mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-11 13:11:58 +00:00
59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 1999 - 2005, Id Software, Inc.
|
||
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
||
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
||
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
||
|
|
||
|
This file is part of the OpenJK source code.
|
||
|
|
||
|
OpenJK is free software; you can redistribute it and/or modify it
|
||
|
under the terms of the GNU General Public License version 2 as
|
||
|
published by the Free Software Foundation.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#include "tr_local.h"
|
||
|
|
||
|
// tr_QuickSprite.h: interface for the CQuickSprite class.
|
||
|
//
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
class CQuickSpriteSystem
|
||
|
{
|
||
|
private:
|
||
|
textureBundle_t *mTexBundle;
|
||
|
uint32_t mGLStateBits;
|
||
|
int mFogIndex;
|
||
|
qboolean mUseFog;
|
||
|
vec4_t mVerts[SHADER_MAX_VERTEXES];
|
||
|
vec2_t mTextureCoords[SHADER_MAX_VERTEXES]; // Ideally this would be static, cause it never changes
|
||
|
vec2_t mFogTextureCoords[SHADER_MAX_VERTEXES];
|
||
|
uint32_t mColors[SHADER_MAX_VERTEXES];
|
||
|
int mNextVert;
|
||
|
qboolean mTurnCullBackOn;
|
||
|
|
||
|
void Flush(void);
|
||
|
|
||
|
public:
|
||
|
CQuickSpriteSystem(void);
|
||
|
~CQuickSpriteSystem(void);
|
||
|
|
||
|
void StartGroup(textureBundle_t *bundle, uint32_t glbits, int fogIndex = -1);
|
||
|
void EndGroup(void);
|
||
|
|
||
|
void Add(float *pointdata, color4ub_t color, vec2_t fog=NULL);
|
||
|
};
|
||
|
|
||
|
extern CQuickSpriteSystem SQuickSprite;
|