//----------------------------------------------------------------------------------------------
//
// INGAME CONTROLS MENU
//
//	Player can change key bindings from ingame
//
//----------------------------------------------------------------------------------------------
{
	menuDef 
	{
		name					"ingameControlsMenu"
		fullScreen				1							// MENU_TRUE				
		rect					0 0 640 480						// Size and position of the menu
		visible					1							// Visible on open
		focusColor				1 1 1 1						// Focus color for text and items
		descX					320
		descY					426
		descScale				1
		descColor				1 .682 0 .8
		descAlignment				ITEM_ALIGN_CENTER		

		onOpen 
		{
				uiScript 		loadControls
				
				// fade in movement controls
				show			commoncontrols
				setitemcolor		commoncontrols 	forecolor .615 .615 .956 0.0
				fadein			commoncontrols
				
				// don't show any others
				hide 			weaponcontrols
				hide			forcecontrols
				hide 			comfortcontrols

				show			setup_background
				
				setitemcolor		side_buttons	forecolor 1 .682 0 1
				setitemcolor		commoncontrolbutton forecolor 1 1 1 1
		}

		onClose 
		{
			uiScript 			saveControls
		}
			
		onESC 
		{ 
			play			"sound/interface/esc.wav" 					
			hide				highlights
			close				all
			open				ingameMainMenu
			hide				ffwarning
		}

//----------------------------------------------------------------------------------------------
//	MENU BACKGROUND
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				really_background
			group				none
			style				WINDOW_STYLE_SHADER
			rect				156 154 320 240
			background			"gfx/menus/main_centerblue"
			forecolor			1 1 1 1
			visible				1
			decoration
		}

		itemDef 
		{
			name				background_text
			group				none
			style				WINDOW_STYLE_SHADER
			rect				0 0 160 480
			background			"gfx/menus/menu_side_text"
			forecolor			1 1 1 1
			visible				1
			decoration
		}

		itemDef 
		{
			name				background_text_b
			group				none
			style				WINDOW_STYLE_SHADER
			rect				480 0 160 480
			background			"gfx/menus/menu_side_text_right"
			forecolor			1 1 1 1
			visible				1
			decoration
		}	
	
		itemDef 
		{
			name				background
			group				none
			style				WINDOW_STYLE_SHADER
			rect				0 0 640 480
			background			"gfx/menus/main_background"
			forecolor			1 1 1 1
			visible				1
			decoration
		}

		itemDef 
		{
			name				starwars
			group				none
			style				WINDOW_STYLE_SHADER
			rect				107 8 428 112
			background			"gfx/menus/jediacademy"	
			forecolor			1 1 1 1
			visible				1
			decoration
		}

		itemDef 
		{
			name				left_frame
			group				lf_fr
			style				WINDOW_STYLE_SHADER
			rect				0 50 320 160
			background			"gfx/menus/menu_boxes_left"	
			forecolor			1 1 1 1
			visible				1
			decoration
		}

		itemDef 
		{
			name				right_frame
			group				rt_fr
			style				WINDOW_STYLE_SHADER
			rect				320 50 320 160
			background			"gfx/menus/menu_boxes_right"	
			forecolor			1 1 1 1
			visible				1
			decoration
		}

//----------------------------------------------------------------------------------------------
//	TOP MENU BUTTONS
//----------------------------------------------------------------------------------------------


		// Big button "SAVE"
		itemDef 
		{
			name				savegamebutton_glow
			group				none
			style				WINDOW_STYLE_SHADER
			rect				7 126 130 24
			background			"gfx/menus/menu_buttonback"			// Frame around button
			forecolor			1 1 1 1
			visible			0
			decoration
		}

		itemDef 
		{
			name				savegamebutton
			group				nbut
			text				@MENUS_SAVE
			descText			@MENUS_SAVE_CURRENT_GAME
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				7 126 130 24
			textaligny			0
			font				3
			textscale			1.1
			textalign			ITEM_ALIGN_CENTER
			textstyle			1
			textalignx			65
			forecolor			1 .682 0 1
			visible			1

			mouseEnter 
			{ 
				show			savegamebutton_glow 
			}
			mouseExit 
			{ 
				hide			savegamebutton_glow 
			}	  	  
			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				close			all ; 
				open			ingamesaveMenu 
			}
		}


