mirror of
https://github.com/DrBeef/JKXR.git
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1303 lines
29 KiB
C
1303 lines
29 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// g_bot.c
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#include "g_local.h"
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#define BOT_BEGIN_DELAY_BASE 2000
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#define BOT_BEGIN_DELAY_INCREMENT 1500
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#define BOT_SPAWN_QUEUE_DEPTH 16
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static struct botSpawnQueue_s {
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int clientNum;
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int spawnTime;
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} botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
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vmCvar_t bot_minplayers;
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float trap_Cvar_VariableValue( const char *var_name ) {
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char buf[MAX_CVAR_VALUE_STRING];
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trap->Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
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return atof(buf);
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}
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/*
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===============
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G_ParseInfos
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===============
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*/
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int G_ParseInfos( char *buf, int max, char *infos[] ) {
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char *token;
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int count;
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char key[MAX_TOKEN_CHARS];
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char info[MAX_INFO_STRING];
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count = 0;
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COM_BeginParseSession ("G_ParseInfos");
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while ( 1 ) {
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token = COM_Parse( (const char **)(&buf) );
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if ( !token[0] ) {
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break;
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}
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if ( strcmp( token, "{" ) ) {
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Com_Printf( "Missing { in info file\n" );
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break;
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}
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if ( count == max ) {
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Com_Printf( "Max infos exceeded\n" );
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break;
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}
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info[0] = '\0';
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while ( 1 ) {
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token = COM_ParseExt( (const char **)(&buf), qtrue );
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if ( !token[0] ) {
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Com_Printf( "Unexpected end of info file\n" );
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break;
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}
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if ( !strcmp( token, "}" ) ) {
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break;
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}
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Q_strncpyz( key, token, sizeof( key ) );
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token = COM_ParseExt( (const char **)(&buf), qfalse );
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if ( !token[0] ) {
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strcpy( token, "<NULL>" );
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}
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Info_SetValueForKey( info, key, token );
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}
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//NOTE: extra space for arena number
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infos[count] = (char *) G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
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if (infos[count]) {
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strcpy(infos[count], info);
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count++;
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}
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}
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return count;
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}
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/*
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===============
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G_LoadArenasFromFile
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===============
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*/
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void G_LoadArenasFromFile( char *filename ) {
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int len;
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fileHandle_t f;
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char buf[MAX_ARENAS_TEXT];
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len = trap->FS_Open( filename, &f, FS_READ );
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if ( !f ) {
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trap->Print( S_COLOR_RED "file not found: %s\n", filename );
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return;
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}
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if ( len >= MAX_ARENAS_TEXT ) {
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trap->Print( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_ARENAS_TEXT );
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trap->FS_Close( f );
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return;
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}
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trap->FS_Read( buf, len, f );
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buf[len] = 0;
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trap->FS_Close( f );
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level.arenas.num += G_ParseInfos( buf, MAX_ARENAS - level.arenas.num, &level.arenas.infos[level.arenas.num] );
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}
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int G_GetMapTypeBits(char *type)
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{
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int typeBits = 0;
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if( *type ) {
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if( strstr( type, "ffa" ) ) {
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typeBits |= (1 << GT_FFA);
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typeBits |= (1 << GT_TEAM);
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typeBits |= (1 << GT_JEDIMASTER);
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}
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if( strstr( type, "holocron" ) ) {
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typeBits |= (1 << GT_HOLOCRON);
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}
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if( strstr( type, "jedimaster" ) ) {
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typeBits |= (1 << GT_JEDIMASTER);
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}
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if( strstr( type, "duel" ) ) {
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typeBits |= (1 << GT_DUEL);
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typeBits |= (1 << GT_POWERDUEL);
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}
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if( strstr( type, "powerduel" ) ) {
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typeBits |= (1 << GT_DUEL);
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typeBits |= (1 << GT_POWERDUEL);
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}
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if( strstr( type, "siege" ) ) {
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typeBits |= (1 << GT_SIEGE);
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}
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if( strstr( type, "ctf" ) ) {
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typeBits |= (1 << GT_CTF);
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typeBits |= (1 << GT_CTY);
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}
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if( strstr( type, "cty" ) ) {
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typeBits |= (1 << GT_CTY);
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}
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} else {
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typeBits |= (1 << GT_FFA);
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typeBits |= (1 << GT_JEDIMASTER);
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}
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return typeBits;
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}
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qboolean G_DoesMapSupportGametype(const char *mapname, int gametype)
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{
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int typeBits = 0;
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int thisLevel = -1;
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int n = 0;
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char *type = NULL;
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if (!level.arenas.infos[0])
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{
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return qfalse;
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}
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if (!mapname || !mapname[0])
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{
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return qfalse;
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}
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for( n = 0; n < level.arenas.num; n++ )
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{
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type = Info_ValueForKey( level.arenas.infos[n], "map" );
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if (Q_stricmp(mapname, type) == 0)
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{
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thisLevel = n;
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break;
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}
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}
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if (thisLevel == -1)
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{
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return qfalse;
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}
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type = Info_ValueForKey(level.arenas.infos[thisLevel], "type");
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typeBits = G_GetMapTypeBits(type);
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if (typeBits & (1 << gametype))
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{ //the map in question supports the gametype in question, so..
