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ai_chat.c
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Only have bots issue vtaunt commands in Team Arena.
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2012-06-18 20:11:09 +00:00 |
ai_chat.h
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ai_cmd.c
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ai_cmd.h
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ai_dmnet.c
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REFACTOR [anough to enough]
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2012-06-18 16:39:58 +00:00 |
ai_dmnet.h
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ai_dmq3.c
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Fix some "> MAX_*" to be ">= MAX_*".
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2012-11-18 19:09:54 +00:00 |
ai_dmq3.h
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REFACTOR [a vs an]
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2012-06-18 16:31:16 +00:00 |
ai_main.c
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Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
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2011-08-01 11:39:33 +00:00 |
ai_main.h
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Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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2011-07-29 12:27:00 +00:00 |
ai_team.c
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Added MISSIONPACK ifdef around GT_1FCTF code.
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2012-08-17 06:18:37 +00:00 |
ai_team.h
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ai_vcmd.c
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Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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2011-07-29 12:27:00 +00:00 |
ai_vcmd.h
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bg_lib.c
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More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood
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2012-07-01 16:43:28 +00:00 |
bg_lib.h
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- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz
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2011-06-15 15:31:37 +00:00 |
bg_local.h
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Code cleanup patch by devhc
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2011-02-08 18:19:31 +00:00 |
bg_misc.c
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Fix error message in BG_EvaluateTrajectory
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2013-01-14 14:50:12 -06:00 |
bg_pmove.c
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REFACTOR [reletive -> relative]
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2012-06-18 16:32:03 +00:00 |
bg_public.h
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REFACTOR [reletive -> relative]
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2012-06-18 16:32:03 +00:00 |
bg_slidemove.c
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Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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2011-07-29 12:27:00 +00:00 |
chars.h
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http://www.angryflower.com/aposter.html
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2011-02-09 05:51:33 +00:00 |
g_active.c
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Patches by symlink.
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2012-02-06 21:28:40 +00:00 |
g_arenas.c
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g_bot.c
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Use Q_strncpyz in G_AddRandomBot
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2013-02-02 21:58:01 -06:00 |
g_client.c
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- Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
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2012-12-29 01:45:11 +00:00 |
g_cmds.c
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Fix vote Y/1 and teamvote Y/1
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2013-03-03 21:53:14 -06:00 |
g_combat.c
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Adds Z checking to CanDamage function.
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2013-02-11 16:02:01 -06:00 |
g_items.c
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never set groundEntityNum to -1, use ENTITYNUM_NONE instead
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2012-06-18 16:28:39 +00:00 |
g_local.h
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rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
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2012-06-19 14:51:02 +00:00 |
g_main.c
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Update invalid g_gametype right away
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2013-02-11 16:43:18 -06:00 |
g_mem.c
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add a missing '\n', remove some unwanted ones
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2012-06-18 16:16:57 +00:00 |
g_misc.c
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Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
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2011-08-01 11:39:33 +00:00 |
g_missile.c
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Fix grenade rotation ends always the orientation (#5053), patch by Eugene C.
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2011-06-24 13:15:03 +00:00 |
g_mover.c
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never set groundEntityNum to -1, use ENTITYNUM_NONE instead
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2012-06-18 16:28:39 +00:00 |
g_public.h
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Refactoring patch by DevHC
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2011-05-11 14:21:27 +00:00 |
g_rankings.c
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g_rankings.h
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g_session.c
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Don't have g_teamAutoJoin affect bot's team
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2012-09-08 22:32:41 +00:00 |
g_spawn.c
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REFACTOR
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2012-06-18 16:27:00 +00:00 |
g_svcmds.c
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Cleaned up game server command usage messages.
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2012-06-18 15:58:48 +00:00 |
g_syscalls.asm
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rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
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2012-06-19 14:51:02 +00:00 |
g_syscalls.c
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rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
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2012-06-19 14:51:02 +00:00 |
g_target.c
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REFACTOR [reletive -> relative]
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2012-06-18 16:32:03 +00:00 |
g_team.c
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Send team info for team overlay to spectators for the team of the client they're following (bug #5740).
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2012-09-08 23:19:06 +00:00 |
g_team.h
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Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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2011-07-29 12:27:00 +00:00 |
g_trigger.c
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Removed duplicate setting of contents for trigger_hurt.
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2011-11-28 17:36:58 +00:00 |
g_utils.c
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g_weapon.c
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Let's actually use MOD_CHAINGUN! From Ensiform.
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2012-06-18 17:12:35 +00:00 |
inv.h
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match.h
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syn.h
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