<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="gameJKA"
	ProjectGUID="{52D48192-6C71-4D4A-BE26-D05C0E02939C}"
	RootNamespace="gameJKA"
	TargetFrameworkVersion="131072"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="SHDebug|Win32"
			OutputDirectory=".\..\SHDebug"
			IntermediateDirectory=".\..\SHDebug\game"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\SHDebug/game.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\ICARUS"
				PreprocessorDefinitions="_DEBUG;MEM_DEBUG;WIN32;_WINDOWS;_IMMERSION"
				MinimalRebuild="true"
				RuntimeLibrary="1"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="g_headers.h"
				PrecompiledHeaderFile=".\..\SHDebug\game/game.pch"
				AssemblerListingLocation=".\..\SHDebug\game/"
				ObjectFile=".\..\SHDebug\game/"
				ProgramDataBaseFileName=".\..\SHDebug\game/"
				BrowseInformation="1"
				WarningLevel="4"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="../shdebug/game/smrtheap.obj winmm.lib"
				OutputFile="..\SHDebug/jk2gamex86.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				ModuleDefinitionFile=".\game.def"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\..\SHDebug/jk3gamex86.pdb"
				SubSystem="2"
				BaseAddress="0x20000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary=".\..\SHDebug/jk2gamex86.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\..\..\bin\Debug"
			IntermediateDirectory=".\..\Debug\game"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Debug/game.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\ICARUS"
				PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_IMMERSION"
				MinimalRebuild="true"
				RuntimeLibrary="1"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="g_headers.h"
				PrecompiledHeaderFile=".\..\Debug\game/game.pch"
				AssemblerListingLocation=".\..\Debug\game/"
				ObjectFile=".\..\Debug\game/"
				ProgramDataBaseFileName=".\..\Debug\game/"
				BrowseInformation="1"
				WarningLevel="4"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
				CompileAs="0"
				DisableSpecificWarnings="4996"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\..\bin\Debug/jagamex86.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				ModuleDefinitionFile=".\game.def"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\..\Debug/jagamex86.pdb"
				GenerateMapFile="true"
				MapFileName="..\debug\jagamex86.map"
				SubSystem="2"
				BaseAddress="0x20000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary=".\..\Debug/jagamex86.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\..\Release"
			IntermediateDirectory=".\..\Release\game"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Release/game.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="true"
				AdditionalIncludeDirectories="..\ICARUS"
				PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_IMMERSION"
				StringPooling="true"
				MinimalRebuild="true"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="g_headers.h"
				PrecompiledHeaderFile=".\..\Release\game/game.pch"
				AssemblerListingLocation=".\..\Release\game/"
				ObjectFile=".\..\Release\game/"
				ProgramDataBaseFileName=".\..\Release\game/"
				WarningLevel="4"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\Release/jagamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				ModuleDefinitionFile=".\game.def"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\..\Release/jagamex86.pdb"
				GenerateMapFile="true"
				MapFileName="..\Release\jagamex86.map"
				SubSystem="2"
				BaseAddress="0x20000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary=".\..\Release/jagamex86.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="FinalBuild|Win32"
			OutputDirectory=".\..\..\bin\FinalBuild"
			IntermediateDirectory=".\..\FinalBuild\game"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\FinalBuild/game.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="..\ICARUS"
				PreprocessorDefinitions="NDEBUG;FINAL_BUILD;WIN32;_WINDOWS;_IMMERSION"
				StringPooling="true"
				RuntimeLibrary="0"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="false"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="g_headers.h"
				PrecompiledHeaderFile=".\..\FinalBuild\game/game.pch"
				AssemblerListingLocation=".\..\FinalBuild\game/"
				ObjectFile=".\..\FinalBuild\game/"
				ProgramDataBaseFileName=".\..\FinalBuild\game/"
				WarningLevel="4"
				SuppressStartupBanner="true"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\..\bin\FinalBuild/jagamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				ModuleDefinitionFile=".\game.def"
				ProgramDatabaseFile=""
				GenerateMapFile="true"
				MapFileName="..\FinalBuild\jagamex86.map"
				SubSystem="2"
				SetChecksum="true"
				BaseAddress="0x20000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary=".\..\FinalBuild/jagamex86.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
			>
			<File
				RelativePath="AI_Animal.cpp"
				>
			</File>
			<File
				RelativePath="AI_AssassinDroid.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Atst.cpp"
				>
			</File>
			<File
				RelativePath="AI_BobaFett.cpp"
				>
			</File>
			<File
				RelativePath="AI_Civilian.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Default.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Droid.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_GalakMech.cpp"
				>
			</File>
			<File
				RelativePath="AI_Glider.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Grenadier.cpp"