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return qtrue;
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}
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return qfalse;
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}
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//rww - auto-obtain nextmap. I could've sworn Q3 had something like this, but I guess not.
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const char *G_RefreshNextMap(int gametype, qboolean forced)
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{
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int typeBits = 0;
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int thisLevel = 0;
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int desiredMap = 0;
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int n = 0;
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char *type = NULL;
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qboolean loopingUp = qfalse;
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vmCvar_t mapname;
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if (!g_autoMapCycle.integer && !forced)
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{
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return NULL;
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}
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if (!level.arenas.infos[0])
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{
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return NULL;
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}
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trap->Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
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for( n = 0; n < level.arenas.num; n++ )
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{
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type = Info_ValueForKey( level.arenas.infos[n], "map" );
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if (Q_stricmp(mapname.string, type) == 0)
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{
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thisLevel = n;
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break;
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}
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}
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desiredMap = thisLevel;
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n = thisLevel+1;
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while (n != thisLevel)
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{ //now cycle through the arena list and find the next map that matches the gametype we're in
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if (!level.arenas.infos[n] || n >= level.arenas.num)
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{
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if (loopingUp)
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{ //this shouldn't happen, but if it does we have a null entry break in the arena file
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//if this is the case just break out of the loop instead of sticking in an infinite loop
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break;
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}
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n = 0;
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loopingUp = qtrue;
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}
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type = Info_ValueForKey(level.arenas.infos[n], "type");
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typeBits = G_GetMapTypeBits(type);
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if (typeBits & (1 << gametype))
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{
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desiredMap = n;
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break;
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}
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n++;
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}
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if (desiredMap == thisLevel)
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{ //If this is the only level for this game mode or we just can't find a map for this game mode, then nextmap
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//will always restart.
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trap->Cvar_Set( "nextmap", "map_restart 0");
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}
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else
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{ //otherwise we have a valid nextmap to cycle to, so use it.
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type = Info_ValueForKey( level.arenas.infos[desiredMap], "map" );
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trap->Cvar_Set( "nextmap", va("map %s", type));
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}
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return Info_ValueForKey( level.arenas.infos[desiredMap], "map" );
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}
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/*
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===============
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G_LoadArenas
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===============
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*/
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#define MAX_MAPS 256
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#define MAPSBUFSIZE (MAX_MAPS * 64)
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void G_LoadArenas( void ) {
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#if 0
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int numdirs;
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char filename[MAX_QPATH];
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char dirlist[1024];
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char* dirptr;
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int i, n;
