extern cvar_t	*vr_turn_mode;
extern cvar_t	*vr_turn_angle;
extern cvar_t	*vr_positional_factor;
extern cvar_t	*vr_walkdirection;
extern cvar_t	*vr_weapon_pitchadjust;
extern cvar_t	*vr_control_scheme;
extern cvar_t	*vr_virtual_stock;
extern cvar_t	*vr_switch_sticks;
extern cvar_t	*vr_immersive_cinematics;
extern cvar_t	*vr_screen_dist;
extern cvar_t   *vr_weapon_velocity_trigger;
extern cvar_t   *vr_force_velocity_trigger;
extern cvar_t   *vr_force_distance_trigger;
extern cvar_t   *vr_two_handed_weapons;
extern cvar_t   *vr_force_motion_controlled;
extern cvar_t   *vr_crouch_toggle;
extern cvar_t   *vr_irl_crouch_enabled;
extern cvar_t   *vr_irl_crouch_to_stand_ratio;
extern cvar_t   *vr_saber_block_debounce_time;
extern cvar_t   *vr_haptic_intensity;
extern cvar_t   *vr_comfort_vignette;
extern cvar_t   *vr_saber_3rdperson_mode;
extern cvar_t   *vr_gesture_triggered_use;
extern cvar_t   *vr_use_gesture_boundary;
extern cvar_t   *vr_align_weapons; // Only used for development

