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40 lines
1.8 KiB
C
40 lines
1.8 KiB
C
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/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#pragma once
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int FX_RegisterEffect(const char *file);
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void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd, int vol, int rad ); // builds arbitrary perp. right vector, does a cross product to define up
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void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad, qboolean isPortal = qfalse ); // builds arbitrary perp. right vector, does a cross product to define up
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void FX_PlayEntityEffectID( int id, vec3_t org, matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad );
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void FX_PlayBoltedEffectID( int id, vec3_t org, const int boltInfo, CGhoul2Info_v *ghoul2, int iLooptime, qboolean isRelative );
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void FX_AddScheduledEffects( qboolean portal );
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void FX_Draw2DEffects ( float screenXScale, float screenYScale );
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int FX_InitSystem( refdef_t* refdef ); // called in CG_Init to purge the fx system.
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void FX_SetRefDefFromCGame( refdef_t* refdef );
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qboolean FX_FreeSystem( void ); // ditches all active effects;
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void FX_AdjustTime( int time );
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