mirror of
https://github.com/DrBeef/ioq3quest.git
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1976 lines
58 KiB
C
1976 lines
58 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=============================================================================
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START SERVER MENU *****
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=============================================================================
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*/
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#include "ui_local.h"
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#define GAMESERVER_BACK0 "menu/art/back_0"
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#define GAMESERVER_BACK1 "menu/art/back_1"
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#define GAMESERVER_NEXT0 "menu/art/next_0"
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#define GAMESERVER_NEXT1 "menu/art/next_1"
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#define GAMESERVER_FRAMEL "menu/art/frame2_l"
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#define GAMESERVER_FRAMER "menu/art/frame1_r"
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#define GAMESERVER_SELECT "menu/art/maps_select"
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#define GAMESERVER_SELECTED "menu/art/maps_selected"
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#define GAMESERVER_FIGHT0 "menu/art/fight_0"
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#define GAMESERVER_FIGHT1 "menu/art/fight_1"
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#define GAMESERVER_UNKNOWNMAP "menu/art/unknownmap"
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#define GAMESERVER_ARROWS "menu/art/gs_arrows_0"
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#define GAMESERVER_ARROWSL "menu/art/gs_arrows_l"
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#define GAMESERVER_ARROWSR "menu/art/gs_arrows_r"
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#define MAX_MAPROWS 2
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#define MAX_MAPCOLS 2
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#define MAX_MAPSPERPAGE 4
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#define MAX_NAMELENGTH 16
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#define ID_GAMETYPE 10
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#define ID_PICTURES 11 // 12, 13, 14
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#define ID_PREVPAGE 15
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#define ID_NEXTPAGE 16
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#define ID_STARTSERVERBACK 17
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#define ID_STARTSERVERNEXT 18
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typedef struct {
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menuframework_s menu;
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menutext_s banner;
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menubitmap_s framel;
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menubitmap_s framer;
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menulist_s gametype;
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menubitmap_s mappics[MAX_MAPSPERPAGE];
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menubitmap_s mapbuttons[MAX_MAPSPERPAGE];
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menubitmap_s arrows;
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menubitmap_s prevpage;
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menubitmap_s nextpage;
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menubitmap_s back;
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menubitmap_s next;
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menutext_s mapname;
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menubitmap_s item_null;
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qboolean multiplayer;
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int currentmap;
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int nummaps;
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int page;
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int maxpages;
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int maplist[MAX_ARENAS];
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} startserver_t;
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static startserver_t s_startserver;
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static const char *gametype_items[] = {
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"Free For All",
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"Team Deathmatch",
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"Tournament",
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"Capture the Flag",
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NULL
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};
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static int gametype_remap[] = {GT_FFA, GT_TEAM, GT_TOURNAMENT, GT_CTF};
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static int gametype_remap2[] = {0, 2, 0, 1, 3};
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// use ui_servers2.c definition
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extern const char* punkbuster_items[];
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static void UI_ServerOptionsMenu( qboolean multiplayer );
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/*
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=================
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GametypeBits
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=================
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*/
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static int GametypeBits( char *string ) {
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int bits;
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char *p;
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char *token;
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bits = 0;
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p = string;
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while( 1 ) {
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token = COM_ParseExt( &p, qfalse );
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if( token[0] == 0 ) {
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break;
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}
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if( Q_stricmp( token, "ffa" ) == 0 ) {
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bits |= 1 << GT_FFA;
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continue;
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}
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if( Q_stricmp( token, "tourney" ) == 0 ) {
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bits |= 1 << GT_TOURNAMENT;
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continue;
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}
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if( Q_stricmp( token, "single" ) == 0 ) {
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bits |= 1 << GT_SINGLE_PLAYER;
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continue;
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}
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if( Q_stricmp( token, "team" ) == 0 ) {
