mirror of
https://github.com/DrBeef/JKXR.git
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321 lines
9.2 KiB
C++
321 lines
9.2 KiB
C++
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/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// cg_servercmds.c -- text commands sent by the server
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#include "cg_local.h"
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#include "cg_media.h"
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#include "FxScheduler.h"
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/*
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================
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CG_ParseServerinfo
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This is called explicitly when the gamestate is first received,
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and whenever the server updates any serverinfo flagged cvars
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================
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*/
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void CG_ParseServerinfo( void ) {
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const char *info;
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const char *mapname;
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info = CG_ConfigString( CS_SERVERINFO );
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cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) );
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cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) );
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cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) );
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cgs.maxclients = 1;
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mapname = Info_ValueForKey( info, "mapname" );
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Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname );
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const char *p = strrchr(mapname,'/');
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Q_strncpyz( cgs.stripLevelName[0], p?p+1:mapname, sizeof(cgs.stripLevelName[0]) );
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Q_strupr( cgs.stripLevelName[0] );
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for (int i=1; i<STRIPED_LEVELNAME_VARIATIONS; i++) // clear retry-array
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{
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cgs.stripLevelName[i][0]='\0';
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}
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// be careful with the []-numbers here. Currently I use 0,1,2 for replacements or substitution, and [3] for "INGAME"
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// I know, if I'd known there was going to be this much messing about I'd have subroutinised it all and done it
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// neater, but it kinda evolved... Feel free to bug me if you want to add to it... ? -Ste.
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//
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if (!cgi_SP_Register(cgs.stripLevelName[0], qfalse))
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{
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// failed to load SP file, maybe it's one of the ones they renamed?...
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//
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if (!Q_stricmp(cgs.stripLevelName[0],"YAVIN_FINAL") || !Q_stricmp(cgs.stripLevelName[0],"YAVIN_SWAMP"))
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{
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Q_strncpyz( cgs.stripLevelName[0], "YAVIN_CANYON", sizeof(cgs.stripLevelName[0]) );
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if (!cgi_SP_Register(cgs.stripLevelName[0], qfalse))
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{
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// failed again, give up for now...
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//
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}
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}
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else if (!Q_stricmp(cgs.stripLevelName[0],"YAVIN_TRIAL"))
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{
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Q_strncpyz( cgs.stripLevelName[0], "YAVIN_TEMPLE", sizeof(cgs.stripLevelName[0]) );
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if (!cgi_SP_Register(cgs.stripLevelName[0], qfalse))
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{
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// failed again, give up for now...
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//
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}
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}
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else if (!Q_stricmp(cgs.stripLevelName[0],"VALLEY"))
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{
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Q_strncpyz( cgs.stripLevelName[0], "ARTUS_TOPSIDE", sizeof(cgs.stripLevelName[0]) );
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if (!cgi_SP_Register(cgs.stripLevelName[0], qfalse))
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{
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// failed again, give up for now...
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//
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}
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}
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}
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else
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{
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// additional SP files needed for some levels...
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//
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if (!Q_stricmp(cgs.stripLevelName[0],"KEJIM_BASE") ||
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!Q_stricmp(cgs.stripLevelName[0],"KEJIM_POST")
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)
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{
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Q_strncpyz( cgs.stripLevelName[1], "ARTUS_MINE", sizeof(cgs.stripLevelName[1]) );
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if (!cgi_SP_Register(cgs.stripLevelName[1], qfalse))
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{
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// failed again, give up for now...
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//
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}
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}
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if (!Q_stricmp(cgs.stripLevelName[0],"DOOM_DETENTION") ||
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!Q_stricmp(cgs.stripLevelName[0],"DOOM_SHIELDS")
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)
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{
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Q_strncpyz( cgs.stripLevelName[1], "DOOM_COMM", sizeof(cgs.stripLevelName[1]) );
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if (!cgi_SP_Register(cgs.stripLevelName[1], qfalse))
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{
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// failed again, give up for now...
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//
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}
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}
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if (!Q_stricmp(cgs.stripLevelName[0],"DOOM_COMM"))
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{
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Q_strncpyz( cgs.stripLevelName[1], "CAIRN_BAY", sizeof(cgs.stripLevelName[1]) );
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if (!cgi_SP_Register(cgs.stripLevelName[1], qfalse))
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{
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// failed again, give up for now...
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//
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}
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}
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if (!Q_stricmp(cgs.stripLevelName[0],"NS_STARPAD"))
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{
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Q_strncpyz( cgs.stripLevelName[1], "ARTUS_TOPSIDE", sizeof(cgs.stripLevelName[1]) ); // for dream sequence...
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if (!cgi_SP_Register(cgs.stripLevelName[1], qfalse))
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{
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// failed again, give up for now...
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//
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}
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Q_strncpyz( cgs.stripLevelName[2], "BESPIN_UNDERCITY", sizeof(cgs.stripLevelName[1]) ); // for dream sequence...
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if (!cgi_SP_Register(cgs.stripLevelName[2], qfalse))
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{
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// failed again, give up for now...
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//
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}
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}
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if (!Q_stricmp(cgs.stripLevelName[0],"BESPIN_PLATFORM"))
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{
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Q_strncpyz( cgs.stripLevelName[1], "BESPIN_UNDERCITY", sizeof(cgs.stripLevelName[1]) );
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if (!cgi_SP_Register(cgs.stripLevelName[1], qfalse))
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{
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// failed again, give up for now...
