mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-30 16:00:55 +00:00
172 lines
7.1 KiB
C
172 lines
7.1 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
||
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
||
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
||
|
|
||
|
This file is part of the OpenJK source code.
|
||
|
|
||
|
OpenJK is free software; you can redistribute it and/or modify it
|
||
|
under the terms of the GNU General Public License version 2 as
|
||
|
published by the Free Software Foundation.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#if !defined(FX_PRIMITIVES_H_INC)
|
||
|
#include "FxPrimitives.h"
|
||
|
#endif
|
||
|
|
||
|
#ifndef FX_UTIL_H_INC
|
||
|
#define FX_UTIL_H_INC
|
||
|
|
||
|
|
||
|
bool FX_Free( void ); // ditches all active effects;
|
||
|
int FX_Init( void ); // called in CG_Init to purge the fx system.
|
||
|
void FX_Add( void ); // called every cgame frame to add all fx into the scene.
|
||
|
void FX_Stop( void ); // ditches all active effects without touching the templates.
|
||
|
|
||
|
bool FX_ActiveFx(void); // returns whether there are any active or scheduled effects
|
||
|
|
||
|
|
||
|
CParticle *FX_AddParticle( const vec3_t org, const vec3_t vel, const vec3_t accel,
|
||
|
float size1, float size2, float sizeParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
const vec3_t rgb1, const vec3_t rgb2, float rgbParm,
|
||
|
float rotation, float rotationDelta,
|
||
|
const vec3_t min, const vec3_t max, float elasticity,
|
||
|
int deathID, int impactID,
|
||
|
int killTime, qhandle_t shader, int flags );
|
||
|
|
||
|
CParticle *FX_AddParticle( int clientID, const vec3_t org, const vec3_t vel, const vec3_t accel, float gravity,
|
||
|
float size1, float size2, float sizeParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
const vec3_t rgb1, const vec3_t rgb2, float rgbParm,
|
||
|
float rotation, float rotationDelta,
|
||
|
int killTime, qhandle_t shader, int flags );
|
||
|
|
||
|
CLine *FX_AddLine( vec3_t start, vec3_t end,
|
||
|
float size1, float size2, float sizeParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
||
|
int killTime, qhandle_t shader, int flags );
|
||
|
|
||
|
CLine *FX_AddLine( int clientID, vec3_t start, float size1, float size2, float sizeParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
||
|
int killTime, qhandle_t shader, int impactFX_id, int flags );
|
||
|
|
||
|
CElectricity *FX_AddElectricity( vec3_t start, vec3_t end, float size1, float size2, float sizeParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
||
|
float chaos, int killTime, qhandle_t shader, int flags );
|
||
|
|
||
|
CTail *FX_AddTail( vec3_t org, vec3_t vel, vec3_t accel,
|
||
|
float size1, float size2, float sizeParm,
|
||
|
float length1, float length2, float lengthParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
||
|
vec3_t min, vec3_t max, float elasticity,
|
||
|
int deathID, int impactID,
|
||
|
int killTime, qhandle_t shader, int flags );
|
||
|
|
||
|
CTail *FX_AddTail( int clientID, vec3_t org, vec3_t vel, vec3_t accel,
|
||
|
float size1, float size2, float sizeParm,
|
||
|
float length1, float length2, float lengthParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
||
|
vec3_t min, vec3_t max, float elasticity,
|
||
|
int deathID, int impactID,
|
||
|
int killTime, qhandle_t shader, int flags );
|
||
|
|
||
|
CCylinder *FX_AddCylinder( vec3_t start, vec3_t normal,
|
||
|
float size1s, float size1e, float size1Parm,
|
||
|
float size2s, float size2e, float size2Parm,
|
||
|
float length1, float length2, float lengthParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
||
|
int killTime, qhandle_t shader, int flags );
|
||
|
|
||
|
CEmitter *FX_AddEmitter( vec3_t org, vec3_t vel, vec3_t accel,
|
||
|
float size1, float size2, float sizeParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
||
|
vec3_t angs, vec3_t deltaAngs,
|
||
|
vec3_t min, vec3_t max, float elasticity,
|
||
|
int deathID, int impactID, int emitterID,
|
||
|
float density, float variance,
|
||
|
int killTime, qhandle_t model, int flags );
|
||
|
|
||
|
CLight *FX_AddLight( vec3_t org, float size1, float size2, float sizeParm,
|
||
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
||
|
int killTime, int flags );
|
||
|
|
||
|
COrientedParticle *FX_AddOrientedParticle( vec3_t org, vec3_t norm, vec3_t vel, vec3_t accel,
|
||
|
float size1, float size2, float sizeParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
||
|
float rotation, float rotationDelta,
|
||
|
vec3_t min, vec3_t max, float bounce,
|
||
|
int deathID, int impactID,
|
||
|
int killTime, qhandle_t shader, int flags );
|
||
|
|
||
|
CPoly *FX_AddPoly( vec3_t *verts, vec2_t *st, int numVerts,
|
||
|
vec3_t vel, vec3_t accel,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
||
|
vec3_t rotationDelta, float bounce, int motionDelay,
|
||
|
int killTime, qhandle_t shader, int flags );
|
||
|
|
||
|
CFlash *FX_AddFlash( vec3_t origin, vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
||
|
int life, qhandle_t shader, int flags );
|
||
|
|
||
|
|
||
|
// Included for backwards compatibility with CHC and for doing quick programmatic effects.
|
||
|
void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel,
|
||
|
float scale, float dscale,
|
||
|
float sAlpha, float eAlpha,
|
||
|
float rotation, float bounce,
|
||
|
int life, qhandle_t shader, int flags = 0 );
|
||
|
|
||
|
void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel,
|
||
|
float scale, float dscale,
|
||
|
float sAlpha, float eAlpha,
|
||
|
vec3_t sRGB, vec3_t eRGB,
|
||
|
float rotation, float bounce,
|
||
|
int life, qhandle_t shader, int flags = 0 );
|
||
|
|
||
|
void FX_AddLine( vec3_t start, vec3_t end, float stScale,
|
||
|
float width, float dwidth,
|
||
|
float sAlpha, float eAlpha,
|
||
|
int life, qhandle_t shader, int flags = 0 );
|
||
|
|
||
|
void FX_AddLine( vec3_t start, vec3_t end, float stScale,
|
||
|
float width, float dwidth,
|
||
|
float sAlpha, float eAlpha,
|
||
|
vec3_t sRGB, vec3_t eRGB,
|
||
|
int life, qhandle_t shader, int flags = 0 );
|
||
|
|
||
|
void FX_AddQuad( vec3_t origin, vec3_t normal,
|
||
|
vec3_t vel, vec3_t accel,
|
||
|
float sradius, float eradius,
|
||
|
float salpha, float ealpha,
|
||
|
vec3_t sRGB, vec3_t eRGB,
|
||
|
float rotation, int life, qhandle_t shader, int flags = 0 );
|
||
|
|
||
|
CBezier *FX_AddBezier( const vec3_t start, const vec3_t end,
|
||
|
const vec3_t control1, const vec3_t control1Vel,
|
||
|
const vec3_t control2, const vec3_t control2Vel,
|
||
|
float size1, float size2, float sizeParm,
|
||
|
float alpha1, float alpha2, float alphaParm,
|
||
|
const vec3_t sRGB, const vec3_t eRGB, const float rgbParm,
|
||
|
int killTime, qhandle_t shader, int flags = 0 );
|
||
|
|
||
|
|
||
|
#endif //FX_UTIL_H_INC
|