mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 12:32:09 +00:00
ff9c89f8fe
people that toggle it on at runtime on a G3.
1092 lines
32 KiB
C
1092 lines
32 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// qcommon.h -- definitions common between client and server, but not game.or ref modules
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#ifndef _QCOMMON_H_
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#define _QCOMMON_H_
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#include "../qcommon/cm_public.h"
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//Ignore __attribute__ on non-gcc platforms
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#ifndef __GNUC__
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#ifndef __attribute__
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#define __attribute__(x)
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#endif
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#endif
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//#define PRE_RELEASE_DEMO
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//============================================================================
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//
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// msg.c
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//
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typedef struct {
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qboolean allowoverflow; // if false, do a Com_Error
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qboolean overflowed; // set to true if the buffer size failed (with allowoverflow set)
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qboolean oob; // set to true if the buffer size failed (with allowoverflow set)
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byte *data;
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int maxsize;
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int cursize;
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int readcount;
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int bit; // for bitwise reads and writes
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} msg_t;
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void MSG_Init (msg_t *buf, byte *data, int length);
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void MSG_InitOOB( msg_t *buf, byte *data, int length );
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void MSG_Clear (msg_t *buf);
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void MSG_WriteData (msg_t *buf, const void *data, int length);
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void MSG_Bitstream( msg_t *buf );
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// TTimo
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// copy a msg_t in case we need to store it as is for a bit
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// (as I needed this to keep an msg_t from a static var for later use)
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// sets data buffer as MSG_Init does prior to do the copy
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void MSG_Copy(msg_t *buf, byte *data, int length, msg_t *src);
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struct usercmd_s;
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struct entityState_s;
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struct playerState_s;
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void MSG_WriteBits( msg_t *msg, int value, int bits );
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void MSG_WriteChar (msg_t *sb, int c);
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void MSG_WriteByte (msg_t *sb, int c);
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void MSG_WriteShort (msg_t *sb, int c);
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void MSG_WriteLong (msg_t *sb, int c);
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void MSG_WriteFloat (msg_t *sb, float f);
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void MSG_WriteString (msg_t *sb, const char *s);
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void MSG_WriteBigString (msg_t *sb, const char *s);
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void MSG_WriteAngle16 (msg_t *sb, float f);
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void MSG_BeginReading (msg_t *sb);
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void MSG_BeginReadingOOB(msg_t *sb);
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int MSG_ReadBits( msg_t *msg, int bits );
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int MSG_ReadChar (msg_t *sb);
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int MSG_ReadByte (msg_t *sb);
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int MSG_ReadShort (msg_t *sb);
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int MSG_ReadLong (msg_t *sb);
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float MSG_ReadFloat (msg_t *sb);
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char *MSG_ReadString (msg_t *sb);
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char *MSG_ReadBigString (msg_t *sb);
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char *MSG_ReadStringLine (msg_t *sb);
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float MSG_ReadAngle16 (msg_t *sb);
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void MSG_ReadData (msg_t *sb, void *buffer, int size);
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void MSG_WriteDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
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void MSG_ReadDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
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void MSG_WriteDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to );
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void MSG_ReadDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to );
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void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to
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, qboolean force );
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void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
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int number );
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void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to );
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void MSG_ReadDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to );
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void MSG_ReportChangeVectors_f( void );
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//============================================================================
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/*
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==============================================================
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NET
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==============================================================
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*/
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#define PACKET_BACKUP 32 // number of old messages that must be kept on client and
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// server for delta comrpession and ping estimation
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#define PACKET_MASK (PACKET_BACKUP-1)
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#define MAX_PACKET_USERCMDS 32 // max number of usercmd_t in a packet
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#define PORT_ANY -1
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#define MAX_RELIABLE_COMMANDS 64 // max string commands buffered for restransmit
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typedef enum {
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NA_BOT,
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NA_BAD, // an address lookup failed
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NA_LOOPBACK,
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NA_BROADCAST,
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NA_IP,
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NA_IPX,
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NA_BROADCAST_IPX
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} netadrtype_t;
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typedef enum {
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NS_CLIENT,
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NS_SERVER
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} netsrc_t;
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typedef struct {
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netadrtype_t type;
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byte ip[4];
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byte ipx[10];
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unsigned short port;
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} netadr_t;
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void NET_Init( void );
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void NET_Shutdown( void );
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void NET_Restart( void );
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void NET_Config( qboolean enableNetworking );
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void NET_SendPacket (netsrc_t sock, int length, const void *data, netadr_t to);
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void QDECL NET_OutOfBandPrint( netsrc_t net_socket, netadr_t adr, const char *format, ...);
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void QDECL NET_OutOfBandData( netsrc_t sock, netadr_t adr, byte *format, int len );
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qboolean NET_CompareAdr (netadr_t a, netadr_t b);
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qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
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qboolean NET_IsLocalAddress (netadr_t adr);
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const char *NET_AdrToString (netadr_t a);
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qboolean NET_StringToAdr ( const char *s, netadr_t *a);
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qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message);
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void NET_Sleep(int msec);
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#define MAX_MSGLEN 16384 // max length of a message, which may
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// be fragmented into multiple packets
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#define MAX_DOWNLOAD_WINDOW 8 // max of eight download frames
