ioq3quest/code/game
2013-03-03 21:53:14 -06:00
..
ai_chat.c Only have bots issue vtaunt commands in Team Arena. 2012-06-18 20:11:09 +00:00
ai_chat.h
ai_cmd.c
ai_cmd.h
ai_dmnet.c REFACTOR [anough to enough] 2012-06-18 16:39:58 +00:00
ai_dmnet.h
ai_dmq3.c Fix some "> MAX_*" to be ">= MAX_*". 2012-11-18 19:09:54 +00:00
ai_dmq3.h REFACTOR [a vs an] 2012-06-18 16:31:16 +00:00
ai_main.c Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) 2011-08-01 11:39:33 +00:00
ai_main.h Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
ai_team.c Added MISSIONPACK ifdef around GT_1FCTF code. 2012-08-17 06:18:37 +00:00
ai_team.h
ai_vcmd.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
ai_vcmd.h
bg_lib.c More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood 2012-07-01 16:43:28 +00:00
bg_lib.h - Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz 2011-06-15 15:31:37 +00:00
bg_local.h Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
bg_misc.c Fix error message in BG_EvaluateTrajectory 2013-01-14 14:50:12 -06:00
bg_pmove.c REFACTOR [reletive -> relative] 2012-06-18 16:32:03 +00:00
bg_public.h REFACTOR [reletive -> relative] 2012-06-18 16:32:03 +00:00
bg_slidemove.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
chars.h http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
g_active.c Patches by symlink. 2012-02-06 21:28:40 +00:00
g_arenas.c
g_bot.c Use Q_strncpyz in G_AddRandomBot 2013-02-02 21:58:01 -06:00
g_client.c - Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number. 2012-12-29 01:45:11 +00:00
g_cmds.c Fix vote Y/1 and teamvote Y/1 2013-03-03 21:53:14 -06:00
g_combat.c Adds Z checking to CanDamage function. 2013-02-11 16:02:01 -06:00
g_items.c never set groundEntityNum to -1, use ENTITYNUM_NONE instead 2012-06-18 16:28:39 +00:00
g_local.h rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_main.c Update invalid g_gametype right away 2013-02-11 16:43:18 -06:00
g_mem.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
g_misc.c Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) 2011-08-01 11:39:33 +00:00
g_missile.c Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. 2011-06-24 13:15:03 +00:00
g_mover.c never set groundEntityNum to -1, use ENTITYNUM_NONE instead 2012-06-18 16:28:39 +00:00
g_public.h Refactoring patch by DevHC 2011-05-11 14:21:27 +00:00
g_rankings.c
g_rankings.h
g_session.c Don't have g_teamAutoJoin affect bot's team 2012-09-08 22:32:41 +00:00
g_spawn.c REFACTOR 2012-06-18 16:27:00 +00:00
g_svcmds.c Cleaned up game server command usage messages. 2012-06-18 15:58:48 +00:00
g_syscalls.asm rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_syscalls.c rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_target.c REFACTOR [reletive -> relative] 2012-06-18 16:32:03 +00:00
g_team.c Send team info for team overlay to spectators for the team of the client they're following (bug #5740). 2012-09-08 23:19:06 +00:00
g_team.h Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
g_trigger.c Removed duplicate setting of contents for trigger_hurt. 2011-11-28 17:36:58 +00:00
g_utils.c
g_weapon.c Let's actually use MOD_CHAINGUN! From Ensiform. 2012-06-18 17:12:35 +00:00
inv.h
match.h
syn.h