		// Big button "LOAD"
		itemDef 
		{
			name				loadgamebutton_glow
			group				none
			style				WINDOW_STYLE_SHADER
			rect				170 126 130 24
			background			"gfx/menus/menu_buttonback"
			forecolor			1 1 1 1
			visible			0
			decoration
		}

		itemDef 
		{
			name				loadgamebutton
			group				lbut
			text				@MENUS_LOAD
			descText			@MENUS_LOAD_A_SAVED_GAME
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				170 126 130 24
			textaligny			0
			font				3
			textscale			1.1
			textalign			ITEM_ALIGN_CENTER
			textstyle			1
			textalignx			65
			forecolor			1 .682 0 1
			visible			1

			mouseEnter 
			{ 
				show			loadgamebutton_glow 
			}
			mouseExit 
			{ 
				hide			loadgamebutton_glow 
			}
			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				close			all ; 
				open			ingameloadMenu 
			}	  	  
		}

		// Big button "CONTROLS"
		itemDef 
		{
			name				controlsbutton_glow
			group				none
			style				WINDOW_STYLE_SHADER
			rect				340 126 130 24
			background			"gfx/menus/menu_buttonback"
			forecolor			1 1 1 1
			visible			0
			decoration
		}

		itemDef {
			name				controlsbutton
			group				cbut
			text				@MENUS_CONTROLS
			descText			@MENUS_CONFIGURE_GAME_CONTROLS
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				340 126 130 24
			font				3
			textscale			1.1
			textaligny			0
			textalign			ITEM_ALIGN_CENTER
			textstyle			1
			textalignx			65
			backcolor			0 0 0 0
			forecolor			1 .682 0 1
			visible			1
			 
			mouseEnter 
			{ 
				show			controlsbutton_glow 
			}
			mouseExit 
			{ 
				hide			controlsbutton_glow 
			}	  	  
		}

		// Big button "SETUP"
		itemDef 
		{
			name				setupbutton_glow
			group				none
			style				WINDOW_STYLE_SHADER
			rect				502 126 130 24
			background			"gfx/menus/menu_buttonback"	
			forecolor			1 1 1 1
			visible			0
			decoration
		}

		itemDef 
		{
			name				setupbutton
			group				sbut
			text				@MENUS_SETUP
			descText			@MENUS_CONFIGURE_GAME_SETTINGS
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				502 126 130 24
			font				3
			textscale			1.1
			textaligny			0
			textalign			ITEM_ALIGN_CENTER
			textstyle			1
			textalignx			65
			backcolor			0 0 0 0
			forecolor			1 .682 0 1
			visible			1
			 
			mouseEnter 
			{ 
				show			setupbutton_glow 
			}
			mouseExit 
			{ 
				hide			setupbutton_glow 
			}	  	  
			action 
			{
				play			"sound/interface/button1.wav" ; 
				close			all ; 
				open			ingamesetupMenu ; 
			}
		}

//----------------------------------------------------------------------------------------------
//	OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
		// BACK button in lower left corner
		itemDef 
		{
			name				backbutton_glow
			group				none
			style				WINDOW_STYLE_SHADER
			rect				59 444 130 24 
			background			"gfx/menus/menu_buttonback"			// Frame around button
			forecolor			1 1 1 1
			visible				0
			decoration
		}

		itemDef 
		{
			name				backbutton
			group				exit
			text				@MENUS_BACK
			descText			@MENUS_BACKTOMAIN
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				59 444 130 24  
			font				3
			textscale			1.1
			textalign			ITEM_ALIGN_CENTER
			textstyle			3
			textalignx			65
			textaligny			-1
			forecolor			1 .682 0 1
			visible				1

			mouseEnter 
			{ 
				show			backbutton_glow 
			}
			mouseExit 
			{ 
				hide			backbutton_glow 
			}	  	  
			action 
			{ 
				play			"sound/interface/esc.wav" 					
				close			all ; 
				open			ingamemainMenu 
			}
		}
		