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#define MAX_DOWNLOAD_BLKSIZE 2048 // 2048 byte block chunks
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/*
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Netchan handles packet fragmentation and out of order / duplicate suppression
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*/
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typedef struct {
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netsrc_t sock;
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int dropped; // between last packet and previous
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netadr_t remoteAddress;
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int qport; // qport value to write when transmitting
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// sequencing variables
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int incomingSequence;
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int outgoingSequence;
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// incoming fragment assembly buffer
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int fragmentSequence;
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int fragmentLength;
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byte fragmentBuffer[MAX_MSGLEN];
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// outgoing fragment buffer
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// we need to space out the sending of large fragmented messages
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qboolean unsentFragments;
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int unsentFragmentStart;
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int unsentLength;
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byte unsentBuffer[MAX_MSGLEN];
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} netchan_t;
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void Netchan_Init( int qport );
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void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport );
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void Netchan_Transmit( netchan_t *chan, int length, const byte *data );
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void Netchan_TransmitNextFragment( netchan_t *chan );
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qboolean Netchan_Process( netchan_t *chan, msg_t *msg );
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/*
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==============================================================
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PROTOCOL
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==============================================================
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*/
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#define PROTOCOL_VERSION 68
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// 1.31 - 67
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// maintain a list of compatible protocols for demo playing
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// NOTE: that stuff only works with two digits protocols
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extern int demo_protocols[];
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#define UPDATE_SERVER_NAME "update.quake3arena.com"
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// override on command line, config files etc.
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#ifndef MASTER_SERVER_NAME
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#define MASTER_SERVER_NAME "master.quake3arena.com"
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#endif
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#ifndef AUTHORIZE_SERVER_NAME
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#define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com"
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#endif
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#define PORT_MASTER 27950
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#define PORT_UPDATE 27951
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#ifndef PORT_AUTHORIZE
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#define PORT_AUTHORIZE 27952
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#endif
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#define PORT_SERVER 27960
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#define NUM_SERVER_PORTS 4 // broadcast scan this many ports after
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// PORT_SERVER so a single machine can
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// run multiple servers
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// the svc_strings[] array in cl_parse.c should mirror this
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//
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// server to client
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//
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enum svc_ops_e {
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svc_bad,
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svc_nop,
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svc_gamestate,
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svc_configstring, // [short] [string] only in gamestate messages
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svc_baseline, // only in gamestate messages
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svc_serverCommand, // [string] to be executed by client game module
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svc_download, // [short] size [size bytes]
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svc_snapshot,
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svc_EOF
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};
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//
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// client to server
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//
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enum clc_ops_e {
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clc_bad,
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clc_nop,
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clc_move, // [[usercmd_t]
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clc_moveNoDelta, // [[usercmd_t]
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clc_clientCommand, // [string] message
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clc_EOF
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};
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/*
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==============================================================
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VIRTUAL MACHINE
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==============================================================
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*/
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typedef struct vm_s vm_t;
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typedef enum {
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VMI_NATIVE,
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VMI_BYTECODE,
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VMI_COMPILED
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} vmInterpret_t;
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typedef enum {
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TRAP_MEMSET = 100,
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TRAP_MEMCPY,
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TRAP_STRNCPY,
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TRAP_SIN,
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TRAP_COS,
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TRAP_ATAN2,
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TRAP_SQRT,
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TRAP_MATRIXMULTIPLY,
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TRAP_ANGLEVECTORS,
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TRAP_PERPENDICULARVECTOR,
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TRAP_FLOOR,
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TRAP_CEIL,
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TRAP_TESTPRINTINT,
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TRAP_TESTPRINTFLOAT
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} sharedTraps_t;
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void VM_Init( void );
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vm_t *VM_Create( const char *module, long (*systemCalls)(long *),
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vmInterpret_t interpret );
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// module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm"
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void VM_Free( vm_t *vm );
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void VM_Clear(void);
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vm_t *VM_Restart( vm_t *vm );
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long QDECL VM_Call( vm_t *vm, long callNum, ... );
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void VM_Debug( int level );
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void *VM_ArgPtr( long intValue );
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void *VM_ExplicitArgPtr( vm_t *vm, long intValue );
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#define VMA(x) VM_ArgPtr(args[x])
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static ID_INLINE float _vmf(long x)
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{
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union {
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long l;
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float f;
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} t;
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t.l = x;
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return t.f;
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}
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#define VMF(x) _vmf(args[x])
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/*
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==============================================================
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CMD
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Command text buffering and command execution
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==============================================================
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*/
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/*
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Any number of commands can be added in a frame, from several different sources.
