jkxr/Projects/Android/jni/OpenJK/codemp/game/bg_g2_utils.c

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/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// bg_g2_utils.c -- both games misc functions, all completely stateless
// only in game and cgame, NOT ui
#include "qcommon/q_shared.h"
#include "bg_public.h"
#if defined(_GAME)
#include "g_local.h"
#elif defined(_CGAME)
#include "cgame/cg_local.h"
#endif
void BG_AttachToRancor( void *ghoul2, float rancYaw, vec3_t rancOrigin, int time, qhandle_t *modelList, vec3_t modelScale, qboolean inMouth, vec3_t out_origin, vec3_t out_angles, matrix3_t out_axis )
{
mdxaBone_t boltMatrix;
int boltIndex;
vec3_t rancAngles;
vec3_t temp_angles;
// Getting the bolt here
if ( inMouth )
{//in mouth
#if defined(_GAME)
boltIndex = trap->G2API_AddBolt(ghoul2, 0, "jaw_bone");
#elif defined(_CGAME)
boltIndex = trap->G2API_AddBolt(ghoul2, 0, "jaw_bone");
#endif
}
else
{//in right hand
#if defined(_GAME)
boltIndex = trap->G2API_AddBolt(ghoul2, 0, "*r_hand");
#elif defined(_CGAME)
boltIndex = trap->G2API_AddBolt(ghoul2, 0, "*r_hand");
#endif
}
VectorSet( rancAngles, 0, rancYaw, 0 );
#if defined(_GAME)
trap->G2API_GetBoltMatrix( ghoul2, 0, boltIndex, &boltMatrix, rancAngles, rancOrigin, time, modelList, modelScale );
#elif defined(_CGAME)
trap->G2API_GetBoltMatrix( ghoul2, 0, boltIndex, &boltMatrix, rancAngles, rancOrigin, time, modelList, modelScale );
#endif
// Storing ent position, bolt position, and bolt axis
if ( out_origin )
{
BG_GiveMeVectorFromMatrix( &boltMatrix, ORIGIN, out_origin );
}
if ( out_axis )
{
if ( inMouth )
{//in mouth
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, out_axis[0] );
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, out_axis[1] );
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_X, out_axis[2] );
}
else
{//in hand
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, out_axis[0] );
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_X, out_axis[1] );
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, out_axis[2] );
}
//FIXME: this is messing up our axis and turning us inside-out?
if ( out_angles )
{
vectoangles( out_axis[0], out_angles );
vectoangles( out_axis[2], temp_angles );
out_angles[ROLL] = -temp_angles[PITCH];
}
}
else if ( out_angles )
{
matrix3_t temp_axis;
if ( inMouth )
{//in mouth
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, temp_axis[0] );
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_X, temp_axis[2] );
}
else
{//in hand
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, temp_axis[0] );
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, temp_axis[2] );
}
//FIXME: this is messing up our axis and turning us inside-out?
vectoangles( temp_axis[0], out_angles );
vectoangles( temp_axis[2], temp_angles );
out_angles[ROLL] = -temp_angles[PITCH];
}
}
#define MAX_VARIANTS 8
qboolean BG_GetRootSurfNameWithVariant( void *ghoul2, const char *rootSurfName, char *returnSurfName, int returnSize )
{
#if defined(_GAME)
if ( !ghoul2 || !trap->G2API_GetSurfaceRenderStatus( ghoul2, 0, rootSurfName ) )
#elif defined(_CGAME)
if ( !ghoul2 || !trap->G2API_GetSurfaceRenderStatus( ghoul2, 0, rootSurfName ) )
#endif
{//see if the basic name without variants is on
Q_strncpyz( returnSurfName, rootSurfName, returnSize );
return qtrue;
}
else
{//check variants
int i;
for ( i = 0; i < MAX_VARIANTS; i++ )
{
Com_sprintf( returnSurfName, returnSize, "%s%c", rootSurfName, 'a'+i );
#if defined(_GAME)
if ( !trap->G2API_GetSurfaceRenderStatus( ghoul2, 0, returnSurfName ) )
#elif defined(_CGAME)
if ( !trap->G2API_GetSurfaceRenderStatus( ghoul2, 0, returnSurfName ) )
#endif
{
return qtrue;
}
}
}
Q_strncpyz( returnSurfName, rootSurfName, returnSize );
return qfalse;
}