2022-09-20 22:15:52 +00:00
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extern cvar_t *vr_turn_mode;
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extern cvar_t *vr_turn_angle;
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extern cvar_t *vr_positional_factor;
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extern cvar_t *vr_walkdirection;
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extern cvar_t *vr_weapon_pitchadjust;
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extern cvar_t *vr_control_scheme;
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extern cvar_t *vr_virtual_stock;
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extern cvar_t *vr_switch_sticks;
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2022-09-27 22:19:12 +00:00
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extern cvar_t *vr_immersive_cinematics;
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2022-09-20 22:15:52 +00:00
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extern cvar_t *vr_screen_dist;
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2022-10-12 17:00:26 +00:00
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extern cvar_t *vr_weapon_velocity_trigger;
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2022-11-07 23:57:10 +00:00
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extern cvar_t *vr_force_velocity_trigger;
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2022-11-27 14:51:07 +00:00
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extern cvar_t *vr_force_distance_trigger;
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2022-10-20 16:47:12 +00:00
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extern cvar_t *vr_two_handed_weapons;
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2022-11-07 23:57:10 +00:00
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extern cvar_t *vr_force_motion_controlled;
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2022-11-11 23:43:50 +00:00
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extern cvar_t *vr_crouch_toggle;
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2022-11-16 21:27:36 +00:00
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extern cvar_t *vr_irl_crouch_enabled;
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extern cvar_t *vr_irl_crouch_to_stand_ratio;
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2022-11-12 17:05:39 +00:00
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extern cvar_t *vr_saber_block_debounce_time;
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2022-11-17 00:05:01 +00:00
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extern cvar_t *vr_haptic_intensity;
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2022-11-25 18:01:08 +00:00
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extern cvar_t *vr_comfort_vignette;
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2022-11-25 23:35:49 +00:00
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extern cvar_t *vr_saber_3rdperson_mode;
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2022-11-26 15:38:17 +00:00
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extern cvar_t *vr_gesture_triggered_use;
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2022-12-14 14:45:51 +00:00
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extern cvar_t *vr_use_gesture_boundary;
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2022-09-18 15:37:21 +00:00
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