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int dirlen;
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level.arenas.num = 0;
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// get all arenas from .arena files
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numdirs = trap->FS_GetFileList("scripts", ".arena", dirlist, 1024 );
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
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dirlen = strlen(dirptr);
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Q_strncpyz( filename, "scripts/", sizeof( filename ) );
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strcat(filename, dirptr);
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G_LoadArenasFromFile(filename);
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}
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// trap->Print( "%i arenas parsed\n", level.arenas.num );
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for( n = 0; n < level.arenas.num; n++ ) {
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Info_SetValueForKey( level.arenas.infos[n], "num", va( "%i", n ) );
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}
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G_RefreshNextMap(level.gametype, qfalse);
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#else
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int numFiles;
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char filelist[MAPSBUFSIZE];
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char filename[MAX_QPATH];
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char* fileptr;
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int i, n;
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int len;
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level.arenas.num = 0;
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// get all arenas from .arena files
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numFiles = trap->FS_GetFileList("scripts", ".arena", filelist, ARRAY_LEN(filelist) );
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fileptr = filelist;
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i = 0;
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if (numFiles > MAX_MAPS)
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numFiles = MAX_MAPS;
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for(; i < numFiles; i++) {
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len = strlen(fileptr);
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Com_sprintf(filename, sizeof(filename), "scripts/%s", fileptr);
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G_LoadArenasFromFile(filename);
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fileptr += len + 1;
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}
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// trap->Print( "%i arenas parsed\n", level.arenas.num );
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for( n = 0; n < level.arenas.num; n++ ) {
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Info_SetValueForKey( level.arenas.infos[n], "num", va( "%i", n ) );
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}
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G_RefreshNextMap(level.gametype, qfalse);
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#endif
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}
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/*
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===============
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G_GetArenaInfoByNumber
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===============
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*/
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const char *G_GetArenaInfoByMap( const char *map ) {
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int n;
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for( n = 0; n < level.arenas.num; n++ ) {
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if( Q_stricmp( Info_ValueForKey( level.arenas.infos[n], "map" ), map ) == 0 ) {
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return level.arenas.infos[n];
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}
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}
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return NULL;
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}
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#if 0
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/*
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=================
|
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PlayerIntroSound
|
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=================
|
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*/
|
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static void PlayerIntroSound( const char *modelAndSkin ) {
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char model[MAX_QPATH];
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char *skin;
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Q_strncpyz( model, modelAndSkin, sizeof(model) );
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skin = Q_strrchr( model, '/' );
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if ( skin ) {
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*skin++ = '\0';
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}
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else {
|
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skin = model;
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}
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|
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if( Q_stricmp( skin, "default" ) == 0 ) {
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skin = model;
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}
|
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|
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trap->SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
|
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}
|