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Most commands come from either keybindings or console line input, but entire text
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files can be execed.
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*/
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void Cbuf_Init (void);
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// allocates an initial text buffer that will grow as needed
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void Cbuf_AddText( const char *text );
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// Adds command text at the end of the buffer, does NOT add a final \n
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void Cbuf_ExecuteText( int exec_when, const char *text );
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// this can be used in place of either Cbuf_AddText or Cbuf_InsertText
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void Cbuf_Execute (void);
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// Pulls off \n terminated lines of text from the command buffer and sends
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// them through Cmd_ExecuteString. Stops when the buffer is empty.
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// Normally called once per frame, but may be explicitly invoked.
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// Do not call inside a command function, or current args will be destroyed.
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//===========================================================================
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/*
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Command execution takes a null terminated string, breaks it into tokens,
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then searches for a command or variable that matches the first token.
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*/
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typedef void (*xcommand_t) (void);
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void Cmd_Init (void);
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void Cmd_AddCommand( const char *cmd_name, xcommand_t function );
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// called by the init functions of other parts of the program to
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// register commands and functions to call for them.
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// The cmd_name is referenced later, so it should not be in temp memory
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// if function is NULL, the command will be forwarded to the server
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// as a clc_clientCommand instead of executed locally
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void Cmd_RemoveCommand( const char *cmd_name );
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void Cmd_CommandCompletion( void(*callback)(const char *s) );
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// callback with each valid string
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int Cmd_Argc (void);
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char *Cmd_Argv (int arg);
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void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength );
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char *Cmd_Args (void);
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char *Cmd_ArgsFrom( int arg );
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void Cmd_ArgsBuffer( char *buffer, int bufferLength );
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char *Cmd_Cmd (void);
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// The functions that execute commands get their parameters with these
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// functions. Cmd_Argv () will return an empty string, not a NULL
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// if arg > argc, so string operations are allways safe.
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void Cmd_TokenizeString( const char *text );
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// Takes a null terminated string. Does not need to be /n terminated.
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// breaks the string up into arg tokens.
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void Cmd_ExecuteString( const char *text );
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// Parses a single line of text into arguments and tries to execute it
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// as if it was typed at the console
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/*
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==============================================================
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CVAR
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==============================================================
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*/
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/*
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cvar_t variables are used to hold scalar or string variables that can be changed
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or displayed at the console or prog code as well as accessed directly
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in C code.
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The user can access cvars from the console in three ways:
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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set r_draworder 0 as above, but creates the cvar if not present
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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The are also occasionally used to communicated information between different
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modules of the program.
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*/
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cvar_t *Cvar_Get( const char *var_name, const char *value, int flags );
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// creates the variable if it doesn't exist, or returns the existing one
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// if it exists, the value will not be changed, but flags will be ORed in
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// that allows variables to be unarchived without needing bitflags
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// if value is "", the value will not override a previously set value.
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void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
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// basically a slightly modified Cvar_Get for the interpreted modules
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void Cvar_Update( vmCvar_t *vmCvar );
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// updates an interpreted modules' version of a cvar
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void Cvar_Set( const char *var_name, const char *value );
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// will create the variable with no flags if it doesn't exist
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void Cvar_SetLatched( const char *var_name, const char *value);
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// don't set the cvar immediately
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void Cvar_SetValue( const char *var_name, float value );
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// expands value to a string and calls Cvar_Set
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float Cvar_VariableValue( const char *var_name );
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int Cvar_VariableIntegerValue( const char *var_name );
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// returns 0 if not defined or non numeric
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char *Cvar_VariableString( const char *var_name );
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void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
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// returns an empty string if not defined
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void Cvar_CommandCompletion( void(*callback)(const char *s) );
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// callback with each valid string
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void Cvar_Reset( const char *var_name );
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void Cvar_SetCheatState( void );
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// reset all testing vars to a safe value
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qboolean Cvar_Command( void );
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// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
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// command. Returns true if the command was a variable reference that
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// was handled. (print or change)
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void Cvar_WriteVariables( fileHandle_t f );
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// writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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void Cvar_Init( void );
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char *Cvar_InfoString( int bit );
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char *Cvar_InfoString_Big( int bit );
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// returns an info string containing all the cvars that have the given bit set
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// in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc )
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void Cvar_InfoStringBuffer( int bit, char *buff, int buffsize );
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void Cvar_Restart_f( void );
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extern int cvar_modifiedFlags;
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// whenever a cvar is modifed, its flags will be OR'd into this, so
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// a single check can determine if any CVAR_USERINFO, CVAR_SERVERINFO,
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// etc, variables have been modified since the last check. The bit
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// can then be cleared to allow another change detection.