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bits |= 1 << GT_TEAM;
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continue;
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}
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if( Q_stricmp( token, "ctf" ) == 0 ) {
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bits |= 1 << GT_CTF;
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continue;
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}
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}
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return bits;
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}
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/*
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=================
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StartServer_Update
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=================
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*/
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static void StartServer_Update( void ) {
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int i;
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int top;
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static char picname[MAX_MAPSPERPAGE][64];
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const char *info;
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char mapname[MAX_NAMELENGTH];
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top = s_startserver.page*MAX_MAPSPERPAGE;
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for (i=0; i<MAX_MAPSPERPAGE; i++)
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{
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if (top+i >= s_startserver.nummaps)
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break;
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info = UI_GetArenaInfoByNumber( s_startserver.maplist[ top + i ]);
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Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
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Q_strupr( mapname );
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Com_sprintf( picname[i], sizeof(picname[i]), "levelshots/%s", mapname );
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s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT;
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s_startserver.mappics[i].generic.name = picname[i];
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s_startserver.mappics[i].shader = 0;
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// reset
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s_startserver.mapbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
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s_startserver.mapbuttons[i].generic.flags &= ~QMF_INACTIVE;
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}
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for (; i<MAX_MAPSPERPAGE; i++)
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{
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s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT;
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s_startserver.mappics[i].generic.name = NULL;
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s_startserver.mappics[i].shader = 0;
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// disable
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s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
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s_startserver.mapbuttons[i].generic.flags |= QMF_INACTIVE;
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}
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// no servers to start
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if( !s_startserver.nummaps ) {
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s_startserver.next.generic.flags |= QMF_INACTIVE;
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// set the map name
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strcpy( s_startserver.mapname.string, "NO MAPS FOUND" );
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}
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else {
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// set the highlight
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s_startserver.next.generic.flags &= ~QMF_INACTIVE;
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i = s_startserver.currentmap - top;
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if ( i >=0 && i < MAX_MAPSPERPAGE )
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{
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s_startserver.mappics[i].generic.flags |= QMF_HIGHLIGHT;
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s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
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}
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// set the map name
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info = UI_GetArenaInfoByNumber( s_startserver.maplist[ s_startserver.currentmap ]);
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Q_strncpyz( s_startserver.mapname.string, Info_ValueForKey( info, "map" ), MAX_NAMELENGTH);
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}
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Q_strupr( s_startserver.mapname.string );
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}
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/*
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=================
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StartServer_MapEvent
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=================
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*/
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static void StartServer_MapEvent( void* ptr, int event ) {
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if( event != QM_ACTIVATED) {
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return;
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}
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s_startserver.currentmap = (s_startserver.page*MAX_MAPSPERPAGE) + (((menucommon_s*)ptr)->id - ID_PICTURES);
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StartServer_Update();
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}
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/*
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=================
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StartServer_GametypeEvent
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=================
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*/
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static void StartServer_GametypeEvent( void* ptr, int event ) {
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int i;
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int count;
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int gamebits;
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int matchbits;
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const char *info;
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if( event != QM_ACTIVATED) {
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return;
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}
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count = UI_GetNumArenas();