		// EXIT button in lower left corner
		itemDef 
		{
			name				exitgamebutton_glow
			group				exit_glow
			style				WINDOW_STYLE_SHADER
			rect				255 444 130 24 
			background			"gfx/menus/menu_buttonback"			// Frame around button
			forecolor			1 1 1 1
			visible				0
			decoration
		}

		itemDef 
		{
			name				exitgamebutton
			group				exit
			text				@MENUS_EXIT
			descText			@MENUS_JEDI_KNIGHT_II
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				255 444 130 24 
			font				3
			textscale			1.1
			textalign			ITEM_ALIGN_CENTER
			textstyle			3
			textalignx			65
			textaligny			-1
			forecolor			1 .682 0 1
			visible				1

			mouseEnter 
			{ 
				show			exitgamebutton_glow 
			}
			mouseExit 
			{ 
				hide			exitgamebutton_glow 
			}	  	  
			action 
			{ 
				play			"sound/weapons/saber/saberoff.mp3"; 
				close			all ; 
				open			ingamequitMenu 
			}
		}

		// RESUME button in the lower right corner
		itemDef 
		{
			name				resumebutton_glow
			group				resume_glow
			style				WINDOW_STYLE_SHADER
			rect				455 444 130 24 
			background			"gfx/menus/menu_buttonback"			// Frame around button
			forecolor			1 1 1 1
			visible				0
			decoration
		}

		itemDef 
		{
			name				resume
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				455 444 130 24 
			text				@MENUS_RESUME
			descText			@MENUS_RESUME_CURRENT_GAME
			font				3
			textscale			1
			textalign			ITEM_ALIGN_CENTER
			textstyle			3
			textalignx			65
			textaligny			-1
			forecolor			1 .682 0 1
			visible				1
			mouseEnter 
			{ 
				show			resumebutton_glow 
			}
			mouseExit 
			{ 
				hide			resumebutton_glow 
			}	  	  
			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				uiScript		closeingame			// Close menu				
			}
		}

//----------------------------------------------------------------------------------------------
//	SECOND ROW MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Configure Controls title
		itemDef 
		{
			name				control_title
			group				title
			style				WINDOW_STYLE_SHADER
			background			"gfx/menus/menu_blendbox"
			text				@MENUS_CONFIGURE_CONTROLS
      			rect				100 164 440 16
			font				3
			textscale			0.7
			textalign			ITEM_ALIGN_CENTER		
			textalignx			225
			textaligny			-1
			forecolor			.549 .854 1 1
      			visible				1 
  	    		decoration 
		}

//----------------------------------------------------------------------------------------------
// GLOW ON SIDE BUTTONS
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				sidebutton_glow
			group				none
			style				WINDOW_STYLE_SHADER
			rect				60 185 200 24
			background			"gfx/menus/menu_blendbox2"			// Frame around button
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
//----------------------------------------------------------------------------------------------
// COMMON  button
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				commoncontrolbutton
			group				side_buttons
			text				@MENUS_VR_COMMON_CONTROLS_ITEM
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				80 185 170 24
			font				3
			textscale			0.9
			textalignx			170
			textaligny			2
			textalign			ITEM_ALIGN_RIGHT
			textstyle			1
			forecolor			1 .682 0 1
			visible				1
			descText			@MENUS_VR_COMMON_CONTROLS_DESC

			mouseEnter 
			{ 
				show			sidebutton_glow
				setitemrect		sidebutton_glow	80 185 170 24
			}
			mouseExit 
			{ 
				hide			sidebutton_glow
			}	  	  
			  
			action 
			{ 
				play			sound/interface/sub_select 
				show			setup_background 
				
				show			commoncontrols 
				fadein			commoncontrols
				
				hide 			weaponcontrols 
				hide			forcecontrols 
				hide 			comfortcontrols
				setitemcolor		commoncontrolbutton 		forecolor 1 1 1 1 
				setitemcolor		weaponscontrolbutton 		forecolor 1 .682 0 1
				setitemcolor		forcecontrolbutton 		forecolor 1 .682 0 1
				setitemcolor		comfortcontrolbutton 		forecolor 1 .682 0 1
			}
		}