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/*
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==============================================================
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FILESYSTEM
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No stdio calls should be used by any part of the game, because
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we need to deal with all sorts of directory and seperator char
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issues.
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==============================================================
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*/
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// referenced flags
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// these are in loop specific order so don't change the order
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#define FS_GENERAL_REF 0x01
|
|
#define FS_UI_REF 0x02
|
|
#define FS_CGAME_REF 0x04
|
|
#define FS_QAGAME_REF 0x08
|
|
// number of id paks that will never be autodownloaded from baseq3
|
|
#define NUM_ID_PAKS 9
|
|
|
|
#define MAX_FILE_HANDLES 64
|
|
|
|
#define BASEGAME "baseq3"
|
|
|
|
qboolean FS_Initialized( void );
|
|
|
|
void FS_InitFilesystem ( void );
|
|
void FS_Shutdown( qboolean closemfp );
|
|
|
|
qboolean FS_ConditionalRestart( int checksumFeed );
|
|
void FS_Restart( int checksumFeed );
|
|
// shutdown and restart the filesystem so changes to fs_gamedir can take effect
|
|
|
|
char **FS_ListFiles( const char *directory, const char *extension, int *numfiles );
|
|
// directory should not have either a leading or trailing /
|
|
// if extension is "/", only subdirectories will be returned
|
|
// the returned files will not include any directories or /
|
|
|
|
void FS_FreeFileList( char **list );
|
|
|
|
qboolean FS_FileExists( const char *file );
|
|
|
|
char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
|
|
|
|
int FS_LoadStack( void );
|
|
|
|
int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
|
|
int FS_GetModList( char *listbuf, int bufsize );
|
|
|
|
fileHandle_t FS_FOpenFileWrite( const char *qpath );
|
|
// will properly create any needed paths and deal with seperater character issues
|
|
|
|
int FS_filelength( fileHandle_t f );
|
|
fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
|
|
int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
|
|
void FS_SV_Rename( const char *from, const char *to );
|
|
int FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qboolean uniqueFILE );
|
|
// if uniqueFILE is true, then a new FILE will be fopened even if the file
|
|
// is found in an already open pak file. If uniqueFILE is false, you must call
|
|
// FS_FCloseFile instead of fclose, otherwise the pak FILE would be improperly closed
|
|
// It is generally safe to always set uniqueFILE to true, because the majority of
|
|
// file IO goes through FS_ReadFile, which Does The Right Thing already.
|
|
|
|
int FS_FileIsInPAK(const char *filename, int *pChecksum );
|
|
// returns 1 if a file is in the PAK file, otherwise -1
|
|
|
|
int FS_Write( const void *buffer, int len, fileHandle_t f );
|
|
|
|
int FS_Read2( void *buffer, int len, fileHandle_t f );
|
|
int FS_Read( void *buffer, int len, fileHandle_t f );
|
|
// properly handles partial reads and reads from other dlls
|
|
|
|
void FS_FCloseFile( fileHandle_t f );
|
|
// note: you can't just fclose from another DLL, due to MS libc issues
|
|
|
|
int FS_ReadFile( const char *qpath, void **buffer );
|
|
// returns the length of the file
|
|
// a null buffer will just return the file length without loading
|
|
// as a quick check for existance. -1 length == not present
|
|
// A 0 byte will always be appended at the end, so string ops are safe.
|
|
// the buffer should be considered read-only, because it may be cached
|
|
// for other uses.
|
|
|
|
void FS_ForceFlush( fileHandle_t f );
|
|
// forces flush on files we're writing to.
|
|
|
|
void FS_FreeFile( void *buffer );
|
|
// frees the memory returned by FS_ReadFile
|
|
|
|
void FS_WriteFile( const char *qpath, const void *buffer, int size );
|
|
// writes a complete file, creating any subdirectories needed
|
|
|
|
int FS_filelength( fileHandle_t f );
|
|
// doesn't work for files that are opened from a pack file
|
|
|
|
int FS_FTell( fileHandle_t f );
|
|
// where are we?
