// HUD menu
// 
// defines from ui_shared.h
{
	menuDef 
	{
		name					"datapadMissionMenu"
		fullScreen				1								// MENU_TRUE				
		rect					0 0 640 480						// Size and position of the menu
		visible					1								// Visible on open
		focusColor				1 1 1 1							// Focus color for text and items
		appearanceIncrement		75								// In miliseconds
		descX					320
		descY					350
		descScale				.8
		descColor				.96 .933 .40 1					// Focus color for text and items
		descAlignment			ITEM_ALIGN_CENTER		
		onESC 
		{ 
				uiScript		closedatapad					// Close menu				
		}

		//----------------------------------------------------------------------------------------------
		//
		//	MENU BACKGROUND
		//
		//----------------------------------------------------------------------------------------------
		itemDef										
		{
			name				frame_pic
			group				none
			style				WINDOW_STYLE_SHADER
			rect				0 0 640 480
			background			"*white"
			forecolor			0 0 0 1
			visible				1
			decoration
		}

		//----------------------------------------------------------------------------------------------
		//
		//	MISSION TEXT
		//
		//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				mission2
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_OWNERDRAW
			rect				50 40 95 40 
			textscale			.4
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			ownerdraw			203					// UI_DATAPAD_MISSION
		}

		//----------------------------------------------------------------------------------------------
		//
		//	LOWER MENU BUTTONS FOR STANDARD MENU
		//
		//----------------------------------------------------------------------------------------------

		itemDef 
		{
			name				mission
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				130 382 0 0 
			text				@MENUS1_DP_MISSION
			descText			@MENUS1_AN_OVERVIEW_OF_MISSION
			font				2
			textscale			1
			textalignx			48
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			hideCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
			}
		}

		itemDef 
		{
			name				exit
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				417 382 95 25 
			text				@MENUS1_RESUME
			descText			@MENUS1_RETURN_TO_GAME
			font				2
			textscale			1
			textalignx			48
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			hideCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				uiScript		closedatapad			// Close menu				
			}
		}

		itemDef 
		{
			name				weapons
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				130 420 95 25 
			text				@MENUS0_WEAPONS
			descText			@MENUS1_VIEW_CURRENTLY_OWNED
			font				2
			textscale			1
			textalignx			48
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			hideCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				close			all ; 
				open			datapadWeaponsMenu 
			}
		}


		itemDef 
		{
			name				inventory
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				274 420 95 25 
			text				@MENUS1_INVENTORY
			descText			@MENUS1_VIEW_CURRENT_INVENTORY
			font				2
			textscale			1
			textalignx			48
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			hideCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				close			all ; 
				open			datapadInventoryMenu 
			}
		}

		itemDef 
		{
			name				force
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				417 420 95 25
			text				@MENUS1_DP_FORCE
			descText			@MENUS1_VIEW_CURRENT_FORCE_POWERS
			font				2
			textscale			1
			textalignx			48
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			hideCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				close			all ; 
				open			datapadForcePowersMenu 
			}
		}

		itemDef 
		{
			name				cheats
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				274 382 95 25
			font				2
			textscale			1
			textalignx			48
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			hideCvar			{ 1 }

			action
			{
				close			all
				open			datapadCheatsMenu
			}
		}

		//----------------------------------------------------------------------------------------------
		//
		//	LOWER MENU BUTTONS FOR EXTENDED MENU
		//
		//----------------------------------------------------------------------------------------------

		itemDef 
		{
			name				mission
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				130 379 0 0
			text				@MENUS1_DP_MISSION
			descText			@MENUS1_AN_OVERVIEW_OF_MISSION
			font				2
			textscale			0.8
			textalignx			48
			textaligny			5
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			showCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
			}
		}

		itemDef 
		{
			name				exit
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				274 416 95 25
			text				@MENUS1_RESUME
			descText			@MENUS1_RETURN_TO_GAME
			font				2
			textscale			0.8
			textalignx			48
			textaligny			5
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			showCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				uiScript		closedatapad			// Close menu				
			}
		}

		itemDef 
		{
			name				weapons
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				130 416 95 25
			text				@MENUS0_WEAPONS
			descText			@MENUS1_VIEW_CURRENTLY_OWNED
			font				2
			textscale			0.8
			textalignx			48
			textaligny			5
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			showCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				close			all ; 
				open			datapadWeaponsMenu 
			}
		}


		itemDef 
		{
			name				inventory
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				417 379 95 25
			text				@MENUS1_INVENTORY
			descText			@MENUS1_VIEW_CURRENT_INVENTORY
			font				2
			textscale			0.8
			textalignx			48
			textaligny			5
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			showCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				close			all ; 
				open			datapadInventoryMenu 
			}
		}

		itemDef 
		{
			name				force
			group				none
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			rect				417 416 95 25
			text				@MENUS1_DP_FORCE
			descText			@MENUS1_VIEW_CURRENT_FORCE_POWERS
			font				2
			textscale			0.8
			textalignx			48
			textaligny			5
			textalign			ITEM_ALIGN_CENTER
			forecolor			.509 .609 .847 1
			appearance_slot		1		
			visible				1
			cvarTest			expanded_menu_enabled
			showCvar			{ 1 }

			action 
			{ 
				play			"sound/interface/button1.wav" ; 
				close			all ; 
				open			datapadForcePowersMenu 
			}
		}

		itemDef
		{
			name				camera_menu
			group				none
			rect				20 388 95 25
			text				@MENUS4_CAMERA
			descText			@MENUS4_CAMERA_DESC
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			textalign			ITEM_ALIGN_CENTER
			textalignx			48
			textaligny			0
			textscale			0.7
			textstyle			3
			font				3
			forecolor			.509 .609 .847 1
			appearance_slot		1
			visible				1
			cvarTest			expanded_menu_enabled
			showCvar			{ 1 }

			action
			{
				play			"sound/interface/button1.wav"
				close			all
				open			cameraMenu
			}
		}

		itemDef
		{
			name				music_menu
			group				none
			rect				20 425 95 25
			text				@MENUS4_MUSIC
			descText			@MENUS4_MUSIC_DESC
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			textalign			ITEM_ALIGN_CENTER
			textalignx			48
			textaligny			0
			textscale			0.7
			textstyle			3
			font				3
			forecolor			.509 .609 .847 1
			appearance_slot		1
			visible				1
			cvarTest			expanded_menu_enabled
			showCvar			{ 1 }

			action
			{
				play			"sound/interface/button1.wav"
				close			all
				open			musicMenu
			}
		}

		itemDef
		{
			name				spawner_menu
			group				none
			rect				520 388 95 25
			text				@MENUS4_NPC_SPAWNER
			descText			@MENUS4_NPC_SPAWNER_DESC
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			textalign			ITEM_ALIGN_CENTER
			textalignx			48
			textaligny			0
			textscale			0.7
			textstyle			3
			font				3
			forecolor			.509 .609 .847 1
			appearance_slot		1
			visible				1
			cvarTest			expanded_menu_enabled
			showCvar			{ 1 }

			action
			{
				play			"sound/interface/button1.wav"
				close			all
				open			spawnerMenu
			}
		}

		itemDef
		{
			name				cheats_menu
			group				none
			rect				520 425 95 25
			text				@MENUS4_CHEATS
			descText			@MENUS4_CHEATS_DESC
			style				WINDOW_STYLE_EMPTY
			type				ITEM_TYPE_BUTTON
			textalign			ITEM_ALIGN_CENTER
			textalignx			48
			textaligny			0
			textscale			0.7
			textstyle			3
			font				3
			forecolor			.509 .609 .847 1
			appearance_slot		1
			visible				1
			cvarTest			expanded_menu_enabled
			showCvar			{ 1 }

			action
			{
				play			"sound/interface/button1.wav"
				close			all
				open			cheatsForcePowersMenu
			}
		}

	}
}









