jkxr/Projects/Android/jni/OpenJK/codemp/game/g_cmds.c

3478 lines
95 KiB
C
Raw Normal View History

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "g_local.h"
#include "bg_saga.h"
#include "ui/menudef.h" // for the voice chats
//rww - for getting bot commands...
int AcceptBotCommand(char *cmd, gentity_t *pl);
//end rww
void WP_SetSaber( int entNum, saberInfo_t *sabers, int saberNum, const char *saberName );
void Cmd_NPC_f( gentity_t *ent );
void SetTeamQuick(gentity_t *ent, int team, qboolean doBegin);
/*
==================
DeathmatchScoreboardMessage
==================
*/
void DeathmatchScoreboardMessage( gentity_t *ent ) {
char entry[1024];
char string[1400];
int stringlength;
int i, j;
gclient_t *cl;
int numSorted, scoreFlags, accuracy, perfect;
// send the latest information on all clients
string[0] = 0;
stringlength = 0;
scoreFlags = 0;
numSorted = level.numConnectedClients;
if (numSorted > MAX_CLIENT_SCORE_SEND)
{
numSorted = MAX_CLIENT_SCORE_SEND;
}
for (i=0 ; i < numSorted ; i++) {
int ping;
cl = &level.clients[level.sortedClients[i]];
if ( cl->pers.connected == CON_CONNECTING ) {
ping = -1;
} else {
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
}
if( cl->accuracy_shots ) {
accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
}
else {
accuracy = 0;
}
perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
Com_sprintf (entry, sizeof(entry),
" %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
cl->ps.persistant[PERS_EXCELLENT_COUNT],
cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
cl->ps.persistant[PERS_DEFEND_COUNT],
cl->ps.persistant[PERS_ASSIST_COUNT],
perfect,
cl->ps.persistant[PERS_CAPTURES]);
j = strlen(entry);
if (stringlength + j > 1022)
break;
strcpy (string + stringlength, entry);
stringlength += j;
}
//still want to know the total # of clients
i = level.numConnectedClients;
trap->SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
string ) );
}
/*
==================
Cmd_Score_f
Request current scoreboard information
==================
*/
void Cmd_Score_f( gentity_t *ent ) {
DeathmatchScoreboardMessage( ent );
}
/*
==================
ConcatArgs
==================
*/
char *ConcatArgs( int start ) {
int i, c, tlen;
static char line[MAX_STRING_CHARS];
int len;
char arg[MAX_STRING_CHARS];
len = 0;
c = trap->Argc();
for ( i = start ; i < c ; i++ ) {
trap->Argv( i, arg, sizeof( arg ) );
tlen = strlen( arg );
if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
break;
}
memcpy( line + len, arg, tlen );
len += tlen;
if ( i != c - 1 ) {
line[len] = ' ';
len++;
}
}
line[len] = 0;
return line;
}
/*
==================
StringIsInteger
==================
*/
qboolean StringIsInteger( const char *s ) {
int i=0, len=0;
qboolean foundDigit=qfalse;
for ( i=0, len=strlen( s ); i<len; i++ )
{
if ( !isdigit( s[i] ) )
return qfalse;
foundDigit = qtrue;
}
return foundDigit;
}
/*
==================
ClientNumberFromString
Returns a player number for either a number or name string
Returns -1 if invalid
==================
*/
int ClientNumberFromString( gentity_t *to, const char *s, qboolean allowconnecting ) {
gclient_t *cl;
int idnum;
char cleanInput[MAX_NETNAME];
if ( StringIsInteger( s ) )
{// numeric values could be slot numbers
idnum = atoi( s );
if ( idnum >= 0 && idnum < level.maxclients )
{
cl = &level.clients[idnum];
if ( cl->pers.connected == CON_CONNECTED )
return idnum;
else if ( allowconnecting && cl->pers.connected == CON_CONNECTING )
return idnum;
}
}
Q_strncpyz( cleanInput, s, sizeof(cleanInput) );
Q_StripColor( cleanInput );
for ( idnum=0,cl=level.clients; idnum < level.maxclients; idnum++,cl++ )
{// check for a name match
if ( cl->pers.connected != CON_CONNECTED )
if ( !allowconnecting || cl->pers.connected < CON_CONNECTING )
continue;
if ( !Q_stricmp( cl->pers.netname_nocolor, cleanInput ) )
return idnum;
}
trap->SendServerCommand( to-g_entities, va( "print \"User %s is not on the server\n\"", s ) );
return -1;
}
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void G_Give( gentity_t *ent, const char *name, const char *args, int argc )
{
gitem_t *it;
int i;
qboolean give_all = qfalse;
gentity_t *it_ent;
trace_t trace;
if ( !Q_stricmp( name, "all" ) )
give_all = qtrue;
if ( give_all )
{
for ( i=0; i<HI_NUM_HOLDABLE; i++ )
ent->client->ps.stats[STAT_HOLDABLE_ITEMS] |= (1 << i);
}
if ( give_all || !Q_stricmp( name, "health") )
{
if ( argc == 3 )
ent->health = Com_Clampi( 1, ent->client->ps.stats[STAT_MAX_HEALTH], atoi( args ) );
else
{
if ( level.gametype == GT_SIEGE && ent->client->siegeClass != -1 )
ent->health = bgSiegeClasses[ent->client->siegeClass].maxhealth;
else
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
}
if ( !give_all )
return;
}
if ( give_all || !Q_stricmp( name, "armor" ) || !Q_stricmp( name, "shield" ) )
{
if ( argc == 3 )
ent->client->ps.stats[STAT_ARMOR] = Com_Clampi( 0, ent->client->ps.stats[STAT_MAX_HEALTH], atoi( args ) );
else
{
if ( level.gametype == GT_SIEGE && ent->client->siegeClass != -1 )
ent->client->ps.stats[STAT_ARMOR] = bgSiegeClasses[ent->client->siegeClass].maxarmor;
else
ent->client->ps.stats[STAT_ARMOR] = ent->client->ps.stats[STAT_MAX_HEALTH];
}
if ( !give_all )
return;
}
if ( give_all || !Q_stricmp( name, "force" ) )
{
if ( argc == 3 )
ent->client->ps.fd.forcePower = Com_Clampi( 0, ent->client->ps.fd.forcePowerMax, atoi( args ) );
else
ent->client->ps.fd.forcePower = ent->client->ps.fd.forcePowerMax;
if ( !give_all )
return;
}
if ( give_all || !Q_stricmp( name, "weapons" ) )
{
ent->client->ps.stats[STAT_WEAPONS] = (1 << (LAST_USEABLE_WEAPON+1)) - ( 1 << WP_NONE );
if ( !give_all )
return;
}
if ( !give_all && !Q_stricmp( name, "weaponnum" ) )
{
ent->client->ps.stats[STAT_WEAPONS] |= (1 << atoi( args ));
return;
}
if ( give_all || !Q_stricmp( name, "ammo" ) )
{
int num = 999;
if ( argc == 3 )
num = Com_Clampi( 0, 999, atoi( args ) );
for ( i=AMMO_BLASTER; i<AMMO_MAX; i++ )
ent->client->ps.ammo[i] = num;
if ( !give_all )
return;
}
if ( !Q_stricmp( name, "excellent" ) ) {
ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
return;
}
if ( !Q_stricmp( name, "impressive" ) ) {
ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
return;
}
if ( !Q_stricmp( name, "gauntletaward" ) ) {
ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
return;
}
if ( !Q_stricmp( name, "defend" ) ) {
ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
return;
}
if ( !Q_stricmp( name, "assist" ) ) {
ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
return;
}
// spawn a specific item right on the player
if ( !give_all ) {
it = BG_FindItem( name );
if ( !it )
return;
it_ent = G_Spawn();
VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
it_ent->classname = it->classname;
G_SpawnItem( it_ent, it );
if ( !it_ent || !it_ent->inuse )
return;
FinishSpawningItem( it_ent );
if ( !it_ent || !it_ent->inuse )
return;
memset( &trace, 0, sizeof( trace ) );
Touch_Item( it_ent, ent, &trace );
if ( it_ent->inuse )
G_FreeEntity( it_ent );
}
}
void Cmd_Give_f( gentity_t *ent )
{
char name[MAX_TOKEN_CHARS] = {0};
trap->Argv( 1, name, sizeof( name ) );
G_Give( ent, name, ConcatArgs( 2 ), trap->Argc() );
}
void Cmd_GiveOther_f( gentity_t *ent )
{
char name[MAX_TOKEN_CHARS] = {0};
int i;
char otherindex[MAX_TOKEN_CHARS];
gentity_t *otherEnt = NULL;
if ( trap->Argc () < 3 ) {
trap->SendServerCommand( ent-g_entities, "print \"Usage: giveother <player id> <givestring>\n\"" );
return;
}
trap->Argv( 1, otherindex, sizeof( otherindex ) );
i = ClientNumberFromString( ent, otherindex, qfalse );
if ( i == -1 ) {
return;
}
otherEnt = &g_entities[i];
if ( !otherEnt->inuse || !otherEnt->client ) {
return;
}
if ( (otherEnt->health <= 0 || otherEnt->client->tempSpectate >= level.time || otherEnt->client->sess.sessionTeam == TEAM_SPECTATOR) )
{
// Intentionally displaying for the command user
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", G_GetStringEdString( "MP_SVGAME", "MUSTBEALIVE" ) ) );
return;
}
trap->Argv( 2, name, sizeof( name ) );
G_Give( otherEnt, name, ConcatArgs( 3 ), trap->Argc()-1 );
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f( gentity_t *ent ) {
char *msg = NULL;
ent->flags ^= FL_GODMODE;
if ( !(ent->flags & FL_GODMODE) )
msg = "godmode OFF";
else
msg = "godmode ON";
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", msg ) );
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f( gentity_t *ent ) {
char *msg = NULL;
ent->flags ^= FL_NOTARGET;
if ( !(ent->flags & FL_NOTARGET) )
msg = "notarget OFF";
else
msg = "notarget ON";
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", msg ) );
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f( gentity_t *ent ) {
char *msg = NULL;
ent->client->noclip = !ent->client->noclip;
if ( !ent->client->noclip )
msg = "noclip OFF";
else
msg = "noclip ON";
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", msg ) );
}
/*
==================
Cmd_LevelShot_f
This is just to help generate the level pictures
for the menus. It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
==================
*/
void Cmd_LevelShot_f( gentity_t *ent )
{
if ( !ent->client->pers.localClient )
{
trap->SendServerCommand(ent-g_entities, "print \"The levelshot command must be executed by a local client\n\"");
return;
}
// doesn't work in single player
if ( level.gametype == GT_SINGLE_PLAYER )
{
trap->SendServerCommand(ent-g_entities, "print \"Must not be in singleplayer mode for levelshot\n\"" );
return;
}
BeginIntermission();
trap->SendServerCommand( ent-g_entities, "clientLevelShot" );
}
#if 0
/*
==================
Cmd_TeamTask_f
From TA.
