mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-28 23:11:52 +00:00
Small fixes to motion force power
This commit is contained in:
parent
f0106e8e4f
commit
067931ac1d
1 changed files with 9 additions and 11 deletions
|
@ -163,7 +163,7 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
|
||||||
if (offhandGripPushed)
|
if (offhandGripPushed)
|
||||||
{
|
{
|
||||||
if (!vr.weapon_stabilised && vr.item_selector == 0 &&
|
if (!vr.weapon_stabilised && vr.item_selector == 0 &&
|
||||||
!vr.misc_camera)
|
!vr.misc_camera && !vr.cgzoommode)
|
||||||
{
|
{
|
||||||
if (distance < STABILISATION_DISTANCE &&
|
if (distance < STABILISATION_DISTANCE &&
|
||||||
vr_two_handed_weapons->integer &&
|
vr_two_handed_weapons->integer &&
|
||||||
|
@ -186,14 +186,11 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
|
||||||
|
|
||||||
dominantGripPushed = (pDominantTrackedRemoteNew->Buttons &
|
dominantGripPushed = (pDominantTrackedRemoteNew->Buttons &
|
||||||
ovrButton_GripTrigger) != 0;
|
ovrButton_GripTrigger) != 0;
|
||||||
bool dominantButton1Pushed = (pDominantTrackedRemoteNew->Buttons &
|
|
||||||
domButton1) != 0;
|
|
||||||
bool dominantButton2Pushed = (pDominantTrackedRemoteNew->Buttons &
|
|
||||||
domButton2) != 0;
|
|
||||||
|
|
||||||
//Do this early so we can suppress other button actions when item selector is up
|
//Do this early so we can suppress other button actions when item selector is up
|
||||||
if (dominantGripPushed) {
|
if (dominantGripPushed) {
|
||||||
if (vr.item_selector == 0 && !vr.misc_camera) {
|
if (!vr.weapon_stabilised && vr.item_selector == 0
|
||||||
|
&& !vr.misc_camera && !vr.cgzoommode) {
|
||||||
vr.item_selector = 1;
|
vr.item_selector = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -602,7 +599,8 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
|
||||||
|
|
||||||
int thirdPerson = Cvar_VariableIntegerValue("cg_thirdPerson");
|
int thirdPerson = Cvar_VariableIntegerValue("cg_thirdPerson");
|
||||||
|
|
||||||
if (cl.frame.ps.weapon == WP_SABER && !thirdPerson && vr.cgzoommode == 0)
|
if (cl.frame.ps.weapon == WP_SABER && !thirdPerson &&
|
||||||
|
vr.cgzoommode == 0 && cl.frame.ps.stats[STAT_HEALTH] > 0)
|
||||||
{
|
{
|
||||||
static bool previous_throwing = false;
|
static bool previous_throwing = false;
|
||||||
previous_throwing = throwing;
|
previous_throwing = throwing;
|
||||||
|
@ -773,10 +771,10 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
|
||||||
{
|
{
|
||||||
if (vr.secondaryVelocityTriggeredAttack)
|
if (vr.secondaryVelocityTriggeredAttack)
|
||||||
{
|
{
|
||||||
vec3_t delta1, delta2;
|
vec3_t start, end;
|
||||||
VectorSubtract(vr.offhandposition, vr.hmdposition, delta1);
|
VectorSubtract(vr.secondaryVelocityTriggerLocation, vr.hmdposition, start);
|
||||||
VectorSubtract(vr.secondaryVelocityTriggerLocation, vr.hmdposition, delta2);
|
VectorSubtract(vr.offhandposition, vr.hmdposition, end);
|
||||||
if (VectorLength(delta1) > VectorLength(delta2))
|
if (VectorLength(end) < VectorLength(start))
|
||||||
{
|
{
|
||||||
sendButtonActionSimple(va("useGivenForce %i", FP_PULL));
|
sendButtonActionSimple(va("useGivenForce %i", FP_PULL));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue