jkxr/Projects/Android/jni/OpenJK/code/rd-vanilla/tr_WorldEffects.h

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/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
////////////////////////////////////////////////////////////////////////////////////////
// RAVEN SOFTWARE - STAR WARS: JK II
// (c) 2002 Activision
//
// World Effects
//
////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#if !defined __TR_WORLDEFFECTS_H
#define __TR_WORLDEFFECTS_H
#include "../qcommon/q_shared.h" // For Vec3_t
////////////////////////////////////////////////////////////////////////////////////////
// Supported Commands
////////////////////////////////////////////////////////////////////////////////////////
void R_AddWeatherZone(vec3_t mins, vec3_t maxs);
void R_InitWorldEffects(void);
void R_ShutdownWorldEffects(void);
void RB_RenderWorldEffects(void);
void R_WorldEffectCommand(const char *command);
void R_WorldEffect_f(void);
////////////////////////////////////////////////////////////////////////////////////////
// Exported Functionality
////////////////////////////////////////////////////////////////////////////////////////
bool R_GetWindVector(vec3_t windVector, vec3_t atpoint);
bool R_GetWindSpeed(float &windSpeed, vec3_t atpoint);
bool R_GetWindGusting(vec3_t atpoint);
bool R_IsOutside(vec3_t pos);
float R_IsOutsideCausingPain(vec3_t pos);
float R_GetChanceOfSaberFizz();
bool R_IsShaking(vec3_t pos);
bool R_SetTempGlobalFogColor(vec3_t color);
bool R_IsRaining();
bool R_IsPuffing();
#endif // __TR_WORLDEFFECTS_H