mirror of
https://github.com/DrBeef/JKXR.git
synced 2025-02-16 17:01:59 +00:00
Revert "Move Speed selector on offhand radial quick menu"
This reverts commit bc964e2ee0
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This commit is contained in:
parent
4c3613c754
commit
25987a5fb7
4 changed files with 34 additions and 47 deletions
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@ -471,6 +471,21 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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}
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}
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}
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//Switch movement speed
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{
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static bool switched = false;
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if (between(-0.2f, primaryJoystickX, 0.2f) &&
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between(0.8f, pPrimaryJoystick->y, 1.0f)) {
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if (!switched) {
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vr.move_speed = (++vr.move_speed) % 3;
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switched = true;
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}
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}
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else {
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switched = false;
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}
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}
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/*
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/*
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//Parameter Changer
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//Parameter Changer
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static bool changed = false;
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static bool changed = false;
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@ -2952,16 +2952,13 @@ void CG_ItemSelectorSelect_f( void )
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cg.forcepowerSelectTime = cg.time;
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cg.forcepowerSelectTime = cg.time;
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cg.forcepowerSelect = cg.itemSelectorSelection;
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cg.forcepowerSelect = cg.itemSelectorSelection;
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}
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}
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else if (cg.itemSelectorType == ST_QUICK_MENU) {
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else if (cg.itemSelectorType == ST_QUICK_SAVE) {
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if (cg.itemSelectorSelection == 0) {
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if (cg.itemSelectorSelection == 0) {
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cgi_SendConsoleCommand("save quick\n");
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cgi_SendConsoleCommand("save quick\n");
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CG_CenterPrint("Quick Saved", 240);
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CG_CenterPrint("Quick Saved", 240);
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} else if (cg.itemSelectorSelection == 1) {
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} else {
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cgi_SendConsoleCommand("load quick\n");
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cgi_SendConsoleCommand("load quick\n");
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}
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}
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else {
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vr->move_speed = (++vr->move_speed) % 3;
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}
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}
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}
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//reset ready for next time
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//reset ready for next time
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@ -2972,7 +2969,7 @@ void CG_ItemSelectorNext_f( void )
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{
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{
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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{
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{
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_MENU : ST_FORCE_POWER;
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_SAVE : ST_FORCE_POWER;
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return;
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return;
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}
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}
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@ -2989,7 +2986,7 @@ void CG_ItemSelectorPrev_f( void )
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{
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{
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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{
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{
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_MENU : ST_FORCE_POWER;
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_SAVE : ST_FORCE_POWER;
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return;
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return;
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}
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}
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@ -3123,8 +3120,8 @@ void CG_DrawItemSelector( void )
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sRGB[1] = 0.0f;
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sRGB[1] = 0.0f;
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sRGB[2] = 1.0f;
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sRGB[2] = 1.0f;
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break;
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break;
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case ST_QUICK_MENU:
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case ST_QUICK_SAVE:
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count = 3;
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count = 2;
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sRGB[0] = 1.0f;
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sRGB[0] = 1.0f;
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sRGB[1] = 1.0f;
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sRGB[1] = 1.0f;
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sRGB[2] = 1.0f;
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sRGB[2] = 1.0f;
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@ -3255,7 +3252,7 @@ void CG_DrawItemSelector( void )
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case ST_FORCE_POWER: // force powers
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case ST_FORCE_POWER: // force powers
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selectable = ForcePower_Valid(itemId);
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selectable = ForcePower_Valid(itemId);
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break;
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break;
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case ST_QUICK_MENU:
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case ST_QUICK_SAVE:
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selectable = true;
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selectable = true;
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break;
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break;
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}
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}
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@ -3342,19 +3339,8 @@ void CG_DrawItemSelector( void )
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case ST_FORCE_POWER: // force powers
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case ST_FORCE_POWER: // force powers
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sprite.customShader = force_icons[showPowers[itemId]];
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sprite.customShader = force_icons[showPowers[itemId]];
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break;
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break;
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case ST_QUICK_MENU:
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case ST_QUICK_SAVE:
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switch (itemId)
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sprite.customShader = itemId == 0 ? cgs.media.iconSave : cgs.media.iconLoad;
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{
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case 0:
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sprite.customShader = cgs.media.iconSave;
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break;
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case 1:
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sprite.customShader = cgs.media.iconLoad;
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break;
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case 2:
