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make saber throw in JKA work the same as JKO
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1 changed files with 2 additions and 1 deletions
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@ -6482,7 +6482,8 @@ void WP_RunSaber( gentity_t *self, gentity_t *saber )
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fwdangles[0] -= 5;
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fwdangles[0] -= 5;
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}
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}
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if ( self->client->ps.forcePowerLevel[FP_SABERTHROW] > FORCE_LEVEL_1
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//For now make FORCE_LEVEL_1 saber throw do the same as FORCE_LEVEL_2, otherwise it is impossible to use
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if ( self->client->ps.forcePowerLevel[FP_SABERTHROW] >= FORCE_LEVEL_1
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|| self->client->ps.saberEntityState == SES_RETURNING
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|| self->client->ps.saberEntityState == SES_RETURNING
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|| VectorCompare( saber->s.pos.trDelta, vec3_origin ) )
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|| VectorCompare( saber->s.pos.trDelta, vec3_origin ) )
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{//control if it's returning or just starting
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{//control if it's returning or just starting
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