|
|
|
|
void FS_Flush( fileHandle_t f );
|
|
|
|
void QDECL FS_Printf( fileHandle_t f, const char *fmt, ... ) __attribute__ ((format (printf, 2, 3)));
|
|
// like fprintf
|
|
|
|
int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode );
|
|
// opens a file for reading, writing, or appending depending on the value of mode
|
|
|
|
int FS_Seek( fileHandle_t f, long offset, int origin );
|
|
// seek on a file (doesn't work for zip files!!!!!!!!)
|
|
|
|
qboolean FS_FilenameCompare( const char *s1, const char *s2 );
|
|
|
|
const char *FS_GamePureChecksum( void );
|
|
// Returns the checksum of the pk3 from which the server loaded the qagame.qvm
|
|
|
|
const char *FS_LoadedPakNames( void );
|
|
const char *FS_LoadedPakChecksums( void );
|
|
const char *FS_LoadedPakPureChecksums( void );
|
|
// Returns a space separated string containing the checksums of all loaded pk3 files.
|
|
// Servers with sv_pure set will get this string and pass it to clients.
|
|
|
|
const char *FS_ReferencedPakNames( void );
|
|
const char *FS_ReferencedPakChecksums( void );
|
|
const char *FS_ReferencedPakPureChecksums( void );
|
|
// Returns a space separated string containing the checksums of all loaded
|
|
// AND referenced pk3 files. Servers with sv_pure set will get this string
|
|
// back from clients for pure validation
|
|
|
|
void FS_ClearPakReferences( int flags );
|
|
// clears referenced booleans on loaded pk3s
|
|
|
|
void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames );
|
|
void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames );
|
|
// If the string is empty, all data sources will be allowed.
|
|
// If not empty, only pk3 files that match one of the space
|
|
// separated checksums will be checked for files, with the
|
|
// sole exception of .cfg files.
|
|
|
|
qboolean FS_idPak( char *pak, char *base );
|
|
qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring );
|
|
|
|
void FS_Rename( const char *from, const char *to );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
Edit fields and command line history/completion
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#define MAX_EDIT_LINE 256
|
|
typedef struct {
|
|
int cursor;
|
|
int scroll;
|
|
int widthInChars;
|
|
char buffer[MAX_EDIT_LINE];
|
|
} field_t;
|
|
|
|
void Field_Clear( field_t *edit );
|
|
void Field_CompleteCommand( field_t *edit );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
MISC
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
// TTimo
|
|
// vsnprintf is ISO/IEC 9899:1999
|
|
// abstracting this to make it portable
|
|
#ifdef WIN32
|
|
#define Q_vsnprintf _vsnprintf
|
|
#else
|
|
// TODO: do we need Mac define?
|
|
#define Q_vsnprintf vsnprintf
|
|
#endif
|
|
|
|
// centralizing the declarations for cl_cdkey
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
|
|
extern char cl_cdkey[34];
|
|
|
|
// returnbed by Sys_GetProcessorId
|
|
#define CPUID_GENERIC 0 // any unrecognized processor
|
|
|
|
#define CPUID_AXP 0x10
|
|
|
|
#define CPUID_INTEL_UNSUPPORTED 0x20 // Intel 386/486
|
|
#define CPUID_INTEL_PENTIUM 0x21 // Intel Pentium or PPro
|
|
#define CPUID_INTEL_MMX 0x22 // Intel Pentium/MMX or P2/MMX
|
|
#define CPUID_INTEL_KATMAI 0x23 // Intel Katmai
|
|
|
|
#define CPUID_AMD_3DNOW 0x30 // AMD K6 3DNOW!
|
|
|
|
// TTimo
|
|
// centralized and cleaned, that's the max string you can send to a Com_Printf / Com_DPrintf (above gets truncated)
|
|
#define MAXPRINTMSG 4096
|
|
|
|
char *CopyString( const char *in );
|
|
void Info_Print( const char *s );
|
|
|
|
void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)(char *));
|
|
void Com_EndRedirect( void );
|
|
void QDECL Com_Printf( const char *fmt, ... );
|
|
void QDECL Com_DPrintf( const char *fmt, ... );
|
|
void QDECL Com_Error( int code, const char *fmt, ... );
|
|
void Com_Quit_f( void );
|
|
int Com_EventLoop( void );
|
|
int Com_Milliseconds( void ); // will be journaled properly
|
|
unsigned Com_BlockChecksum( const void *buffer, int length );
|
|
unsigned Com_BlockChecksumKey (void *buffer, int length, int key);
|
|
int Com_HashKey(char *string, int maxlen);
|
|
int Com_Filter(char *filter, char *name, int casesensitive);
|
|
int Com_FilterPath(char *filter, char *name, int casesensitive);
|
|
int Com_RealTime(qtime_t *qtime);
|
|
qboolean Com_SafeMode( void );
|
|
|
|
void Com_StartupVariable( const char *match );
|
|
// checks for and removes command line "+set var arg" constructs
|
|
// if match is NULL, all set commands will be executed, otherwise
|
|
// only a set with the exact name. Only used during startup.
