mirror of
https://github.com/DrBeef/JKXR.git
synced 2025-02-18 09:52:00 +00:00
858 lines
17 KiB
Text
858 lines
17 KiB
Text
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// LOADGAME MENU
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{
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menuDef
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{
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name "loadgameMenu"
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visible 0
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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focusColor 1 1 1 1 // Focus color for text and items
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appearanceIncrement 75 // In miliseconds
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descX 375
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descY 425
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descScale .8
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descColor .235 .882 .847 1 // Focus color for text and items
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descAlignment ITEM_ALIGN_CENTER
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disablecolor .5 .5 .5 1
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onESC
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{
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play sound/interface/button1.wav
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close all
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open mainMenu
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}
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onOpen
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{
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uiScript ReadSaveDirectory ;
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/menu1" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// The saber glow on the left
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itemDef
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{
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name saberglow
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group none
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style WINDOW_STYLE_SHADER
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rect 30 0 90 480
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background "gfx/menus/menu3" // Frame
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forecolor 0.8 0.8 0.8 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The starwars logo on the top
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 143 12 470 93
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background "gfx/menus/menu4" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The saber halo on the left
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itemDef
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{
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name saberhalo
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group none
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style WINDOW_STYLE_SHADER
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rect -425 -185 1000 1000
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background "gfx/menus/menu2" // Frame
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forecolor 0.5 0.5 0.5 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name logomodel
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group none
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type ITEM_TYPE_MODEL
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rect -123 48 400 400
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model_angle 90
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model_rotation 3.5
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asset_model "models/map_objects/bespin/jk2logo.md3"
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// model_fovx 37
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// model_fovy 34
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// model_origin 100 100 100
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The saber halo on the left
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itemDef
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{
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name saberhalo2
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group none
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style WINDOW_STYLE_SHADER
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rect -225 15 600 600
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background "gfx/menus/menu2b" // Frame
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forecolor 0.25 0.25 0.25 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// Expanded menu shaders
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// Sun red
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itemDef
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{
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name sun
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group none
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rect -40 145 300 300
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2r"
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forecolor 0.7 0.7 0.7 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Sun halo
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itemDef
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{
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name sun_halo
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group none
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rect -95 100 400 400