==================
*/
void Cmd_TeamTask_f( gentity_t *ent ) {
char userinfo[MAX_INFO_STRING];
char arg[MAX_TOKEN_CHARS];
int task;
int client = ent->client - level.clients;
if ( trap->Argc() != 2 ) {
return;
}
trap->Argv( 1, arg, sizeof( arg ) );
task = atoi( arg );
trap->GetUserinfo(client, userinfo, sizeof(userinfo));
Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
trap->SetUserinfo(client, userinfo);
ClientUserinfoChanged(client);
}
#endif
void G_Kill( gentity_t *ent ) {
if ((level.gametype == GT_DUEL || level.gametype == GT_POWERDUEL) &&
level.numPlayingClients > 1 && !level.warmupTime)
{
if (!g_allowDuelSuicide.integer)
{
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "ATTEMPTDUELKILL")) );
return;
}
}
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f( gentity_t *ent ) {
G_Kill( ent );
}
void Cmd_KillOther_f( gentity_t *ent )
{
int i;
char otherindex[MAX_TOKEN_CHARS];
gentity_t *otherEnt = NULL;
if ( trap->Argc () < 2 ) {
trap->SendServerCommand( ent-g_entities, "print \"Usage: killother <player id>\n\"" );
return;
}
trap->Argv( 1, otherindex, sizeof( otherindex ) );
i = ClientNumberFromString( ent, otherindex, qfalse );
if ( i == -1 ) {
return;
}
otherEnt = &g_entities[i];
if ( !otherEnt->inuse || !otherEnt->client ) {
return;
}
if ( (otherEnt->health <= 0 || otherEnt->client->tempSpectate >= level.time || otherEnt->client->sess.sessionTeam == TEAM_SPECTATOR) )
{
// Intentionally displaying for the command user
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", G_GetStringEdString( "MP_SVGAME", "MUSTBEALIVE" ) ) );
return;
}
G_Kill( otherEnt );
}
/*
=================
BroadCastTeamChange
Let everyone know about a team change
=================
*/
void BroadcastTeamChange( gclient_t *client, int oldTeam )
{
client->ps.fd.forceDoInit = 1; //every time we change teams make sure our force powers are set right
if (level.gametype == GT_SIEGE)
{ //don't announce these things in siege
return;
}
if ( client->sess.sessionTeam == TEAM_RED ) {
trap->SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEREDTEAM")) );
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
trap->SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEBLUETEAM")));
} else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
trap->SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHESPECTATORS")));
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
trap->SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEBATTLE")));
}
G_LogPrintf( "ChangeTeam: %i [%s] (%s) \"%s^7\" %s -> %s\n", (int)(client - level.clients), client->sess.IP, client->pers.guid, client->pers.netname, TeamName( oldTeam ), TeamName( client->sess.sessionTeam ) );
}
qboolean G_PowerDuelCheckFail(gentity_t *ent)
{
int loners = 0;
int doubles = 0;
if (!ent->client || ent->client->sess.duelTeam == DUELTEAM_FREE)
{
return qtrue;
}
G_PowerDuelCount(&loners, &doubles, qfalse);
if (ent->client->sess.duelTeam == DUELTEAM_LONE && loners >= 1)
{
return qtrue;
}
if (ent->client->sess.duelTeam == DUELTEAM_DOUBLE && doubles >= 2)
{
return qtrue;
}
return qfalse;
}
/*
=================
SetTeam
=================
*/
qboolean g_dontPenalizeTeam = qfalse;
qboolean g_preventTeamBegin = qfalse;
void SetTeam( gentity_t *ent, char *s ) {
int team, oldTeam;
gclient_t *client;
int clientNum;
spectatorState_t specState;
int specClient;
int teamLeader;
// fix: this prevents rare creation of invalid players
if (!ent->inuse)
{
return;
}
//
// see what change is requested
//
client = ent->client;
clientNum = client - level.clients;
specClient = 0;
specState = SPECTATOR_NOT;
if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FREE; // SPECTATOR_SCOREBOARD disabling this for now since it is totally broken on client side
} else if ( !Q_stricmp( s, "follow1" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -1;
} else if ( !Q_stricmp( s, "follow2" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -2;
} else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FREE;
} else if ( level.gametype >= GT_TEAM ) {
// if running a team game, assign player to one of the teams
specState = SPECTATOR_NOT;
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
team = TEAM_RED;
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
team = TEAM_BLUE;
} else {
// pick the team with the least number of players
//For now, don't do this. The legalize function will set powers properly now.
/*
if (g_forceBasedTeams.integer)
{
if (ent->client->ps.fd.forceSide == FORCE_LIGHTSIDE)
{
team = TEAM_BLUE;
}
else
{
team = TEAM_RED;
}
}
else
{
*/
team = PickTeam( clientNum );
//}
}
if ( g_teamForceBalance.integer && !g_jediVmerc.integer ) {
int counts[TEAM_NUM_TEAMS];
//JAC: Invalid clientNum was being used
counts[TEAM_BLUE] = TeamCount( ent-g_entities, TEAM_BLUE );
counts[TEAM_RED] = TeamCount( ent-g_entities, TEAM_RED );
// We allow a spread of two
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
//For now, don't do this. The legalize function will set powers properly now.
/*
if (g_forceBasedTeams.integer && ent->client->ps.fd.forceSide == FORCE_DARKSIDE)
{
trap->SendServerCommand( ent->client->ps.clientNum,
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYRED_SWITCH")) );
}
else
*/
{
//JAC: Invalid clientNum was being used
trap->SendServerCommand( ent-g_entities,
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYRED")) );
}
return; // ignore the request
}
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
//For now, don't do this. The legalize function will set powers properly now.
/*
if (g_forceBasedTeams.integer && ent->client->ps.fd.forceSide == FORCE_LIGHTSIDE)
{
trap->SendServerCommand( ent->client->ps.clientNum,
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYBLUE_SWITCH")) );
}
else
*/
{
//JAC: Invalid clientNum was being used
trap->SendServerCommand( ent-g_entities,
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYBLUE")) );
}
return; // ignore the request
}
// It's ok, the team we are switching to has less or same number of players
}
//For now, don't do this. The legalize function will set powers properly now.
/*
if (g_forceBasedTeams.integer)
{
if (team == TEAM_BLUE && ent->client->ps.fd.forceSide != FORCE_LIGHTSIDE)
{
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MUSTBELIGHT")) );
return;
}
if (team == TEAM_RED && ent->client->ps.fd.forceSide != FORCE_DARKSIDE)
{
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MUSTBEDARK")) );
return;
}
}
*/
} else {
// force them to spectators if there aren't any spots free
team = TEAM_FREE;
}
oldTeam = client->sess.sessionTeam;
if (level.gametype == GT_SIEGE)
{
if (client->tempSpectate >= level.time &&
team == TEAM_SPECTATOR)
{ //sorry, can't do that.
return;
}
if ( team == oldTeam && team != TEAM_SPECTATOR )
return;
client->sess.siegeDesiredTeam = team;
//oh well, just let them go.
/*
if (team != TEAM_SPECTATOR)
{ //can't switch to anything in siege unless you want to switch to being a fulltime spectator
//fill them in on their objectives for this team now
trap->SendServerCommand(ent-g_entities, va("sb %i", client->sess.siegeDesiredTeam));
trap->SendServerCommand( ent-g_entities, va("print \"You will be on the selected team the next time the round begins.\n\"") );
return;
}
*/
if (client->sess.sessionTeam != TEAM_SPECTATOR &&
team != TEAM_SPECTATOR)
{ //not a spectator now, and not switching to spec, so you have to wait til you die.
//trap->SendServerCommand( ent-g_entities, va("print \"You will be on the selected team the next time you respawn.\n\"") );
qboolean doBegin;
if (ent->client->tempSpectate >= level.time)
{
doBegin = qfalse;
}
else
{
doBegin = qtrue;
}
if (doBegin)
{
// Kill them so they automatically respawn in the team they wanted.
if (ent->health > 0)
{
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
player_die( ent, ent, ent, 100000, MOD_TEAM_CHANGE );
}
}
if (ent->client->sess.sessionTeam != ent->client->sess.siegeDesiredTeam)
{
SetTeamQuick(ent, ent->client->sess.siegeDesiredTeam, qfalse);
}
return;
}
}
// override decision if limiting the players
if ( (level.gametype == GT_DUEL)
&& level.numNonSpectatorClients >= 2 )
{
team = TEAM_SPECTATOR;
}
else if ( (level.gametype == GT_POWERDUEL)
&& (level.numPlayingClients >= 3 || G_PowerDuelCheckFail(ent)) )
{
team = TEAM_SPECTATOR;
}
else if ( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer )
{
team = TEAM_SPECTATOR;
}
//
// decide if we will allow the change
//
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
return;
}
//
// execute the team change
//
//If it's siege then show the mission briefing for the team you just joined.
// if (level.gametype == GT_SIEGE && team != TEAM_SPECTATOR)
// {
// trap->SendServerCommand(clientNum, va("sb %i", team));
// }
// if the player was dead leave the body
if ( client->ps.stats[STAT_HEALTH] <= 0 && client->sess.sessionTeam != TEAM_SPECTATOR ) {
MaintainBodyQueue(ent);
}
// he starts at 'base'
client->pers.teamState.state = TEAM_BEGIN;
if ( oldTeam != TEAM_SPECTATOR ) {
// Kill him (makes sure he loses flags, etc)
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
g_dontPenalizeTeam = qtrue;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
g_dontPenalizeTeam = qfalse;
}
// they go to the end of the line for tournaments
if ( team == TEAM_SPECTATOR && oldTeam != team )
AddTournamentQueue( client );
// clear votes if going to spectator (specs can't vote)
if ( team == TEAM_SPECTATOR )
G_ClearVote( ent );
// also clear team votes if switching red/blue or going to spec
G_ClearTeamVote( ent, oldTeam );
client->sess.sessionTeam = (team_t)team;
client->sess.spectatorState = specState;
client->sess.spectatorClient = specClient;
client->sess.teamLeader = qfalse;
if ( team == TEAM_RED || team == TEAM_BLUE ) {
teamLeader = TeamLeader( team );
// if there is no team leader or the team leader is a bot and this client is not a bot
if ( teamLeader == -1 || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) ) {
//SetLeader( team, clientNum );
}
}
// make sure there is a team leader on the team the player came from
if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE ) {
CheckTeamLeader( oldTeam );
}
BroadcastTeamChange( client, oldTeam );
//make a disappearing effect where they were before teleporting them to the appropriate spawn point,
//if we were not on the spec team
if (oldTeam != TEAM_SPECTATOR)
{
gentity_t *tent = G_TempEntity( client->ps.origin, EV_PLAYER_TELEPORT_OUT );
tent->s.clientNum = clientNum;
}
// get and distribute relevent paramters
if ( !ClientUserinfoChanged( clientNum ) )
return;
if (!g_preventTeamBegin)
{
ClientBegin( clientNum, qfalse );
}
}
/*
=================
StopFollowing
If the client being followed leaves the game, or you just want to drop
to free floating spectator mode
=================
*/
extern void G_LeaveVehicle( gentity_t *ent, qboolean ConCheck );
void StopFollowing( gentity_t *ent ) {
int i=0;
ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
ent->client->sess.spectatorState = SPECTATOR_FREE;
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
ent->r.svFlags &= ~SVF_BOT;
ent->client->ps.clientNum = ent - g_entities;
ent->client->ps.weapon = WP_NONE;
G_LeaveVehicle( ent, qfalse ); // clears m_iVehicleNum as well
ent->client->ps.emplacedIndex = 0;
//ent->client->ps.m_iVehicleNum = 0;
ent->client->ps.viewangles[ROLL] = 0.0f;
ent->client->ps.forceHandExtend = HANDEXTEND_NONE;
ent->client->ps.forceHandExtendTime = 0;
ent->client->ps.zoomMode = 0;
ent->client->ps.zoomLocked = qfalse;
ent->client->ps.zoomLockTime = 0;
ent->client->ps.saberMove = LS_NONE;
ent->client->ps.legsAnim = 0;
ent->client->ps.legsTimer = 0;
ent->client->ps.torsoAnim = 0;
ent->client->ps.torsoTimer = 0;
ent->client->ps.isJediMaster = qfalse; // major exploit if you are spectating somebody and they are JM and you reconnect
ent->client->ps.cloakFuel = 100; // so that fuel goes away after stop following them
ent->client->ps.jetpackFuel = 100; // so that fuel goes away after stop following them
ent->health = ent->client->ps.stats[STAT_HEALTH] = 100; // so that you don't keep dead angles if you were spectating a dead person
ent->client->ps.bobCycle = 0;
ent->client->ps.pm_type = PM_SPECTATOR;
ent->client->ps.eFlags &= ~EF_DISINTEGRATION;
for ( i=0; i<PW_NUM_POWERUPS; i++ )
ent->client->ps.powerups[i] = 0;
}
/*
=================
Cmd_Team_f
=================
*/
void Cmd_Team_f( gentity_t *ent ) {
int oldTeam;
char s[MAX_TOKEN_CHARS];
oldTeam = ent->client->sess.sessionTeam;
if ( trap->Argc() != 2 ) {
switch ( oldTeam ) {
case TEAM_BLUE:
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTBLUETEAM")) );
break;
case TEAM_RED:
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTREDTEAM")) );
break;
case TEAM_FREE:
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTFREETEAM")) );
break;
case TEAM_SPECTATOR:
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTSPECTEAM")) );
break;
}
return;
}
if ( ent->client->switchTeamTime > level.time ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSWITCH")) );
return;
}
if (gEscaping)
{
return;
}
// if they are playing a tournament game, count as a loss
if ( level.gametype == GT_DUEL
&& ent->client->sess.sessionTeam == TEAM_FREE ) {//in a tournament game
//disallow changing teams
trap->SendServerCommand( ent-g_entities, "print \"Cannot switch teams in Duel\n\"" );
return;
//FIXME: why should this be a loss???