|
|
|
|
|
|
extern cvar_t *com_developer;
|
|
extern cvar_t *com_dedicated;
|
|
extern cvar_t *com_speeds;
|
|
extern cvar_t *com_timescale;
|
|
extern cvar_t *com_sv_running;
|
|
extern cvar_t *com_cl_running;
|
|
extern cvar_t *com_viewlog; // 0 = hidden, 1 = visible, 2 = minimized
|
|
extern cvar_t *com_version;
|
|
extern cvar_t *com_blood;
|
|
extern cvar_t *com_buildScript; // for building release pak files
|
|
extern cvar_t *com_journal;
|
|
extern cvar_t *com_cameraMode;
|
|
extern cvar_t *com_altivec;
|
|
|
|
// both client and server must agree to pause
|
|
extern cvar_t *cl_paused;
|
|
extern cvar_t *sv_paused;
|
|
|
|
// com_speeds times
|
|
extern int time_game;
|
|
extern int time_frontend;
|
|
extern int time_backend; // renderer backend time
|
|
|
|
extern int com_frameTime;
|
|
extern int com_frameMsec;
|
|
|
|
extern qboolean com_errorEntered;
|
|
|
|
extern fileHandle_t com_journalFile;
|
|
extern fileHandle_t com_journalDataFile;
|
|
|
|
typedef enum {
|
|
TAG_FREE,
|
|
TAG_GENERAL,
|
|
TAG_BOTLIB,
|
|
TAG_RENDERER,
|
|
TAG_SMALL,
|
|
TAG_STATIC
|
|
} memtag_t;
|
|
|
|
/*
|
|
|
|
--- low memory ----
|
|
server vm
|
|
server clipmap
|
|
---mark---
|
|
renderer initialization (shaders, etc)
|
|
UI vm
|
|
cgame vm
|
|
renderer map
|
|
renderer models
|
|
|
|
---free---
|
|
|
|
temp file loading
|
|
--- high memory ---
|
|
|
|
*/
|
|
|
|
#if defined(_DEBUG) && !defined(BSPC)
|
|
#define ZONE_DEBUG
|
|
#endif
|
|
|
|
#ifdef ZONE_DEBUG
|
|
#define Z_TagMalloc(size, tag) Z_TagMallocDebug(size, tag, #size, __FILE__, __LINE__)
|
|
#define Z_Malloc(size) Z_MallocDebug(size, #size, __FILE__, __LINE__)
|
|
#define S_Malloc(size) S_MallocDebug(size, #size, __FILE__, __LINE__)
|
|
void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ); // NOT 0 filled memory
|
|
void *Z_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory
|
|
void *S_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory
|
|
#else
|
|
void *Z_TagMalloc( int size, int tag ); // NOT 0 filled memory
|
|
void *Z_Malloc( int size ); // returns 0 filled memory
|
|
void *S_Malloc( int size ); // NOT 0 filled memory only for small allocations
|
|
#endif
|
|
void Z_Free( void *ptr );
|
|
void Z_FreeTags( int tag );
|
|
int Z_AvailableMemory( void );
|
|
void Z_LogHeap( void );
|
|
|
|
void Hunk_Clear( void );
|
|
void Hunk_ClearToMark( void );
|
|
void Hunk_SetMark( void );
|
|
qboolean Hunk_CheckMark( void );
|
|
void Hunk_ClearTempMemory( void );
|
|
void *Hunk_AllocateTempMemory( int size );
|
|
void Hunk_FreeTempMemory( void *buf );
|
|
int Hunk_MemoryRemaining( void );
|
|
void Hunk_Log( void);
|
|
void Hunk_Trash( void );
|
|
|
|
void Com_TouchMemory( void );
|
|
|
|
// commandLine should not include the executable name (argv[0])
|
|
void Com_Init( char *commandLine );
|
|
void Com_Frame( void );
|
|
void Com_Shutdown( void );
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CLIENT / SERVER SYSTEMS
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
//
|
|
// client interface
|
|
//
|
|
void CL_InitKeyCommands( void );
|
|
// the keyboard binding interface must be setup before execing
|
|
// config files, but the rest of client startup will happen later
|
|
|
|
void CL_Init( void );
|
|
void CL_Disconnect( qboolean showMainMenu );
|
|
void CL_Shutdown( void );
|
|
void CL_Frame( int msec );
|
|
qboolean CL_GameCommand( void );
|
|
void CL_KeyEvent (int key, qboolean down, unsigned time);
|
|
|
|
void CL_CharEvent( int key );
|
|
// char events are for field typing, not game control
|
|
|
|
void CL_MouseEvent( int dx, int dy, int time );
|
|
|
|
void CL_JoystickEvent( int axis, int value, int time );
|
|
|
|
void CL_PacketEvent( netadr_t from, msg_t *msg );
|
|
|
|
void CL_ConsolePrint( char *text );
|
|
|
|
void CL_MapLoading( void );
|
|
// do a screen update before starting to load a map
|
|
// when the server is going to load a new map, the entire hunk
|
|
// will be cleared, so the client must shutdown cgame, ui, and
|
|
// the renderer
|
|
|
|
void CL_ForwardCommandToServer( const char *string );
|
|
// adds the current command line as a clc_clientCommand to the client message.