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2br"
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forecolor 0.3 0.3 0.3 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Long sunflare
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itemDef
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{
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name sunflares
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group none
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rect -235 -60 700 700
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2br"
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forecolor 0.3 0.3 0.3 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Expanded Menu Background Video
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itemDef
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{
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name background_video
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group none
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rect 0 -100 640 680
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style WINDOW_STYLE_SHADER
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background "gfx/menus/expanded_menu_video_1"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_video
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showCvar { 1 }
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}
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// Expanded Menu Starwars Logo
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itemDef
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{
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name star_wars
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group none
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rect 272 10 365 95
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style WINDOW_STYLE_SHADER
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background "gfx/menus/expanded_menu_logo"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newgamebutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 115 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name newgamebutton
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 115 115 130 24
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text @MENUS1_NEW
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descText @MENUS1_START_A_NEW_GAME
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor 0.64 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show newgamebutton_glow
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}
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mouseExit
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{
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hide newgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open newgameMenu
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 245 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name loadgamebutton
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group toprow
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text @MENUS1_LOAD
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descText @MENUS1_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 245 115 130 24
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textaligny 0
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font 3
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textscale 0.9
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show loadgamebutton_glow
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}
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mouseExit
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{
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hide loadgamebutton_glow
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 375 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef {
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name controlsbutton
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group toprow
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text @MENUS0_CONTROLS2
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descText @MENUS0_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 375 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.64 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 505 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef {
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name setupbutton
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group toprow
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text @MENUS0_SETUP
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descText @MENUS0_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 505 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.64 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open setupMenu ;
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}
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}
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itemDef
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{
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name header_line
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group toprow
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style WINDOW_STYLE_SHADER
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rect 125 136 500 4
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background "gfx/menus/menu_line" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Credits hidden button
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itemDef
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{
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name creditsbutton
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group othermain
