jkxr/Projects/Android/jni/OpenJK/codeJK2/game/g_objectives.cpp

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/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "g_headers.h"
//g_objectives.cpp
//reads in ext_data\objectives.dat to objectives[]
#include "g_local.h"
#include "g_items.h"
#define G_OBJECTIVES_CPP
#include "objectives.h"
#include "../code/qcommon/ojk_saved_game_helper.h"
qboolean missionInfo_Updated;
/*
============
OBJ_SetPendingObjectives
============
*/
void OBJ_SetPendingObjectives(gentity_t *ent)
{
int i;
for (i=0;i<MAX_OBJECTIVES;++i)
{
if ((ent->client->sess.mission_objectives[i].status == OBJECTIVE_STAT_PENDING) &&
(ent->client->sess.mission_objectives[i].display))
{
ent->client->sess.mission_objectives[i].status = OBJECTIVE_STAT_FAILED;
}
}
}
/*
============
OBJ_SaveMissionObjectives
============
*/
void OBJ_SaveMissionObjectives( gclient_t *client )
{
ojk::SavedGameHelper saved_game(
::gi.saved_game);
saved_game.write_chunk(
INT_ID('O', 'B', 'J', 'T'),
client->sess.mission_objectives);
}
/*
============
OBJ_SaveObjectiveData
============
*/
void OBJ_SaveObjectiveData(void)
{
gclient_t *client;
client = &level.clients[0];
OBJ_SaveMissionObjectives( client );
}
/*
============
OBJ_LoadMissionObjectives
============
*/
void OBJ_LoadMissionObjectives( gclient_t *client )
{
ojk::SavedGameHelper saved_game(
::gi.saved_game);
saved_game.read_chunk(
INT_ID('O', 'B', 'J', 'T'),
client->sess.mission_objectives);
}
/*
============
OBJ_LoadObjectiveData
============
*/
void OBJ_LoadObjectiveData(void)
{
gclient_t *client;
client = &level.clients[0];
OBJ_LoadMissionObjectives( client );
}