|
|
// things like godmode, noclip, etc, are commands directed to the server,
|
|
// so when they are typed in at the console, they will need to be forwarded.
|
|
|
|
void CL_CDDialog( void );
|
|
// bring up the "need a cd to play" dialog
|
|
|
|
void CL_ShutdownAll( void );
|
|
// shutdown all the client stuff
|
|
|
|
void CL_FlushMemory( void );
|
|
// dump all memory on an error
|
|
|
|
void CL_StartHunkUsers( void );
|
|
// start all the client stuff using the hunk
|
|
|
|
void Key_WriteBindings( fileHandle_t f );
|
|
// for writing the config files
|
|
|
|
void S_ClearSoundBuffer( void );
|
|
// call before filesystem access
|
|
|
|
void SCR_DebugGraph (float value, int color); // FIXME: move logging to common?
|
|
|
|
|
|
//
|
|
// server interface
|
|
//
|
|
void SV_Init( void );
|
|
void SV_Shutdown( char *finalmsg );
|
|
void SV_Frame( int msec );
|
|
void SV_PacketEvent( netadr_t from, msg_t *msg );
|
|
qboolean SV_GameCommand( void );
|
|
|
|
|
|
//
|
|
// UI interface
|
|
//
|
|
qboolean UI_GameCommand( void );
|
|
qboolean UI_usesUniqueCDKey(void);
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
NON-PORTABLE SYSTEM SERVICES
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
typedef enum {
|
|
AXIS_SIDE,
|
|
AXIS_FORWARD,
|
|
AXIS_UP,
|
|
AXIS_ROLL,
|
|
AXIS_YAW,
|
|
AXIS_PITCH,
|
|
MAX_JOYSTICK_AXIS
|
|
} joystickAxis_t;
|
|
|
|
typedef enum {
|
|
// bk001129 - make sure SE_NONE is zero
|
|
SE_NONE = 0, // evTime is still valid
|
|
SE_KEY, // evValue is a key code, evValue2 is the down flag
|
|
SE_CHAR, // evValue is an ascii char
|
|
SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
|
|
SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127)
|
|
SE_CONSOLE, // evPtr is a char*
|
|
SE_PACKET // evPtr is a netadr_t followed by data bytes to evPtrLength
|
|
} sysEventType_t;
|
|
|
|
typedef struct {
|
|
int evTime;
|
|
sysEventType_t evType;
|
|
int evValue, evValue2;
|
|
int evPtrLength; // bytes of data pointed to by evPtr, for journaling
|
|
void *evPtr; // this must be manually freed if not NULL
|
|
} sysEvent_t;
|
|
|
|
sysEvent_t Sys_GetEvent( void );
|
|
|
|
void Sys_Init (void);
|
|
|
|
// general development dll loading for virtual machine testing
|
|
// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
|
|
void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
|
|
long (QDECL *systemcalls)(long, ...) );
|
|
void Sys_UnloadDll( void *dllHandle );
|
|
|
|
void Sys_UnloadGame( void );
|
|
void *Sys_GetGameAPI( void *parms );
|
|
|
|
void Sys_UnloadCGame( void );
|
|
void *Sys_GetCGameAPI( void );
|
|
|
|
void Sys_UnloadUI( void );
|
|
void *Sys_GetUIAPI( void );
|
|
|
|
//bot libraries
|
|
void Sys_UnloadBotLib( void );
|
|
void *Sys_GetBotLibAPI( void *parms );
|
|
|
|
char *Sys_GetCurrentUser( void );
|
|
|
|
void QDECL Sys_Error( const char *error, ...);
|
|
void Sys_Quit (void);
|
|
char *Sys_GetClipboardData( void ); // note that this isn't journaled...