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s_startserver.nummaps = 0;
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matchbits = 1 << gametype_remap[s_startserver.gametype.curvalue];
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if( gametype_remap[s_startserver.gametype.curvalue] == GT_FFA ) {
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matchbits |= ( 1 << GT_SINGLE_PLAYER );
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}
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for( i = 0; i < count; i++ ) {
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info = UI_GetArenaInfoByNumber( i );
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gamebits = GametypeBits( Info_ValueForKey( info, "type") );
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if( !( gamebits & matchbits ) ) {
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continue;
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}
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s_startserver.maplist[ s_startserver.nummaps ] = i;
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s_startserver.nummaps++;
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}
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s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE;
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s_startserver.page = 0;
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s_startserver.currentmap = 0;
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StartServer_Update();
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}
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/*
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=================
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StartServer_MenuEvent
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=================
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*/
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static void StartServer_MenuEvent( void* ptr, int event ) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_PREVPAGE:
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if( s_startserver.page > 0 ) {
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s_startserver.page--;
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StartServer_Update();
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}
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break;
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case ID_NEXTPAGE:
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if( s_startserver.page < s_startserver.maxpages - 1 ) {
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s_startserver.page++;
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StartServer_Update();
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}
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break;
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case ID_STARTSERVERNEXT:
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trap_Cvar_SetValue( "g_gameType", gametype_remap[s_startserver.gametype.curvalue] );
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UI_ServerOptionsMenu( s_startserver.multiplayer );
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break;
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case ID_STARTSERVERBACK:
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UI_PopMenu();
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break;
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}
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}
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/*
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===============
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StartServer_LevelshotDraw
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===============
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*/
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static void StartServer_LevelshotDraw( void *self ) {
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menubitmap_s *b;
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int x;
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int y;
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int w;
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int h;
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int n;
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const char *info;
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b = (menubitmap_s *)self;
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if( !b->generic.name ) {
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return;
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}
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if( b->generic.name && !b->shader ) {
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b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
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if( !b->shader && b->errorpic ) {
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b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
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}
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}
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if( b->focuspic && !b->focusshader ) {
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b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic );
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}
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x = b->generic.x;
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y = b->generic.y;
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w = b->width;
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h = b->height;
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if( b->shader ) {
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UI_DrawHandlePic( x, y, w, h, b->shader );
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}
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x = b->generic.x;
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y = b->generic.y + b->height;
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UI_FillRect( x, y, b->width, 28, colorBlack );
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x += b->width / 2;
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y += 4;
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n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
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info = UI_GetArenaInfoByNumber( s_startserver.maplist[ n ]);
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UI_DrawString( x, y, Info_ValueForKey( info, "map" ), UI_CENTER|UI_SMALLFONT, color_orange );
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x = b->generic.x;
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y = b->generic.y;
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w = b->width;
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h = b->height + 28;
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if( b->generic.flags & QMF_HIGHLIGHT ) {
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UI_DrawHandlePic( x, y, w, h, b->focusshader );
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}
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}
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/*
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=================
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StartServer_MenuInit
