diff --git a/Projects/Android/jni/OpenJK/code/game/wp_saber.cpp b/Projects/Android/jni/OpenJK/code/game/wp_saber.cpp index cb0d41a..051d152 100644 --- a/Projects/Android/jni/OpenJK/code/game/wp_saber.cpp +++ b/Projects/Android/jni/OpenJK/code/game/wp_saber.cpp @@ -14727,24 +14727,24 @@ void WP_InitForcePowers( gentity_t *ent ) else { ent->client->ps.forcePowersKnown = ( 1 << FP_HEAL )|( 1 << FP_LEVITATION )|( 1 << FP_SPEED )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 << FP_TELEPATHY )|( 1 << FP_GRIP )|( 1 << FP_LIGHTNING)|( 1 << FP_SABERTHROW)|( 1 << FP_SABER_DEFENSE )|( 1 << FP_SABER_OFFENSE )|( 1<< FP_RAGE )|( 1<< FP_DRAIN )|( 1<< FP_PROTECT )|( 1<< FP_ABSORB )|( 1<< FP_SEE ); - ent->client->ps.forcePowerLevel[FP_HEAL] = FORCE_LEVEL_2; - ent->client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_2; - ent->client->ps.forcePowerLevel[FP_PUSH] = FORCE_LEVEL_1; - ent->client->ps.forcePowerLevel[FP_PULL] = FORCE_LEVEL_1; + ent->client->ps.forcePowerLevel[FP_HEAL] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_PUSH] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_PULL] = FORCE_LEVEL_3; ent->client->ps.forcePowerLevel[FP_SABERTHROW] = FORCE_LEVEL_2; - ent->client->ps.forcePowerLevel[FP_SPEED] = FORCE_LEVEL_2; - ent->client->ps.forcePowerLevel[FP_LIGHTNING] = FORCE_LEVEL_1; - ent->client->ps.forcePowerLevel[FP_TELEPATHY] = FORCE_LEVEL_2; + ent->client->ps.forcePowerLevel[FP_SPEED] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_LIGHTNING] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_TELEPATHY] = FORCE_LEVEL_3; - ent->client->ps.forcePowerLevel[FP_RAGE] = FORCE_LEVEL_1; - ent->client->ps.forcePowerLevel[FP_PROTECT] = FORCE_LEVEL_1; - ent->client->ps.forcePowerLevel[FP_ABSORB] = FORCE_LEVEL_1; - ent->client->ps.forcePowerLevel[FP_DRAIN] = FORCE_LEVEL_1; - ent->client->ps.forcePowerLevel[FP_SEE] = FORCE_LEVEL_1; + ent->client->ps.forcePowerLevel[FP_RAGE] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_PROTECT] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_ABSORB] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_DRAIN] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_SEE] = FORCE_LEVEL_3; ent->client->ps.forcePowerLevel[FP_SABER_DEFENSE] = FORCE_LEVEL_3; ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_3; - ent->client->ps.forcePowerLevel[FP_GRIP] = FORCE_LEVEL_2; + ent->client->ps.forcePowerLevel[FP_GRIP] = FORCE_LEVEL_3; } } } diff --git a/Projects/Android/jni/OpenJK/codeJK2/game/wp_saber.cpp b/Projects/Android/jni/OpenJK/codeJK2/game/wp_saber.cpp index f3f067f..fc1992d 100644 --- a/Projects/Android/jni/OpenJK/codeJK2/game/wp_saber.cpp +++ b/Projects/Android/jni/OpenJK/codeJK2/game/wp_saber.cpp @@ -8677,14 +8677,14 @@ void WP_InitForcePowers( gentity_t *ent ) ent->client->ps.forcePowersKnown = ( 1 << FP_HEAL )|( 1 << FP_LEVITATION )|( 1 << FP_SPEED )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 << FP_TELEPATHY )|( 1 << FP_GRIP )|( 1 << FP_LIGHTNING)|( 1 << FP_SABERTHROW)|( 1 << FP_SABER_DEFENSE )|( 1 << FP_SABER_OFFENSE ); ent->client->ps.forcePower = ent->client->ps.forcePowerMax = FORCE_POWER_MAX; ent->client->ps.forcePowerRegenDebounceTime = 0; - ent->client->ps.forcePowerLevel[FP_HEAL] = FORCE_LEVEL_2; - ent->client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_2; - ent->client->ps.forcePowerLevel[FP_PUSH] = FORCE_LEVEL_1; - ent->client->ps.forcePowerLevel[FP_PULL] = FORCE_LEVEL_1; + ent->client->ps.forcePowerLevel[FP_HEAL] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_PUSH] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_PULL] = FORCE_LEVEL_3; ent->client->ps.forcePowerLevel[FP_SABERTHROW] = FORCE_LEVEL_2; - ent->client->ps.forcePowerLevel[FP_SPEED] = FORCE_LEVEL_2; - ent->client->ps.forcePowerLevel[FP_LIGHTNING] = FORCE_LEVEL_1; - ent->client->ps.forcePowerLevel[FP_TELEPATHY] = FORCE_LEVEL_2; + ent->client->ps.forcePowerLevel[FP_SPEED] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_LIGHTNING] = FORCE_LEVEL_3; + ent->client->ps.forcePowerLevel[FP_TELEPATHY] = FORCE_LEVEL_3; ent->client->ps.forcePowerLevel[FP_SABER_DEFENSE] = FORCE_LEVEL_3; ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_3; if ( ent->NPC ) @@ -8693,7 +8693,7 @@ void WP_InitForcePowers( gentity_t *ent ) } else { - ent->client->ps.forcePowerLevel[FP_GRIP] = FORCE_LEVEL_2; + ent->client->ps.forcePowerLevel[FP_GRIP] = FORCE_LEVEL_3; } ent->client->ps.forceGripEntityNum = ENTITYNUM_NONE; ent->client->ps.forceGripEntityInitialDist = ENTITYNUM_NONE;