mirror of
https://github.com/DrBeef/JKXR.git
synced 2025-01-27 18:51:12 +00:00
398 lines
14 KiB
C
398 lines
14 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// cg_info.c -- display information while data is being loading
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#include "cg_local.h"
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#define MAX_LOADING_PLAYER_ICONS 16
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#define MAX_LOADING_ITEM_ICONS 26
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//static int loadingPlayerIconCount;
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//static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
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void CG_LoadBar(void);
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/*
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======================
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CG_LoadingString
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======================
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*/
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void CG_LoadingString( const char *s ) {
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Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
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trap->UpdateScreen();
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}
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/*
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===================
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CG_LoadingItem
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===================
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*/
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void CG_LoadingItem( int itemNum ) {
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gitem_t *item;
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char upperKey[1024];
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item = &bg_itemlist[itemNum];
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if (!item->classname || !item->classname[0])
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{
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// CG_LoadingString( "Unknown item" );
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return;
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}
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strcpy(upperKey, item->classname);
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CG_LoadingString( CG_GetStringEdString("SP_INGAME",Q_strupr(upperKey)) );
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}
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/*
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===================
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CG_LoadingClient
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===================
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*/
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void CG_LoadingClient( int clientNum ) {
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const char *info;
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char personality[MAX_QPATH];
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info = CG_ConfigString( CS_PLAYERS + clientNum );
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/*
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char model[MAX_QPATH];
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char iconName[MAX_QPATH];
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char *skin;
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if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
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Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
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skin = Q_strrchr( model, '/' );
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if ( skin ) {
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*skin++ = '\0';
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} else {
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skin = "default";
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}
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Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin );
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loadingPlayerIcons[loadingPlayerIconCount] = trap->R_RegisterShaderNoMip( iconName );
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if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
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Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin );
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loadingPlayerIcons[loadingPlayerIconCount] = trap->R_RegisterShaderNoMip( iconName );
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}
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if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
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Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
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loadingPlayerIcons[loadingPlayerIconCount] = trap->R_RegisterShaderNoMip( iconName );
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}
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if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
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loadingPlayerIconCount++;
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}
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}
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*/
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Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
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// Q_CleanStr( personality );
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/*
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if( cgs.gametype == GT_SINGLE_PLAYER ) {
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trap->S_RegisterSound( va( "sound/player/announce/%s.wav", personality ));
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}
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*/
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CG_LoadingString( personality );
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}
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/*
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====================
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CG_DrawInformation
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Draw all the status / pacifier stuff during level loading
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====================
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overlays UI_DrawConnectScreen
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*/
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#define UI_INFOFONT (UI_BIGFONT)
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void CG_DrawInformation( void ) {
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const char *s;
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const char *info;
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const char *sysInfo;
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int y;
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int value, valueNOFP;
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qhandle_t levelshot;
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char buf[1024];
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int iPropHeight = 18; // I know, this is total crap, but as a post release asian-hack.... -Ste
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info = CG_ConfigString( CS_SERVERINFO );
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sysInfo = CG_ConfigString( CS_SYSTEMINFO );
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s = Info_ValueForKey( info, "mapname" );
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levelshot = trap->R_RegisterShaderNoMip( va( "levelshots/%s", s ) );
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if ( !levelshot ) {
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levelshot = trap->R_RegisterShaderNoMip( "menu/art/unknownmap_mp" );
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}
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trap->R_SetColor( NULL );
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CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
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CG_LoadBar();
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// draw the icons of things as they are loaded
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// CG_DrawLoadingIcons();
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// the first 150 rows are reserved for the client connection
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// screen to write into
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if ( cg.infoScreenText[0] ) {
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const char *psLoading = CG_GetStringEdString("MENUS", "LOADING_MAPNAME");
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CG_DrawProportionalString( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg.infoScreenText), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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} else {
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const char *psAwaitingSnapshot = CG_GetStringEdString("MENUS", "AWAITING_SNAPSHOT");
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CG_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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}
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// draw info string information
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y = 180-32;
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// don't print server lines if playing a local game
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trap->Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
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if ( !atoi( buf ) ) {
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// server hostname
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Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), sizeof( buf ) );
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Q_CleanStr(buf);
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CG_DrawProportionalString( 320, y, buf, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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// pure server
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s = Info_ValueForKey( sysInfo, "sv_pure" );
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if ( s[0] == '1' ) {