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=================
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*/
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static void StartServer_MenuInit( void ) {
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int i;
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int x;
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int y;
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static char mapnamebuffer[64];
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// zero set all our globals
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memset( &s_startserver, 0 ,sizeof(startserver_t) );
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StartServer_Cache();
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s_startserver.menu.wrapAround = qtrue;
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s_startserver.menu.fullscreen = qtrue;
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s_startserver.banner.generic.type = MTYPE_BTEXT;
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s_startserver.banner.generic.x = 320;
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s_startserver.banner.generic.y = 16;
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s_startserver.banner.string = "GAME SERVER";
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s_startserver.banner.color = color_white;
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s_startserver.banner.style = UI_CENTER;
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s_startserver.framel.generic.type = MTYPE_BITMAP;
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s_startserver.framel.generic.name = GAMESERVER_FRAMEL;
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s_startserver.framel.generic.flags = QMF_INACTIVE;
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s_startserver.framel.generic.x = 0;
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s_startserver.framel.generic.y = 78;
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s_startserver.framel.width = 256;
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s_startserver.framel.height = 329;
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s_startserver.framer.generic.type = MTYPE_BITMAP;
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s_startserver.framer.generic.name = GAMESERVER_FRAMER;
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s_startserver.framer.generic.flags = QMF_INACTIVE;
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s_startserver.framer.generic.x = 376;
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s_startserver.framer.generic.y = 76;
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s_startserver.framer.width = 256;
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s_startserver.framer.height = 334;
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s_startserver.gametype.generic.type = MTYPE_SPINCONTROL;
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s_startserver.gametype.generic.name = "Game Type:";
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s_startserver.gametype.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_startserver.gametype.generic.callback = StartServer_GametypeEvent;
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s_startserver.gametype.generic.id = ID_GAMETYPE;
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s_startserver.gametype.generic.x = 320 - 24;
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s_startserver.gametype.generic.y = 368;
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s_startserver.gametype.itemnames = gametype_items;
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for (i=0; i<MAX_MAPSPERPAGE; i++)
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{
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x = (i % MAX_MAPCOLS) * (128+8) + 188;
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y = (i / MAX_MAPROWS) * (128+8) + 96;
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s_startserver.mappics[i].generic.type = MTYPE_BITMAP;
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s_startserver.mappics[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
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s_startserver.mappics[i].generic.x = x;
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s_startserver.mappics[i].generic.y = y;
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s_startserver.mappics[i].generic.id = ID_PICTURES+i;
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s_startserver.mappics[i].width = 128;
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s_startserver.mappics[i].height = 96;
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s_startserver.mappics[i].focuspic = GAMESERVER_SELECTED;
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s_startserver.mappics[i].errorpic = GAMESERVER_UNKNOWNMAP;
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s_startserver.mappics[i].generic.ownerdraw = StartServer_LevelshotDraw;
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s_startserver.mapbuttons[i].generic.type = MTYPE_BITMAP;
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s_startserver.mapbuttons[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_NODEFAULTINIT;
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s_startserver.mapbuttons[i].generic.id = ID_PICTURES+i;
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s_startserver.mapbuttons[i].generic.callback = StartServer_MapEvent;
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s_startserver.mapbuttons[i].generic.x = x - 30;
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s_startserver.mapbuttons[i].generic.y = y - 32;
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s_startserver.mapbuttons[i].width = 256;
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s_startserver.mapbuttons[i].height = 248;
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s_startserver.mapbuttons[i].generic.left = x;
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s_startserver.mapbuttons[i].generic.top = y;
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s_startserver.mapbuttons[i].generic.right = x + 128;
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s_startserver.mapbuttons[i].generic.bottom = y + 128;
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s_startserver.mapbuttons[i].focuspic = GAMESERVER_SELECT;
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}
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s_startserver.arrows.generic.type = MTYPE_BITMAP;
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s_startserver.arrows.generic.name = GAMESERVER_ARROWS;
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s_startserver.arrows.generic.flags = QMF_INACTIVE;
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s_startserver.arrows.generic.x = 260;
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s_startserver.arrows.generic.y = 400;
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s_startserver.arrows.width = 128;
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s_startserver.arrows.height = 32;
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s_startserver.prevpage.generic.type = MTYPE_BITMAP;
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s_startserver.prevpage.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_startserver.prevpage.generic.callback = StartServer_MenuEvent;
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s_startserver.prevpage.generic.id = ID_PREVPAGE;