//----------------------------------------------------------------------------------------------
// WEAPONS button
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				weaponscontrolbutton
			group				side_buttons
			text				@MENUS_WEAPONS
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				80 209 170 24
			font				3
			textscale			0.9
			textalignx			170
			textaligny			2
			textalign			ITEM_ALIGN_RIGHT
			textstyle			1
			forecolor			1 .682 0 1
			visible				1
			descText			@MENUS_VR_WEAPON_CONTROLS_DESC

			mouseEnter 
			{ 
				show			sidebutton_glow
				setitemrect		sidebutton_glow	80 209 170 24
			}
			mouseExit 
			{ 
				hide			sidebutton_glow
			}	  
				  
			action 
			{ 
				play			sound/interface/sub_select 
				show			setup_background 
				hide			commoncontrols 
					
				show 			weaponcontrols 		
				
				hide			forcecontrols 
				hide 			comfortcontrols 
				setitemcolor		commoncontrolbutton 		forecolor 1 .682 0 1
				setitemcolor		weaponscontrolbutton 		forecolor 1 1 1 1 
				setitemcolor		forcecontrolbutton 		forecolor 1 .682 0 1
				setitemcolor		comfortcontrolbutton 		forecolor 1 .682 0 1
			}
		}

//----------------------------------------------------------------------------------------------
// FORCE POWERS button
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				forcecontrolbutton
			group				side_buttons
			text				@MENUS_FORCE_POWERS
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				80 233 170 24
			font				3
			textscale			0.9
			textalignx			170
			textaligny			2
			textalign			ITEM_ALIGN_RIGHT
			textstyle			1
			forecolor			1 .682 0 1
			visible			1
			descText			@MENUS_VR_POWER_CONTROLS_DESC

			mouseEnter 
			{ 
				show			sidebutton_glow
				setitemrect		sidebutton_glow	80 233 170 24
			}
			mouseExit 
			{ 
				hide			sidebutton_glow
			}	  	  
			action 
			{ 
				play			sound/interface/sub_select 
				show			setup_background 
				hide			commoncontrols 
				hide 			weaponcontrols 
				show			forcecontrols 
				hide 			comfortcontrols 
				setitemcolor		commoncontrolbutton 		forecolor 1 .682 0 1
				setitemcolor		weaponscontrolbutton 		forecolor 1 .682 0 1
				setitemcolor		forcecontrolbutton 		forecolor 1 1 1 1 
				setitemcolor		comfortcontrolbutton 		forecolor 1 .682 0 1
			}
		}

//----------------------------------------------------------------------------------------------
// COMFORT  button
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				comfortcontrolbutton
			group				side_buttons
			text				@MENUS_VR_COMFORT_CONTROLS_ITEM
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				80 257 170 24
			font				3
			textscale			0.9
			textalignx			170
			textaligny			2
			textalign			ITEM_ALIGN_RIGHT
			textstyle			1
			forecolor			1 .682 0 1
			visible				1
			descText			@MENUS_VR_COMFORT_CONTROLS_DESC

			mouseEnter 
			{ 
				show			sidebutton_glow
				setitemrect		sidebutton_glow	80 257 170 24
			}
			mouseExit 
			{ 
				hide			sidebutton_glow
			}	  	  
			action 
			{ 
				play			sound/interface/sub_select 
				show			setup_background
				hide			commoncontrols
				hide 			weaponcontrols
				hide			forcecontrols
				show 			comfortcontrols
				setitemcolor		commoncontrolbutton 		forecolor 1 .682 0 1
				setitemcolor		weaponscontrolbutton 		forecolor 1 .682 0 1
				setitemcolor		forcecontrolbutton 		forecolor 1 .682 0 1
				setitemcolor		comfortcontrolbutton 		forecolor 1 1 1 1
			}
		}

		itemDef 
		{
			name				setup_background
			group				side_buttons
			style				WINDOW_STYLE_FILLED
			rect				260 185 340 225	
			backcolor			0 0 .6 .5
			forecolor			1 1 1 1
			border				1
			bordercolor			0 0 .6 1
			visible				0
			decoration
		}

//----------------------------------------------------------------------------------------------
//	HIGHLIGHT BARS
//----------------------------------------------------------------------------------------------
		itemDef
		{
			name				highlight1
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 200 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
		itemDef
		{
			name				highlight2
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 220 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
		itemDef
		{
			name				highlight3
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 240 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
		itemDef
		{
			name				highlight4
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 260 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
		itemDef
		{
			name				highlight5
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 280 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
		itemDef
		{
			name				highlight6
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 300 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
		itemDef
		{
			name				highlight7
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 320 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
		itemDef
		{
			name				highlight8
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 340 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
		itemDef
		{
			name				highlight9
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 360 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
		itemDef
		{
			name				highlight10
			group				highlights
			style				WINDOW_STYLE_SHADER
			rect				260 380 340 14
			background			"gfx/menus/menu_blendbox"
			forecolor			1 1 1 1
			visible				0
			decoration
		}
		