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#endif
|
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|
||
|
/*
|
||
|
===============
|
||
|
G_AddRandomBot
|
||
|
===============
|
||
|
*/
|
||
|
void G_AddRandomBot( int team ) {
|
||
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int i, n, num;
|
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float skill;
|
||
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char *value, netname[36], *teamstr;
|
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gclient_t *cl;
|
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|
|
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num = 0;
|
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for ( n = 0; n < level.bots.num ; n++ ) {
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value = Info_ValueForKey( level.bots.infos[n], "name" );
|
||
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//
|
||
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for ( i=0 ; i< sv_maxclients.integer ; i++ ) {
|
||
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cl = level.clients + i;
|
||
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
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continue;
|
||
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}
|
||
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
||
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continue;
|
||
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}
|
||
|
if (level.gametype == GT_SIEGE)
|
||
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{
|
||
|
if ( team >= 0 && cl->sess.siegeDesiredTeam != team ) {
|
||
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continue;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
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{
|
||
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
if ( !Q_stricmp( value, cl->pers.netname ) ) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (i >= sv_maxclients.integer) {
|
||
|
num++;
|
||
|
}
|
||
|
}
|
||
|
num = Q_flrand(0.0f, 1.0f) * num;
|
||
|
for ( n = 0; n < level.bots.num ; n++ ) {
|
||
|
value = Info_ValueForKey( level.bots.infos[n], "name" );
|
||
|
//
|
||
|
for ( i=0 ; i< sv_maxclients.integer ; i++ ) {
|
||
|
cl = level.clients + i;
|
||
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
||
|
continue;
|
||
|
}
|
||
|
if (level.gametype == GT_SIEGE)
|
||
|
{
|
||
|
if ( team >= 0 && cl->sess.siegeDesiredTeam != team ) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
if ( !Q_stricmp( value, cl->pers.netname ) ) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (i >= sv_maxclients.integer) {
|
||
|
num--;
|
||
|
if (num <= 0) {
|
||
|
skill = trap->Cvar_VariableIntegerValue( "g_npcspskill" );
|
||
|
if (team == TEAM_RED) teamstr = "red";
|
||
|
else if (team == TEAM_BLUE) teamstr = "blue";
|
||
|
else teamstr = "";
|
||
|
Q_strncpyz(netname, value, sizeof(netname));
|
||
|
Q_CleanStr(netname);
|
||
|
trap->SendConsoleCommand( EXEC_INSERT, va("addbot \"%s\" %.2f %s %i\n", netname, skill, teamstr, 0) );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_RemoveRandomBot
|
||
|
===============
|
||
|
*/
|
||
|
int G_RemoveRandomBot( int team ) {
|
||
|
int i;
|
||
|
gclient_t *cl;
|
||
|
|
||
|
for ( i=0 ; i< sv_maxclients.integer ; i++ ) {
|
||
|
cl = level.clients + i;
|
||
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) )
|
||
|
continue;
|
||
|
|
||
|
if ( cl->sess.sessionTeam == TEAM_SPECTATOR && cl->sess.spectatorState == SPECTATOR_FOLLOW )
|
||
|
continue;
|
||
|
|
||
|
if ( level.gametype == GT_SIEGE && team >= 0 && cl->sess.siegeDesiredTeam != team )
|
||
|
continue;
|
||
|
else if ( team >= 0 && cl->sess.sessionTeam != team )
|
||
|
continue;
|
||
|
|
||
|
trap->SendConsoleCommand( EXEC_INSERT, va("clientkick %d\n", i) );
|
||
|
return qtrue;
|
||
|
}
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_CountHumanPlayers
|
||
|
===============
|
||
|
*/
|
||
|
int G_CountHumanPlayers( int team ) {
|
||
|
int i, num;
|
||
|
gclient_t *cl;
|
||
|
|
||
|
num = 0;
|
||
|
for ( i=0 ; i< sv_maxclients.integer ; i++ ) {
|
||
|
cl = level.clients + i;
|
||
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( g_entities[i].r.svFlags & SVF_BOT ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
||
|
continue;
|
||
|
}
|
||
|
num++;
|
||
|
}
|
||
|
return num;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_CountBotPlayers
|
||
|
===============
|
||
|
*/
|
||
|
int G_CountBotPlayers( int team ) {
|
||
|
int i, n, num;
|
||
|
gclient_t *cl;
|
||
|
|
||
|
num = 0;
|
||
|
for ( i=0 ; i< sv_maxclients.integer ; i++ ) {
|
||
|
cl = level.clients + i;
|
||
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
||
|
continue;
|
||
|
}
|
||
|
if (level.gametype == GT_SIEGE)
|
||
|
{
|
||
|
if ( team >= 0 && cl->sess.siegeDesiredTeam != team ) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
num++;
|
||
|
}
|
||
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
||
|
if( !botSpawnQueue[n].spawnTime ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( botSpawnQueue[n].spawnTime > level.time ) {
|
||
|
continue;
|
||
|
}
|
||
|
num++;
|
||
|
}
|
||
|
return num;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_CheckMinimumPlayers
|
||
|
===============
|
||
|
*/
|
||
|
void G_CheckMinimumPlayers( void ) {
|
||
|
int minplayers;
|
||
|
int humanplayers, botplayers;
|
||
|
static int checkminimumplayers_time;
|
||
|
|
||
|
if (level.gametype == GT_SIEGE)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (level.intermissiontime) return;
|
||
|
//only check once each 10 seconds
|
||
|
if (checkminimumplayers_time > level.time - 10000) {
|
||
|
return;
|
||
|
}
|
||
|
checkminimumplayers_time = level.time;
|
||
|
trap->Cvar_Update(&bot_minplayers);
|
||
|
minplayers = bot_minplayers.integer;
|
||
|
if (minplayers <= 0) return;
|
||
|
|
||
|
if (minplayers > sv_maxclients.integer)
|
||
|
{
|
||
|
minplayers = sv_maxclients.integer;
|
||
|
}
|
||
|
|
||
|
humanplayers = G_CountHumanPlayers( -1 );
|
||
|
botplayers = G_CountBotPlayers( -1 );
|
||
|
|
||
|
if ((humanplayers+botplayers) < minplayers)
|
||
|
{
|
||
|
G_AddRandomBot(-1);
|
||
|
}
|
||
|