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s_startserver.prevpage.generic.x = 260;
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s_startserver.prevpage.generic.y = 400;
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s_startserver.prevpage.width = 64;
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s_startserver.prevpage.height = 32;
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s_startserver.prevpage.focuspic = GAMESERVER_ARROWSL;
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s_startserver.nextpage.generic.type = MTYPE_BITMAP;
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s_startserver.nextpage.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_startserver.nextpage.generic.callback = StartServer_MenuEvent;
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s_startserver.nextpage.generic.id = ID_NEXTPAGE;
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s_startserver.nextpage.generic.x = 321;
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s_startserver.nextpage.generic.y = 400;
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s_startserver.nextpage.width = 64;
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s_startserver.nextpage.height = 32;
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s_startserver.nextpage.focuspic = GAMESERVER_ARROWSR;
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s_startserver.mapname.generic.type = MTYPE_PTEXT;
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s_startserver.mapname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
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s_startserver.mapname.generic.x = 320;
|
|
s_startserver.mapname.generic.y = 440;
|
|
s_startserver.mapname.string = mapnamebuffer;
|
|
s_startserver.mapname.style = UI_CENTER|UI_BIGFONT;
|
|
s_startserver.mapname.color = text_color_normal;
|
|
|
|
s_startserver.back.generic.type = MTYPE_BITMAP;
|
|
s_startserver.back.generic.name = GAMESERVER_BACK0;
|
|
s_startserver.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_startserver.back.generic.callback = StartServer_MenuEvent;
|
|
s_startserver.back.generic.id = ID_STARTSERVERBACK;
|
|
s_startserver.back.generic.x = 0;
|
|
s_startserver.back.generic.y = 480-64;
|
|
s_startserver.back.width = 128;
|
|
s_startserver.back.height = 64;
|
|
s_startserver.back.focuspic = GAMESERVER_BACK1;
|
|
|
|
s_startserver.next.generic.type = MTYPE_BITMAP;
|
|
s_startserver.next.generic.name = GAMESERVER_NEXT0;
|
|
s_startserver.next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_startserver.next.generic.callback = StartServer_MenuEvent;
|
|
s_startserver.next.generic.id = ID_STARTSERVERNEXT;
|
|
s_startserver.next.generic.x = 640;
|
|
s_startserver.next.generic.y = 480-64;
|
|
s_startserver.next.width = 128;
|
|
s_startserver.next.height = 64;
|
|
s_startserver.next.focuspic = GAMESERVER_NEXT1;
|
|
|
|
s_startserver.item_null.generic.type = MTYPE_BITMAP;
|
|
s_startserver.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
|
|
s_startserver.item_null.generic.x = 0;
|
|
s_startserver.item_null.generic.y = 0;
|
|
s_startserver.item_null.width = 640;
|
|
s_startserver.item_null.height = 480;
|
|
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.banner );
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.framel );
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.framer );
|
|
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.gametype );
|
|
for (i=0; i<MAX_MAPSPERPAGE; i++)
|
|
{
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.mappics[i] );
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.mapbuttons[i] );
|
|
}
|
|
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.arrows );
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.prevpage );
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.nextpage );
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.back );
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.next );
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.mapname );
|
|
Menu_AddItem( &s_startserver.menu, &s_startserver.item_null );
|
|
|
|
StartServer_GametypeEvent( NULL, QM_ACTIVATED );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
StartServer_Cache
|
|
=================
|
|
*/
|
|
void StartServer_Cache( void )
|
|
{
|
|
int i;
|
|
const char *info;
|
|
qboolean precache;
|
|
char picname[64];
|
|
char mapname[ MAX_NAMELENGTH ];
|
|
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_NEXT0 );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_NEXT1 );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_FRAMEL );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_FRAMER );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_SELECTED );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_ARROWS );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSL );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSR );
|
|
|
|
precache = trap_Cvar_VariableValue("com_buildscript");
|
|
|
|
if( precache ) {
|
|
for( i = 0; i < UI_GetNumArenas(); i++ ) {
|
|
info = UI_GetArenaInfoByNumber( i );
|
|
Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
|
|
Q_strupr( mapname );
|
|
|
|
Com_sprintf( picname, sizeof(picname), "levelshots/%s", mapname );
|
|
trap_R_RegisterShaderNoMip(picname);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_StartServerMenu
|
|
=================
|
|
*/
|
|
void UI_StartServerMenu( qboolean multiplayer ) {
|
|
StartServer_MenuInit();
|
|
s_startserver.multiplayer = multiplayer;
|
|
UI_PushMenu( &s_startserver.menu );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
SERVER OPTIONS MENU *****
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
#define ID_PLAYER_TYPE 20
|
|
#define ID_MAXCLIENTS 21
|
|
#define ID_DEDICATED 22
|
|
#define ID_GO 23
|
|
#define ID_BACK 24
|
|
|
|
#define PLAYER_SLOTS 12
|
|
|
|
|
|
typedef struct {
|
|
menuframework_s menu;
|
|
|
|
menutext_s banner;
|
|
|
|
menubitmap_s mappic;
|
|
menubitmap_s picframe;
|
|
|
|
menulist_s dedicated;
|
|
menufield_s timelimit;
|
|
menufield_s fraglimit;
|
|
menufield_s flaglimit;
|
|
menuradiobutton_s friendlyfire;
|
|
menufield_s hostname;
|
|
menuradiobutton_s pure;
|
|
menulist_s botSkill;
|
|
|
|
menutext_s player0;
|
|
menulist_s playerType[PLAYER_SLOTS];
|
|
menutext_s playerName[PLAYER_SLOTS];
|
|
menulist_s playerTeam[PLAYER_SLOTS];
|
|
|
|
menubitmap_s go;
|
|
menubitmap_s next;
|
|
menubitmap_s back;
|
|
|
|
qboolean multiplayer;
|
|
int gametype;
|
|
char mapnamebuffer[32];
|
|
char playerNameBuffers[PLAYER_SLOTS][16];
|
|
|
|
qboolean newBot;
|
|
int newBotIndex;
|
|
char newBotName[16];
|
|
|
|
menulist_s punkbuster;
|
|
} serveroptions_t;
|
|
|
|
static serveroptions_t s_serveroptions;
|
|
|
|
static const char *dedicated_list[] = {
|
|
"No",
|
|
"LAN",
|
|
"Internet",
|
|
NULL
|
|
};
|
|
|
|
static const char *playerType_list[] = {
|
|
"Open",
|
|
"Bot",
|
|
"----",
|
|
NULL
|
|
};
|
|
|
|
static const char *playerTeam_list[] = {
|
|
"Blue",
|
|
"Red",
|
|
NULL
|
|
};
|
|
|
|
static const char *botSkill_list[] = {
|
|
"I Can Win",
|
|
"Bring It On",
|
|
"Hurt Me Plenty",
|
|
"Hardcore",
|
|
"Nightmare!",
|
|
NULL
|
|
};
|
|
|
|
|
|
/*
|
|
=================
|
|
BotAlreadySelected
|
|
=================
|
|
*/
|
|
static qboolean BotAlreadySelected( const char *checkName ) {
|
|
int n;
|
|
|
|
for( n = 1; n < PLAYER_SLOTS; n++ ) {
|
|
if( s_serveroptions.playerType[n].curvalue != 1 ) {
|
|
continue;
|
|
}
|
|
if( (s_serveroptions.gametype >= GT_TEAM) &&
|
|
(s_serveroptions.playerTeam[n].curvalue != s_serveroptions.playerTeam[s_serveroptions.newBotIndex].curvalue ) ) {
