jkxr/Projects/Android/jni/OpenJK/codeJK2/game/bset.h

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/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
typedef enum //# bSet_e
{//This should check to matching a behavior state name first, then look for a script
BSET_INVALID = -1,
BSET_FIRST = 0,
BSET_SPAWN = 0,//# script to use when first spawned
BSET_USE,//# script to use when used
BSET_AWAKE,//# script to use when awoken/startled
BSET_ANGER,//# script to use when aquire an enemy
BSET_ATTACK,//# script to run when you attack
BSET_VICTORY,//# script to run when you kill someone
BSET_LOSTENEMY,//# script to run when you can't find your enemy
BSET_PAIN,//# script to use when take pain
BSET_FLEE,//# script to use when take pain below 50% of health
BSET_DEATH,//# script to use when killed
BSET_DELAYED,//# script to run when self->delayScriptTime is reached
BSET_BLOCKED,//# script to run when blocked by a friendly NPC or player
BSET_BUMPED,//# script to run when bumped into a friendly NPC or player (can set bumpRadius)
BSET_STUCK,//# script to run when blocked by a wall
BSET_FFIRE,//# script to run when player shoots their own teammates
BSET_FFDEATH,//# script to run when player kills a teammate
BSET_MINDTRICK,//# script to run when player does a mind trick on this NPC
NUM_BSETS
} bSet_t;