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// text @CREDITS
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descText @MENUS0_SHOW_GAME_CREDITS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 51 284 52 60
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font 2
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textscale 1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textalignx 46
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 0
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mouseEnter
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{
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setitemcolor saberhalo2 forecolor 0.7 0.7 0.7 1
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}
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mouseExit
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{
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setitemcolor saberhalo2 forecolor 0.25 0.25 0.25 1
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open creditsMenu
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}
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}
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// EXIT button in lower left corner
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// Big button "SETUP"
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itemDef
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{
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name exitgamebutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 115 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name exitgamebutton
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group othermain
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text @MENUS0_EXIT
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descText @MENUS1_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 115 444 130 24
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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||
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hideCvar { 1 }
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||
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mouseEnter
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{
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||
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show exitgamebutton_glow
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}
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mouseExit
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||
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{
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||
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hide exitgamebutton_glow
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}
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||
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action
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||
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{
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||
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play "sound/weapons/saber/saberoff.mp3" ;
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close all ;
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open quitMenu
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}
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||
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}
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||
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// Expanded Menu Back Button
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||
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itemDef
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||
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{
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||
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name back_menu_button_hover
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||
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group highlights
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||
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rect 585 445 50 15
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||
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style WINDOW_STYLE_SHADER
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||
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textalign ITEM_ALIGN_RIGHT
|
||
|
background "gfx/menus/expanded_menu_buttonback"
|
||
|
forecolor 1 1 1 1
|
||
|
visible 0
|
||
|
decoration
|
||
|
cvarTest expanded_menu_enabled
|
||
|
showCvar { 1 }
|
||
|
}
|
||
|
|
||
|
itemDef
|
||
|
{
|
||
|
name back_menu_button
|
||
|
group none
|
||
|
rect 585 445 50 15
|
||
|
text @MENUS0_BACK
|
||
|
descText @MENUS0_BACKUP_ONE_MENU
|
||
|
style WINDOW_STYLE_EMPTY
|
||
|
type ITEM_TYPE_BUTTON
|
||
|
textalign ITEM_ALIGN_RIGHT
|
||
|
textalignx 49
|
||
|
textaligny 0
|
||
|
textscale 0.53
|
||
|
textstyle 3
|
||
|
font 3
|
||
|
forecolor 0.65 0.65 1 1
|
||
|
visible 1
|
||
|
cvarTest expanded_menu_enabled
|
||
|
showCvar { 1 }
|
||
|
|
||
|
action
|
||
|
{
|
||
|
play "sound/interface/button1.wav"
|
||
|
|
||
|
hide highlights
|
||
|
|
||
|
close all
|
||
|
open mainbackMenu
|
||
|
}
|
||
|
|
||
|
mouseEnter
|
||
|
{
|
||
|
show back_menu_button_hover
|
||
|
}
|
||
|
mouseExit
|
||
|
{
|
||
|
hide back_menu_button_hover
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------
|
||
|
//
|
||
|
// LOAD GAME MENU specific stuff
|
||
|
//
|
||
|
//----------------------------------------------------------------------------------------------
|
||
|
// Load Game title
|
||
|
itemDef
|
||
|
{
|
||