//ent->client->sess.losses++;
}
if (level.gametype == GT_POWERDUEL)
{ //don't let clients change teams manually at all in powerduel, it will be taken care of through automated stuff
trap->SendServerCommand( ent-g_entities, "print \"Cannot switch teams in Power Duel\n\"" );
return;
}
trap->Argv( 1, s, sizeof( s ) );
SetTeam( ent, s );
// fix: update team switch time only if team change really happend
if (oldTeam != ent->client->sess.sessionTeam)
ent->client->switchTeamTime = level.time + 5000;
}
/*
=================
Cmd_DuelTeam_f
=================
*/
void Cmd_DuelTeam_f(gentity_t *ent)
{
int oldTeam;
char s[MAX_TOKEN_CHARS];
if (level.gametype != GT_POWERDUEL)
{ //don't bother doing anything if this is not power duel
return;
}
/*
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR)
{
trap->SendServerCommand( ent-g_entities, va("print \"You cannot change your duel team unless you are a spectator.\n\""));
return;
}
*/
if ( trap->Argc() != 2 )
{ //No arg so tell what team we're currently on.
oldTeam = ent->client->sess.duelTeam;
switch ( oldTeam )
{
case DUELTEAM_FREE:
trap->SendServerCommand( ent-g_entities, va("print \"None\n\"") );
break;
case DUELTEAM_LONE:
trap->SendServerCommand( ent-g_entities, va("print \"Single\n\"") );
break;
case DUELTEAM_DOUBLE:
trap->SendServerCommand( ent-g_entities, va("print \"Double\n\"") );
break;
default:
break;
}
return;
}
if ( ent->client->switchDuelTeamTime > level.time )
{ //debounce for changing
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSWITCH")) );
return;
}
trap->Argv( 1, s, sizeof( s ) );
oldTeam = ent->client->sess.duelTeam;
if (!Q_stricmp(s, "free"))
{
ent->client->sess.duelTeam = DUELTEAM_FREE;
}
else if (!Q_stricmp(s, "single"))
{
ent->client->sess.duelTeam = DUELTEAM_LONE;
}
else if (!Q_stricmp(s, "double"))
{
ent->client->sess.duelTeam = DUELTEAM_DOUBLE;
}
else
{
trap->SendServerCommand( ent-g_entities, va("print \"'%s' not a valid duel team.\n\"", s) );
}
if (oldTeam == ent->client->sess.duelTeam)
{ //didn't actually change, so don't care.
return;
}
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR)
{ //ok..die
int curTeam = ent->client->sess.duelTeam;
ent->client->sess.duelTeam = oldTeam;
G_Damage(ent, ent, ent, NULL, ent->client->ps.origin, 99999, DAMAGE_NO_PROTECTION, MOD_SUICIDE);
ent->client->sess.duelTeam = curTeam;
}
//reset wins and losses
ent->client->sess.wins = 0;
ent->client->sess.losses = 0;
//get and distribute relevent paramters
if ( ClientUserinfoChanged( ent->s.number ) )
return;
ent->client->switchDuelTeamTime = level.time + 5000;
}
int G_TeamForSiegeClass(const char *clName)
{
int i = 0;
int team = SIEGETEAM_TEAM1;
siegeTeam_t *stm = BG_SiegeFindThemeForTeam(team);
siegeClass_t *scl;
if (!stm)
{
return 0;
}
while (team <= SIEGETEAM_TEAM2)
{
scl = stm->classes[i];
if (scl && scl->name[0])
{
if (!Q_stricmp(clName, scl->name))
{
return team;
}
}
i++;
if (i >= MAX_SIEGE_CLASSES || i >= stm->numClasses)
{
if (team == SIEGETEAM_TEAM2)
{
break;
}
team = SIEGETEAM_TEAM2;
stm = BG_SiegeFindThemeForTeam(team);
i = 0;
}
}
return 0;
}
/*
=================
Cmd_SiegeClass_f
=================
*/
void Cmd_SiegeClass_f( gentity_t *ent )
{
char className[64];
int team = 0;
int preScore;
qboolean startedAsSpec = qfalse;
if (level.gametype != GT_SIEGE)
{ //classes are only valid for this gametype
return;
}
if (!ent->client)
{
return;
}
if (trap->Argc() < 1)
{
return;
}
if ( ent->client->switchClassTime > level.time )
{
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCLASSSWITCH")) );
return;
}
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
{
startedAsSpec = qtrue;
}
trap->Argv( 1, className, sizeof( className ) );
team = G_TeamForSiegeClass(className);
if (!team)
{ //not a valid class name
return;
}
if (ent->client->sess.sessionTeam != team)
{ //try changing it then
g_preventTeamBegin = qtrue;
if (team == TEAM_RED)
{
SetTeam(ent, "red");
}
else if (team == TEAM_BLUE)
{
SetTeam(ent, "blue");
}
g_preventTeamBegin = qfalse;
if (ent->client->sess.sessionTeam != team)
{ //failed, oh well
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR ||
ent->client->sess.siegeDesiredTeam != team)
{
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCLASSTEAM")) );
return;
}
}
}
//preserve 'is score
preScore = ent->client->ps.persistant[PERS_SCORE];
//Make sure the class is valid for the team
BG_SiegeCheckClassLegality(team, className);
//Set the session data
strcpy(ent->client->sess.siegeClass, className);
// get and distribute relevent paramters
if ( !ClientUserinfoChanged( ent->s.number ) )
return;
if (ent->client->tempSpectate < level.time)
{
// Kill him (makes sure he loses flags, etc)
if (ent->health > 0 && !startedAsSpec)
{
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR || startedAsSpec)
{ //respawn them instantly.
ClientBegin( ent->s.number, qfalse );
}
}
//set it back after we do all the stuff
ent->client->ps.persistant[PERS_SCORE] = preScore;
ent->client->switchClassTime = level.time + 5000;
}
/*
=================
Cmd_ForceChanged_f
=================
*/
void Cmd_ForceChanged_f( gentity_t *ent )
{
char fpChStr[1024];
const char *buf;
// Cmd_Kill_f(ent);
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
{ //if it's a spec, just make the changes now
//trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "FORCEAPPLIED")) );
//No longer print it, as the UI calls this a lot.
WP_InitForcePowers( ent );
goto argCheck;
}
buf = G_GetStringEdString("MP_SVGAME", "FORCEPOWERCHANGED");
strcpy(fpChStr, buf);
trap->SendServerCommand( ent-g_entities, va("print \"%s%s\n\"", S_COLOR_GREEN, fpChStr) );
ent->client->ps.fd.forceDoInit = 1;
argCheck:
if (level.gametype == GT_DUEL || level.gametype == GT_POWERDUEL)
{ //If this is duel, don't even bother changing team in relation to this.
return;
}
if (trap->Argc() > 1)
{
char arg[MAX_TOKEN_CHARS];
trap->Argv( 1, arg, sizeof( arg ) );
if ( arg[0] )
{ //if there's an arg, assume it's a combo team command from the UI.
Cmd_Team_f(ent);
}
}
}
extern qboolean WP_SaberStyleValidForSaber( saberInfo_t *saber1, saberInfo_t *saber2, int saberHolstered, int saberAnimLevel );
extern qboolean WP_UseFirstValidSaberStyle( saberInfo_t *saber1, saberInfo_t *saber2, int saberHolstered, int *saberAnimLevel );
qboolean G_SetSaber(gentity_t *ent, int saberNum, char *saberName, qboolean siegeOverride)
{
char truncSaberName[MAX_QPATH] = {0};
if ( !siegeOverride && level.gametype == GT_SIEGE && ent->client->siegeClass != -1 &&
(bgSiegeClasses[ent->client->siegeClass].saberStance || bgSiegeClasses[ent->client->siegeClass].saber1[0] || bgSiegeClasses[ent->client->siegeClass].saber2[0]) )
{ //don't let it be changed if the siege class has forced any saber-related things
return qfalse;
}
Q_strncpyz( truncSaberName, saberName, sizeof( truncSaberName ) );
if ( saberNum == 0 && (!Q_stricmp( "none", truncSaberName ) || !Q_stricmp( "remove", truncSaberName )) )
{ //can't remove saber 0 like this
Q_strncpyz( truncSaberName, DEFAULT_SABER, sizeof( truncSaberName ) );
}
//Set the saber with the arg given. If the arg is
//not a valid sabername defaults will be used.
WP_SetSaber( ent->s.number, ent->client->saber, saberNum, truncSaberName );
if ( !ent->client->saber[0].model[0] )
{
assert(0); //should never happen!
Q_strncpyz( ent->client->pers.saber1, DEFAULT_SABER, sizeof( ent->client->pers.saber1 ) );
}
else
Q_strncpyz( ent->client->pers.saber1, ent->client->saber[0].name, sizeof( ent->client->pers.saber1 ) );
if ( !ent->client->saber[1].model[0] )
Q_strncpyz( ent->client->pers.saber2, "none", sizeof( ent->client->pers.saber2 ) );
else
Q_strncpyz( ent->client->pers.saber2, ent->client->saber[1].name, sizeof( ent->client->pers.saber2 ) );
if ( !WP_SaberStyleValidForSaber( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, ent->client->ps.fd.saberAnimLevel ) )
{
WP_UseFirstValidSaberStyle( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, &ent->client->ps.fd.saberAnimLevel );
ent->client->ps.fd.saberAnimLevelBase = ent->client->saberCycleQueue = ent->client->ps.fd.saberAnimLevel;
}
return qtrue;
}
/*
=================
Cmd_Follow_f
=================
*/
void Cmd_Follow_f( gentity_t *ent ) {
int i;
char arg[MAX_TOKEN_CHARS];
if ( ent->client->sess.spectatorState == SPECTATOR_NOT && ent->client->switchTeamTime > level.time ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSWITCH")) );
return;
}
if ( trap->Argc() != 2 ) {
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( ent );
}
return;
}
trap->Argv( 1, arg, sizeof( arg ) );
i = ClientNumberFromString( ent, arg, qfalse );
if ( i == -1 ) {
return;
}
// can't follow self
if ( &level.clients[ i ] == ent->client ) {
return;
}
// can't follow another spectator
if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
return;
}
if ( level.clients[ i ].tempSpectate >= level.time ) {
return;
}
// if they are playing a tournament game, count as a loss
if ( (level.gametype == GT_DUEL || level.gametype == GT_POWERDUEL)
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
//WTF???
ent->client->sess.losses++;
}
// first set them to spectator
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
SetTeam( ent, "spectator" );
// fix: update team switch time only if team change really happend
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
ent->client->switchTeamTime = level.time + 5000;
}
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
ent->client->sess.spectatorClient = i;
}
/*
=================
Cmd_FollowCycle_f
=================
*/
void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
int clientnum;
int original;
qboolean looped = qfalse;
if ( ent->client->sess.spectatorState == SPECTATOR_NOT && ent->client->switchTeamTime > level.time ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSWITCH")) );
return;
}
// if they are playing a tournament game, count as a loss
if ( (level.gametype == GT_DUEL || level.gametype == GT_POWERDUEL)
&& ent->client->sess.sessionTeam == TEAM_FREE ) {\
//WTF???
