jkxr/z_vr_assets_jka/ui/main.menu

563 lines
11 KiB
Text
Raw Normal View History

//----------------------------------------------------------------------------------------------
//
// MAIN MENU - called when game is first started
//
//----------------------------------------------------------------------------------------------
{
assetGlobalDef
{
smallFont "aurabesh" 18
mediumFont "ergoec" 18
bigFont "anewhope" 20
smallFont "arialnb" 14
cursor "cursor"
itemFocusSound "sound/interface/menuroam.wav"
itemFocusForce "fffx/interface/menuroam"
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
precacheSound
{
"sound/interface/choose_color.wav"
"sound/interface/choose_head.wav"
"sound/interface/choose_torso.wav"
"sound/interface/choose_saber.wav"
"sound/interface/choose_hilt.wav"
"sound/interface/choose_blade.wav"
"sound/interface/transition.wav"
"sound/interface/esc.wav"
"sound/interface/sub_select.wav"
}
focuscolor 0 0 1 1
shadowColor 0.1 0.1 0.1 0.0 // shadow color
}
menuDef
{
name "mainMenu"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
setfocus newgamebutton
}
onESC
{
play "sound/interface/menuroam.wav" ;
close mainMenu ;
open quitMenu ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name background_video
group none
style WINDOW_STYLE_SHADER
rect 200 144 256 256
background "gfx/menus/videologo"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name credits
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_OWNERDRAW
2023-03-28 16:02:08 +00:00
rect 140 50 360 340
forecolor 1 1 1 1
visible 1
decoration
ownerdraw 301
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name ring
group none
style WINDOW_STYLE_SHADER
rect 193 145 256 256
background "gfx/menus/main_ring"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name centerwindow
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerwindow"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name leftwindow
group none
style WINDOW_STYLE_SHADER
rect 0 150 320 240
background "gfx/menus/main_leftwindow"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name rightwindow
group none
style WINDOW_STYLE_SHADER
rect 320 150 320 240
background "gfx/menus/main_rightwindow"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name button_glow
group mods
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
// Big button "NEW"
itemDef
{
name newgamebutton_undertext
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 194 130 24
text @MENUS_NEW
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 212 130 24
text @MENUS_NEW
descText @MENUS_START_A_NEW_GAME
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 16 210 210 32
show newgamebutton_undertext
}
mouseExit
{
hide button_glow
hide newgamebutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open newgamefirstMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_undertext
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 293 130 24
text @MENUS_LOAD
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group toprow
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 310 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 16 308 210 32
show loadgamebutton_undertext
}
mouseExit
{
hide button_glow
hide loadgamebutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_undertext
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 448 194 146 24
text @MENUS_CONTROLS2
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 456 212 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 416 210 210 32
show controlsbutton_undertext
}
mouseExit
{
hide button_glow
hide controlsbutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_undertext
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 456 292 130 24
text @MENUS_SETUP
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 456 310 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 416 308 210 32
show setupbutton_undertext
}
mouseExit
{
hide button_glow
hide setupbutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
//----------------------------------------------------------------------------------------------
// OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// EXIT button in lower left corner
itemDef
{
name exitgamebutton
group othermain
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 215 440 210 32
}
mouseExit
{
hide button_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
/*itemDef
{
name temp_mission_glow
group mods
style WINDOW_STYLE_SHADER
rect 65 414 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name temp_mission
group mission
text "TEMP MISSION SELECT"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 65 414 130 24
font 2
textscale .7
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
textaligny -1
forecolor .79 .64 .22 1
visible 1
mouseEnter
{
show temp_mission_glow
}
mouseExit
{
hide temp_mission_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open ingameMissionSelect2
}
}
itemDef
{
name temp_story
group mission
text "AbCdEfGhIjKlMnOpQrStUvWxYz1234567890"
desctext "Start this map and walk forward."
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 65 444 130 24
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
textaligny -1
forecolor .79 .64 .22 1
visible 1
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
exec "map mission"
}
}*/
}
}