|
name loadgame_title
|
||
|
group none
|
||
|
style WINDOW_STYLE_SHADER
|
||
|
background "gfx/menus/menu_blendbox"
|
||
|
text @MENUS1_LOAD_GAME
|
||
|
rect 150 145 450 16
|
||
|
font 3
|
||
|
textscale 0.7
|
||
|
textalign ITEM_ALIGN_CENTER
|
||
|
textalignx 225
|
||
|
textaligny -2
|
||
|
forecolor 1 1 1 1
|
||
|
visible 1
|
||
|
// appearance_slot 2
|
||
|
decoration
|
||
|
cvarTest expanded_menu_enabled
|
||
|
hideCvar { 1 }
|
||
|
}
|
||
|
itemDef
|
||
|
{
|
||
|
name loadgame_title
|
||
|
group none
|
||
|
style WINDOW_STYLE_SHADER
|
||
|
background "gfx/menus/expanded_menu_box"
|
||
|
text @MENUS1_LOAD_GAME
|
||
|
rect 140 145 486 16
|
||
|
font 3
|
||
|
textscale 0.7
|
||
|
textalign ITEM_ALIGN_CENTER
|
||
|
textalignx 241
|
||
|
textaligny -1
|
||
|
forecolor 1 1 1 1
|
||
|
visible 1
|
||
|
decoration
|
||
|
cvarTest expanded_menu_enabled
|
||
|
showCvar { 1 }
|
||
|
}
|
||
|
|
||
|
itemDef
|
||
|
{
|
||
|
name loadgame_background
|
||
|
group none
|
||
|
style WINDOW_STYLE_SHADER
|
||
|
rect 140 166 486 245
|
||
|
background "gfx/menus/expanded_menu_box" // Frame
|
||
|
forecolor 1 1 1 1
|
||
|
visible 1
|
||
|
decoration
|
||
|
cvarTest expanded_menu_enabled
|
||
|
showCvar { 1 }
|
||
|
}
|
||
|
|
||
|
itemDef
|
||
|
{
|
||
|
name loadgamelist
|
||
|
group loadscreen
|
||
|
rect 145 170 285 230
|
||
|
type ITEM_TYPE_LISTBOX
|
||
|
style WINDOW_STYLE_FILLED
|
||
|
elementwidth 120
|
||
|
elementheight 16
|
||
|
font 2
|
||
|
textaligny 2
|
||
|
textscale 0.7
|
||
|
border 1
|
||
|
bordersize 1
|
||
|
bordercolor .5 .5 .5 .5
|
||
|
forecolor 0.65 0.65 1 1
|
||
|
backcolor 0 0 .5 .25
|
||
|
outlinecolor .5 .5 .5 .5
|
||
|
elementtype LISTBOX_TEXT
|
||
|
feeder FEEDER_SAVEGAMES
|
||
|
notselectable
|
||
|
visible 1
|
||
|
columns 2 0 35 155 160 25 102
|
||
|
mouseEnter
|
||
|
{
|
||
|
setitemcolor loadgamelist bordercolor .265 .824 .886 1
|
||
|
}
|
||
|
mouseExit
|
||
|
{
|
||
|
setitemcolor loadgamelist bordercolor .5 .5 .5 .5
|
||
|
}
|
||
|
doubleclick
|
||
|
{
|
||
|
play sound/interface/button1.wav
|
||
|
uiScript loadgame
|
||
|
}
|
||
|
}
|
||
|
|
||
|
itemDef
|
||
|
{
|
||
|
name loadgamepic
|
||
|
group loadscreen
|
||
|
style WINDOW_STYLE_EMPTY
|
||
|
ownerdraw 236 //UI_ALLMAPS_SELECTION
|
||
|
font 2
|
||
|
textscale .8
|
||
|
forecolor 1 1 1 1
|
||
|
rect 435 170 180 135
|
||
|
border 1
|
||
|
bordercolor .265 .824 .886 .25
|
||
|
visible 1
|
||
|
}
|
||
|
|
||
|
// loadgame button
|
||
|
itemDef
|
||
|
{
|
||
|
name loadgameaction_glow
|
||
|
group glow
|
||
|
style WINDOW_STYLE_SHADER
|
||
|
rect 440 330 175 25
|
||
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
||
|
forecolor 1 1 1 1
|
||
|
visible 0
|
||
|
// appearance_slot 1
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
itemDef
|
||
|
{
|
||
|
name loadgameaction
|
||
|
group actionbutton
|
||
|
text @MENUS1_LOAD_GAME
|
||
|
descText @MENUS1_LOAD_CHOSEN_GAME
|
||
|
type ITEM_TYPE_BUTTON
|
||
|
style WINDOW_STYLE_EMPTY
|
||
|
rect 440 330 175 25
|
||
|
font 3
|
||
|
textscale 0.8
|
||
|
textalignx 175
|
||
|
textaligny 1
|
||
|
textalign ITEM_ALIGN_RIGHT
|
||
|
textstyle 3
|
||
|
forecolor 0.65 0.65 1 1
|
||
|
visible 1
|
||
|
cvarTest ui_SelectionOK
|
||
|
enableCvar { "1" }
|
||
|
|
||
|
mouseEnter
|
||
|
{
|
||
|
show loadgameaction_glow
|
||
|
}
|
||
|
mouseExit
|
||
|
{
|
||
|
hide loadgameaction_glow
|
||
|
}
|
||
|
action
|
||
|
{
|
||
|
play sound/interface/button1.wav ;
|
||
|
hide glow ;
|
||
|
uiScript loadgame
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// deletegame button
|
||
|
itemDef
|
||
|
{
|
||
|
name deletegameaction_glow
|
||
|
group glow
|
||
|
style WINDOW_STYLE_SHADER
|
||
|
rect 440 355 175 25
|
||
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
||
|
forecolor 1 1 1 1
|
||
|
visible 0
|
||
|
// appearance_slot 1
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
itemDef
|
||
|
{
|
||
|
name deletegamebutton
|
||
|
group actionbutton
|
||
|
text @MENUS1_DELETE_GAME
|
||
|
descText @MENUS1_DELETE_CHOSEN_GAME
|
||
|
type ITEM_TYPE_BUTTON
|
||
|
style WINDOW_STYLE_EMPTY
|
||
|
rect 440 355 175 25
|
||
|
font 3
|
||
|
textscale 0.8
|
||
|
textalignx 175
|
||
|
textaligny 1
|
||
|
textalign ITEM_ALIGN_RIGHT
|
||
|
textstyle 3
|
||
|
forecolor 0.65 0.65 1 1
|
||
|
visible 1
|
||
|
cvarTest ui_SelectionOK
|
||
|
enableCvar { "1" }
|
||
|
|
||
|
mouseEnter
|
||
|
{
|
||
|
show deletegameaction_glow
|
||
|
}
|
||
|
mouseExit
|
||
|
{
|
||
|
hide deletegameaction_glow
|
||
|
}
|
||
|
action
|
||
|
{
|
||
|
play sound/interface/button1.wav ;
|
||
|
hide glow ;
|
||
|
uiScript deletegame
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// resumegame button
|
||
|
itemDef
|
||
|
{
|
||
|
name resumegameaction_glow
|
||
|
group glow
|
||
|
style WINDOW_STYLE_SHADER
|
||
|
rect 440 380 175 25
|
||
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
||
|
forecolor 1 1 1 1
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
itemDef
|
||
|
{
|
||
|
name resumeautobutton
|
||
|
group actionbutton
|
||
|
text @MENUS2_RESUME_MISSION
|
||
|
descText @MENUS2_RESUME_LAST_MISSION_ENTERED
|
||
|
type ITEM_TYPE_BUTTON
|
||
|
style WINDOW_STYLE_EMPTY
|
||
|
rect 440 380 175 25
|
||
|
font 3
|
||
|
textscale 0.8
|
||
|
textalignx 175
|
||
|
textaligny 1
|
||
|
textalign ITEM_ALIGN_RIGHT
|
||
|
textstyle 3
|
||
|
forecolor 0.65 0.65 1 1
|
||
|
visible 1 // This button isn't used when not in game.
|
||
|
cvarTest ui_ResumeOK
|
||
|
enableCvar { "1" }
|
||
|
|
||
|
mouseEnter
|
||
|
{
|
||
|
show resumegameaction_glow
|
||
|
}
|
||
|
mouseExit
|
||
|
{
|
||
|
hide resumegameaction_glow
|
||
|
}
|
||
|
action
|
||
|
{
|
||
|
play "sound/interface/button1.wav" ;
|
||
|
hide glow ;
|
||
|
uiScript loadAuto
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|