ent->client->sess.losses++;
}
// first set them to spectator
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
SetTeam( ent, "spectator" );
// fix: update team switch time only if team change really happend
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
ent->client->switchTeamTime = level.time + 5000;
}
if ( dir != 1 && dir != -1 ) {
trap->Error( ERR_DROP, "Cmd_FollowCycle_f: bad dir %i", dir );
}
clientnum = ent->client->sess.spectatorClient;
original = clientnum;
do {
clientnum += dir;
if ( clientnum >= level.maxclients )
{
// Avoid /team follow1 crash
if ( looped )
{
clientnum = original;
break;
}
else
{
clientnum = 0;
looped = qtrue;
}
}
if ( clientnum < 0 ) {
if ( looped )
{
clientnum = original;
break;
}
else
{
clientnum = level.maxclients - 1;
looped = qtrue;
}
}
// can only follow connected clients
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
continue;
}
// can't follow another spectator
if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
continue;
}
// can't follow another spectator
if ( level.clients[ clientnum ].tempSpectate >= level.time ) {
return;
}
// this is good, we can use it
ent->client->sess.spectatorClient = clientnum;
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
return;
} while ( clientnum != original );
// leave it where it was
}
void Cmd_FollowNext_f( gentity_t *ent ) {
Cmd_FollowCycle_f( ent, 1 );
}
void Cmd_FollowPrev_f( gentity_t *ent ) {
Cmd_FollowCycle_f( ent, -1 );
}
/*
==================
G_Say
==================
*/
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message, char *locMsg )
{
if (!other) {
return;
}
if (!other->inuse) {
return;
}
if (!other->client) {
return;
}
if ( other->client->pers.connected != CON_CONNECTED ) {
return;
}
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
return;
}
/*
// no chatting to players in tournaments
if ( (level.gametype == GT_DUEL || level.gametype == GT_POWERDUEL)
&& other->client->sess.sessionTeam == TEAM_FREE
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
//Hmm, maybe some option to do so if allowed? Or at least in developer mode...
return;
}
*/
//They've requested I take this out.
if (level.gametype == GT_SIEGE &&
ent->client && (ent->client->tempSpectate >= level.time || ent->client->sess.sessionTeam == TEAM_SPECTATOR) &&
other->client->sess.sessionTeam != TEAM_SPECTATOR &&
other->client->tempSpectate < level.time)
{ //siege temp spectators should not communicate to ingame players
return;
}
if (locMsg)
{
trap->SendServerCommand( other-g_entities, va("%s \"%s\" \"%s\" \"%c\" \"%s\" %i",
mode == SAY_TEAM ? "ltchat" : "lchat",
name, locMsg, color, message, ent->s.number));
}
else
{
trap->SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\" %i",
mode == SAY_TEAM ? "tchat" : "chat",
name, Q_COLOR_ESCAPE, color, message, ent->s.number));
}
}
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
int j;
gentity_t *other;
int color;
char name[64];
// don't let text be too long for malicious reasons
char text[MAX_SAY_TEXT];
char location[64];
char *locMsg = NULL;
if ( level.gametype < GT_TEAM && mode == SAY_TEAM ) {
mode = SAY_ALL;
}
Q_strncpyz( text, chatText, sizeof(text) );
Q_strstrip( text, "\n\r", " " );
switch ( mode ) {
default:
case SAY_ALL:
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, text );
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_GREEN;
break;
case SAY_TEAM:
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, text );
if (Team_GetLocationMsg(ent, location, sizeof(location)))
{
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
locMsg = location;
}
else
{
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
}
color = COLOR_CYAN;
break;
case SAY_TELL:
if (target && target->inuse && target->client && level.gametype >= GT_TEAM &&
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
Team_GetLocationMsg(ent, location, sizeof(location)))
{
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
locMsg = location;
}
else
{
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
}
color = COLOR_MAGENTA;
break;
}
if ( target ) {
G_SayTo( ent, target, mode, color, name, text, locMsg );
return;
}
// echo the text to the console
if ( dedicated.integer ) {
trap->Print( "%s%s\n", name, text);
}
// send it to all the appropriate clients
for (j = 0; j < level.maxclients; j++) {
other = &g_entities[j];
G_SayTo( ent, other, mode, color, name, text, locMsg );
}
}
/*
==================
Cmd_Say_f
==================
*/
static void Cmd_Say_f( gentity_t *ent ) {
char *p = NULL;
if ( trap->Argc () < 2 )
return;
p = ConcatArgs( 1 );
if ( strlen( p ) >= MAX_SAY_TEXT ) {
p[MAX_SAY_TEXT-1] = '\0';
G_SecurityLogPrintf( "Cmd_Say_f from %d (%s) has been truncated: %s\n", ent->s.number, ent->client->pers.netname, p );
}
G_Say( ent, NULL, SAY_ALL, p );
}
/*
==================
Cmd_SayTeam_f
==================
*/
static void Cmd_SayTeam_f( gentity_t *ent ) {
char *p = NULL;
if ( trap->Argc () < 2 )
return;
p = ConcatArgs( 1 );
if ( strlen( p ) >= MAX_SAY_TEXT ) {
p[MAX_SAY_TEXT-1] = '\0';
G_SecurityLogPrintf( "Cmd_SayTeam_f from %d (%s) has been truncated: %s\n", ent->s.number, ent->client->pers.netname, p );
}
G_Say( ent, NULL, (level.gametype>=GT_TEAM) ? SAY_TEAM : SAY_ALL, p );
}
/*
==================
Cmd_Tell_f
==================
*/
static void Cmd_Tell_f( gentity_t *ent ) {
int targetNum;
gentity_t *target;
char *p;
char arg[MAX_TOKEN_CHARS];
if ( trap->Argc () < 3 ) {
trap->SendServerCommand( ent-g_entities, "print \"Usage: tell <player id> <message>\n\"" );
return;
}
trap->Argv( 1, arg, sizeof( arg ) );
targetNum = ClientNumberFromString( ent, arg, qfalse );
if ( targetNum == -1 ) {
return;
}
target = &g_entities[targetNum];
if ( !target->inuse || !target->client ) {
return;
}
p = ConcatArgs( 2 );
if ( strlen( p ) >= MAX_SAY_TEXT ) {
p[MAX_SAY_TEXT-1] = '\0';
G_SecurityLogPrintf( "Cmd_Tell_f from %d (%s) has been truncated: %s\n", ent->s.number, ent->client->pers.netname, p );
}
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
G_Say( ent, target, SAY_TELL, p );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Say( ent, ent, SAY_TELL, p );
}
}
//siege voice command
static void Cmd_VoiceCommand_f(gentity_t *ent)
{
gentity_t *te;
char arg[MAX_TOKEN_CHARS];
char *s;
int i = 0;
if (level.gametype < GT_TEAM)
{
return;
}
if (trap->Argc() < 2)
{
return;
}
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR ||
ent->client->tempSpectate >= level.time)
{
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOICECHATASSPEC")) );
return;
}
trap->Argv(1, arg, sizeof(arg));
if (arg[0] == '*')
{ //hmm.. don't expect a * to be prepended already. maybe someone is trying to be sneaky.
return;
}
s = va("*%s", arg);
//now, make sure it's a valid sound to be playing like this.. so people can't go around
//screaming out death sounds or whatever.
while (i < MAX_CUSTOM_SIEGE_SOUNDS)
{
if (!bg_customSiegeSoundNames[i])
{
break;
}
if (!Q_stricmp(bg_customSiegeSoundNames[i], s))
{ //it matches this one, so it's ok
break;
}
i++;
}
if (i == MAX_CUSTOM_SIEGE_SOUNDS || !bg_customSiegeSoundNames[i])
{ //didn't find it in the list
return;
}
te = G_TempEntity(vec3_origin, EV_VOICECMD_SOUND);
te->s.groundEntityNum = ent->s.number;
te->s.eventParm = G_SoundIndex((char *)bg_customSiegeSoundNames[i]);
te->r.svFlags |= SVF_BROADCAST;
}
static char *gc_orders[] = {
"hold your position",
"hold this position",
"come here",
"cover me",
"guard location",
"search and destroy",
"report"
};
static size_t numgc_orders = ARRAY_LEN( gc_orders );
void Cmd_GameCommand_f( gentity_t *ent ) {
int targetNum;
unsigned int order;
gentity_t *target;
char arg[MAX_TOKEN_CHARS] = {0};
if ( trap->Argc() != 3 ) {
trap->SendServerCommand( ent-g_entities, va( "print \"Usage: gc <player id> <order 0-%d>\n\"", numgc_orders - 1 ) );
return;
}
trap->Argv( 2, arg, sizeof( arg ) );
order = atoi( arg );
if ( order >= numgc_orders ) {
trap->SendServerCommand( ent-g_entities, va("print \"Bad order: %i\n\"", order));
return;
}
trap->Argv( 1, arg, sizeof( arg ) );
targetNum = ClientNumberFromString( ent, arg, qfalse );
if ( targetNum == -1 )
return;
target = &g_entities[targetNum];
if ( !target->inuse || !target->client )
return;
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, gc_orders[order] );
G_Say( ent, target, SAY_TELL, gc_orders[order] );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT) )
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
}
/*
==================
Cmd_Where_f
==================
*/
void Cmd_Where_f( gentity_t *ent ) {
//JAC: This wasn't working for non-spectators since s.origin doesn't update for active players.