//----------------------------------------------------------------------------------------------
//
//	COMMON MENU
//
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				none
			group				commoncontrols
			type				ITEM_TYPE_MULTI
			text				@MENUS_VR_DIRECTION_MODE_ITEM
			cvar				"vr_walkdirection"
			cvarFloatList
			{
				@MENUS_VR_DIRECTION_MODE_CONTROLLER 0
				@MENUS_VR_DIRECTION_MODE_HMD 1
			}
			rect				260 200 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174 
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 0.0
			visible				0
			descText			@MENUS_VR_DIRECTION_MODE_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{
				show			highlight1
			}
			mouseexit 
			{ 
				hide			highlight1
			}
		}


		itemDef 
		{
			name				none
			group				commoncontrols
			type				ITEM_TYPE_MULTI
			text				@MENUS_VR_SMOOTH_TURN_ITEM
			cvar				"vr_turn_mode"
			cvarFloatList
			{
				@MENUS_NO 0
				@MENUS_VR_SMOOTH_TURN_3RD_PERSON 1
				@MENUS_YES 2
			}
			rect				260 220 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174 
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 0.0
			visible				0
			descText			@MENUS_VR_SMOOTH_TURN_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{
				show			highlight2
			}
			mouseexit 
			{ 
				hide			highlight2
			}
		}

		itemDef 
		{
			name				none
			group				commoncontrols
			type				ITEM_TYPE_MULTI
			text				@MENUS_VR_TURN_ANGLE_ITEM
			cvar				"vr_turn_angle"
			cvarFloatList
			{ 
				@MENUS_VR_TURN_ANGLE_30DEGREES 30
				@MENUS_VR_TURN_ANGLE_45DEGREES 45
				@MENUS_VR_TURN_ANGLE_90DEGREES 90
			}
			rect				260 240 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174 
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 0.0
			visible				0
			descText			@MENUS_VR_TURN_ANGLE_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{
				show			highlight3
			}
			mouseexit 
			{ 
				hide			highlight3
			}
		}

		itemDef 
		{
			name				none
			group				commoncontrols
			type				ITEM_TYPE_YESNO
			text				@MENUS_VR_SWITCH_STICKS_ITEM
			cvar				"vr_switch_sticks"
			rect				260 260 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174 
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 0.0
			visible				0 
			descText			@MENUS_VR_SWITCH_STICKS_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{
				show			highlight4
			}
			mouseexit 
			{ 
				hide			highlight4
			}
		}

		itemDef 
		{
			name				none
			group				commoncontrols
			type				ITEM_TYPE_MULTI
			text				@MENUS_VR_LEFT_HANDED_ITEM
			cvar				"vr_control_scheme"
			cvarFloatList
			{ 
				@MENUS_NO 0
				@MENUS_YES 10
			}
			rect				260 280 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174 
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 0.0
			visible				0 
			descText			@MENUS_VR_LEFT_HANDED_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{
				show			highlight5
			}
			mouseexit 
			{ 
				hide			highlight5
			}
		}

		itemDef 
		{
			name				none
			group				commoncontrols
			type				ITEM_TYPE_YESNO
			text				@MENUS_VR_CROUCH_TOGGLE_ITEM
			cvar				"vr_crouch_toggle"
			rect				260 300 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174 
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 0.0
			visible				0
			descText			@MENUS_VR_CROUCH_TOGGLE_DESC

			action 
			{ 
				play			sound/interface/button1
			}
			mouseenter 
			{
				show			highlight6
			}
			mouseexit 
			{ 
				hide			highlight6
			}
		}

		itemDef 
		{
			name				none
			group				commoncontrols
			type				ITEM_TYPE_MULTI
			text				@MENUS_VR_CROUCH_IRL_ITEM
			cvar				"vr_irl_crouch_enabled"
			cvarFloatList
			{
				@MENUS_NO 0
				@MENUS_VR_CROUCH_IRL_1ST_PERSON 1
				@MENUS_YES 2
			}
			rect				260 320 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174 
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 0.0
			visible				0
			descText			@MENUS_VR_CROUCH_IRL_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{
				show			highlight7
			}
			mouseexit 
			{ 
				hide			highlight7
			}
		}