|
|
|
|
void Sys_Print( const char *msg );
|
|
|
|
// Sys_Milliseconds should only be used for profiling purposes,
|
|
// any game related timing information should come from event timestamps
|
|
int Sys_Milliseconds (void);
|
|
|
|
void Sys_SnapVector( float *v );
|
|
|
|
// the system console is shown when a dedicated server is running
|
|
void Sys_DisplaySystemConsole( qboolean show );
|
|
|
|
int Sys_GetProcessorId( void );
|
|
|
|
void Sys_BeginStreamedFile( fileHandle_t f, int readahead );
|
|
void Sys_EndStreamedFile( fileHandle_t f );
|
|
int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f );
|
|
void Sys_StreamSeek( fileHandle_t f, int offset, int origin );
|
|
|
|
void Sys_ShowConsole( int level, qboolean quitOnClose );
|
|
void Sys_SetErrorText( const char *text );
|
|
|
|
void Sys_SendPacket( int length, const void *data, netadr_t to );
|
|
|
|
qboolean Sys_StringToAdr( const char *s, netadr_t *a );
|
|
//Does NOT parse port numbers, only base addresses.
|
|
|
|
qboolean Sys_IsLANAddress (netadr_t adr);
|
|
void Sys_ShowIP(void);
|
|
|
|
qboolean Sys_CheckCD( void );
|
|
|
|
void Sys_Mkdir( const char *path );
|
|
char *Sys_Cwd( void );
|
|
void Sys_SetDefaultCDPath(const char *path);
|
|
char *Sys_DefaultCDPath(void);
|
|
void Sys_SetDefaultInstallPath(const char *path);
|
|
char *Sys_DefaultInstallPath(void);
|
|
void Sys_SetDefaultHomePath(const char *path);
|
|
char *Sys_DefaultHomePath(void);
|
|
|
|
char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs );
|
|
void Sys_FreeFileList( char **list );
|
|
|
|
void Sys_BeginProfiling( void );
|
|
void Sys_EndProfiling( void );
|
|
|
|
qboolean Sys_LowPhysicalMemory( void );
|
|
unsigned int Sys_ProcessorCount( void );
|
|
|
|
int Sys_MonkeyShouldBeSpanked( void );
|
|
|
|
qboolean Sys_DetectAltivec( void );
|
|
|
|
/* This is based on the Adaptive Huffman algorithm described in Sayood's Data
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* Compression book. The ranks are not actually stored, but implicitly defined
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* by the location of a node within a doubly-linked list */
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#define NYT HMAX /* NYT = Not Yet Transmitted */
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#define INTERNAL_NODE (HMAX+1)
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typedef struct nodetype {
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struct nodetype *left, *right, *parent; /* tree structure */
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struct nodetype *next, *prev; /* doubly-linked list */
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struct nodetype **head; /* highest ranked node in block */
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int weight;
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int symbol;
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} node_t;
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#define HMAX 256 /* Maximum symbol */
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typedef struct {
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int blocNode;
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int blocPtrs;
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node_t* tree;
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node_t* lhead;
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node_t* ltail;
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node_t* loc[HMAX+1];
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node_t** freelist;
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node_t nodeList[768];
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node_t* nodePtrs[768];
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} huff_t;
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typedef struct {
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huff_t compressor;
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huff_t decompressor;
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} huffman_t;
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void Huff_Compress(msg_t *buf, int offset);
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void Huff_Decompress(msg_t *buf, int offset);
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void Huff_Init(huffman_t *huff);
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void Huff_addRef(huff_t* huff, byte ch);
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int Huff_Receive (node_t *node, int *ch, byte *fin);
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void Huff_transmit (huff_t *huff, int ch, byte *fout);
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void Huff_offsetReceive (node_t *node, int *ch, byte *fin, int *offset);
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void Huff_offsetTransmit (huff_t *huff, int ch, byte *fout, int *offset);
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void Huff_putBit( int bit, byte *fout, int *offset);
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int Huff_getBit( byte *fout, int *offset);
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extern huffman_t clientHuffTables;
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#define SV_ENCODE_START 4
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#define SV_DECODE_START 12
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#define CL_ENCODE_START 12
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#define CL_DECODE_START 4
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#endif // _QCOMMON_H_
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