make saber throw in JKA work the same as JKO

This commit is contained in:
Simon 2023-04-24 22:40:52 +01:00
parent 4ada169242
commit 0e3c88fb1c

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@ -6482,7 +6482,8 @@ void WP_RunSaber( gentity_t *self, gentity_t *saber )
fwdangles[0] -= 5; fwdangles[0] -= 5;
} }
if ( self->client->ps.forcePowerLevel[FP_SABERTHROW] > FORCE_LEVEL_1 //For now make FORCE_LEVEL_1 saber throw do the same as FORCE_LEVEL_2, otherwise it is impossible to use
if ( self->client->ps.forcePowerLevel[FP_SABERTHROW] >= FORCE_LEVEL_1
|| self->client->ps.saberEntityState == SES_RETURNING || self->client->ps.saberEntityState == SES_RETURNING
|| VectorCompare( saber->s.pos.trDelta, vec3_origin ) ) || VectorCompare( saber->s.pos.trDelta, vec3_origin ) )
{//control if it's returning or just starting {//control if it's returning or just starting