				>
			</File>
			<File
				RelativePath="AI_HazardTrooper.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Howler.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_ImperialProbe.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Interrogator.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Jedi.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Mark1.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Mark2.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_MineMonster.cpp"
				>
			</File>
			<File
				RelativePath="AI_Rancor.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Remote.cpp"
				>
			</File>
			<File
				RelativePath="AI_RocketTrooper.cpp"
				>
			</File>
			<File
				RelativePath="AI_SaberDroid.cpp"
				>
			</File>
			<File
				RelativePath="AI_SandCreature.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Seeker.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Sentry.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Sniper.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Stormtrooper.cpp"
				>
			</File>
			<File
				RelativePath="AI_Tusken.cpp"
				>
			</File>
			<File
				RelativePath=".\AI_Utils.cpp"
				>
			</File>
			<File
				RelativePath="AI_Wampa.cpp"
				>
			</File>
			<File
				RelativePath=".\g_active.cpp"
				>
			</File>
			<File
				RelativePath=".\g_breakable.cpp"
				>
			</File>
			<File
				RelativePath=".\g_camera.cpp"
				>
			</File>
			<File
				RelativePath=".\g_client.cpp"
				>
			</File>
			<File
				RelativePath=".\g_cmds.cpp"
				>
			</File>
			<File
				RelativePath=".\g_combat.cpp"
				>
			</File>
			<File
				RelativePath="g_emplaced.cpp"
				>
			</File>
			<File
				RelativePath=".\g_functions.cpp"
				>
			</File>
			<File
				RelativePath=".\g_fx.cpp"
				>
			</File>
			<File
				RelativePath=".\g_headers.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="../cgame/cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="../cgame/cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="../cgame/cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="../cgame/cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\g_inventory.cpp"
				>
			</File>
			<File
				RelativePath=".\g_itemLoad.cpp"
				>
			</File>
			<File
				RelativePath=".\g_items.cpp"
				>
			</File>
			<File
				RelativePath=".\g_main.cpp"
				>
			</File>
			<File
				RelativePath=".\g_mem.cpp"
				>
			</File>
			<File
				RelativePath=".\g_misc.cpp"
				>
			</File>
			<File
				RelativePath=".\g_misc_model.cpp"
				>
			</File>
			<File
				RelativePath=".\g_missile.cpp"
				>
			</File>
			<File
				RelativePath=".\g_mover.cpp"
				>
			</File>
			<File
				RelativePath=".\g_nav.cpp"
				>
			</File>
			<File
				RelativePath=".\g_navigator.cpp"
				>
			</File>
			<File
				RelativePath=".\g_navnew.cpp"
				>
			</File>
			<File
				RelativePath=".\g_object.cpp"
				>
			</File>
			<File
				RelativePath=".\g_objectives.cpp"
				>
			</File>
			<File
				RelativePath="g_rail.cpp"
				>
			</File>
			<File
				RelativePath=".\g_ref.cpp"
				>
			</File>
			<File
				RelativePath=".\g_roff.cpp"
				>
			</File>
			<File
				RelativePath=".\g_savegame.cpp"
				>
			</File>
			<File
				RelativePath=".\g_session.cpp"
				>
			</File>
			<File
				RelativePath=".\g_spawn.cpp"
				>
			</File>
			<File
				RelativePath=".\g_svcmds.cpp"
				>
			</File>
			<File
				RelativePath=".\g_target.cpp"
				>
			</File>
			<File
				RelativePath=".\G_Timer.cpp"
				>
			</File>
			<File
				RelativePath=".\g_trigger.cpp"
				>
			</File>
			<File
				RelativePath=".\g_turret.cpp"
				>
			</File>
			<File
				RelativePath=".\g_usable.cpp"
				>
			</File>
			<File
				RelativePath=".\g_utils.cpp"
				>
			</File>
			<File
				RelativePath=".\g_weapon.cpp"
				>
			</File>
			<File
				RelativePath=".\g_weaponLoad.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\win32\game.rc"
				>
			</File>
			<File
				RelativePath="..\ui\gameinfo.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\genericparser2.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\NPC.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_behavior.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_combat.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_goal.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_misc.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_move.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_reactions.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_senses.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_sounds.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_spawn.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_stats.cpp"
				>
			</File>
			<File
				RelativePath=".\NPC_utils.cpp"
				>
			</File>
			<File
				RelativePath=".\q_math.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\q_shared.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\smartheap\SMRTHEAP.C"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\qcommon\tri_coll_test.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\wp_saber.cpp"
				>
			</File>
			<File
				RelativePath=".\wp_saberLoad.cpp"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;fi;fd"
			>
			<File
				RelativePath=".\AI.h"
				>
			</File>
			<File
				RelativePath=".\anims.h"
				>
			</File>
			<File
				RelativePath=".\b_local.h"
				>
			</File>
			<File
				RelativePath=".\b_public.h"
				>
			</File>