if(ent->client && ent->client->sess.sessionTeam != TEAM_SPECTATOR )
{//active players use currentOrigin
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->r.currentOrigin ) ) );
}
else
{
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) );
}
//trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) );
}
static const char *gameNames[GT_MAX_GAME_TYPE] = {
"Free For All",
"Holocron FFA",
"Jedi Master",
"Duel",
"Power Duel",
"Single Player",
"Team FFA",
"Siege",
"Capture the Flag",
"Capture the Ysalamiri"
};
/*
==================
Cmd_CallVote_f
==================
*/
extern void SiegeClearSwitchData(void); //g_saga.c
qboolean G_VoteCapturelimit( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
int n = Com_Clampi( 0, 0x7FFFFFFF, atoi( arg2 ) );
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %i", arg1, n );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
qboolean G_VoteClientkick( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
int n = atoi ( arg2 );
if ( n < 0 || n >= level.maxclients ) {
trap->SendServerCommand( ent-g_entities, va( "print \"invalid client number %d.\n\"", n ) );
return qfalse;
}
if ( g_entities[n].client->pers.connected == CON_DISCONNECTED ) {
trap->SendServerCommand( ent-g_entities, va( "print \"there is no client with the client number %d.\n\"", n ) );
return qfalse;
}
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, g_entities[n].client->pers.netname );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
qboolean G_VoteFraglimit( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
int n = Com_Clampi( 0, 0x7FFFFFFF, atoi( arg2 ) );
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %i", arg1, n );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
qboolean G_VoteGametype( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
int gt = atoi( arg2 );
// ffa, ctf, tdm, etc
if ( arg2[0] && isalpha( arg2[0] ) ) {
gt = BG_GetGametypeForString( arg2 );
if ( gt == -1 )
{
trap->SendServerCommand( ent-g_entities, va( "print \"Gametype (%s) unrecognised, defaulting to FFA/Deathmatch\n\"", arg2 ) );
gt = GT_FFA;
}
}
// numeric but out of range
else if ( gt < 0 || gt >= GT_MAX_GAME_TYPE ) {
trap->SendServerCommand( ent-g_entities, va( "print \"Gametype (%i) is out of range, defaulting to FFA/Deathmatch\n\"", gt ) );
gt = GT_FFA;
}
// logically invalid gametypes, or gametypes not fully implemented in MP
if ( gt == GT_SINGLE_PLAYER ) {
trap->SendServerCommand( ent-g_entities, va( "print \"This gametype is not supported (%s).\n\"", arg2 ) );
return qfalse;
}
level.votingGametype = qtrue;
level.votingGametypeTo = gt;
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, gt );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[gt] );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
qboolean G_VoteKick( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
int clientid = ClientNumberFromString( ent, arg2, qtrue );
gentity_t *target = NULL;
if ( clientid == -1 )
return qfalse;
target = &g_entities[clientid];
if ( !target || !target->inuse || !target->client )
return qfalse;
Com_sprintf( level.voteString, sizeof( level.voteString ), "clientkick %d", clientid );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "kick %s", target->client->pers.netname );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
const char *G_GetArenaInfoByMap( const char *map );
void Cmd_MapList_f( gentity_t *ent ) {
int i, toggle=0;
char map[24] = "--", buf[512] = {0};
Q_strcat( buf, sizeof( buf ), "Map list:" );
for ( i=0; i<level.arenas.num; i++ ) {
Q_strncpyz( map, Info_ValueForKey( level.arenas.infos[i], "map" ), sizeof( map ) );
Q_StripColor( map );
if ( G_DoesMapSupportGametype( map, level.gametype ) ) {
char *tmpMsg = va( " ^%c%s", (++toggle&1) ? COLOR_GREEN : COLOR_YELLOW, map );
if ( strlen( buf ) + strlen( tmpMsg ) >= sizeof( buf ) ) {
trap->SendServerCommand( ent-g_entities, va( "print \"%s\"", buf ) );
buf[0] = '\0';
}
Q_strcat( buf, sizeof( buf ), tmpMsg );
}
}
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", buf ) );
}
qboolean G_VoteMap( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
char s[MAX_CVAR_VALUE_STRING] = {0}, bspName[MAX_QPATH] = {0}, *mapName = NULL, *mapName2 = NULL;
fileHandle_t fp = NULL_FILE;
const char *arenaInfo;
// didn't specify a map, show available maps
if ( numArgs < 3 ) {
Cmd_MapList_f( ent );
return qfalse;
}
if ( strchr( arg2, '\\' ) ) {
trap->SendServerCommand( ent-g_entities, "print \"Can't have mapnames with a \\\n\"" );
return qfalse;
}
Com_sprintf( bspName, sizeof(bspName), "maps/%s.bsp", arg2 );
if ( trap->FS_Open( bspName, &fp, FS_READ ) <= 0 ) {
trap->SendServerCommand( ent-g_entities, va( "print \"Can't find map %s on server\n\"", bspName ) );
if( fp != NULL_FILE )
trap->FS_Close( fp );
return qfalse;
}
trap->FS_Close( fp );
if ( !G_DoesMapSupportGametype( arg2, level.gametype ) ) {
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", G_GetStringEdString( "MP_SVGAME", "NOVOTE_MAPNOTSUPPORTEDBYGAME" ) ) );
return qfalse;
}
// preserve the map rotation
trap->Cvar_VariableStringBuffer( "nextmap", s, sizeof( s ) );
if ( *s )
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
else
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
arenaInfo = G_GetArenaInfoByMap(arg2);
if ( arenaInfo ) {
mapName = Info_ValueForKey( arenaInfo, "longname" );
mapName2 = Info_ValueForKey( arenaInfo, "map" );
}
if ( !mapName || !mapName[0] )
mapName = "ERROR";
if ( !mapName2 || !mapName2[0] )
mapName2 = "ERROR";
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "map %s (%s)", mapName, mapName2 );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
qboolean G_VoteMapRestart( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
int n = Com_Clampi( 0, 60, atoi( arg2 ) );
if ( numArgs < 3 )
n = 5;
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %i", arg1, n );
Q_strncpyz( level.voteDisplayString, level.voteString, sizeof( level.voteDisplayString ) );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
qboolean G_VoteNextmap( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
char s[MAX_CVAR_VALUE_STRING];
trap->Cvar_VariableStringBuffer( "nextmap", s, sizeof( s ) );
if ( !*s ) {
trap->SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
return qfalse;
}
SiegeClearSwitchData();
Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
Q_strncpyz( level.voteDisplayString, level.voteString, sizeof( level.voteDisplayString ) );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
qboolean G_VoteTimelimit( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
float tl = Com_Clamp( 0.0f, 35790.0f, atof( arg2 ) );
if ( Q_isintegral( tl ) )
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %i", arg1, (int)tl );
else
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %.3f", arg1, tl );
Q_strncpyz( level.voteDisplayString, level.voteString, sizeof( level.voteDisplayString ) );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
qboolean G_VoteWarmup( gentity_t *ent, int numArgs, const char *arg1, const char *arg2 ) {
int n = Com_Clampi( 0, 1, atoi( arg2 ) );
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %i", arg1, n );
Q_strncpyz( level.voteDisplayString, level.voteString, sizeof( level.voteDisplayString ) );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
return qtrue;
}
typedef struct voteString_s {
const char *string;
const char *aliases; // space delimited list of aliases, will always show the real vote string
qboolean (*func)(gentity_t *ent, int numArgs, const char *arg1, const char *arg2);
int numArgs; // number of REQUIRED arguments, not total/optional arguments
uint32_t validGT; // bit-flag of valid gametypes
qboolean voteDelay; // if true, will delay executing the vote string after it's accepted by g_voteDelay
const char *shortHelp; // NULL if no arguments needed
} voteString_t;
static voteString_t validVoteStrings[] = {
// vote string aliases # args valid gametypes exec delay short help
{ "capturelimit", "caps", G_VoteCapturelimit, 1, GTB_CTF|GTB_CTY, qtrue, "<num>" },
{ "clientkick", NULL, G_VoteClientkick, 1, GTB_ALL, qfalse, "<clientnum>" },
{ "fraglimit", "frags", G_VoteFraglimit, 1, GTB_ALL & ~(GTB_SIEGE|GTB_CTF|GTB_CTY), qtrue, "<num>" },
{ "g_doWarmup", "dowarmup warmup", G_VoteWarmup, 1, GTB_ALL, qtrue, "<0-1>" },
{ "g_gametype", "gametype gt mode", G_VoteGametype, 1, GTB_ALL, qtrue, "<num or name>" },
{ "kick", NULL, G_VoteKick, 1, GTB_ALL, qfalse, "<client name>" },
{ "map", NULL, G_VoteMap, 0, GTB_ALL, qtrue, "<name>" },
{ "map_restart", "restart", G_VoteMapRestart, 0, GTB_ALL, qtrue, "<optional delay>" },
{ "nextmap", NULL, G_VoteNextmap, 0, GTB_ALL, qtrue, NULL },
{ "timelimit", "time", G_VoteTimelimit, 1, GTB_ALL &~GTB_SIEGE, qtrue, "<num>" },
};
static const int validVoteStringsSize = ARRAY_LEN( validVoteStrings );
void Svcmd_ToggleAllowVote_f( void ) {
if ( trap->Argc() == 1 ) {
int i = 0;
for ( i = 0; i<validVoteStringsSize; i++ ) {
if ( (g_allowVote.integer & (1 << i)) ) trap->Print( "%2d [X] %s\n", i, validVoteStrings[i].string );
else trap->Print( "%2d [ ] %s\n", i, validVoteStrings[i].string );
}
return;
}
else {
char arg[8] = { 0 };
int index;
trap->Argv( 1, arg, sizeof( arg ) );
index = atoi( arg );
if ( index < 0 || index >= validVoteStringsSize ) {
Com_Printf( "ToggleAllowVote: Invalid range: %i [0, %i]\n", index, validVoteStringsSize - 1 );
return;
}
trap->Cvar_Set( "g_allowVote", va( "%i", (1 << index) ^ (g_allowVote.integer & ((1 << validVoteStringsSize) - 1)) ) );
trap->Cvar_Update( &g_allowVote );
Com_Printf( "%s %s^7\n", validVoteStrings[index].string, ((g_allowVote.integer & (1 << index)) ? "^2Enabled" : "^1Disabled") );
}
}
void Cmd_CallVote_f( gentity_t *ent ) {
int i=0, numArgs=0;
char arg1[MAX_CVAR_VALUE_STRING] = {0};
char arg2[MAX_CVAR_VALUE_STRING] = {0};
voteString_t *vote = NULL;
// not allowed to vote at all
if ( !g_allowVote.integer ) {
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", G_GetStringEdString( "MP_SVGAME", "NOVOTE" ) ) );
return;
}
// vote in progress
else if ( level.voteTime ) {
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", G_GetStringEdString( "MP_SVGAME", "VOTEINPROGRESS" ) ) );
return;
}
// can't vote as a spectator, except in (power)duel
else if ( level.gametype != GT_DUEL && level.gametype != GT_POWERDUEL && ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", G_GetStringEdString( "MP_SVGAME", "NOSPECVOTE" ) ) );
return;
}
// make sure it is a valid command to vote on
numArgs = trap->Argc();
trap->Argv( 1, arg1, sizeof( arg1 ) );
if ( numArgs > 1 )
Q_strncpyz( arg2, ConcatArgs( 2 ), sizeof( arg2 ) );
// filter ; \n \r
if ( Q_strchrs( arg1, ";\r\n" ) || Q_strchrs( arg2, ";\r\n" ) ) {
trap->SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
}
// check for invalid votes
for ( i=0; i<validVoteStringsSize; i++ ) {
if ( !(g_allowVote.integer & (1<<i)) )
continue;
if ( !Q_stricmp( arg1, validVoteStrings[i].string ) )
break;
// see if they're using an alias, and set arg1 to the actual vote string
if ( validVoteStrings[i].aliases ) {
char tmp[MAX_TOKEN_CHARS] = {0}, *p = NULL;
const char *delim = " ";
Q_strncpyz( tmp, validVoteStrings[i].aliases, sizeof( tmp ) );
p = strtok( tmp, delim );
while ( p != NULL ) {
if ( !Q_stricmp( arg1, p ) ) {
Q_strncpyz( arg1, validVoteStrings[i].string, sizeof( arg1 ) );
goto validVote;
}
p = strtok( NULL, delim );
}
}
}
// invalid vote string, abandon ship
if ( i == validVoteStringsSize ) {
char buf[1024] = {0};
int toggle = 0;
trap->SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
trap->SendServerCommand( ent-g_entities, "print \"Allowed vote strings are: \"" );
