jkxr/Projects/Android/jni/OpenJK/Android.mk

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LOCAL_PATH := $(call my-dir)
JK3_BASE_CFLAGS = -DHAVE_GLES -DFINAL_BUILD -fexceptions -Wall -Wno-write-strings -Wno-comment -fno-caller-saves -fno-tree-vectorize -Wno-unused-but-set-variable -fvisibility=hidden
JK3_BASE_CPPFLAGS = -fvisibility-inlines-hidden -Wno-invalid-offsetof -fvisibility=hidden
# Optimisation flags required for release build so weapon selector beam is visible
ifeq ($(NDK_DEBUG), 0)
JK3_BASE_CFLAGS += -O1
JK3_BASE_CPPFLAGS += -O1
endif
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JK3_BASE_LDLIBS =
#Armv7
# JK3_BASE_CFLAGS += -mfloat-abi=softfp
JK3_BASE_LDLIBS += -Wl
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JK3_BASE_C_INCLUDES := $(OPENJK_PATH)/JKXR $(OPENJK_PATH)/lib $(JK3_CODE_PATH)/client $(JK3_CODE_PATH)/server $(JK3_CODE_PATH)/libs/freetype2/include $(JK3_CODE_PATH)/common $(JK3_CODE_PATH)/gl
JK3_BASE_C_INCLUDES += ${TOP_DIR}/OpenXR-SDK/include
JK3_BASE_C_INCLUDES += ${TOP_DIR}/OpenXR-SDK/src/common
JK3_BASE_C_INCLUDES += $(JK3_CODE_PATH)/ $(OPENJK_PATH)/code/ $(OPENJK_PATH)/shared/ $(JK3_CODE_PATH)/ui $(OPENJK_PATH)/lib/gsl-lite/include
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# Jedi Outcast
include $(OPENJK_PATH)/Android_gles_jo.mk
include $(OPENJK_PATH)/Android_client_jo.mk
include $(OPENJK_PATH)/Android_game_jo.mk
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# Jedi Academy
include $(OPENJK_PATH)/Android_gles_ja.mk
include $(OPENJK_PATH)/Android_client_ja.mk
include $(OPENJK_PATH)/Android_game_ja.mk