			<File
				RelativePath=".\bg_local.h"
				>
			</File>
			<File
				RelativePath=".\bg_public.h"
				>
			</File>
			<File
				RelativePath=".\bset.h"
				>
			</File>
			<File
				RelativePath=".\bstate.h"
				>
			</File>
			<File
				RelativePath="..\cgame\cg_camera.h"
				>
			</File>
			<File
				RelativePath="..\cgame\cg_lights.h"
				>
			</File>
			<File
				RelativePath=".\channels.h"
				>
			</File>
			<File
				RelativePath=".\common_headers.h"
				>
			</File>
			<File
				RelativePath=".\dmstates.h"
				>
			</File>
			<File
				RelativePath=".\events.h"
				>
			</File>
			<File
				RelativePath="..\ff\ff.h"
				>
			</File>
			<File
				RelativePath="..\ff\ff_public.h"
				>
			</File>
			<File
				RelativePath="..\client\fffx.h"
				>
			</File>
			<File
				RelativePath=".\fields.h"
				>
			</File>
			<File
				RelativePath="..\ghoul2\G2.h"
				>
			</File>
			<File
				RelativePath=".\g_functions.h"
				>
			</File>
			<File
				RelativePath=".\g_headers.h"
				>
			</File>
			<File
				RelativePath=".\g_items.h"
				>
			</File>
			<File
				RelativePath=".\g_local.h"
				>
			</File>
			<File
				RelativePath=".\g_nav.h"
				>
			</File>
			<File
				RelativePath=".\g_navigator.h"
				>
			</File>
			<File
				RelativePath=".\g_public.h"
				>
			</File>
			<File
				RelativePath=".\g_roff.h"
				>
			</File>
			<File
				RelativePath=".\g_shared.h"
				>
			</File>
			<File
				RelativePath="..\ui\gameinfo.h"
				>
			</File>
			<File
				RelativePath=".\genericparser2.h"
				>
			</File>
			<File
				RelativePath="..\ghoul2\ghoul2_gore.h"
				>
			</File>
			<File
				RelativePath=".\ghoul2_shared.h"
				>
			</File>
			<File
				RelativePath="hitlocs.h"
				>
			</File>
			<File
				RelativePath="..\renderer\mdx_format.h"
				>
			</File>
			<File
				RelativePath=".\npc_headers.h"
				>
			</File>
			<File
				RelativePath=".\objectives.h"
				>
			</File>
			<File
				RelativePath=".\q_shared.h"
				>
			</File>
			<File
				RelativePath=".\say.h"
				>
			</File>
			<File
				RelativePath="..\qcommon\sstring.h"
				>
			</File>
			<File
				RelativePath=".\statindex.h"
				>
			</File>
			<File
				RelativePath=".\surfaceflags.h"
				>
			</File>
			<File
				RelativePath="..\qcommon\tags.h"
				>
			</File>
			<File
				RelativePath=".\teams.h"
				>
			</File>
			<File
				RelativePath="..\qcommon\timing.h"
				>
			</File>
			<File
				RelativePath=".\weapons.h"
				>
			</File>
			<File
				RelativePath=".\wp_saber.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
			>
			<File
				RelativePath=".\game.def"
				>
			</File>
			<File
				RelativePath="..\smartheap\HAW32M.LIB"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="ICARUS"
			Filter="*.cpp, *.h"
			>
			<File
				RelativePath="..\icarus\BlockStream.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\blockstream.h"
				>
			</File>
			<File
				RelativePath="..\icarus\IcarusImplementation.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\IcarusImplementation.h"
				>
			</File>
			<File
				RelativePath="..\icarus\IcarusInterface.h"
				>
			</File>
			<File
				RelativePath=".\Q3_Interface.cpp"
				>
			</File>
			<File
				RelativePath=".\Q3_Interface.h"
				>
			</File>
			<File
				RelativePath="..\icarus\Sequence.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\sequence.h"
				>
			</File>
			<File
				RelativePath="..\icarus\Sequencer.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\sequencer.h"
				>
			</File>
			<File
				RelativePath="..\icarus\StdAfx.h"
				>
			</File>
			<File
				RelativePath="..\icarus\TaskManager.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\taskmanager.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Cgame"
			Filter="*.cpp"
			>
			<File
				RelativePath=".\bg_lib.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_misc.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_pangles.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_panimate.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_pmove.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_slidemove.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_camera.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_consolecmds.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_credits.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_draw.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_drawtools.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_effects.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_ents.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_event.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_headers.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_info.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_lights.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_localents.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_main.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_marks.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_players.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_playerstate.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_predict.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_scoreboard.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_servercmds.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_snapshot.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_syscalls.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_text.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_view.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_weapons.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_ATSTMain.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Blaster.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Bowcaster.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_BryarPistol.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Concussion.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
