mirror of
https://github.com/DrBeef/JKXR.git
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160 lines
6.5 KiB
C
160 lines
6.5 KiB
C
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/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#define ITEM_TYPE_TEXT 0 // simple text
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#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
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#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
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#define ITEM_TYPE_CHECKBOX 3 // check box
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#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
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#define ITEM_TYPE_COMBO 5 // drop down list
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#define ITEM_TYPE_LISTBOX 6 // scrollable list
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#define ITEM_TYPE_MODEL 7 // model
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#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
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#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
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#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
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#define ITEM_TYPE_YESNO 11 // yes no cvar setting
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#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
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#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
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#define ITEM_TYPE_TEXTSCROLL 14 // scrolling text
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#define ITEM_ALIGN_LEFT 0 // left alignment
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#define ITEM_ALIGN_CENTER 1 // center alignment
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#define ITEM_ALIGN_RIGHT 2 // right alignment
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#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
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#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
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#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
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#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
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#define WINDOW_BORDER_NONE 0 // no border
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#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
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#define WINDOW_BORDER_HORZ 2 // horizontal borders only
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#define WINDOW_BORDER_VERT 3 // vertical borders only
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#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
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#define WINDOW_STYLE_EMPTY 0 // no background
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#define WINDOW_STYLE_FILLED 1 // filled with background color
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#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
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#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
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#define WINDOW_STYLE_TEAMCOLOR 4 // team color
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#define WINDOW_STYLE_CINEMATIC 5 // cinematic
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#define MENU_TRUE 1 // uh.. true
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#define MENU_FALSE 0 // and false
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#define HUD_VERTICAL 0x00
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#define HUD_HORIZONTAL 0x01
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// list box element types
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#define LISTBOX_TEXT 0x00
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#define LISTBOX_IMAGE 0x01
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// list feeders
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#define FEEDER_SAVEGAMES 0x00 // save games
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#define FEEDER_MAPS 0x01 // text maps based on game type
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#define FEEDER_SERVERS 0x02 // servers
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#define FEEDER_CLANS 0x03 // clan names
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#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
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#define FEEDER_REDTEAM_LIST 0x05 // red team members
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#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
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#define FEEDER_PLAYER_LIST 0x07 // players
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#define FEEDER_TEAM_LIST 0x08 // team members for team voting
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#define FEEDER_MODS 0x09 //
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#define FEEDER_DEMOS 0x0a //
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#define FEEDER_SCOREBOARD 0x0b //
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#define FEEDER_Q3HEADS 0x0c // model heads
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#define FEEDER_SERVERSTATUS 0x0d // server status
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#define FEEDER_FINDPLAYER 0x0e // find player
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#define FEEDER_CINEMATICS 0x0f // cinematics
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#define FEEDER_PLAYER_SPECIES 0x10 // models/player/*w
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#define FEEDER_PLAYER_SKIN_HEAD 0x11 // head*.skin files in species folder
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#define FEEDER_PLAYER_SKIN_TORSO 0x12 // torso*.skin files in species folder
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#define FEEDER_PLAYER_SKIN_LEGS 0x13 // lower*.skin files in species folder
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#define FEEDER_COLORCHOICES 0x14 // special hack to feed text/actions from playerchoice.txt in species folder
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#define FEEDER_MOVES 0x15 // moves for the data pad moves screen
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#define FEEDER_MOVES_TITLES 0x16 // move titles for the data pad moves screen
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#define FEEDER_LANGUAGES 0x17 // the list of languages
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#define UI_VERSION 200
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#define UI_HANDICAP 200
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#define UI_EFFECTS 201
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#define UI_PLAYERMODEL 202
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#define UI_DATAPAD_MISSION 203
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#define UI_DATAPAD_WEAPONS 204
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#define UI_DATAPAD_INVENTORY 205
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#define UI_DATAPAD_FORCEPOWERS 206
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#define UI_SKILL 207
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#define UI_BLUETEAMNAME 208
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#define UI_REDTEAMNAME 209
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#define UI_BLUETEAM1 210
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#define UI_BLUETEAM2 211
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#define UI_BLUETEAM3 212
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#define UI_BLUETEAM4 213
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#define UI_BLUETEAM5 214
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#define UI_REDTEAM1 215
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#define UI_REDTEAM2 216
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#define UI_REDTEAM3 217
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#define UI_REDTEAM4 218
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#define UI_REDTEAM5 219
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#define UI_NETSOURCE 220
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#define UI_NETMAPPREVIEW 221
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#define UI_NETFILTER 222
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#define UI_TIER 223
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#define UI_OPPONENTMODEL 224
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#define UI_TIERMAP1 225
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#define UI_TIERMAP2 226
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#define UI_TIERMAP3 227
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#define UI_PLAYERLOGO 228
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#define UI_OPPONENTLOGO 229
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#define UI_PLAYERLOGO_METAL 230
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#define UI_OPPONENTLOGO_METAL 231
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#define UI_PLAYERLOGO_NAME 232
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#define UI_OPPONENTLOGO_NAME 233
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#define UI_TIER_MAPNAME 234
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#define UI_TIER_GAMETYPE 235
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#define UI_ALLMAPS_SELECTION 236
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#define UI_OPPONENT_NAME 237
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#define UI_VOTE_KICK 238
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#define UI_BOTNAME 239
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#define UI_BOTSKILL 240
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#define UI_REDBLUE 241
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#define UI_CROSSHAIR 242
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#define UI_SELECTEDPLAYER 243
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#define UI_MAPCINEMATIC 244
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#define UI_NETGAMETYPE 245
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#define UI_NETMAPCINEMATIC 246
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#define UI_SERVERREFRESHDATE 247
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#define UI_SERVERMOTD 248
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#define UI_GLINFO 249
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#define UI_KEYBINDSTATUS 250
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#define UI_CLANCINEMATIC 251
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#define UI_MAP_TIMETOBEAT 252
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#define UI_JOINGAMETYPE 253
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#define UI_PREVIEWCINEMATIC 254
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#define UI_STARTMAPCINEMATIC 255
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#define UI_MAPS_SELECTION 256
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