mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 20:42:30 +00:00
194 lines
4.9 KiB
C
194 lines
4.9 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
/*
|
|
=======================================================================
|
|
|
|
RESET MENU
|
|
|
|
=======================================================================
|
|
*/
|
|
|
|
#include "ui_local.h"
|
|
|
|
|
|
#define ART_FRAME "menu/art/cut_frame"
|
|
|
|
#define ID_NO 100
|
|
#define ID_YES 101
|
|
|
|
typedef struct
|
|
{
|
|
menuframework_s menu;
|
|
menutext_s no;
|
|
menutext_s yes;
|
|
int slashX;
|
|
} resetMenu_t;
|
|
|
|
static resetMenu_t s_reset;
|
|
|
|
|
|
/*
|
|
=================
|
|
Reset_MenuEvent
|
|
=================
|
|
*/
|
|
void Reset_MenuEvent(void* ptr, int event) {
|
|
if( event != QM_ACTIVATED ) {
|
|
return;
|
|
}
|
|
|
|
UI_PopMenu();
|
|
|
|
if( ((menucommon_s*)ptr)->id == ID_NO ) {
|
|
return;
|
|
}
|
|
|
|
// reset the game, pop the level menu and restart it so it updates
|
|
UI_NewGame();
|
|
trap_Cvar_SetValue( "ui_spSelection", 0 );
|
|
UI_PopMenu();
|
|
UI_SPLevelMenu();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Reset_MenuKey
|
|
=================
|
|
*/
|
|
static sfxHandle_t Reset_MenuKey( int key ) {
|
|
switch ( key ) {
|
|
case K_KP_LEFTARROW:
|
|
case K_LEFTARROW:
|
|
case K_KP_RIGHTARROW:
|
|
case K_RIGHTARROW:
|
|
key = K_TAB;
|
|
break;
|
|
|
|
case 'n':
|
|
case 'N':
|
|
Reset_MenuEvent( &s_reset.no, QM_ACTIVATED );
|
|
break;
|
|
|
|
case 'y':
|
|
case 'Y':
|
|
Reset_MenuEvent( &s_reset.yes, QM_ACTIVATED );
|
|
break;
|
|
}
|
|
|
|
return Menu_DefaultKey( &s_reset.menu, key );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Reset_MenuDraw
|
|
=================
|
|
*/
|
|
static void Reset_MenuDraw( void ) {
|
|
UI_DrawNamedPic( 142, 118, 359, 256, ART_FRAME );
|
|
UI_DrawProportionalString( 320, 194 + 10, "RESET GAME?", UI_CENTER|UI_INVERSE, color_red );
|
|
UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red );
|
|
Menu_Draw( &s_reset.menu );
|
|
|
|
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow );
|
|
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow );
|
|
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow );
|
|
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Reset_Cache
|
|
=================
|
|
*/
|
|
void Reset_Cache( void ) {
|
|
trap_R_RegisterShaderNoMip( ART_FRAME );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_ResetMenu
|
|
=================
|
|
*/
|
|
void UI_ResetMenu(void) {
|
|
uiClientState_t cstate;
|
|
int n1, n2, n3;
|
|
int l1, l2, l3;
|
|
|
|
// zero set all our globals
|
|
memset( &s_reset, 0, sizeof(s_reset) );
|
|
|
|
Reset_Cache();
|
|
|
|
n1 = UI_ProportionalStringWidth( "YES/NO" );
|
|
n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH;
|
|
n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH;
|
|
l1 = 320 - ( n1 / 2 );
|
|
l2 = l1 + n2;
|
|
l3 = l2 + n3;
|
|
s_reset.slashX = l2;
|
|
|
|
s_reset.menu.draw = Reset_MenuDraw;
|
|
s_reset.menu.key = Reset_MenuKey;
|
|
s_reset.menu.wrapAround = qtrue;
|
|
|
|
trap_GetClientState( &cstate );
|
|
|
|
if ( cstate.connState >= CA_CONNECTED ) {
|
|
// float on top of running game
|
|
s_reset.menu.fullscreen = qfalse;
|
|
}
|
|
else {
|
|
// game not running
|
|
s_reset.menu.fullscreen = qtrue;
|
|
}
|
|
|
|
s_reset.yes.generic.type = MTYPE_PTEXT;
|
|
s_reset.yes.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_reset.yes.generic.callback = Reset_MenuEvent;
|
|
s_reset.yes.generic.id = ID_YES;
|
|
s_reset.yes.generic.x = l1;
|
|
s_reset.yes.generic.y = 264;
|
|
s_reset.yes.string = "YES";
|
|
s_reset.yes.color = color_red;
|
|
s_reset.yes.style = UI_LEFT;
|
|
|
|
s_reset.no.generic.type = MTYPE_PTEXT;
|
|
s_reset.no.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_reset.no.generic.callback = Reset_MenuEvent;
|
|
s_reset.no.generic.id = ID_NO;
|
|
s_reset.no.generic.x = l3;
|
|
s_reset.no.generic.y = 264;
|
|
s_reset.no.string = "NO";
|
|
s_reset.no.color = color_red;
|
|
s_reset.no.style = UI_LEFT;
|
|
|
|
Menu_AddItem( &s_reset.menu, &s_reset.yes );
|
|
Menu_AddItem( &s_reset.menu, &s_reset.no );
|
|
|
|
UI_PushMenu( &s_reset.menu );
|
|
|
|
Menu_SetCursorToItem( &s_reset.menu, &s_reset.no );
|
|
}
|