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sprite.customShader = cgs.media.iconMoveSpeed[(vr->move_speed+1)%3];
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break;
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}
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break;
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break;
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}
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}
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@ -769,7 +769,7 @@ typedef enum
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ST_GADGET,
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ST_GADGET,
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ST_FIGHTING_STYLE,
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ST_FIGHTING_STYLE,
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ST_FORCE_POWER,
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ST_FORCE_POWER,
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ST_QUICK_MENU
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ST_QUICK_SAVE
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} selectorType_t;
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} selectorType_t;
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typedef enum
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typedef enum
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@ -2775,16 +2775,13 @@ void CG_ItemSelectorSelect_f( void )
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cg.forcepowerSelectTime = cg.time;
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cg.forcepowerSelectTime = cg.time;
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cg.forcepowerSelect = cg.itemSelectorSelection;
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cg.forcepowerSelect = cg.itemSelectorSelection;
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}
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}
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else if (cg.itemSelectorType == ST_QUICK_MENU) {
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else if (cg.itemSelectorType == ST_QUICK_SAVE) {
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if (cg.itemSelectorSelection == 0) {
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if (cg.itemSelectorSelection == 0) {
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cgi_SendConsoleCommand("save quik*\n");
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cgi_SendConsoleCommand("save quik*\n");
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CG_CenterPrint("Quick Saved", 240);
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CG_CenterPrint("Quick Saved", 240);
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} else if (cg.itemSelectorSelection == 1) {
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} else {
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cgi_SendConsoleCommand("load quik\n");
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cgi_SendConsoleCommand("load quik\n");
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}
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}
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else {
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vr->move_speed = (++vr->move_speed) % 3;
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}
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}
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}
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//reset ready for next time
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//reset ready for next time
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@ -2795,7 +2792,7 @@ void CG_ItemSelectorNext_f( void )
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{
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{
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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{
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{
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_MENU : ST_FORCE_POWER;
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_SAVE : ST_FORCE_POWER;
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return;
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return;
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}
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}
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@ -2812,7 +2809,7 @@ void CG_ItemSelectorPrev_f( void )
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{
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{
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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if (cg.itemSelectorType >= ST_FORCE_POWER)
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{
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{
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_MENU : ST_FORCE_POWER;
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cg.itemSelectorType = (cg.itemSelectorType == ST_FORCE_POWER) ? ST_QUICK_SAVE : ST_FORCE_POWER;
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return;
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return;
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}
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}
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@ -2941,8 +2938,8 @@ void CG_DrawItemSelector( void )
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sRGB[1] = 0.0f;
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sRGB[1] = 0.0f;
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sRGB[2] = 1.0f;
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sRGB[2] = 1.0f;
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break;
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break;
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case ST_QUICK_MENU:
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case ST_QUICK_SAVE:
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count = 3;
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count = 2;
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sRGB[0] = 1.0f;
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sRGB[0] = 1.0f;
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sRGB[1] = 1.0f;
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sRGB[1] = 1.0f;
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sRGB[2] = 1.0f;
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sRGB[2] = 1.0f;
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@ -3071,7 +3068,7 @@ void CG_DrawItemSelector( void )
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case ST_FORCE_POWER: // force powers
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case ST_FORCE_POWER: // force powers
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selectable = ForcePower_Valid(itemId);
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selectable = ForcePower_Valid(itemId);
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break;
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break;
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case ST_QUICK_MENU:
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case ST_QUICK_SAVE:
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selectable = true;
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selectable = true;
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break;
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break;
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}
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}
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@ -3158,19 +3155,8 @@ void CG_DrawItemSelector( void )
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case ST_FORCE_POWER: // force powers
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case ST_FORCE_POWER: // force powers
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sprite.customShader = force_icons[showPowers[itemId]];
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sprite.customShader = force_icons[showPowers[itemId]];
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break;
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break;
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case ST_QUICK_MENU:
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case ST_QUICK_SAVE:
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switch (itemId)
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sprite.customShader = itemId == 0 ? cgs.media.iconSave : cgs.media.iconLoad;
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{
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case 0:
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sprite.customShader = cgs.media.iconSave;
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break;
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case 1:
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sprite.customShader = cgs.media.iconLoad;
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break;
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case 2:
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sprite.customShader = cgs.media.iconMoveSpeed[(vr->move_speed + 1) % 3];
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break;
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}
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break;
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break;
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}
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}
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