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Recognise Controllers
Index Saber Default Vive Vibration Adjustment
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commit
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4 changed files with 62 additions and 19 deletions
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@ -16,14 +16,6 @@ XrResult CheckXrResult(XrResult res, const char* originator) {
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#define SIDE_RIGHT 1
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#define SIDE_COUNT 2
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#define VIVE_CONTROLLERS 10
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#define INDEX_CONTROLLERS 11
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#define PICO_CONTROLLERS 12
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#define TOUCH_CONTROLLERS 13
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//Anything else will emulate touch
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int controllersPresent;
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XrActionSet actionSet = nullptr;
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XrAction grabAction;
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XrAction gripAction;
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@ -698,9 +690,6 @@ void TBXR_InitActions( void )
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CHECK_XRCMD(xrAttachSessionActionSets(gAppState.Session, &attachInfo));
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}
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void TBXR_SyncActions( void )
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@ -719,10 +708,57 @@ void TBXR_SyncActions( void )
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}
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}
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void TBXR_CheckControllers(void)
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{
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if (gAppState.controllersPresent == -1)
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{
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XrInteractionProfileState profileState = { XR_TYPE_INTERACTION_PROFILE_STATE };
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XrResult _res = CHECK_XRCMD(xrGetCurrentInteractionProfile(gAppState.Session, handSubactionPath[SIDE_RIGHT], &profileState));
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if (profileState.interactionProfile != XR_NULL_PATH)
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{
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uint32_t bufferLength = 0;
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XrResult result = xrPathToString(gAppState.Instance, profileState.interactionProfile, 0, &bufferLength, nullptr);
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if (result == XR_SUCCESS) {
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// Allocate a buffer to store the string
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char* pathString = new char[bufferLength];
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// Convert XrPath to a string
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result = xrPathToString(gAppState.Instance, profileState.interactionProfile, bufferLength, &bufferLength, pathString);
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if (result == XR_SUCCESS) {
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Com_Printf("Controllers Found: %s", pathString);
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if (strcmp(pathString, "/interaction_profiles/valve/index_controller") == 0)
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{
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gAppState.controllersPresent = INDEX_CONTROLLERS;
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}
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else if (strcmp(pathString, "/interaction_profiles/htc/vive_controller") == 0)
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{
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gAppState.controllersPresent = VIVE_CONTROLLERS;
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}
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else if (strcmp(pathString, "/interaction_profiles/oculus/touch_controller") == 0)
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{
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gAppState.controllersPresent = TOUCH_CONTROLLERS;
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}
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else if (strcmp(pathString, "/interaction_profiles/bytedance/pico4_controller") == 0 ||
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strcmp(pathString, "/interaction_profiles/bytedance/pico3_controller") == 0)
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{
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gAppState.controllersPresent = PICO_CONTROLLERS;
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}
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}
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}
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}
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}
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}
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void TBXR_UpdateControllers( )
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{
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TBXR_CheckControllers();
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TBXR_SyncActions();
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//get controller poses
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for (int i = 0; i < 2; i++) {
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XrSpaceVelocity vel = {};
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@ -848,7 +884,7 @@ void TBXR_ProcessHaptics() {
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vibration.amplitude = vibration_channel_intensity[i];
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vibration.duration = ToXrTime(vibration_channel_duration[i]);
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if(controllersPresent == VIVE_CONTROLLERS)
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if(gAppState.controllersPresent == VIVE_CONTROLLERS)
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vibration.duration /= 100;
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//Lets see what happens when the runtime decides it (as per https://registry.khronos.org/OpenXR/specs/1.0/man/html/XrHapticVibration.html)
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@ -136,8 +136,9 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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QuatToYawPitchRoll(pOff->Pose.orientation, rotation, vr.offhandangles[ANGLES_DEFAULT]);
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//If we are in a saberBlockDebounce thing then add on an angle
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//Lerped upon how far from the start of the saber move
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rotation[PITCH] = vr_saber_pitchadjust->value;
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//Lerped upon how far from the start of the saber move
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//Index default -> vr_saber_pitchadjust->value = -2.42187500
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rotation[PITCH] = vr_saber_pitchadjust->value + (gAppState.controllersPresent == INDEX_CONTROLLERS ? 10.938125f : 0.0f);
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if (vr.saberBlockDebounce > cl.serverTime) {
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float lerp = 0.0f;
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//Where are we in the lerp
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@ -198,7 +199,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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QuatToYawPitchRoll(pWeapon->GripPose.orientation, rotation, vr.weaponangles[ANGLES_SABER]);
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QuatToYawPitchRoll(pOff->GripPose.orientation, rotation, vr.offhandangles[ANGLES_SABER]);
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// + (gAppState.controllersPresent == INDEX_CONTROLLERS ? -35
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rotation[PITCH] = vr_weapon_pitchadjust->value;
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QuatToYawPitchRoll(pWeapon->Pose.orientation, rotation, vr.weaponangles[ANGLES_ADJUSTED]);
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QuatToYawPitchRoll(pOff->Pose.orientation, rotation, vr.offhandangles[ANGLES_ADJUSTED]);
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@ -45,7 +45,7 @@ void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemote
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//if we are in saber block debounce, don't update the saber angles
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if (vr.saberBlockDebounce < cl.serverTime) {
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rotation[PITCH] = vr_saber_pitchadjust->value;
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rotation[PITCH] = vr_saber_pitchadjust->value + (gAppState.controllersPresent == INDEX_CONTROLLERS ? 10.938125f : 0.0f);
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QuatToYawPitchRoll(pDominantTracking->GripPose.orientation, rotation, vr.weaponangles[ANGLES_SABER]);
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QuatToYawPitchRoll(pOffTracking->GripPose.orientation, rotation, vr.offhandangles[ANGLES_SABER]);
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}
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@ -193,8 +193,8 @@ typedef struct
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GLboolean SessionActive;
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XrPosef xfStageFromHead;
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XrView* Views;
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int controllersPresent = -1;
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float currentDisplayRefreshRate;
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float* SupportedDisplayRefreshRates;
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uint32_t RequestedDisplayRefreshRateIndex;
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@ -267,4 +267,10 @@ void TBXR_prepareEyeBuffer(int eye );
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void TBXR_finishEyeBuffer(int eye );
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void TBXR_submitFrame();
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#define VIVE_CONTROLLERS 10
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#define INDEX_CONTROLLERS 11
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#define PICO_CONTROLLERS 12
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#define TOUCH_CONTROLLERS 13
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//Anything else will emulate touch
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#endif //vrcommon_h
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