|
|
continue;
|
|
}
|
|
if( Q_stricmp( checkName, s_serveroptions.playerNameBuffers[n] ) == 0 ) {
|
|
return qtrue;
|
|
}
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ServerOptions_Start
|
|
=================
|
|
*/
|
|
static void ServerOptions_Start( void ) {
|
|
int timelimit;
|
|
int fraglimit;
|
|
int maxclients;
|
|
int dedicated;
|
|
int friendlyfire;
|
|
int flaglimit;
|
|
int pure;
|
|
int skill;
|
|
int n;
|
|
char buf[64];
|
|
const char *info;
|
|
|
|
timelimit = atoi( s_serveroptions.timelimit.field.buffer );
|
|
fraglimit = atoi( s_serveroptions.fraglimit.field.buffer );
|
|
flaglimit = atoi( s_serveroptions.flaglimit.field.buffer );
|
|
dedicated = s_serveroptions.dedicated.curvalue;
|
|
friendlyfire = s_serveroptions.friendlyfire.curvalue;
|
|
pure = s_serveroptions.pure.curvalue;
|
|
skill = s_serveroptions.botSkill.curvalue + 1;
|
|
|
|
//set maxclients
|
|
for( n = 0, maxclients = 0; n < PLAYER_SLOTS; n++ ) {
|
|
if( s_serveroptions.playerType[n].curvalue == 2 ) {
|
|
continue;
|
|
}
|
|
if( (s_serveroptions.playerType[n].curvalue == 1) && (s_serveroptions.playerNameBuffers[n][0] == 0) ) {
|
|
continue;
|
|
}
|
|
maxclients++;
|
|
}
|
|
|
|
switch( s_serveroptions.gametype ) {
|
|
case GT_FFA:
|
|
default:
|
|
trap_Cvar_SetValue( "ui_ffa_fraglimit", fraglimit );
|
|
trap_Cvar_SetValue( "ui_ffa_timelimit", timelimit );
|
|
break;
|
|
|
|
case GT_TOURNAMENT:
|
|
trap_Cvar_SetValue( "ui_tourney_fraglimit", fraglimit );
|
|
trap_Cvar_SetValue( "ui_tourney_timelimit", timelimit );
|
|
break;
|
|
|
|
case GT_TEAM:
|
|
trap_Cvar_SetValue( "ui_team_fraglimit", fraglimit );
|
|
trap_Cvar_SetValue( "ui_team_timelimit", timelimit );
|
|
trap_Cvar_SetValue( "ui_team_friendly", friendlyfire );
|
|
break;
|
|
|
|
case GT_CTF:
|
|
trap_Cvar_SetValue( "ui_ctf_capturelimit", flaglimit );
|
|
trap_Cvar_SetValue( "ui_ctf_timelimit", timelimit );
|
|
trap_Cvar_SetValue( "ui_ctf_friendly", friendlyfire );
|
|
break;
|
|
}
|
|
|
|
trap_Cvar_SetValue( "sv_maxclients", Com_Clamp( 0, 12, maxclients ) );
|
|
trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, dedicated ) );
|
|
trap_Cvar_SetValue ("timelimit", Com_Clamp( 0, timelimit, timelimit ) );
|
|
trap_Cvar_SetValue ("fraglimit", Com_Clamp( 0, fraglimit, fraglimit ) );
|
|
trap_Cvar_SetValue ("capturelimit", Com_Clamp( 0, flaglimit, flaglimit ) );
|
|
trap_Cvar_SetValue( "g_friendlyfire", friendlyfire );
|
|
trap_Cvar_SetValue( "sv_pure", pure );
|
|
trap_Cvar_Set("sv_hostname", s_serveroptions.hostname.field.buffer );
|
|
|
|
trap_Cvar_SetValue( "sv_punkbuster", s_serveroptions.punkbuster.curvalue );
|
|
|
|
// the wait commands will allow the dedicated to take effect
|
|
info = UI_GetArenaInfoByNumber( s_startserver.maplist[ s_startserver.currentmap ]);
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", Info_ValueForKey( info, "map" )));
|
|
|
|
// add bots
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 3\n" );
|
|
for( n = 1; n < PLAYER_SLOTS; n++ ) {
|
|
if( s_serveroptions.playerType[n].curvalue != 1 ) {
|
|
continue;
|
|
}
|
|
if( s_serveroptions.playerNameBuffers[n][0] == 0 ) {
|
|
continue;
|
|
}
|
|
if( s_serveroptions.playerNameBuffers[n][0] == '-' ) {
|
|
continue;
|
|
}
|
|
if( s_serveroptions.gametype >= GT_TEAM ) {
|
|
Com_sprintf( buf, sizeof(buf), "addbot %s %i %s\n", s_serveroptions.playerNameBuffers[n], skill,
|
|
playerTeam_list[s_serveroptions.playerTeam[n].curvalue] );
|
|
}
|
|
else {
|
|
Com_sprintf( buf, sizeof(buf), "addbot %s %i\n", s_serveroptions.playerNameBuffers[n], skill );
|
|
}
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, buf );
|
|
}
|
|
|
|
// set player's team
|
|
if( dedicated == 0 && s_serveroptions.gametype >= GT_TEAM ) {
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ServerOptions_InitPlayerItems
|
|
=================
|
|
*/
|
|
static void ServerOptions_InitPlayerItems( void ) {
|
|
int n;
|
|
int v;
|
|
|
|
// init types
|
|
if( s_serveroptions.multiplayer ) {
|
|
v = 0; // open
|
|
}
|
|
else {
|
|
v = 1; // bot
|
|
}
|
|
|
|
for( n = 0; n < PLAYER_SLOTS; n++ ) {
|
|
s_serveroptions.playerType[n].curvalue = v;
|
|
}
|
|
|
|
if( s_serveroptions.multiplayer && (s_serveroptions.gametype < GT_TEAM) ) {
|
|
for( n = 8; n < PLAYER_SLOTS; n++ ) {
|
|
s_serveroptions.playerType[n].curvalue = 2;
|
|
}
|
|
}
|
|
|
|
// if not a dedicated server, first slot is reserved for the human on the server
|
|
if( s_serveroptions.dedicated.curvalue == 0 ) {
|
|
// human
|
|
s_serveroptions.playerType[0].generic.flags |= QMF_INACTIVE;
|
|
s_serveroptions.playerType[0].curvalue = 0;
|
|
trap_Cvar_VariableStringBuffer( "name", s_serveroptions.playerNameBuffers[0], sizeof(s_serveroptions.playerNameBuffers[0]) );
|
|
Q_CleanStr( s_serveroptions.playerNameBuffers[0] );
|
|
}
|
|
|
|
// init teams
|
|
if( s_serveroptions.gametype >= GT_TEAM ) {
|
|
for( n = 0; n < (PLAYER_SLOTS / 2); n++ ) {
|
|
s_serveroptions.playerTeam[n].curvalue = 0;
|
|
}
|
|
for( ; n < PLAYER_SLOTS; n++ ) {
|
|
s_serveroptions.playerTeam[n].curvalue = 1;
|
|
}
|
|
}
|
|
else {
|
|
for( n = 0; n < PLAYER_SLOTS; n++ ) {
|
|
s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ServerOptions_SetPlayerItems
|
|
=================
|
|
*/
|
|
static void ServerOptions_SetPlayerItems( void ) {
|
|
int start;
|
|
int n;
|
|
|
|
// types
|
|
// for( n = 0; n < PLAYER_SLOTS; n++ ) {
|
|
// if( (!s_serveroptions.multiplayer) && (n > 0) && (s_serveroptions.playerType[n].curvalue == 0) ) {
|
|
// s_serveroptions.playerType[n].curvalue = 1;
|
|
// }
|
|
// }
|
|
|
|
// names
|
|
if( s_serveroptions.dedicated.curvalue == 0 ) {
|
|
s_serveroptions.player0.string = "Human";
|
|
s_serveroptions.playerName[0].generic.flags &= ~QMF_HIDDEN;
|
|
|
|
start = 1;
|
|
}
|
|
else {
|
|
s_serveroptions.player0.string = "Open";
|
|
start = 0;
|
|
}
|
|
for( n = start; n < PLAYER_SLOTS; n++ ) {
|
|
if( s_serveroptions.playerType[n].curvalue == 1 ) {
|
|
s_serveroptions.playerName[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
|
|
}
|
|
else {
|
|
s_serveroptions.playerName[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
|
|
}
|
|
}
|
|
|
|
// teams
|
|
if( s_serveroptions.gametype < GT_TEAM ) {
|
|
return;
|
|
}
|
|
for( n = start; n < PLAYER_SLOTS; n++ ) {
|
|
if( s_serveroptions.playerType[n].curvalue == 2 ) {
|
|
s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
|
|
}
|
|
else {
|
|
s_serveroptions.playerTeam[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ServerOptions_Event
|
|
=================
|
|
*/
|
|
static void ServerOptions_Event( void* ptr, int event ) {
|
|
switch( ((menucommon_s*)ptr)->id ) {
|
|
|
|
//if( event != QM_ACTIVATED && event != QM_LOSTFOCUS) {
|
|
// return;
|
|
//}
|
|
case ID_PLAYER_TYPE:
|
|
if( event != QM_ACTIVATED ) {
|
|
break;
|
|
}
|
|
ServerOptions_SetPlayerItems();
|
|
break;
|
|
|
|
case ID_MAXCLIENTS:
|
|
case ID_DEDICATED:
|
|
ServerOptions_SetPlayerItems();
|
|
break;
|
|
case ID_GO:
|
|
if( event != QM_ACTIVATED ) {
|
|
break;
|
|
}
|
|
ServerOptions_Start();
|
|
break;
|
|
|
|
case ID_STARTSERVERNEXT:
|
|
if( event != QM_ACTIVATED ) {
|
|
break;
|
|
}
|
|
break;
|
|
case ID_BACK:
|
|
if( event != QM_ACTIVATED ) {
|
|
break;
|
|
}
|
|
UI_PopMenu();
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void ServerOptions_PlayerNameEvent( void* ptr, int event ) {
|
|
int n;
|
|
|
|
if( event != QM_ACTIVATED ) {
|
|
return;
|
|
}
|
|
n = ((menutext_s*)ptr)->generic.id;
|
|
s_serveroptions.newBotIndex = n;
|
|
