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Fix menu haptics
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commit
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3 changed files with 5 additions and 5 deletions
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@ -31,6 +31,7 @@ typedef struct {
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bool immersive_cinematics;
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bool immersive_cinematics;
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bool weapon_stabilised;
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bool weapon_stabilised;
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bool right_handed;
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bool right_handed;
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bool menu_right_handed;
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bool player_moving;
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bool player_moving;
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int move_speed; // 0 (default) = Comfortable (75%) , 1 = Full (100%), 2 = Walk (50%)
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int move_speed; // 0 (default) = Comfortable (75%) , 1 = Full (100%), 2 = Walk (50%)
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bool crouched;
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bool crouched;
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@ -147,17 +147,16 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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handleTrackedControllerButton(&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, xrButton_Enter, A_ESCAPE);
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handleTrackedControllerButton(&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, xrButton_Enter, A_ESCAPE);
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static float menuYaw = 0;
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static float menuYaw = 0;
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static bool switchedMenuControls = qfalse;
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if (VR_UseScreenLayer() && !vr.misc_camera && !vr.cin_camera /*bit of a fiddle, but if we are in a misc camera or cin camera, we are in the game and shouldn't be in here*/)
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if (VR_UseScreenLayer() && !vr.misc_camera && !vr.cin_camera /*bit of a fiddle, but if we are in a misc camera or cin camera, we are in the game and shouldn't be in here*/)
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{
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{
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bool controlsLeftHanded = vr_control_scheme->integer >= 10;
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bool controlsLeftHanded = vr_control_scheme->integer >= 10;
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if ((controlsLeftHanded && !switchedMenuControls) || (!controlsLeftHanded && switchedMenuControls)) {
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if (controlsLeftHanded == vr.menu_right_handed) {
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interactWithTouchScreen(menuYaw, vr.offhandangles[ANGLES_DEFAULT]);
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interactWithTouchScreen(menuYaw, vr.offhandangles[ANGLES_DEFAULT]);
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handleTrackedControllerButton(pOffTrackedRemoteNew, pOffTrackedRemoteOld, offButton1, A_MOUSE1);
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handleTrackedControllerButton(pOffTrackedRemoteNew, pOffTrackedRemoteOld, offButton1, A_MOUSE1);
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handleTrackedControllerButton(pOffTrackedRemoteNew, pOffTrackedRemoteOld, xrButton_Trigger, A_MOUSE1);
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handleTrackedControllerButton(pOffTrackedRemoteNew, pOffTrackedRemoteOld, xrButton_Trigger, A_MOUSE1);
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handleTrackedControllerButton(pOffTrackedRemoteNew, pOffTrackedRemoteOld, offButton2, A_ESCAPE);
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handleTrackedControllerButton(pOffTrackedRemoteNew, pOffTrackedRemoteOld, offButton2, A_ESCAPE);
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if ((pDominantTrackedRemoteNew->Buttons & xrButton_Trigger) != (pDominantTrackedRemoteOld->Buttons & xrButton_Trigger) && (pDominantTrackedRemoteNew->Buttons & xrButton_Trigger)) {
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if ((pDominantTrackedRemoteNew->Buttons & xrButton_Trigger) != (pDominantTrackedRemoteOld->Buttons & xrButton_Trigger) && (pDominantTrackedRemoteNew->Buttons & xrButton_Trigger)) {
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switchedMenuControls = !switchedMenuControls;
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vr.menu_right_handed = !vr.menu_right_handed;
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}
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}
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} else {
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} else {
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interactWithTouchScreen(menuYaw, vr.weaponangles[ANGLES_DEFAULT]);
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interactWithTouchScreen(menuYaw, vr.weaponangles[ANGLES_DEFAULT]);
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@ -165,7 +164,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, xrButton_Trigger, A_MOUSE1);
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handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, xrButton_Trigger, A_MOUSE1);
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handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, domButton2, A_ESCAPE);
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handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, domButton2, A_ESCAPE);
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if ((pOffTrackedRemoteNew->Buttons & xrButton_Trigger) != (pOffTrackedRemoteOld->Buttons & xrButton_Trigger) && (pOffTrackedRemoteNew->Buttons & xrButton_Trigger)) {
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if ((pOffTrackedRemoteNew->Buttons & xrButton_Trigger) != (pOffTrackedRemoteOld->Buttons & xrButton_Trigger) && (pOffTrackedRemoteNew->Buttons & xrButton_Trigger)) {
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switchedMenuControls = !switchedMenuControls;
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vr.menu_right_handed = !vr.menu_right_handed;
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}
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}
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}
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}
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}
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}
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@ -9250,7 +9250,7 @@ qboolean Item_SetFocus(itemDef_t *item, float x, float y)
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if (playSound && sfx)
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if (playSound && sfx)
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{
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{
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DC->startLocalSound( *sfx, CHAN_LOCAL_SOUND );
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DC->startLocalSound( *sfx, CHAN_LOCAL_SOUND );
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VR_HapticEvent("selector_icon", 0, vr.right_handed ? 1 : 2, 60, 0, 0);
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VR_HapticEvent("selector_icon", 0, vr.menu_right_handed ? 1 : 2, 60, 0, 0);
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}
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}
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for (i = 0; i < parent->itemCount; i++)
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for (i = 0; i < parent->itemCount; i++)
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