jkxr/Projects/Android/jni/SupportLibs/gl4es/include/gl4eshint.h

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#ifndef _GL4ESINCLUDE_HINT_H_
#define _GL4ESINCLUDE_HINT_H_
// Custom hints to handles some specifics gl4es options
// same as using LIBGL_SHRINK=x
#define GL_SHRINK_HINT_GL4ES 0xA101
// same as using LIBGL_ALPHAHACK=x
#define GL_ALPHAHACK_HINT_GL4ES 0xA102
// same as using LIBGL_RECYCLEFBO=x
#define GL_RECYCLEFBO_HINT_GL4ES 0xA103
// same as using LIBGL_MIPMAP=x
#define GL_MIPMAP_HINT_GL4ES 0xA104
// same as using LIBGL_TEXDUMP=x
#define GL_TEXDUMP_HINT_GL4ES 0xA105
// same as using LIBGL_COPY=x
#define GL_COPY_HINT_GL4ES 0xA106
// same as using LIBGL_NOLUMALPHA=x
#define GL_NOLUMAPHA_HINT_GL4ES 0xA107
// same as using LIBGL_BLENDHACK=x
#define GL_BLENDHACK_HINT_GL4ES 0xA108
// REMOVED same as using LIBGL_BATCH=x
#define GL_BATCH_HINT_GL4ES 0xA109
// same as using LIBGL_NOERROR=x
#define GL_NOERROR_HINT_GL4ES 0xA10A
// same as using LIBGL_NODOWNSAMPLING=x
#define GL_NODOWNSAMPLING_HINT_GL4ES 0xA10B
// same as using LIBGL_NOVAOCACHE=x
#define GL_NOVAOCACHE_HINT_GL4ES 0xA10C
// same as using LIBGL_BEGINEND=x
#define GL_BEGINEND_HINT_GL4ES 0xA10D
// same as using LIBGL_AVOID16BITS=x
#define GL_AVOID16BITS_HINT_GL4ES 0xA10E
// same as using LIBGL_GAMMA=xx (PANDORA only)
#define GL_GAMMA_HINT_GL4ES 0xA10F
#endif // _GL4ESINCLUDE_HINT_H_