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Fix crash when entering AT-ST in JKA
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1 changed files with 8 additions and 2 deletions
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@ -1318,7 +1318,6 @@ qboolean CG_CalcFOVFromX( float fov_x )
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}
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}
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// set it
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// set it
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cg.refdef.override_fov = inwater;
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cg.refdef.fov_x = fov_x;
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cg.refdef.fov_x = fov_x;
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cg.refdef.fov_y = fov_y;
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cg.refdef.fov_y = fov_y;
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@ -2179,7 +2178,14 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
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vr->vehicle_type = VH_NONE;
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vr->vehicle_type = VH_NONE;
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if (vr->in_vehicle)
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if (vr->in_vehicle)
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{
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{
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vr->vehicle_type = (int)g_entities[g_entities[0].s.m_iVehicleNum].m_pVehicle->m_pVehicleInfo->type;
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if (g_entities[0].client->NPC_class == CLASS_ATST)
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{
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vr->vehicle_type = VH_WALKER;
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}
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else if (g_entities[0].s.m_iVehicleNum != 0 && g_entities[g_entities[0].s.m_iVehicleNum].m_pVehicle)
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{
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vr->vehicle_type = (int) g_entities[g_entities[0].s.m_iVehicleNum].m_pVehicle->m_pVehicleInfo->type;
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}
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}
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}
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vr->remote_npc = !Q_stricmp( "NPC", g_entities[cg.snap->ps.viewEntity].classname );
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vr->remote_npc = !Q_stricmp( "NPC", g_entities[cg.snap->ps.viewEntity].classname );
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