UI_BotSelectMenu( s_serveroptions.playerNameBuffers[n] );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ServerOptions_StatusBar
|
|
=================
|
|
*/
|
|
static void ServerOptions_StatusBar( void* ptr ) {
|
|
switch( ((menucommon_s*)ptr)->id ) {
|
|
default:
|
|
UI_DrawString( 320, 440, "0 = NO LIMIT", UI_CENTER|UI_SMALLFONT, colorWhite );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
ServerOptions_LevelshotDraw
|
|
===============
|
|
*/
|
|
static void ServerOptions_LevelshotDraw( void *self ) {
|
|
menubitmap_s *b;
|
|
int x;
|
|
int y;
|
|
|
|
// strange place for this, but it works
|
|
if( s_serveroptions.newBot ) {
|
|
Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 );
|
|
s_serveroptions.newBot = qfalse;
|
|
}
|
|
|
|
b = (menubitmap_s *)self;
|
|
|
|
Bitmap_Draw( b );
|
|
|
|
x = b->generic.x;
|
|
y = b->generic.y + b->height;
|
|
UI_FillRect( x, y, b->width, 40, colorBlack );
|
|
|
|
x += b->width / 2;
|
|
y += 4;
|
|
UI_DrawString( x, y, s_serveroptions.mapnamebuffer, UI_CENTER|UI_SMALLFONT, color_orange );
|
|
|
|
y += SMALLCHAR_HEIGHT;
|
|
UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, color_orange );
|
|
}
|
|
|
|
|
|
static void ServerOptions_InitBotNames( void ) {
|
|
int count;
|
|
int n;
|
|
const char *arenaInfo;
|
|
const char *botInfo;
|
|
char *p;
|
|
char *bot;
|
|
char bots[MAX_INFO_STRING];
|
|
|
|
if( s_serveroptions.gametype >= GT_TEAM ) {
|
|
Q_strncpyz( s_serveroptions.playerNameBuffers[1], "grunt", 16 );
|
|
Q_strncpyz( s_serveroptions.playerNameBuffers[2], "major", 16 );
|
|
if( s_serveroptions.gametype == GT_TEAM ) {
|
|
Q_strncpyz( s_serveroptions.playerNameBuffers[3], "visor", 16 );
|
|
}
|
|
else {
|
|
s_serveroptions.playerType[3].curvalue = 2;
|
|
}
|
|
s_serveroptions.playerType[4].curvalue = 2;
|
|
s_serveroptions.playerType[5].curvalue = 2;
|
|
|
|
Q_strncpyz( s_serveroptions.playerNameBuffers[6], "sarge", 16 );
|
|
Q_strncpyz( s_serveroptions.playerNameBuffers[7], "grunt", 16 );
|
|
Q_strncpyz( s_serveroptions.playerNameBuffers[8], "major", 16 );
|
|
if( s_serveroptions.gametype == GT_TEAM ) {
|
|
Q_strncpyz( s_serveroptions.playerNameBuffers[9], "visor", 16 );
|
|
}
|
|
else {
|
|
s_serveroptions.playerType[9].curvalue = 2;
|
|
}
|
|
s_serveroptions.playerType[10].curvalue = 2;
|
|
s_serveroptions.playerType[11].curvalue = 2;
|
|
|
|
return;
|
|
}
|
|
|
|
count = 1; // skip the first slot, reserved for a human
|
|
|
|
// get info for this map
|
|
arenaInfo = UI_GetArenaInfoByMap( s_serveroptions.mapnamebuffer );
|
|
|
|
// get the bot info - we'll seed with them if any are listed
|
|
Q_strncpyz( bots, Info_ValueForKey( arenaInfo, "bots" ), sizeof(bots) );
|
|
p = &bots[0];
|
|
while( *p && count < PLAYER_SLOTS ) {
|
|
//skip spaces
|
|
while( *p && *p == ' ' ) {
|
|
p++;
|
|
}
|
|
if( !p ) {
|
|
break;
|
|
}
|
|
|
|
// mark start of bot name
|
|
bot = p;
|
|
|
|
// skip until space of null
|
|
while( *p && *p != ' ' ) {
|
|
p++;
|
|
}
|
|
if( *p ) {
|
|
*p++ = 0;
|
|
}
|
|
|
|
botInfo = UI_GetBotInfoByName( bot );
|
|
if( !botInfo )
|
|
{
|
|
botInfo = UI_GetBotInfoByNumber( count );
|
|
}
|
|
bot = Info_ValueForKey( botInfo, "name" );
|
|
|
|
Q_strncpyz( s_serveroptions.playerNameBuffers[count], bot, sizeof(s_serveroptions.playerNameBuffers[count]) );
|
|
count++;
|
|
}
|
|
|
|
// set the rest of the bot slots to "---"
|
|
for( n = count; n < PLAYER_SLOTS; n++ ) {
|
|
strcpy( s_serveroptions.playerNameBuffers[n], "--------" );
|
|
}
|
|
|
|
// pad up to #8 as open slots
|
|
for( ;count < 8; count++ ) {
|
|
s_serveroptions.playerType[count].curvalue = 0;
|
|
}
|
|
|
|
// close off the rest by default
|
|
for( ;count < PLAYER_SLOTS; count++ ) {
|
|
if( s_serveroptions.playerType[count].curvalue == 1 ) {
|
|
s_serveroptions.playerType[count].curvalue = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ServerOptions_SetMenuItems
|
|
=================
|
|
*/
|
|
static void ServerOptions_SetMenuItems( void ) {
|
|
static char picname[64];
|
|
char mapname[MAX_NAMELENGTH];
|
|
const char *info;
|
|
|
|
switch( s_serveroptions.gametype ) {
|
|
case GT_FFA:
|
|
default:
|
|
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_fraglimit" ) ) );
|
|
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_timelimit" ) ) );
|
|
break;
|
|
|
|
case GT_TOURNAMENT:
|
|
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_fraglimit" ) ) );
|
|
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_timelimit" ) ) );
|
|
break;
|
|
|
|
case GT_TEAM:
|
|
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_fraglimit" ) ) );
|
|
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_timelimit" ) ) );
|
|
s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_team_friendly" ) );
|
|
break;
|
|
|
|
case GT_CTF:
|
|
Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_ctf_capturelimit" ) ) );
|
|
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ctf_timelimit" ) ) );
|
|
s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_ctf_friendly" ) );
|
|
break;
|
|
}
|
|
|
|
Q_strncpyz( s_serveroptions.hostname.field.buffer, UI_Cvar_VariableString( "sv_hostname" ), sizeof( s_serveroptions.hostname.field.buffer ) );
|
|
s_serveroptions.pure.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_pure" ) );
|
|
|
|
// set the map pic
|
|
info = UI_GetArenaInfoByNumber( s_startserver.maplist[ s_startserver.currentmap ]);
|
|
Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
|
|
Q_strupr( mapname );
|
|
Com_sprintf( picname, 64, "levelshots/%s", mapname );
|
|
s_serveroptions.mappic.generic.name = picname;
|
|
|
|
// set the map name
|
|
strcpy( s_serveroptions.mapnamebuffer, s_startserver.mapname.string );
|
|
Q_strupr( s_serveroptions.mapnamebuffer );
|
|
|
|
// get the player selections initialized
|
|
ServerOptions_InitPlayerItems();
|
|
ServerOptions_SetPlayerItems();
|
|
|
|
// seed bot names
|
|
ServerOptions_InitBotNames();
|
|
ServerOptions_SetPlayerItems();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PlayerName_Draw
|
|
=================
|
|
*/
|
|
static void PlayerName_Draw( void *item ) {
|
|
menutext_s *s;
|
|
float *color;
|
|
int x, y;
|
|
int style;
|
|
qboolean focus;
|
|
|
|
s = (menutext_s *)item;
|
|
|
|
x = s->generic.x;
|
|
y = s->generic.y;
|
|
|
|
style = UI_SMALLFONT;
|
|
focus = (s->generic.parent->cursor == s->generic.menuPosition);
|
|
|
|
if ( s->generic.flags & QMF_GRAYED )
|
|
color = text_color_disabled;
|
|
else if ( focus )
|
|
{
|
|
color = text_color_highlight;
|
|
style |= UI_PULSE;
|
|
}
|
|
else if ( s->generic.flags & QMF_BLINK )
|
|
{
|
|
color = text_color_highlight;
|
|
style |= UI_BLINK;
|
|
}
|
|
else
|
|
color = text_color_normal;
|
|
|
|
if ( focus )
|
|
{
|
|
// draw cursor
|
|
UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
|
|
UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
|
|
}
|
|
|
|
UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
|
|
UI_DrawString( x + SMALLCHAR_WIDTH, y, s->string, style|UI_LEFT, color );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ServerOptions_MenuInit
|
|
=================
|
|
*/
|
|
#define OPTIONS_X 456
|
|
|
|
static void ServerOptions_MenuInit( qboolean multiplayer ) {
|
|
int y;
|
|
int n;
|
|
|
|
memset( &s_serveroptions, 0 ,sizeof(serveroptions_t) );
|
|
s_serveroptions.multiplayer = multiplayer;
|
|
s_serveroptions.gametype = (int)Com_Clamp( 0, GT_MAX_GAME_TYPE - 1, trap_Cvar_VariableValue( "g_gameType" ) );
|
|
s_serveroptions.punkbuster.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_punkbuster" ) );
|
|
|
|
ServerOptions_Cache();
|
|
|
|