		itemDef 
		{
			name				none
			group				commoncontrols
			type				ITEM_TYPE_YESNO
			text				@MENUS_VR_GESTURE_TRIGGERED_USE_ITEM
			cvar				"vr_gesture_triggered_use"
			rect				260 340 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174 
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 0.0
			visible				0 
			descText			@MENUS_VR_GESTURE_TRIGGERED_USE_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{
				show			highlight8
			}
			mouseexit 
			{ 
				hide			highlight8
			}
		}

		itemDef 
		{
			name				none
			group				commoncontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_USE_GESTURE_BOUNDARY_ITEM
			cvarfloat		"vr_use_gesture_boundary" 0 0.20 0.50
			rect				260 360 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174 
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 0.0
			visible				0
			descText			@MENUS_VR_USE_GESTURE_BOUNDARY_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{
				show			highlight9
			}
			mouseexit 
			{ 
				hide			highlight9
			}
		}

//----------------------------------------------------------------------------------------------
//
//	WEAPON MENU
//
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_MULTI
			text				@MENUS_AUTO_SWITCH
			cvar				"cg_autoswitch"
			cvarFloatList
			{ 
				@MENUS_DON_T_SWITCH 0
				@MENUS_BEST_SAFE_WEAPON 1
				@MENUS_ALWAYS_BEST_WEAPON 2
			}
			rect				260 200 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 1.0
			visible				0
			descText			@MENUS_CHOOSE_WHETHER_TO_SWITCH
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight1
			}
			mouseexit 
			{ 
				hide			highlight1
			} 
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_WEAPON_PITCH_ITEM
			cvarfloat		"vr_weapon_pitchadjust" 0 -25 5
			rect				260 220 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_WEAPON_PITCH_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight2
			}
			mouseexit 
			{ 
				hide			highlight2
			}
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_YESNO
			text				@MENUS_VR_TWO_HANDED_ITEM
			cvar				"vr_two_handed_weapons"
			rect				260 240 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_TWO_HANDED_DESC
			action 
			{ 
				play			sound/interface/button1
			}
	
			mouseenter 
			{ 
				show			highlight3
			}
			mouseexit 
			{ 
				hide			highlight3
			}
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_YESNO
			text				@MENUS_VR_GUN_STOCK_ITEM
			cvar				"vr_virtual_stock"
			rect				260 260 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_GUN_STOCK_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight4
			}
			mouseexit 
			{ 
				hide			highlight4
			}
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_WEAPON_VELOCITY_TRIGGER_ITEM
			cvarfloat		"vr_weapon_velocity_trigger" 0 1.5 2.5
			rect				260 280 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_WEAPON_VELOCITY_TRIGGER_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight5
			}
			mouseexit 
			{ 
				hide			highlight5
			}
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_MULTI
			text				@MENUS_VR_SABER_3RD_PERSON_ITEM
			cvar				"vr_saber_3rdperson_mode"
			cvarFloatList
			{
				@MENUS_VR_SABER_3RD_PERSON_DISABLED 0
				@MENUS_VR_SABER_3RD_PERSON_MANUAL 1
				@MENUS_VR_SABER_3RD_PERSON_AUTO 2
			}
			rect				260 300 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_SABER_3RD_PERSON_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight6
			}
			mouseexit 
			{ 
				hide			highlight6
			}
		}

//----------------------------------------------------------------------------------------------
//
//	FORCE MENU
//
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				none
			group				forcecontrols
			type				ITEM_TYPE_YESNO
			text				@MENUS_VR_FORCE_SPEED_FOV_ITEM
			cvar				"cg_forceSpeedFOVAdjust"
			rect				260 200 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 1.0
			visible				0
			descText			@MENUS_VR_FORCE_SPEED_FOV_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight1
			}
			mouseexit 
			{ 
				hide			highlight1
			}
		}

		itemDef 
		{
			name				none
			group				forcecontrols
			type				ITEM_TYPE_YESNO
			text				@MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_ITEM
			cvar				"vr_force_motion_controlled"
			rect				260 220 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 1.0
			visible			0 
			descText			@MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight2
			}
			mouseexit 
			{ 
				hide			highlight2
			}
		}

		itemDef 
		{
			name				none
			group				forcecontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_FORCE_VELOCITY_TRIGGER_ITEM
			cvarfloat		"vr_force_velocity_trigger" 0 1.5 2.5
			rect				260 240 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			 .615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_FORCE_VELOCITY_TRIGGER_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight3
			}
			mouseexit 
			{ 
				hide			highlight3
			}
		}