else if ((humanplayers+botplayers) > minplayers && botplayers)
|
||
|
{
|
||
|
// try to remove spectators first
|
||
|
if (!G_RemoveRandomBot(TEAM_SPECTATOR))
|
||
|
{
|
||
|
// just remove the bot that is playing
|
||
|
G_RemoveRandomBot(-1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
if (level.gametype >= GT_TEAM) {
|
||
|
int humanplayers2, botplayers2;
|
||
|
if (minplayers >= sv_maxclients.integer / 2) {
|
||
|
minplayers = (sv_maxclients.integer / 2) -1;
|
||
|
}
|
||
|
|
||
|
humanplayers = G_CountHumanPlayers( TEAM_RED );
|
||
|
botplayers = G_CountBotPlayers( TEAM_RED );
|
||
|
humanplayers2 = G_CountHumanPlayers( TEAM_BLUE );
|
||
|
botplayers2 = G_CountBotPlayers( TEAM_BLUE );
|
||
|
//
|
||
|
if ((humanplayers+botplayers+humanplayers2+botplayers) < minplayers)
|
||
|
{
|
||
|
if ((humanplayers+botplayers) < (humanplayers2+botplayers2))
|
||
|
{
|
||
|
G_AddRandomBot( TEAM_RED );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
G_AddRandomBot( TEAM_BLUE );
|
||
|
}
|
||
|
}
|
||
|
else if ((humanplayers+botplayers+humanplayers2+botplayers) > minplayers && botplayers)
|
||
|
{
|
||
|
if ((humanplayers+botplayers) < (humanplayers2+botplayers2))
|
||
|
{
|
||
|
G_RemoveRandomBot( TEAM_BLUE );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
G_RemoveRandomBot( TEAM_RED );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (level.gametype == GT_DUEL || level.gametype == GT_POWERDUEL) {
|
||
|
if (minplayers >= sv_maxclients.integer) {
|
||
|
minplayers = sv_maxclients.integer-1;
|
||
|
}
|
||
|
humanplayers = G_CountHumanPlayers( -1 );
|
||
|
botplayers = G_CountBotPlayers( -1 );
|
||
|
//
|
||
|
if (humanplayers + botplayers < minplayers) {
|
||
|
G_AddRandomBot( TEAM_FREE );
|
||
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
||
|
// try to remove spectators first
|
||
|
if (!G_RemoveRandomBot( TEAM_SPECTATOR )) {
|
||
|
// just remove the bot that is playing
|
||
|
G_RemoveRandomBot( -1 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (level.gametype == GT_FFA) {
|
||
|
if (minplayers >= sv_maxclients.integer) {
|
||
|
minplayers = sv_maxclients.integer-1;
|
||
|
}
|
||
|
humanplayers = G_CountHumanPlayers( TEAM_FREE );
|
||
|
botplayers = G_CountBotPlayers( TEAM_FREE );
|
||
|
//
|
||
|
if (humanplayers + botplayers < minplayers) {
|
||
|
G_AddRandomBot( TEAM_FREE );
|
||
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
||
|
G_RemoveRandomBot( TEAM_FREE );
|
||
|
}
|
||
|
}
|
||
|
else if (level.gametype == GT_HOLOCRON || level.gametype == GT_JEDIMASTER) {
|
||
|
if (minplayers >= sv_maxclients.integer) {
|
||
|
minplayers = sv_maxclients.integer-1;
|
||
|
}
|
||
|
humanplayers = G_CountHumanPlayers( TEAM_FREE );
|
||
|
botplayers = G_CountBotPlayers( TEAM_FREE );
|
||
|
//
|
||
|
if (humanplayers + botplayers < minplayers) {
|
||
|
G_AddRandomBot( TEAM_FREE );
|
||
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
||
|
G_RemoveRandomBot( TEAM_FREE );
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_CheckBotSpawn
|
||
|
===============
|
||
|
*/
|
||
|
void G_CheckBotSpawn( void ) {
|
||
|
int n;
|
||
|
|
||
|
G_CheckMinimumPlayers();
|
||
|
|
||
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
||
|
if( !botSpawnQueue[n].spawnTime ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( botSpawnQueue[n].spawnTime > level.time ) {
|
||
|
continue;
|
||
|
}
|
||
|
ClientBegin( botSpawnQueue[n].clientNum, qfalse );
|
||
|
botSpawnQueue[n].spawnTime = 0;
|
||
|
|
||
|
/*
|
||
|
if( level.gametype == GT_SINGLE_PLAYER ) {
|
||
|
trap->GetUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) );
|
||
|
PlayerIntroSound( Info_ValueForKey (userinfo, "model") );
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
AddBotToSpawnQueue
|
||
|
===============
|
||
|
*/
|
||
|
static void AddBotToSpawnQueue( int clientNum, int delay ) {
|
||
|
int n;
|
||
|
|
||
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
||
|
if( !botSpawnQueue[n].spawnTime ) {
|
||
|
botSpawnQueue[n].spawnTime = level.time + delay;
|
||
|
botSpawnQueue[n].clientNum = clientNum;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
trap->Print( S_COLOR_YELLOW "Unable to delay spawn\n" );
|
||
|
ClientBegin( clientNum, qfalse );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_RemoveQueuedBotBegin
|
||
|
|
||
|
Called on client disconnect to make sure the delayed spawn
|
||
|
doesn't happen on a freed index
|
||
|
===============
|
||
|
*/
|
||
|
void G_RemoveQueuedBotBegin( int clientNum ) {
|
||
|
int n;
|
||
|
|
||
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
||
|
if( botSpawnQueue[n].clientNum == clientNum ) {
|
||
|
botSpawnQueue[n].spawnTime = 0;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_BotConnect
|
||
|
===============
|
||
|
*/
|
||
|
qboolean G_BotConnect( int clientNum, qboolean restart ) {
|
||
|
bot_settings_t settings;
|
||
|
char userinfo[MAX_INFO_STRING];
|
||
|
|
||
|
trap->GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
||
|
|
||
|
Q_strncpyz( settings.personalityfile, Info_ValueForKey( userinfo, "personality" ), sizeof(settings.personalityfile) );
|
||
|
settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
|
||
|
Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
|
||
|
|
||
|
if (!BotAISetupClient( clientNum, &settings, restart )) {
|
||
|
trap->DropClient( clientNum, "BotAISetupClient failed" );
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_AddBot
|
||
|
===============
|
||
|
*/
|
||
|
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
|
||
|
gentity_t *bot = NULL;
|
||
|
int clientNum, preTeam = TEAM_FREE;
|
||
|
char userinfo[MAX_INFO_STRING] = {0},
|
||
|
*botinfo = NULL, *key = NULL, *s = NULL, *botname = NULL, *model = NULL;
|
||
|
|
||
|
// have the server allocate a client slot
|
||
|
clientNum = trap->BotAllocateClient();
|
||
|
if ( clientNum == -1 ) {
|
||
|
// trap->Print( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
|
||
|
// trap->Print( S_COLOR_RED "Start server with more 'open' slots.\n" );
|
||
|
trap->SendServerCommand( -1, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "UNABLE_TO_ADD_BOT")));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// get the botinfo from bots.txt
|
||
|