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//
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}
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}
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}
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}
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/*
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================
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CG_ConfigStringModified
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================
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*/
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void CG_RegisterClientModels (int entityNum);
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extern void cgi_R_WorldEffectCommand( const char *command );
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static void CG_ConfigStringModified( void ) {
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const char *str;
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int num;
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num = atoi( CG_Argv( 1 ) );
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// get the gamestate from the client system, which will have the
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// new configstring already integrated
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cgi_GetGameState( &cgs.gameState );
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// look up the individual string that was modified
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str = CG_ConfigString( num );
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// do something with it if necessary
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if ( num == CS_ITEMS ) {
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int i;
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for ( i = 1 ; i < bg_numItems ; i++ ) {
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if ( str[ i ] == '1' )
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{
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if (bg_itemlist[i].classname)
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{
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CG_RegisterItemSounds( i );
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CG_RegisterItemVisuals( i );
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}
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}
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}
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}
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else if ( num == CS_MUSIC ) {
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CG_StartMusic( qtrue );
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} else if ( num == CS_SERVERINFO ) {
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CG_ParseServerinfo();
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} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
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cgs.model_draw[ num-CS_MODELS ] = cgi_R_RegisterModel( str );
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// OutputDebugString(va("### CG_ConfigStringModified(): cgs.model_draw[%d] = \"%s\"\n",num-CS_MODELS,str));
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// GHOUL2 Insert start
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} else if ( num >= CS_CHARSKINS && num < CS_CHARSKINS+MAX_CHARSKINS ) {
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cgs.skins[ num-CS_CHARSKINS ] = cgi_R_RegisterSkin( str );
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// Ghoul2 Insert end
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} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
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if ( str[0] != '*' ) {
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cgs.sound_precache[ num-CS_SOUNDS] = cgi_S_RegisterSound( str );
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}
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}
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else if ( num >= CS_EFFECTS && num < CS_EFFECTS + MAX_FX )
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{
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theFxScheduler.RegisterEffect( str );
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}
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else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) {
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CG_NewClientinfo( num - CS_PLAYERS );
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CG_RegisterClientModels( num - CS_PLAYERS );
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}
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else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3))
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{
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CG_SetLightstyle(num - CS_LIGHT_STYLES);
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}
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else if ( num >= CS_WORLD_FX && num < CS_WORLD_FX + MAX_WORLD_FX )
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{
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cgi_R_WorldEffectCommand( str );
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}
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}
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static void CG_CenterPrint_f( void ) {
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CG_CenterPrint( CG_Argv( 1 ), SCREEN_HEIGHT * 0.25 );
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}
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static void CG_Print_f( void ) {
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CG_Printf( "%s", CG_Argv( 1 ) );
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}
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static void CG_CaptionText_f( void ) {
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sfxHandle_t sound = (sfxHandle_t)atoi( CG_Argv( 2 ) );
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CG_CaptionText( CG_Argv( 1 ), sound >= 0 && sound < MAX_SOUNDS ? cgs.sound_precache[sound] : NULL_SOUND );
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}
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static void CG_ScrollText_f( void ) {
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CG_ScrollText( CG_Argv( 1 ), SCREEN_WIDTH - 16 );
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}
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static void CG_LCARSText_f( void ) {
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CG_Printf( "CG_LCARSText() being called. Tell Ste\n" "String: \"%s\"\n", CG_Argv( 1 ) );
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}
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static void CG_ClientLevelShot_f( void ) {
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// clientLevelShot is sent before taking a special screenshot for
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// the menu system during development
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cg.levelShot = qtrue;
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}
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typedef struct serverCommand_s {
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const char *cmd;
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void( *func )(void);
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} serverCommand_t;
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static int svcmdcmp( const void *a, const void *b ) {
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return Q_stricmp( (const char *)a, ((serverCommand_t*)b)->cmd );
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}
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/* This array MUST be sorted correctly by alphabetical name field */
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static serverCommand_t commands[] = {
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{ "chat", CG_Print_f },
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{ "clientLevelShot", CG_ClientLevelShot_f },
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{ "cp", CG_CenterPrint_f },
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{ "cs", CG_ConfigStringModified },
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{ "ct", CG_CaptionText_f },
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{ "cts", CG_CaptionTextStop },
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{ "lt", CG_LCARSText_f },
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{ "print", CG_Print_f },
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{ "st", CG_ScrollText_f },
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};
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static const size_t numCommands = ARRAY_LEN( commands );
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/*
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=================
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CG_ServerCommand
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The string has been tokenized and can be retrieved with
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Cmd_Argc() / Cmd_Argv()
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=================
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*/
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static void CG_ServerCommand( void ) {
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const char *cmd = CG_Argv( 0 );
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serverCommand_t *command = NULL;
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if ( !cmd[0] ) {
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// server claimed the command
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return;
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}
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command = (serverCommand_t *)Q_LinearSearch( cmd, commands, numCommands, sizeof( commands[0] ), svcmdcmp );
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if ( command ) {
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command->func();
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return;
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}
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CG_Printf( "Unknown client game command: %s\n", cmd );
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}
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/*
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====================
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CG_ExecuteNewServerCommands
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Execute all of the server commands that were received along
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with this this snapshot.
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====================
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*/
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void CG_ExecuteNewServerCommands( int latestSequence ) {
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while ( cgs.serverCommandSequence < latestSequence ) {
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if ( cgi_GetServerCommand( ++cgs.serverCommandSequence ) ) {
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CG_ServerCommand();
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}
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}
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}
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