//----------------------------------------------------------------------------------------------
//
//	COMFORT MENU
//
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				none
			group				comfortcontrols
			type				ITEM_TYPE_YESNO
			text				@MENUS_VR_IMMERSIVE_CINEMATICS_ITEM
			cvar				"vr_immersive_cinematics"
			rect				260 200 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1       
			forecolor			 .615 .615 .956 1.0
			visible			0 
			descText			@MENUS_VR_IMMERSIVE_CINEMATICS_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight1
			}
			mouseexit 
			{ 
				hide			highlight1
			}
		}

		itemDef 
		{
			name				none
			group				comfortcontrols
			type				ITEM_TYPE_MULTI
			text				@MENUS_VR_SCREEN_DISTANCE_ITEM
			cvar				"vr_screen_dist"
			cvarFloatList
			{ 
				@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
				@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
				@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
			}
			rect				260 220 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1       
			forecolor			 .615 .615 .956 1.0
			visible			0 
			descText			@MENUS_VR_SCREEN_DISTANCE_DESC
			action 
			{ 
				play			sound/interface/button1
			}

			mouseenter 
			{ 
				show			highlight2
			}
			mouseexit 
			{ 
				hide			highlight2
			}
		}

		itemDef 
		{
			name				none
			group				comfortcontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_HEIGHT_ADJUST_ITEM
			cvarfloat 	"cg_heightAdjust" 0 0 1
			rect				260 240 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1        
			forecolor			 .615 .615 .956 1.0
			visible			0 
			descText			@MENUS_VR_HEIGHT_ADJUST_DESC

			action 
			{ 
				play			sound/interface/button1
			}
			mouseenter 
			{ 
				show			highlight3
			}
			mouseexit 
			{ 
				hide			highlight3
			}
		}

		itemDef 
		{
			name				none
			group				comfortcontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_HAPTIC_INTENSITY_ITEM
			cvarfloat 	"vr_haptic_intensity" 0 0 1
			rect				260 260 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1       
			forecolor			 .615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_HAPTIC_INTENSITY_DESC

			action 
			{ 
				play			sound/interface/button1
			}
			mouseenter 
			{ 
				show			highlight4
			}
			mouseexit 
			{ 
				hide			highlight4
			}
		}
		
		itemDef 
		{
			name				none
			group				comfortcontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_COMFORT_VIGNETTE_ITEM
			cvarfloat 	"vr_comfort_vignette" 0 0 1
			rect				260 280 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1       
			forecolor			 .615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_COMFORT_VIGNETTE_DESC

			action 
			{ 
				play			sound/interface/button1
			}
			mouseenter 
			{ 
				show			highlight5
			}
			mouseexit 
			{ 
				hide			highlight5
			}
		}

		itemDef
		{
			name				none
			group				comfortcontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_HUD_SCALE_ITEM
			cvarfloat 			"cg_hudScale" 0.1 1.0 5.0
			rect				260 300 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_HUD_SCALE_DESC
			action
			{ 
				play			sound/interface/button1
			}

			mouseenter
			{ 
				show			highlight6
			}

			mouseexit
			{ 
				hide			highlight6
			}
		}

		itemDef
		{
			name				none
			group				comfortcontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_HUD_STEREO_ITEM
			cvarfloat 			"cg_hudStereo" 1 1 30
			rect				260 320 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_HUD_STEREO_DESC
			action
			{ 
				play			sound/interface/button1
			}

			mouseenter
			{ 
				show			highlight7
			}

			mouseexit
			{ 
				hide			highlight7
			}
		}

		itemDef
		{
			name				none
			group				comfortcontrols
			type				ITEM_TYPE_SLIDER
			text				@MENUS_VR_HUD_YOFFSET_ITEM
			cvarfloat 			"cg_hudYOffset" 1 -50 120
			rect				260 340 340 14
			textalign			ITEM_ALIGN_RIGHT
			textalignx			174
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1.0
			visible			0
			descText			@MENUS_VR_HUD_YOFFSET_DESC
			action
			{ 
				play			sound/interface/button1
			}

			mouseenter
			{ 
				show			highlight8
			}

			mouseexit
			{ 
				hide			highlight8
			}
		}

	}
}