for ( i=0; i<validVoteStringsSize; i++ ) {
if ( !(g_allowVote.integer & (1<<i)) )
continue;
toggle = !toggle;
if ( validVoteStrings[i].shortHelp ) {
Q_strcat( buf, sizeof( buf ), va( "^%c%s %s ",
toggle ? COLOR_GREEN : COLOR_YELLOW,
validVoteStrings[i].string,
validVoteStrings[i].shortHelp ) );
}
else {
Q_strcat( buf, sizeof( buf ), va( "^%c%s ",
toggle ? COLOR_GREEN : COLOR_YELLOW,
validVoteStrings[i].string ) );
}
}
//FIXME: buffer and send in multiple messages in case of overflow
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", buf ) );
return;
}
validVote:
vote = &validVoteStrings[i];
if ( !(vote->validGT & (1<<level.gametype)) ) {
trap->SendServerCommand( ent-g_entities, va( "print \"%s is not applicable in this gametype.\n\"", arg1 ) );
return;
}
if ( numArgs < vote->numArgs+2 ) {
trap->SendServerCommand( ent-g_entities, va( "print \"%s requires more arguments: %s\n\"", arg1, vote->shortHelp ) );
return;
}
level.votingGametype = qfalse;
level.voteExecuteDelay = vote->voteDelay ? g_voteDelay.integer : 0;
// there is still a vote to be executed, execute it and store the new vote
if ( level.voteExecuteTime ) {
level.voteExecuteTime = 0;
trap->SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) );
}
// pass the args onto vote-specific handlers for parsing/filtering
if ( vote->func ) {
if ( !vote->func( ent, numArgs, arg1, arg2 ) )
return;
}
// otherwise assume it's a command
else {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
Q_strncpyz( level.voteDisplayString, level.voteString, sizeof( level.voteDisplayString ) );
Q_strncpyz( level.voteStringClean, level.voteString, sizeof( level.voteStringClean ) );
}
Q_strstrip( level.voteStringClean, "\"\n\r", NULL );
trap->SendServerCommand( -1, va( "print \"%s^7 %s (%s)\n\"", ent->client->pers.netname, G_GetStringEdString( "MP_SVGAME", "PLCALLEDVOTE" ), level.voteStringClean ) );
// start the voting, the caller automatically votes yes
level.voteTime = level.time;
level.voteYes = 1;
level.voteNo = 0;
for ( i=0; i<level.maxclients; i++ ) {
level.clients[i].mGameFlags &= ~PSG_VOTED;
level.clients[i].pers.vote = 0;
}
ent->client->mGameFlags |= PSG_VOTED;
ent->client->pers.vote = 1;
trap->SetConfigstring( CS_VOTE_TIME, va( "%i", level.voteTime ) );
trap->SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
trap->SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) );
trap->SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) );
}
/*
==================
Cmd_Vote_f
==================
*/
void Cmd_Vote_f( gentity_t *ent ) {
char msg[64] = {0};
if ( !level.voteTime ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTEINPROG")) );
return;
}
if ( ent->client->mGameFlags & PSG_VOTED ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "VOTEALREADY")) );
return;
}
if (level.gametype != GT_DUEL && level.gametype != GT_POWERDUEL)
{
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTEASSPEC")) );
return;
}
}
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PLVOTECAST")) );
ent->client->mGameFlags |= PSG_VOTED;
trap->Argv( 1, msg, sizeof( msg ) );
if ( tolower( msg[0] ) == 'y' || msg[0] == '1' ) {
level.voteYes++;
ent->client->pers.vote = 1;
trap->SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
} else {
level.voteNo++;
ent->client->pers.vote = 2;
trap->SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}
// a majority will be determined in CheckVote, which will also account
// for players entering or leaving
}
qboolean G_TeamVoteLeader( gentity_t *ent, int cs_offset, team_t team, int numArgs, const char *arg1, const char *arg2 ) {
int clientid = numArgs == 2 ? ent->s.number : ClientNumberFromString( ent, arg2, qfalse );
gentity_t *target = NULL;
if ( clientid == -1 )
return qfalse;
target = &g_entities[clientid];
if ( !target || !target->inuse || !target->client )
return qfalse;
if ( target->client->sess.sessionTeam != team )
{
trap->SendServerCommand( ent-g_entities, va( "print \"User %s is not on your team\n\"", arg2 ) );
return qfalse;
}
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "leader %d", clientid );
Q_strncpyz( level.teamVoteDisplayString[cs_offset], level.teamVoteString[cs_offset], sizeof( level.teamVoteDisplayString[cs_offset] ) );
Q_strncpyz( level.teamVoteStringClean[cs_offset], level.teamVoteString[cs_offset], sizeof( level.teamVoteStringClean[cs_offset] ) );
return qtrue;
}
/*
==================
Cmd_CallTeamVote_f
==================
*/
void Cmd_CallTeamVote_f( gentity_t *ent ) {
team_t team = ent->client->sess.sessionTeam;
int i=0, cs_offset=0, numArgs=0;
char arg1[MAX_CVAR_VALUE_STRING] = {0};
char arg2[MAX_CVAR_VALUE_STRING] = {0};
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
// not allowed to vote at all
if ( !g_allowTeamVote.integer ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTE")) );
return;
}
// vote in progress
else if ( level.teamVoteTime[cs_offset] ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TEAMVOTEALREADY")) );
return;
}
// can't vote as a spectator
else if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSPECVOTE")) );
return;
}
// make sure it is a valid command to vote on
numArgs = trap->Argc();
trap->Argv( 1, arg1, sizeof( arg1 ) );
if ( numArgs > 1 )
Q_strncpyz( arg2, ConcatArgs( 2 ), sizeof( arg2 ) );
// filter ; \n \r
if ( Q_strchrs( arg1, ";\r\n" ) || Q_strchrs( arg2, ";\r\n" ) ) {
trap->SendServerCommand( ent-g_entities, "print \"Invalid team vote string.\n\"" );
return;
}
// pass the args onto vote-specific handlers for parsing/filtering
if ( !Q_stricmp( arg1, "leader" ) ) {
if ( !G_TeamVoteLeader( ent, cs_offset, team, numArgs, arg1, arg2 ) )
return;
}
else {
trap->SendServerCommand( ent-g_entities, "print \"Invalid team vote string.\n\"" );
trap->SendServerCommand( ent-g_entities, va("print \"Allowed team vote strings are: ^%c%s %s\n\"", COLOR_GREEN, "leader", "<optional client name or number>" ));
return;
}
Q_strstrip( level.teamVoteStringClean[cs_offset], "\"\n\r", NULL );
for ( i=0; i<level.maxclients; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if ( level.clients[i].sess.sessionTeam == team )
trap->SendServerCommand( i, va("print \"%s^7 called a team vote (%s)\n\"", ent->client->pers.netname, level.teamVoteStringClean[cs_offset] ) );
}
// start the voting, the caller autoamtically votes yes
level.teamVoteTime[cs_offset] = level.time;
level.teamVoteYes[cs_offset] = 1;
level.teamVoteNo[cs_offset] = 0;
for ( i=0; i<level.maxclients; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if ( level.clients[i].sess.sessionTeam == team ) {
level.clients[i].mGameFlags &= ~PSG_TEAMVOTED;
level.clients[i].pers.teamvote = 0;
}
}
ent->client->mGameFlags |= PSG_TEAMVOTED;
ent->client->pers.teamvote = 1;
trap->SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
trap->SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteDisplayString[cs_offset] );
trap->SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
trap->SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
/*
==================
Cmd_TeamVote_f
==================
*/
void Cmd_TeamVote_f( gentity_t *ent ) {
team_t team = ent->client->sess.sessionTeam;
int cs_offset=0;
char msg[64] = {0};
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !level.teamVoteTime[cs_offset] ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOTEAMVOTEINPROG")) );
return;
}
if ( ent->client->mGameFlags & PSG_TEAMVOTED ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TEAMVOTEALREADYCAST")) );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTEASSPEC")) );
return;
}
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PLTEAMVOTECAST")) );
ent->client->mGameFlags |= PSG_TEAMVOTED;
trap->Argv( 1, msg, sizeof( msg ) );
if ( tolower( msg[0] ) == 'y' || msg[0] == '1' ) {
level.teamVoteYes[cs_offset]++;
ent->client->pers.teamvote = 1;
trap->SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
} else {
level.teamVoteNo[cs_offset]++;
ent->client->pers.teamvote = 2;
trap->SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
// a majority will be determined in TeamCheckVote, which will also account
// for players entering or leaving
}
/*
=================
Cmd_SetViewpos_f
=================
*/
void Cmd_SetViewpos_f( gentity_t *ent ) {
vec3_t origin, angles;
char buffer[MAX_TOKEN_CHARS];
int i;
if ( trap->Argc() != 5 ) {
trap->SendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\""));
return;
}
VectorClear( angles );
for ( i = 0 ; i < 3 ; i++ ) {
trap->Argv( i + 1, buffer, sizeof( buffer ) );
origin[i] = atof( buffer );
}
trap->Argv( 4, buffer, sizeof( buffer ) );
angles[YAW] = atof( buffer );
TeleportPlayer( ent, origin, angles );
}
void G_LeaveVehicle( gentity_t* ent, qboolean ConCheck ) {
if (ent->client->ps.m_iVehicleNum)
{ //tell it I'm getting off
gentity_t *veh = &g_entities[ent->client->ps.m_iVehicleNum];
if (veh->inuse && veh->client && veh->m_pVehicle)
{
if ( ConCheck ) { // check connection
clientConnected_t pCon = ent->client->pers.connected;
ent->client->pers.connected = CON_DISCONNECTED;
veh->m_pVehicle->m_pVehicleInfo->Eject(veh->m_pVehicle, (bgEntity_t *)ent, qtrue);
ent->client->pers.connected = pCon;
} else { // or not.
veh->m_pVehicle->m_pVehicleInfo->Eject(veh->m_pVehicle, (bgEntity_t *)ent, qtrue);
}
}
}
ent->client->ps.m_iVehicleNum = 0;
}
int G_ItemUsable(playerState_t *ps, int forcedUse)
{
vec3_t fwd, fwdorg, dest, pos;
vec3_t yawonly;
vec3_t mins, maxs;
vec3_t trtest;
trace_t tr;
// fix: dead players shouldn't use items
if (ps->stats[STAT_HEALTH] <= 0) {
return 0;
}
if (ps->m_iVehicleNum)
{
return 0;
}
if (ps->pm_flags & PMF_USE_ITEM_HELD)
{ //force to let go first
return 0;
}
if (!forcedUse)
{
forcedUse = bg_itemlist[ps->stats[STAT_HOLDABLE_ITEM]].giTag;
}
if (!BG_IsItemSelectable(ps, forcedUse))
{
return 0;
}
switch (forcedUse)
{
case HI_MEDPAC:
case HI_MEDPAC_BIG:
if (ps->stats[STAT_HEALTH] >= ps->stats[STAT_MAX_HEALTH])
{
return 0;
}
if (ps->stats[STAT_HEALTH] <= 0)
{
return 0;
}
return 1;
case HI_SEEKER:
if (ps->eFlags & EF_SEEKERDRONE)
{
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SEEKER_ALREADYDEPLOYED);
return 0;
}
return 1;
case HI_SENTRY_GUN:
if (ps->fd.sentryDeployed)
{
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SENTRY_ALREADYPLACED);
return 0;
}
yawonly[ROLL] = 0;
yawonly[PITCH] = 0;
yawonly[YAW] = ps->viewangles[YAW];
VectorSet( mins, -8, -8, 0 );
VectorSet( maxs, 8, 8, 24 );
AngleVectors(yawonly, fwd, NULL, NULL);
fwdorg[0] = ps->origin[0] + fwd[0]*64;
fwdorg[1] = ps->origin[1] + fwd[1]*64;
fwdorg[2] = ps->origin[2] + fwd[2]*64;
trtest[0] = fwdorg[0] + fwd[0]*16;
trtest[1] = fwdorg[1] + fwd[1]*16;
trtest[2] = fwdorg[2] + fwd[2]*16;
trap->Trace(&tr, ps->origin, mins, maxs, trtest, ps->clientNum, MASK_PLAYERSOLID, qfalse, 0, 0);
if ((tr.fraction != 1 && tr.entityNum != ps->clientNum) || tr.startsolid || tr.allsolid)
{
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SENTRY_NOROOM);
return 0;
}
return 1;
case HI_SHIELD:
mins[0] = -8;
mins[1] = -8;
mins[2] = 0;
maxs[0] = 8;
maxs[1] = 8;
maxs[2] = 8;
AngleVectors (ps->viewangles, fwd, NULL, NULL);
fwd[2] = 0;
VectorMA(ps->origin, 64, fwd, dest);
trap->Trace(&tr, ps->origin, mins, maxs, dest, ps->clientNum, MASK_SHOT, qfalse, 0, 0 );
if (tr.fraction > 0.9 && !tr.startsolid && !tr.allsolid)
{
VectorCopy(tr.endpos, pos);
VectorSet( dest, pos[0], pos[1], pos[2] - 4096 );
trap->Trace( &tr, pos, mins, maxs, dest, ps->clientNum, MASK_SOLID, qfalse, 0, 0 );
if ( !tr.startsolid && !tr.allsolid )
{
return 1;
}
}
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SHIELD_NOROOM);
return 0;
case HI_JETPACK: //do something?