botinfo = G_GetBotInfoByName( name );
|
||
|
if ( !botinfo ) {
|
||
|
trap->Print( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
|
||
|
trap->BotFreeClient( clientNum );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// create the bot's userinfo
|
||
|
userinfo[0] = '\0';
|
||
|
|
||
|
botname = Info_ValueForKey( botinfo, "funname" );
|
||
|
if( !botname[0] )
|
||
|
botname = Info_ValueForKey( botinfo, "name" );
|
||
|
// check for an alternative name
|
||
|
if ( altname && altname[0] )
|
||
|
botname = altname;
|
||
|
|
||
|
Info_SetValueForKey( userinfo, "name", botname );
|
||
|
Info_SetValueForKey( userinfo, "rate", "25000" );
|
||
|
Info_SetValueForKey( userinfo, "snaps", "20" );
|
||
|
Info_SetValueForKey( userinfo, "ip", "localhost" );
|
||
|
Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) );
|
||
|
|
||
|
if ( skill >= 1 && skill < 2 ) Info_SetValueForKey( userinfo, "handicap", "50" );
|
||
|
else if ( skill >= 2 && skill < 3 ) Info_SetValueForKey( userinfo, "handicap", "70" );
|
||
|
else if ( skill >= 3 && skill < 4 ) Info_SetValueForKey( userinfo, "handicap", "90" );
|
||
|
else Info_SetValueForKey( userinfo, "handicap", "100" );
|
||
|
|
||
|
key = "model";
|
||
|
model = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*model ) model = DEFAULT_MODEL"/default";
|
||
|
Info_SetValueForKey( userinfo, key, model );
|
||
|
|
||
|
key = "sex";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = Info_ValueForKey( botinfo, "gender" );
|
||
|
if ( !*s ) s = "male";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "color1";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = "4";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "color2";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = "4";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "saber1";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = DEFAULT_SABER;
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "saber2";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = "none";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "forcepowers";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = DEFAULT_FORCEPOWERS;
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "cg_predictItems";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = "1";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "char_color_red";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = "255";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "char_color_green";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = "255";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "char_color_blue";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = "255";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "teamtask";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = "0";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
key = "personality";
|
||
|
s = Info_ValueForKey( botinfo, key );
|
||
|
if ( !*s ) s = "botfiles/default.jkb";
|
||
|
Info_SetValueForKey( userinfo, key, s );
|
||
|
|
||
|
// initialize the bot settings
|
||
|
if ( !team || !*team ) {
|
||
|
if ( level.gametype >= GT_TEAM ) {
|
||
|
if ( PickTeam( clientNum ) == TEAM_RED )
|
||
|
team = "red";
|
||
|
else
|
||
|
team = "blue";
|
||
|
}
|
||
|
else
|
||
|
team = "red";
|
||
|
}
|
||
|
Info_SetValueForKey( userinfo, "team", team );
|
||
|
|
||
|
bot = &g_entities[ clientNum ];
|
||
|
// bot->r.svFlags |= SVF_BOT;
|
||
|
// bot->inuse = qtrue;
|
||
|
|
||
|
// register the userinfo
|
||
|
trap->SetUserinfo( clientNum, userinfo );
|
||
|
|
||
|
if ( level.gametype >= GT_TEAM )
|
||
|
{
|
||
|
if ( team && !Q_stricmp( team, "red" ) )
|
||
|
bot->client->sess.sessionTeam = TEAM_RED;
|
||
|
else if ( team && !Q_stricmp( team, "blue" ) )
|
||
|
bot->client->sess.sessionTeam = TEAM_BLUE;
|
||
|
else
|
||
|
bot->client->sess.sessionTeam = PickTeam( -1 );
|
||
|
}
|
||
|
|
||
|
if ( level.gametype == GT_SIEGE )
|
||
|
{
|
||
|
bot->client->sess.siegeDesiredTeam = bot->client->sess.sessionTeam;
|
||
|
bot->client->sess.sessionTeam = TEAM_SPECTATOR;
|
||
|
}
|
||
|
|
||
|
preTeam = bot->client->sess.sessionTeam;
|
||
|
|
||
|
// have it connect to the game as a normal client
|
||
|
if ( ClientConnect( clientNum, qtrue, qtrue ) )
|
||
|
return;
|
||
|
|
||
|
if ( bot->client->sess.sessionTeam != preTeam )
|
||
|
{
|
||
|
trap->GetUserinfo( clientNum, userinfo, sizeof( userinfo ) );
|
||
|
|
||
|
if ( bot->client->sess.sessionTeam == TEAM_SPECTATOR )
|
||
|
bot->client->sess.sessionTeam = preTeam;
|
||
|
|
||
|
if ( bot->client->sess.sessionTeam == TEAM_RED )
|
||
|
team = "Red";
|
||
|
else
|
||
|
{
|
||
|
if ( level.gametype == GT_SIEGE )
|
||
|
team = (bot->client->sess.sessionTeam == TEAM_BLUE) ? "Blue" : "s";
|
||
|
else
|
||
|
team = "Blue";
|
||
|
}
|
||
|
|
||
|
Info_SetValueForKey( userinfo, "team", team );
|
||
|
|
||
|
trap->SetUserinfo( clientNum, userinfo );
|
||
|
|
||
|
bot->client->ps.persistant[ PERS_TEAM ] = bot->client->sess.sessionTeam;
|
||
|
|
||
|
G_ReadSessionData( bot->client );
|
||
|
if ( !ClientUserinfoChanged( clientNum ) )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (level.gametype == GT_DUEL ||
|
||
|
level.gametype == GT_POWERDUEL)
|
||
|
{
|
||
|
int loners = 0;
|
||
|
int doubles = 0;
|
||
|
|
||
|
bot->client->sess.duelTeam = 0;
|
||
|
G_PowerDuelCount(&loners, &doubles, qtrue);
|
||
|
|
||
|
if (!doubles || loners > (doubles/2))
|
||
|
{
|
||
|
bot->client->sess.duelTeam = DUELTEAM_DOUBLE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bot->client->sess.duelTeam = DUELTEAM_LONE;
|
||
|
}
|
||
|
|
||
|
bot->client->sess.sessionTeam = TEAM_SPECTATOR;
|
||
|
SetTeam(bot, "s");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( delay == 0 ) {
|
||
|
ClientBegin( clientNum, qfalse );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
AddBotToSpawnQueue( clientNum, delay );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Svcmd_AddBot_f
|
||
|
===============
|
||
|
*/
|
||
|
void Svcmd_AddBot_f( void ) {
|
||
|
float skill;
|
||
|
int delay;
|
||
|
char name[MAX_TOKEN_CHARS];
|
||
|
char altname[MAX_TOKEN_CHARS];
|
||
|
char string[MAX_TOKEN_CHARS];
|
||
|
char team[MAX_TOKEN_CHARS];
|
||
|
|
||
|
// are bots enabled?