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const char *psPure = CG_GetStringEdString("MP_INGAME", "PURE_SERVER");
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CG_DrawProportionalString( 320, y, psPure, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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// server-specific message of the day
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s = CG_ConfigString( CS_MOTD );
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if ( s[0] ) {
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CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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{ // display global MOTD at bottom (mirrors ui_main UI_DrawConnectScreen
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char motdString[1024];
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trap->Cvar_VariableStringBuffer( "cl_motdString", motdString, sizeof( motdString ) );
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if (motdString[0])
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{
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CG_DrawProportionalString( 320, 425, motdString, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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}
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}
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// some extra space after hostname and motd
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y += 10;
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}
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// map-specific message (long map name)
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s = CG_ConfigString( CS_MESSAGE );
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if ( s[0] ) {
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CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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// cheats warning
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s = Info_ValueForKey( sysInfo, "sv_cheats" );
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if ( s[0] == '1' ) {
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CG_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "CHEATSAREENABLED"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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// game type
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s = BG_GetGametypeString( cgs.gametype );
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CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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if (cgs.gametype != GT_SIEGE)
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{
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value = atoi( Info_ValueForKey( info, "timelimit" ) );
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if ( value ) {
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CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "TIMELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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if (cgs.gametype < GT_CTF ) {
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value = atoi( Info_ValueForKey( info, "fraglimit" ) );
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if ( value ) {
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CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "FRAGLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
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{
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value = atoi( Info_ValueForKey( info, "duel_fraglimit" ) );
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if ( value ) {
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CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "WINLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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}
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}
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}
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if (cgs.gametype >= GT_CTF) {
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value = atoi( Info_ValueForKey( info, "capturelimit" ) );
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if ( value ) {
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CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "CAPTURELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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}
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if (cgs.gametype >= GT_TEAM)
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{
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value = atoi( Info_ValueForKey( info, "g_forceBasedTeams" ) );
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if ( value ) {
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CG_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "FORCEBASEDTEAMS"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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}
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if (cgs.gametype != GT_SIEGE)
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{
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valueNOFP = atoi( Info_ValueForKey( info, "g_forcePowerDisable" ) );
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value = atoi( Info_ValueForKey( info, "g_maxForceRank" ) );
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if ( value && !valueNOFP && (value < NUM_FORCE_MASTERY_LEVELS) ) {
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char fmStr[1024];
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trap->SE_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr));
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CG_DrawProportionalString( 320, y, va( "%s %s", fmStr, CG_GetStringEdString("MP_INGAME", forceMasteryLevels[value]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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else if (!valueNOFP)
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{
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char fmStr[1024];
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trap->SE_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr));
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CG_DrawProportionalString( 320, y, va( "%s %s", fmStr, (char *)CG_GetStringEdString("MP_INGAME", forceMasteryLevels[7]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
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{
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value = atoi( Info_ValueForKey( info, "g_duelWeaponDisable" ) );
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}
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else
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{
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value = atoi( Info_ValueForKey( info, "g_weaponDisable" ) );
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}
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if ( cgs.gametype != GT_JEDIMASTER && value ) {
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "SABERONLYSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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if ( valueNOFP ) {
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "NOFPSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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}
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}
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// Display the rules based on type
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y += iPropHeight;
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switch ( cgs.gametype ) {
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case GT_FFA:
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_FFA_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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break;
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case GT_HOLOCRON:
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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break;
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case GT_JEDIMASTER:
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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break;
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case GT_SINGLE_PLAYER:
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break;
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case GT_DUEL:
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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break;
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case GT_POWERDUEL:
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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break;
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case GT_TEAM:
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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break;
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case GT_SIEGE:
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break;
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case GT_CTF:
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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break;
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case GT_CTY:
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
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y += iPropHeight;
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CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||
|
y += iPropHeight;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
CG_LoadBar
|
||
|
===================
|
||
|
*/
|
||
|
void CG_LoadBar(void)
|
||
|
{
|
||
|
const int numticks = 9, tickwidth = 40, tickheight = 8;
|
||
|
const int tickpadx = 20, tickpady = 12;
|
||
|
const int capwidth = 8;
|
||
|
const int barwidth = numticks*tickwidth+tickpadx*2+capwidth*2, barleft = ((640-barwidth)/2);
|
||
|
const int barheight = tickheight + tickpady*2, bartop = 480-barheight;
|
||
|
const int capleft = barleft+tickpadx, tickleft = capleft+capwidth, ticktop = bartop+tickpady;
|
||
|
|
||
|
trap->R_SetColor( colorWhite );
|
||
|
// Draw background
|
||
|
CG_DrawPic(barleft, bartop, barwidth, barheight, cgs.media.loadBarLEDSurround);
|
||
|
|
||
|
// Draw left cap (backwards)
|
||
|
CG_DrawPic(tickleft, ticktop, -capwidth, tickheight, cgs.media.loadBarLEDCap);
|
||
|
|
||
|
// Draw bar
|
||
|
CG_DrawPic(tickleft, ticktop, tickwidth*cg.loadLCARSStage, tickheight, cgs.media.loadBarLED);
|
||
|
|
||
|
// Draw right cap
|
||
|
CG_DrawPic(tickleft+tickwidth*cg.loadLCARSStage, ticktop, capwidth, tickheight, cgs.media.loadBarLEDCap);
|
||
|
}
|
||
|
|