return 1;
case HI_HEALTHDISP:
return 1;
case HI_AMMODISP:
return 1;
case HI_EWEB:
return 1;
case HI_CLOAK:
return 1;
default:
return 1;
}
}
void saberKnockDown(gentity_t *saberent, gentity_t *saberOwner, gentity_t *other);
void Cmd_ToggleSaber_f(gentity_t *ent)
{
if (ent->client->ps.fd.forceGripCripple)
{ //if they are being gripped, don't let them unholster their saber
if (ent->client->ps.saberHolstered)
{
return;
}
}
if (ent->client->ps.saberInFlight)
{
if (ent->client->ps.saberEntityNum)
{ //turn it off in midair
saberKnockDown(&g_entities[ent->client->ps.saberEntityNum], ent, ent);
}
return;
}
if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE)
{
return;
}
if (ent->client->ps.weapon != WP_SABER)
{
return;
}
// if (ent->client->ps.duelInProgress && !ent->client->ps.saberHolstered)
// {
// return;
// }
if (ent->client->ps.duelTime >= level.time)
{
return;
}
if (ent->client->ps.saberLockTime >= level.time)
{
return;
}
if (ent->client && ent->client->ps.weaponTime < 1)
{
if (ent->client->ps.saberHolstered == 2)
{
ent->client->ps.saberHolstered = 0;
if (ent->client->saber[0].soundOn)
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOn);
}
if (ent->client->saber[1].soundOn)
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOn);
}
}
else
{
ent->client->ps.saberHolstered = 2;
if (ent->client->saber[0].soundOff)
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOff);
}
if (ent->client->saber[1].soundOff &&
ent->client->saber[1].model[0])
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOff);
}
//prevent anything from being done for 400ms after holster
ent->client->ps.weaponTime = 400;
}
}
}
extern vmCvar_t d_saberStanceDebug;
extern qboolean WP_SaberCanTurnOffSomeBlades( saberInfo_t *saber );
void Cmd_SaberAttackCycle_f(gentity_t *ent)
{
int selectLevel = 0;
qboolean usingSiegeStyle = qfalse;
if ( !ent || !ent->client )
{
return;
}
if ( level.intermissionQueued || level.intermissiontime )
{
trap->SendServerCommand( ent-g_entities, va( "print \"%s (saberAttackCycle)\n\"", G_GetStringEdString( "MP_SVGAME", "CANNOT_TASK_INTERMISSION" ) ) );
return;
}
if ( ent->health <= 0
|| ent->client->tempSpectate >= level.time
|| ent->client->sess.sessionTeam == TEAM_SPECTATOR )
{
trap->SendServerCommand( ent-g_entities, va( "print \"%s\n\"", G_GetStringEdString( "MP_SVGAME", "MUSTBEALIVE" ) ) );
return;
}
if ( ent->client->ps.weapon != WP_SABER )
{
return;
}
/*
if (ent->client->ps.weaponTime > 0)
{ //no switching attack level when busy
return;
}
*/
if (ent->client->saber[0].model[0] && ent->client->saber[1].model[0])
{ //no cycling for akimbo
if ( WP_SaberCanTurnOffSomeBlades( &ent->client->saber[1] ) )
{//can turn second saber off
if ( ent->client->ps.saberHolstered == 1 )
{//have one holstered
//unholster it
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOn);
ent->client->ps.saberHolstered = 0;
//g_active should take care of this, but...
ent->client->ps.fd.saberAnimLevel = SS_DUAL;
}
else if ( ent->client->ps.saberHolstered == 0 )
{//have none holstered
if ( (ent->client->saber[1].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE) )
{//can't turn it off manually
}
else if ( ent->client->saber[1].bladeStyle2Start > 0
&& (ent->client->saber[1].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE2) )
{//can't turn it off manually
}
else
{
//turn it off
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOff);
ent->client->ps.saberHolstered = 1;
//g_active should take care of this, but...
ent->client->ps.fd.saberAnimLevel = SS_FAST;
}
}
if (d_saberStanceDebug.integer)
{
trap->SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to toggle dual saber blade.\n\"") );
}
return;
}
}
else if (ent->client->saber[0].numBlades > 1
&& WP_SaberCanTurnOffSomeBlades( &ent->client->saber[0] ) )
{ //use staff stance then.
if ( ent->client->ps.saberHolstered == 1 )
{//second blade off
if ( ent->client->ps.saberInFlight )
{//can't turn second blade back on if it's in the air, you naughty boy!
if (d_saberStanceDebug.integer)
{
trap->SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to toggle staff blade in air.\n\"") );
}
return;
}
//turn it on
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOn);
ent->client->ps.saberHolstered = 0;
//g_active should take care of this, but...
if ( ent->client->saber[0].stylesForbidden )
{//have a style we have to use
WP_UseFirstValidSaberStyle( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, &selectLevel );
if ( ent->client->ps.weaponTime <= 0 )
{ //not busy, set it now
ent->client->ps.fd.saberAnimLevel = selectLevel;
}
else
{ //can't set it now or we might cause unexpected chaining, so queue it
ent->client->saberCycleQueue = selectLevel;
}
}
}
else if ( ent->client->ps.saberHolstered == 0 )
{//both blades on
if ( (ent->client->saber[0].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE) )
{//can't turn it off manually
}
else if ( ent->client->saber[0].bladeStyle2Start > 0
&& (ent->client->saber[0].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE2) )
{//can't turn it off manually
}
else
{
//turn second one off
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOff);
ent->client->ps.saberHolstered = 1;
//g_active should take care of this, but...
if ( ent->client->saber[0].singleBladeStyle != SS_NONE )
{
if ( ent->client->ps.weaponTime <= 0 )
{ //not busy, set it now
ent->client->ps.fd.saberAnimLevel = ent->client->saber[0].singleBladeStyle;
}
else
{ //can't set it now or we might cause unexpected chaining, so queue it
ent->client->saberCycleQueue = ent->client->saber[0].singleBladeStyle;
}
}
}
}
if (d_saberStanceDebug.integer)
{
trap->SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to toggle staff blade.\n\"") );
}
return;
}
if (ent->client->saberCycleQueue)
{ //resume off of the queue if we haven't gotten a chance to update it yet
selectLevel = ent->client->saberCycleQueue;
}
else
{
selectLevel = ent->client->ps.fd.saberAnimLevel;
}
if (level.gametype == GT_SIEGE &&
ent->client->siegeClass != -1 &&
bgSiegeClasses[ent->client->siegeClass].saberStance)
{ //we have a flag of useable stances so cycle through it instead
int i = selectLevel+1;
usingSiegeStyle = qtrue;
while (i != selectLevel)
{ //cycle around upward til we hit the next style or end up back on this one
if (i >= SS_NUM_SABER_STYLES)
{ //loop back around to the first valid
i = SS_FAST;
}
if (bgSiegeClasses[ent->client->siegeClass].saberStance & (1 << i))
{ //we can use this one, select it and break out.
selectLevel = i;
break;
}
i++;
}
if (d_saberStanceDebug.integer)
{
trap->SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to cycle given class stance.\n\"") );
}
}
else
{
selectLevel++;
if ( selectLevel > ent->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] )
{
selectLevel = FORCE_LEVEL_1;
}
if (d_saberStanceDebug.integer)
{
trap->SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to cycle stance normally.\n\"") );
}
}
/*
#ifndef FINAL_BUILD
switch ( selectLevel )
{
case FORCE_LEVEL_1:
trap->SendServerCommand( ent-g_entities, va("print \"Lightsaber Combat Style: %sfast\n\"", S_COLOR_BLUE) );
break;
case FORCE_LEVEL_2:
trap->SendServerCommand( ent-g_entities, va("print \"Lightsaber Combat Style: %smedium\n\"", S_COLOR_YELLOW) );
break;
case FORCE_LEVEL_3:
trap->SendServerCommand( ent-g_entities, va("print \"Lightsaber Combat Style: %sstrong\n\"", S_COLOR_RED) );
break;
}
#endif
*/
if ( !usingSiegeStyle )
{
//make sure it's valid, change it if not
WP_UseFirstValidSaberStyle( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, &selectLevel );
}
if (ent->client->ps.weaponTime <= 0)
{ //not busy, set it now
ent->client->ps.fd.saberAnimLevelBase = ent->client->ps.fd.saberAnimLevel = selectLevel;
}
else
{ //can't set it now or we might cause unexpected chaining, so queue it
ent->client->ps.fd.saberAnimLevelBase = ent->client->saberCycleQueue = selectLevel;
}
}
qboolean G_OtherPlayersDueling(void)
{
int i = 0;
gentity_t *ent;
while (i < MAX_CLIENTS)
{
ent = &g_entities[i];
if (ent && ent->inuse && ent->client && ent->client->ps.duelInProgress)
{
return qtrue;
}
i++;
}
return qfalse;
}
void Cmd_EngageDuel_f(gentity_t *ent)
{
trace_t tr;
vec3_t forward, fwdOrg;
if (!g_privateDuel.integer)
{
return;
}
if (level.gametype == GT_DUEL || level.gametype == GT_POWERDUEL)
{ //rather pointless in this mode..
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NODUEL_GAMETYPE")) );
return;
}
//if (level.gametype >= GT_TEAM && level.gametype != GT_SIEGE)
if (level.gametype >= GT_TEAM)
{ //no private dueling in team modes
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NODUEL_GAMETYPE")) );
return;
}
if (ent->client->ps.duelTime >= level.time)
{
return;
}
if (ent->client->ps.weapon != WP_SABER)
{
return;
}
/*
if (!ent->client->ps.saberHolstered)
{ //must have saber holstered at the start of the duel
return;
}
*/
//NOTE: No longer doing this..
if (ent->client->ps.saberInFlight)
{
return;
}
if (ent->client->ps.duelInProgress)
{
return;
}
//New: Don't let a player duel if he just did and hasn't waited 10 seconds yet (note: If someone challenges him, his duel timer will reset so he can accept)
/*if (ent->client->ps.fd.privateDuelTime > level.time)
{
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "CANTDUEL_JUSTDID")) );
return;
}
if (G_OtherPlayersDueling())
{
trap->SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "CANTDUEL_BUSY")) );
return;
}*/
AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
fwdOrg[0] = ent->client->ps.origin[0] + forward[0]*256;
fwdOrg[1] = ent->client->ps.origin[1] + forward[1]*256;
fwdOrg[2] = (ent->client->ps.origin[2]+ent->client->ps.viewheight) + forward[2]*256;
trap->Trace(&tr, ent->client->ps.origin, NULL, NULL, fwdOrg, ent->s.number, MASK_PLAYERSOLID, qfalse, 0, 0);
if (tr.fraction != 1 && tr.entityNum < MAX_CLIENTS)
{
gentity_t *challenged = &g_entities[tr.entityNum];
if (!challenged || !challenged->client || !challenged->inuse ||
challenged->health < 1 || challenged->client->ps.stats[STAT_HEALTH] < 1 ||
challenged->client->ps.weapon != WP_SABER || challenged->client->ps.duelInProgress ||
challenged->client->ps.saberInFlight)
{
return;
}
if (level.gametype >= GT_TEAM && OnSameTeam(ent, challenged))
{
return;
}
if (challenged->client->ps.duelIndex == ent->s.number && challenged->client->ps.duelTime >= level.time)
{
trap->SendServerCommand( /*challenged-g_entities*/-1, va("print \"%s %s %s!\n\"", challenged->client->pers.netname, G_GetStringEdString("MP_SVGAME", "PLDUELACCEPT"), ent->client->pers.netname) );
ent->client->ps.duelInProgress = qtrue;
challenged->client->ps.duelInProgress = qtrue;
ent->client->ps.duelTime = level.time + 2000;
challenged->client->ps.duelTime = level.time + 2000;
G_AddEvent(ent, EV_PRIVATE_DUEL, 1);
G_AddEvent(challenged, EV_PRIVATE_DUEL, 1);
//Holster their sabers now, until the duel starts (then they'll get auto-turned on to look cool)
if (!ent->client->ps.saberHolstered)
{
if (ent->client->saber[0].soundOff)
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOff);
}
if (ent->client->saber[1].soundOff &&
ent->client->saber[1].model[0])
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOff);
}
ent->client->ps.weaponTime = 400;
ent->client->ps.saberHolstered = 2;
}
if (!challenged->client->ps.saberHolstered)
{
if (challenged->client->saber[0].soundOff)
{
G_Sound(challenged, CHAN_AUTO, challenged->client->saber[0].soundOff);
}
if (challenged->client->saber[1].soundOff &&
challenged->client->saber[1].model[0])
{
G_Sound(challenged, CHAN_AUTO, challenged->client->saber[1].soundOff);
}
challenged->client->ps.weaponTime = 400;
challenged->client->ps.saberHolstered = 2;
}
}
else
{
//Print the message that a player has been challenged in private, only announce the actual duel initiation in private
trap->SendServerCommand( challenged-g_entities, va("cp \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME", "PLDUELCHALLENGE")) );
trap->SendServerCommand( ent-g_entities, va("cp \"%s %s\n\"", G_GetStringEdString("MP_SVGAME", "PLDUELCHALLENGED"), challenged->client->pers.netname) );
}
challenged->client->ps.fd.privateDuelTime = 0; //reset the timer in case this player just got out of a duel. He should still be able to accept the challenge.