|
||
|
if ( !trap->Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// name
|
||
|
trap->Argv( 1, name, sizeof( name ) );
|
||
|
if ( !name[0] ) {
|
||
|
trap->Print( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// skill
|
||
|
trap->Argv( 2, string, sizeof( string ) );
|
||
|
if ( !string[0] ) {
|
||
|
skill = 4;
|
||
|
}
|
||
|
else {
|
||
|
skill = atof( string );
|
||
|
}
|
||
|
|
||
|
// team
|
||
|
trap->Argv( 3, team, sizeof( team ) );
|
||
|
|
||
|
// delay
|
||
|
trap->Argv( 4, string, sizeof( string ) );
|
||
|
if ( !string[0] ) {
|
||
|
delay = 0;
|
||
|
}
|
||
|
else {
|
||
|
delay = atoi( string );
|
||
|
}
|
||
|
|
||
|
// alternative name
|
||
|
trap->Argv( 5, altname, sizeof( altname ) );
|
||
|
|
||
|
G_AddBot( name, skill, team, delay, altname );
|
||
|
|
||
|
// if this was issued during gameplay and we are playing locally,
|
||
|
// go ahead and load the bot's media immediately
|
||
|
if ( level.time - level.startTime > 1000 &&
|
||
|
trap->Cvar_VariableIntegerValue( "cl_running" ) ) {
|
||
|
trap->SendServerCommand( -1, "loaddefered\n" ); // FIXME: spelled wrong, but not changing for demo
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Svcmd_BotList_f
|
||
|
===============
|
||
|
*/
|
||
|
void Svcmd_BotList_f( void ) {
|
||
|
int i;
|
||
|
char name[MAX_NETNAME];
|
||
|
char funname[MAX_NETNAME];
|
||
|
char model[MAX_QPATH];
|
||
|
char personality[MAX_QPATH];
|
||
|
|
||
|
trap->Print("name model personality funname\n");
|
||
|
for (i = 0; i < level.bots.num; i++) {
|
||
|
Q_strncpyz(name, Info_ValueForKey( level.bots.infos[i], "name" ), sizeof( name ));
|
||
|
if ( !*name ) {
|
||
|
Q_strncpyz(name, "Padawan", sizeof( name ));
|
||
|
}
|
||
|
Q_strncpyz(funname, Info_ValueForKey( level.bots.infos[i], "funname"), sizeof( funname ));
|
||
|
if ( !*funname ) {
|
||
|
funname[0] = '\0';
|
||
|
}
|
||
|
Q_strncpyz(model, Info_ValueForKey( level.bots.infos[i], "model" ), sizeof( model ));
|
||
|
if ( !*model ) {
|
||
|
Q_strncpyz(model, DEFAULT_MODEL"/default", sizeof( model ));
|
||
|
}
|
||
|
Q_strncpyz(personality, Info_ValueForKey( level.bots.infos[i], "personality"), sizeof( personality ));
|
||
|
if (!*personality ) {
|
||
|
Q_strncpyz(personality, "botfiles/kyle.jkb", sizeof( personality ));
|
||
|
}
|
||
|
trap->Print("%-16s %-16s %-20s %-20s\n", name, model, COM_SkipPath(personality), funname);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
/*
|
||
|
===============
|
||
|
G_SpawnBots
|
||
|
===============
|
||
|
*/
|
||
|
static void G_SpawnBots( char *botList, int baseDelay ) {
|
||
|
char *bot;
|
||
|
char *p;
|
||
|
float skill;
|
||
|
int delay;
|
||
|
char bots[MAX_INFO_VALUE];
|
||
|
|
||
|
skill = trap->Cvar_VariableIntegerValue( "g_npcspskill" );
|
||
|
if( skill < 1 ) {
|
||
|
trap->Cvar_Set( "g_npcspskill", "1" );
|
||
|
skill = 1;
|
||
|
}
|
||
|
else if ( skill > 5 ) {
|
||
|
trap->Cvar_Set( "g_npcspskill", "5" );
|
||
|
skill = 5;
|
||
|
}
|
||
|
|
||
|
Q_strncpyz( bots, botList, sizeof(bots) );
|
||
|
p = &bots[0];
|
||
|
delay = baseDelay;
|
||
|
while( *p ) {
|
||
|
//skip spaces
|
||
|
while( *p && *p == ' ' ) {
|
||
|
p++;
|
||
|
}
|
||
|
if( !*p ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// mark start of bot name
|
||
|
bot = p;
|
||
|
|
||
|
// skip until space of null
|
||
|
while( *p && *p != ' ' ) {
|
||
|
p++;
|
||
|
}
|
||
|
