jkxr/Projects/Android/jni/OpenJK/codemp/client/FXExport.h

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/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#pragma once
int FX_RegisterEffect(const char *file);
void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd, int vol, int rad ); // builds arbitrary perp. right vector, does a cross product to define up
void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad, qboolean isPortal = qfalse ); // builds arbitrary perp. right vector, does a cross product to define up
void FX_PlayEntityEffectID( int id, vec3_t org, matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad );
void FX_PlayBoltedEffectID( int id, vec3_t org, const int boltInfo, CGhoul2Info_v *ghoul2, int iLooptime, qboolean isRelative );
void FX_AddScheduledEffects( qboolean portal );
void FX_Draw2DEffects ( float screenXScale, float screenYScale );
int FX_InitSystem( refdef_t* refdef ); // called in CG_Init to purge the fx system.
void FX_SetRefDefFromCGame( refdef_t* refdef );
qboolean FX_FreeSystem( void ); // ditches all active effects;
void FX_AdjustTime( int time );