ent->client->ps.forceHandExtend = HANDEXTEND_DUELCHALLENGE;
ent->client->ps.forceHandExtendTime = level.time + 1000;
ent->client->ps.duelIndex = challenged->s.number;
ent->client->ps.duelTime = level.time + 5000;
}
}
#ifndef FINAL_BUILD
extern stringID_table_t animTable[MAX_ANIMATIONS+1];
void Cmd_DebugSetSaberMove_f(gentity_t *self)
{
int argNum = trap->Argc();
char arg[MAX_STRING_CHARS];
if (argNum < 2)
{
return;
}
trap->Argv( 1, arg, sizeof( arg ) );
if (!arg[0])
{
return;
}
self->client->ps.saberMove = atoi(arg);
self->client->ps.saberBlocked = BLOCKED_BOUNCE_MOVE;
if (self->client->ps.saberMove >= LS_MOVE_MAX)
{
self->client->ps.saberMove = LS_MOVE_MAX-1;
}
Com_Printf("Anim for move: %s\n", animTable[saberMoveData[self->client->ps.saberMove].animToUse].name);
}
void Cmd_DebugSetBodyAnim_f(gentity_t *self)
{
int argNum = trap->Argc();
char arg[MAX_STRING_CHARS];
int i = 0;
if (argNum < 2)
{
return;
}
trap->Argv( 1, arg, sizeof( arg ) );
if (!arg[0])
{
return;
}
while (i < MAX_ANIMATIONS)
{
if (!Q_stricmp(arg, animTable[i].name))
{
break;
}
i++;
}
if (i == MAX_ANIMATIONS)
{
Com_Printf("Animation '%s' does not exist\n", arg);
return;
}
G_SetAnim(self, NULL, SETANIM_BOTH, i, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD, 0);
Com_Printf("Set body anim to %s\n", arg);
}
#endif
void StandardSetBodyAnim(gentity_t *self, int anim, int flags)
{
G_SetAnim(self, NULL, SETANIM_BOTH, anim, flags, 0);
}
void DismembermentTest(gentity_t *self);
void Bot_SetForcedMovement(int bot, int forward, int right, int up);
#ifndef FINAL_BUILD
extern void DismembermentByNum(gentity_t *self, int num);
extern void G_SetVehDamageFlags( gentity_t *veh, int shipSurf, int damageLevel );
#endif
qboolean TryGrapple(gentity_t *ent)
{
if (ent->client->ps.weaponTime > 0)
{ //weapon busy
return qfalse;
}
if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE)
{ //force power or knockdown or something
return qfalse;
}
if (ent->client->grappleState)
{ //already grappling? but weapontime should be > 0 then..
return qfalse;
}
if (ent->client->ps.weapon != WP_SABER && ent->client->ps.weapon != WP_MELEE)
{
return qfalse;
}
if (ent->client->ps.weapon == WP_SABER && !ent->client->ps.saberHolstered)
{
Cmd_ToggleSaber_f(ent);
if (!ent->client->ps.saberHolstered)
{ //must have saber holstered
return qfalse;
}
}
//G_SetAnim(ent, &ent->client->pers.cmd, SETANIM_BOTH, BOTH_KYLE_PA_1, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD, 0);
G_SetAnim(ent, &ent->client->pers.cmd, SETANIM_BOTH, BOTH_KYLE_GRAB, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD, 0);
if (ent->client->ps.torsoAnim == BOTH_KYLE_GRAB)
{ //providing the anim set succeeded..
ent->client->ps.torsoTimer += 500; //make the hand stick out a little longer than it normally would
if (ent->client->ps.legsAnim == ent->client->ps.torsoAnim)
{
ent->client->ps.legsTimer = ent->client->ps.torsoTimer;
}
ent->client->ps.weaponTime = ent->client->ps.torsoTimer;
ent->client->dangerTime = level.time;
return qtrue;
}
return qfalse;
}
void Cmd_TargetUse_f( gentity_t *ent )
{
if ( trap->Argc() > 1 )
{
char sArg[MAX_STRING_CHARS] = {0};
gentity_t *targ;
trap->Argv( 1, sArg, sizeof( sArg ) );
targ = G_Find( NULL, FOFS( targetname ), sArg );
while ( targ )
{
if ( targ->use )
targ->use( targ, ent, ent );
targ = G_Find( targ, FOFS( targetname ), sArg );
}
}
}
void Cmd_TheDestroyer_f( gentity_t *ent ) {
if ( !ent->client->ps.saberHolstered || ent->client->ps.weapon != WP_SABER )
return;
Cmd_ToggleSaber_f( ent );
}
void Cmd_BotMoveForward_f( gentity_t *ent ) {
int arg = 4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert( trap->Argc() > 1 );
trap->Argv( 1, sarg, sizeof( sarg ) );
assert( sarg[0] );
bCl = atoi( sarg );
Bot_SetForcedMovement( bCl, arg, -1, -1 );
}
void Cmd_BotMoveBack_f( gentity_t *ent ) {
int arg = -4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert( trap->Argc() > 1 );
trap->Argv( 1, sarg, sizeof( sarg ) );
assert( sarg[0] );
bCl = atoi( sarg );
Bot_SetForcedMovement( bCl, arg, -1, -1 );
}
void Cmd_BotMoveRight_f( gentity_t *ent ) {
int arg = 4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert( trap->Argc() > 1 );
trap->Argv( 1, sarg, sizeof( sarg ) );
assert( sarg[0] );
bCl = atoi( sarg );
Bot_SetForcedMovement( bCl, -1, arg, -1 );
}
void Cmd_BotMoveLeft_f( gentity_t *ent ) {
int arg = -4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert( trap->Argc() > 1 );
trap->Argv( 1, sarg, sizeof( sarg ) );
assert( sarg[0] );
bCl = atoi( sarg );
Bot_SetForcedMovement( bCl, -1, arg, -1 );
}
void Cmd_BotMoveUp_f( gentity_t *ent ) {
int arg = 4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert( trap->Argc() > 1 );
trap->Argv( 1, sarg, sizeof( sarg ) );
assert( sarg[0] );
bCl = atoi( sarg );
Bot_SetForcedMovement( bCl, -1, -1, arg );
}
void Cmd_AddBot_f( gentity_t *ent ) {
//because addbot isn't a recognized command unless you're the server, but it is in the menus regardless
trap->SendServerCommand( ent-g_entities, va( "print \"%s.\n\"", G_GetStringEdString( "MP_SVGAME", "ONLY_ADD_BOTS_AS_SERVER" ) ) );
}
/*
=================
ClientCommand
=================
*/
#define CMD_NOINTERMISSION (1<<0)
#define CMD_CHEAT (1<<1)
#define CMD_ALIVE (1<<2)
typedef struct command_s {
const char *name;
void (*func)(gentity_t *ent);
int flags;
} command_t;
int cmdcmp( const void *a, const void *b ) {
return Q_stricmp( (const char *)a, ((command_t*)b)->name );
}
command_t commands[] = {
{ "addbot", Cmd_AddBot_f, 0 },
{ "callteamvote", Cmd_CallTeamVote_f, CMD_NOINTERMISSION },
{ "callvote", Cmd_CallVote_f, CMD_NOINTERMISSION },
{ "debugBMove_Back", Cmd_BotMoveBack_f, CMD_CHEAT|CMD_ALIVE },
{ "debugBMove_Forward", Cmd_BotMoveForward_f, CMD_CHEAT|CMD_ALIVE },
{ "debugBMove_Left", Cmd_BotMoveLeft_f, CMD_CHEAT|CMD_ALIVE },
{ "debugBMove_Right", Cmd_BotMoveRight_f, CMD_CHEAT|CMD_ALIVE },
{ "debugBMove_Up", Cmd_BotMoveUp_f, CMD_CHEAT|CMD_ALIVE },
{ "duelteam", Cmd_DuelTeam_f, CMD_NOINTERMISSION },
{ "follow", Cmd_Follow_f, CMD_NOINTERMISSION },
{ "follownext", Cmd_FollowNext_f, CMD_NOINTERMISSION },
{ "followprev", Cmd_FollowPrev_f, CMD_NOINTERMISSION },
{ "forcechanged", Cmd_ForceChanged_f, 0 },
{ "gc", Cmd_GameCommand_f, CMD_NOINTERMISSION },
{ "give", Cmd_Give_f, CMD_CHEAT|CMD_ALIVE|CMD_NOINTERMISSION },
{ "giveother", Cmd_GiveOther_f, CMD_CHEAT|CMD_NOINTERMISSION },
{ "god", Cmd_God_f, CMD_CHEAT|CMD_ALIVE|CMD_NOINTERMISSION },
{ "kill", Cmd_Kill_f, CMD_ALIVE|CMD_NOINTERMISSION },
{ "killother", Cmd_KillOther_f, CMD_CHEAT|CMD_NOINTERMISSION },
// { "kylesmash", TryGrapple, 0 },
{ "levelshot", Cmd_LevelShot_f, CMD_CHEAT|CMD_ALIVE|CMD_NOINTERMISSION },
{ "maplist", Cmd_MapList_f, CMD_NOINTERMISSION },
{ "noclip", Cmd_Noclip_f, CMD_CHEAT|CMD_ALIVE|CMD_NOINTERMISSION },
{ "notarget", Cmd_Notarget_f, CMD_CHEAT|CMD_ALIVE|CMD_NOINTERMISSION },
{ "npc", Cmd_NPC_f, CMD_CHEAT|CMD_ALIVE },
{ "say", Cmd_Say_f, 0 },
{ "say_team", Cmd_SayTeam_f, 0 },
{ "score", Cmd_Score_f, 0 },
{ "setviewpos", Cmd_SetViewpos_f, CMD_CHEAT|CMD_NOINTERMISSION },
{ "siegeclass", Cmd_SiegeClass_f, CMD_NOINTERMISSION },
{ "team", Cmd_Team_f, CMD_NOINTERMISSION },
// { "teamtask", Cmd_TeamTask_f, CMD_NOINTERMISSION },
{ "teamvote", Cmd_TeamVote_f, CMD_NOINTERMISSION },
{ "tell", Cmd_Tell_f, 0 },
{ "thedestroyer", Cmd_TheDestroyer_f, CMD_CHEAT|CMD_ALIVE|CMD_NOINTERMISSION },
{ "t_use", Cmd_TargetUse_f, CMD_CHEAT|CMD_ALIVE },
{ "voice_cmd", Cmd_VoiceCommand_f, CMD_NOINTERMISSION },
{ "vote", Cmd_Vote_f, CMD_NOINTERMISSION },
{ "where", Cmd_Where_f, CMD_NOINTERMISSION },
};
static const size_t numCommands = ARRAY_LEN( commands );
void ClientCommand( int clientNum ) {
gentity_t *ent = NULL;
char cmd[MAX_TOKEN_CHARS] = {0};
command_t *command = NULL;
ent = g_entities + clientNum;
if ( !ent->client || ent->client->pers.connected != CON_CONNECTED ) {
G_SecurityLogPrintf( "ClientCommand(%d) without an active connection\n", clientNum );
return; // not fully in game yet
}
trap->Argv( 0, cmd, sizeof( cmd ) );
//rww - redirect bot commands
if ( strstr( cmd, "bot_" ) && AcceptBotCommand( cmd, ent ) )
return;
//end rww
command = (command_t *)Q_LinearSearch( cmd, commands, numCommands, sizeof( commands[0] ), cmdcmp );
if ( !command )
{
trap->SendServerCommand( clientNum, va( "print \"Unknown command %s\n\"", cmd ) );
return;
}
else if ( (command->flags & CMD_NOINTERMISSION)
&& ( level.intermissionQueued || level.intermissiontime ) )
{
trap->SendServerCommand( clientNum, va( "print \"%s (%s)\n\"", G_GetStringEdString( "MP_SVGAME", "CANNOT_TASK_INTERMISSION" ), cmd ) );
return;
}
else if ( (command->flags & CMD_CHEAT)
&& !sv_cheats.integer )
{
trap->SendServerCommand( clientNum, va( "print \"%s\n\"", G_GetStringEdString( "MP_SVGAME", "NOCHEATS" ) ) );
return;
}
else if ( (command->flags & CMD_ALIVE)
&& (ent->health <= 0
|| ent->client->tempSpectate >= level.time
|| ent->client->sess.sessionTeam == TEAM_SPECTATOR) )
{
trap->SendServerCommand( clientNum, va( "print \"%s\n\"", G_GetStringEdString( "MP_SVGAME", "MUSTBEALIVE" ) ) );
return;
}
else
command->func( ent );
}