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39 lines
1.2 KiB
C
39 lines
1.2 KiB
C
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/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Any dedicated force oriented effects
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#include "cg_local.h"
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/*
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-------------------------
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FX_ForceDrained
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-------------------------
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*/
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// This effect is not generic because of possible enhancements
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void FX_ForceDrained(vec3_t origin, vec3_t dir)
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{
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VectorScale(dir, -1.0, dir);
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trap->FX_PlayEffectID(cgs.effects.forceDrained, origin, dir, -1, -1, qfalse);
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}
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