						PrecompiledHeaderFile=".\..\Release\game/game.pch"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_DEMP2.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Disruptor.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Emplaced.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Flechette.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_HeavyRepeater.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_NoghriShot.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_RocketLauncher.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_TuskenShot.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxPrimitives.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxScheduler.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxSystem.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxTemplate.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxUtil.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"
					/>
				</FileConfiguration>
			</File>
			<Filter
				Name="CGame Headers"
				Filter="*.h"
				>
				<File
					RelativePath="..\cgame\animtable.h"
					>
				</File>
				<File
					RelativePath="..\cgame\cg_headers.h"
					>
				</File>
				<File
					RelativePath="..\cgame\cg_local.h"
					>
				</File>
				<File
					RelativePath="..\cgame\cg_media.h"
					>
				</File>
				<File
					RelativePath="..\cgame\cg_public.h"
					>
				</File>
				<File
					RelativePath="..\cgame\common_headers.h"
					>
				</File>
				<File
					RelativePath="..\cgame\FxParsing.h"
					>
				</File>
				<File
					RelativePath="..\cgame\FxPrimitives.h"
					>
				</File>
				<File
					RelativePath="..\cgame\FxScheduler.h"
					>
				</File>
				<File
					RelativePath="..\cgame\FxSystem.h"
					>
				</File>
				<File
					RelativePath="..\cgame\FxUtil.h"
					>
				</File>
				<File
					RelativePath="..\cgame\strip_objectives.h"
					>
				</File>
				<File
					RelativePath="..\renderer\tr_types.h"
					>
				</File>
				<File
					RelativePath="..\client\vmachine.h"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Ratl"
			>
			<File
				RelativePath="..\Ratl\array_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\bits_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\grid_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\handle_pool_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\hash_pool_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\heap_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\list_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\map_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\pool_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\queue_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\ratl.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Ratl\ratl_common.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\scheduler_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\stack_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\string_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ratl\vector_vs.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Ragl"
			>
			<File
				RelativePath="..\Ragl\graph_region.h"
				>
			</File>
			<File
				RelativePath="..\Ragl\graph_triangulate.h"
				>
			</File>
			<File
				RelativePath="..\Ragl\graph_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ragl\kdtree_vs.h"
				>
			</File>
			<File
				RelativePath="..\Ragl\ragl_common.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Ravl"
			>
			<File
				RelativePath="..\Ravl\CBounds.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Ravl\CBounds.h"
				>
			</File>
			<File
				RelativePath="..\Ravl\CMatrix.h"
				>
			</File>
			<File
				RelativePath="..\Ravl\CVec.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Ravl\CVec.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Rufl"
			>
			<File
				RelativePath="..\Rufl\hfile.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Rufl\hfile.h"
				>
			</File>
			<File
				RelativePath="..\Rufl\hstring.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Rufl\hstring.h"
				>
			</File>
			<File
				RelativePath="..\Rufl\random.cpp"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Rufl\random.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Vehicles"
			>
			<File
				RelativePath="AnimalNPC.c"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="bg_vehicleLoad.c"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="FighterNPC.c"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_vehicles.c"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_vehicles.h"
				>
			</File>
			<File
				RelativePath="SpeederNPC.c"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="WalkerNPC.c"
				>
				<FileConfiguration
					Name="SHDebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						CompileAs="2"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"
					/>
				</FileConfiguration>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