if( *p ) {
|
||
|
*p++ = 0;
|
||
|
}
|
||
|
|
||
|
// we must add the bot this way, calling G_AddBot directly at this stage
|
||
|
// does "Bad Things"
|
||
|
trap->SendConsoleCommand( EXEC_INSERT, va("addbot \"%s\" %f free %i\n", bot, skill, delay) );
|
||
|
|
||
|
delay += BOT_BEGIN_DELAY_INCREMENT;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_LoadBotsFromFile
|
||
|
===============
|
||
|
*/
|
||
|
static void G_LoadBotsFromFile( char *filename ) {
|
||
|
int len;
|
||
|
fileHandle_t f;
|
||
|
char buf[MAX_BOTS_TEXT];
|
||
|
|
||
|
len = trap->FS_Open( filename, &f, FS_READ );
|
||
|
if ( !f ) {
|
||
|
trap->Print( S_COLOR_RED "file not found: %s\n", filename );
|
||
|
return;
|
||
|
}
|
||
|
if ( len >= MAX_BOTS_TEXT ) {
|
||
|
trap->Print( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_BOTS_TEXT );
|
||
|
trap->FS_Close( f );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap->FS_Read( buf, len, f );
|
||
|
buf[len] = 0;
|
||
|
trap->FS_Close( f );
|
||
|
|
||
|
level.bots.num += G_ParseInfos( buf, MAX_BOTS - level.bots.num, &level.bots.infos[level.bots.num] );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_LoadBots
|
||
|
===============
|
||
|
*/
|
||
|
static void G_LoadBots( void ) {
|
||
|
vmCvar_t botsFile;
|
||
|
int numdirs;
|
||
|
char filename[128];
|
||
|
char dirlist[1024];
|
||
|
char* dirptr;
|
||
|
int i;
|
||
|
int dirlen;
|
||
|
|
||
|
if ( !trap->Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
level.bots.num = 0;
|
||
|
|
||
|
trap->Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
|
||
|
if( *botsFile.string ) {
|
||
|
G_LoadBotsFromFile(botsFile.string);
|
||
|
}
|
||
|
else {
|
||
|
//G_LoadBotsFromFile("scripts/bots.txt");
|
||
|
G_LoadBotsFromFile("botfiles/bots.txt");
|
||
|
}
|
||
|
|
||
|
// get all bots from .bot files
|
||
|
numdirs = trap->FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
||
|
dirptr = dirlist;
|
||
|
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
||
|
dirlen = strlen(dirptr);
|
||
|
strcpy(filename, "scripts/");
|
||
|
strcat(filename, dirptr);
|
||
|
G_LoadBotsFromFile(filename);
|
||
|
}
|
||
|
// trap->Print( "%i bots parsed\n", level.bots.num );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_GetBotInfoByNumber
|
||
|
===============
|
||
|
*/
|
||
|
char *G_GetBotInfoByNumber( int num ) {
|
||
|
if( num < 0 || num >= level.bots.num ) {
|
||
|
trap->Print( S_COLOR_RED "Invalid bot number: %i\n", num );
|
||
|
return NULL;
|
||
|
}
|
||
|
return level.bots.infos[num];
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_GetBotInfoByName
|
||
|
===============
|
||
|
*/
|
||
|
char *G_GetBotInfoByName( const char *name ) {
|
||
|
int n;
|
||
|
char *value;
|
||
|
|
||
|
for ( n = 0; n < level.bots.num ; n++ ) {
|
||
|
value = Info_ValueForKey( level.bots.infos[n], "name" );
|
||
|
if ( !Q_stricmp( value, name ) ) {
|
||
|
return level.bots.infos[n];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//rww - pd
|
||
|
void LoadPath_ThisLevel(void);
|
||
|
//end rww
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
G_InitBots
|
||
|
===============
|
||
|
*/
|
||
|
void G_InitBots( void ) {
|
||
|
G_LoadBots();
|
||
|
G_LoadArenas();
|
||
|
|
||
|
trap->Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );
|
||
|
|
||
|
//rww - new bot route stuff
|
||
|
LoadPath_ThisLevel();
|
||
|
//end rww
|
||
|
}
|