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https://github.com/DrBeef/JKXR.git
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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
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/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include "g_headers.h"
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#include "b_local.h"
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#include "g_local.h"
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#include "wp_saber.h"
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#include "w_local.h"
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#include "g_functions.h"
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// Bot Laser
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//---------------------------------------------------------
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void WP_BotLaser( gentity_t *ent )
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//---------------------------------------------------------
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{
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gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, BRYAR_PISTOL_VEL, 10000, ent );
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missile->classname = "bryar_proj";
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missile->s.weapon = WP_BRYAR_PISTOL;
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missile->damage = weaponData[WP_BOT_LASER].damage;
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missile->dflags = DAMAGE_DEATH_KNOCKBACK;
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missile->methodOfDeath = MOD_ENERGY;
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missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER;
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}
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