s_serveroptions.menu.wrapAround = qtrue;
|
|
s_serveroptions.menu.fullscreen = qtrue;
|
|
|
|
s_serveroptions.banner.generic.type = MTYPE_BTEXT;
|
|
s_serveroptions.banner.generic.x = 320;
|
|
s_serveroptions.banner.generic.y = 16;
|
|
s_serveroptions.banner.string = "GAME SERVER";
|
|
s_serveroptions.banner.color = color_white;
|
|
s_serveroptions.banner.style = UI_CENTER;
|
|
|
|
s_serveroptions.mappic.generic.type = MTYPE_BITMAP;
|
|
s_serveroptions.mappic.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
|
|
s_serveroptions.mappic.generic.x = 352;
|
|
s_serveroptions.mappic.generic.y = 80;
|
|
s_serveroptions.mappic.width = 160;
|
|
s_serveroptions.mappic.height = 120;
|
|
s_serveroptions.mappic.errorpic = GAMESERVER_UNKNOWNMAP;
|
|
s_serveroptions.mappic.generic.ownerdraw = ServerOptions_LevelshotDraw;
|
|
|
|
s_serveroptions.picframe.generic.type = MTYPE_BITMAP;
|
|
s_serveroptions.picframe.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE|QMF_HIGHLIGHT;
|
|
s_serveroptions.picframe.generic.x = 352 - 38;
|
|
s_serveroptions.picframe.generic.y = 80 - 40;
|
|
s_serveroptions.picframe.width = 320;
|
|
s_serveroptions.picframe.height = 320;
|
|
s_serveroptions.picframe.focuspic = GAMESERVER_SELECT;
|
|
|
|
y = 272;
|
|
if( s_serveroptions.gametype != GT_CTF ) {
|
|
s_serveroptions.fraglimit.generic.type = MTYPE_FIELD;
|
|
s_serveroptions.fraglimit.generic.name = "Frag Limit:";
|
|
s_serveroptions.fraglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
|
|
s_serveroptions.fraglimit.generic.x = OPTIONS_X;
|
|
s_serveroptions.fraglimit.generic.y = y;
|
|
s_serveroptions.fraglimit.generic.statusbar = ServerOptions_StatusBar;
|
|
s_serveroptions.fraglimit.field.widthInChars = 3;
|
|
s_serveroptions.fraglimit.field.maxchars = 3;
|
|
}
|
|
else {
|
|
s_serveroptions.flaglimit.generic.type = MTYPE_FIELD;
|
|
s_serveroptions.flaglimit.generic.name = "Capture Limit:";
|
|
s_serveroptions.flaglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
|
|
s_serveroptions.flaglimit.generic.x = OPTIONS_X;
|
|
s_serveroptions.flaglimit.generic.y = y;
|
|
s_serveroptions.flaglimit.generic.statusbar = ServerOptions_StatusBar;
|
|
s_serveroptions.flaglimit.field.widthInChars = 3;
|
|
s_serveroptions.flaglimit.field.maxchars = 3;
|
|
}
|
|
|
|
y += BIGCHAR_HEIGHT+2;
|
|
s_serveroptions.timelimit.generic.type = MTYPE_FIELD;
|
|
s_serveroptions.timelimit.generic.name = "Time Limit:";
|
|
s_serveroptions.timelimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
|
|
s_serveroptions.timelimit.generic.x = OPTIONS_X;
|
|
s_serveroptions.timelimit.generic.y = y;
|
|
s_serveroptions.timelimit.generic.statusbar = ServerOptions_StatusBar;
|
|
s_serveroptions.timelimit.field.widthInChars = 3;
|
|
s_serveroptions.timelimit.field.maxchars = 3;
|
|
|
|
if( s_serveroptions.gametype >= GT_TEAM ) {
|
|
y += BIGCHAR_HEIGHT+2;
|
|
s_serveroptions.friendlyfire.generic.type = MTYPE_RADIOBUTTON;
|
|
s_serveroptions.friendlyfire.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
|
|
s_serveroptions.friendlyfire.generic.x = OPTIONS_X;
|
|
s_serveroptions.friendlyfire.generic.y = y;
|
|
s_serveroptions.friendlyfire.generic.name = "Friendly Fire:";
|
|
}
|
|
|
|
y += BIGCHAR_HEIGHT+2;
|
|
s_serveroptions.pure.generic.type = MTYPE_RADIOBUTTON;
|
|
s_serveroptions.pure.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
|
|
s_serveroptions.pure.generic.x = OPTIONS_X;
|
|
s_serveroptions.pure.generic.y = y;
|
|
s_serveroptions.pure.generic.name = "Pure Server:";
|
|
|
|
if( s_serveroptions.multiplayer ) {
|
|
y += BIGCHAR_HEIGHT+2;
|
|
s_serveroptions.dedicated.generic.type = MTYPE_SPINCONTROL;
|
|
s_serveroptions.dedicated.generic.id = ID_DEDICATED;
|
|
s_serveroptions.dedicated.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
|
|
s_serveroptions.dedicated.generic.callback = ServerOptions_Event;
|
|
s_serveroptions.dedicated.generic.x = OPTIONS_X;
|
|
s_serveroptions.dedicated.generic.y = y;
|
|
s_serveroptions.dedicated.generic.name = "Dedicated:";
|
|
s_serveroptions.dedicated.itemnames = dedicated_list;
|
|
}
|
|
|
|
if( s_serveroptions.multiplayer ) {
|
|
y += BIGCHAR_HEIGHT+2;
|
|
s_serveroptions.hostname.generic.type = MTYPE_FIELD;
|
|
s_serveroptions.hostname.generic.name = "Hostname:";
|
|
s_serveroptions.hostname.generic.flags = QMF_SMALLFONT;
|
|
s_serveroptions.hostname.generic.x = OPTIONS_X;
|
|
s_serveroptions.hostname.generic.y = y;
|
|
s_serveroptions.hostname.field.widthInChars = 18;
|
|
s_serveroptions.hostname.field.maxchars = 64;
|
|
}
|
|
|
|
y += BIGCHAR_HEIGHT+2;
|
|
s_serveroptions.punkbuster.generic.type = MTYPE_SPINCONTROL;
|
|
s_serveroptions.punkbuster.generic.name = "Punkbuster:";
|
|
s_serveroptions.punkbuster.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
|
|
s_serveroptions.punkbuster.generic.id = 0;
|
|
s_serveroptions.punkbuster.generic.x = OPTIONS_X;
|
|
s_serveroptions.punkbuster.generic.y = y;
|
|
s_serveroptions.punkbuster.itemnames = punkbuster_items;
|
|
|
|
y = 80;
|
|
s_serveroptions.botSkill.generic.type = MTYPE_SPINCONTROL;
|
|
s_serveroptions.botSkill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
|
|
s_serveroptions.botSkill.generic.name = "Bot Skill: ";
|
|
s_serveroptions.botSkill.generic.x = 32 + (strlen(s_serveroptions.botSkill.generic.name) + 2 ) * SMALLCHAR_WIDTH;
|
|
s_serveroptions.botSkill.generic.y = y;
|
|
s_serveroptions.botSkill.itemnames = botSkill_list;
|
|
s_serveroptions.botSkill.curvalue = 1;
|
|
|
|
y += ( 2 * SMALLCHAR_HEIGHT );
|
|
s_serveroptions.player0.generic.type = MTYPE_TEXT;
|
|
s_serveroptions.player0.generic.flags = QMF_SMALLFONT;
|
|
s_serveroptions.player0.generic.x = 32 + SMALLCHAR_WIDTH;
|
|
s_serveroptions.player0.generic.y = y;
|
|
s_serveroptions.player0.color = color_orange;
|
|
s_serveroptions.player0.style = UI_LEFT|UI_SMALLFONT;
|
|
|
|
for( n = 0; n < PLAYER_SLOTS; n++ ) {
|
|
s_serveroptions.playerType[n].generic.type = MTYPE_SPINCONTROL;
|
|
s_serveroptions.playerType[n].generic.flags = QMF_SMALLFONT;
|
|
s_serveroptions.playerType[n].generic.id = ID_PLAYER_TYPE;
|
|
s_serveroptions.playerType[n].generic.callback = ServerOptions_Event;
|
|
s_serveroptions.playerType[n].generic.x = 32;
|
|
s_serveroptions.playerType[n].generic.y = y;
|
|
s_serveroptions.playerType[n].itemnames = playerType_list;
|
|
|
|
s_serveroptions.playerName[n].generic.type = MTYPE_TEXT;
|
|
s_serveroptions.playerName[n].generic.flags = QMF_SMALLFONT;
|
|
s_serveroptions.playerName[n].generic.x = 96;
|
|
s_serveroptions.playerName[n].generic.y = y;
|
|
s_serveroptions.playerName[n].generic.callback = ServerOptions_PlayerNameEvent;
|
|
s_serveroptions.playerName[n].generic.id = n;
|
|
s_serveroptions.playerName[n].generic.ownerdraw = PlayerName_Draw;
|
|
s_serveroptions.playerName[n].color = color_orange;
|
|
s_serveroptions.playerName[n].style = UI_SMALLFONT;
|
|
s_serveroptions.playerName[n].string = s_serveroptions.playerNameBuffers[n];
|
|
s_serveroptions.playerName[n].generic.top = s_serveroptions.playerName[n].generic.y;
|
|
s_serveroptions.playerName[n].generic.bottom = s_serveroptions.playerName[n].generic.y + SMALLCHAR_HEIGHT;
|
|
s_serveroptions.playerName[n].generic.left = s_serveroptions.playerName[n].generic.x - SMALLCHAR_HEIGHT/ 2;
|
|
s_serveroptions.playerName[n].generic.right = s_serveroptions.playerName[n].generic.x + 16 * SMALLCHAR_WIDTH;
|
|
|
|
s_serveroptions.playerTeam[n].generic.type = MTYPE_SPINCONTROL;
|
|
s_serveroptions.playerTeam[n].generic.flags = QMF_SMALLFONT;
|
|
s_serveroptions.playerTeam[n].generic.x = 240;
|
|
s_serveroptions.playerTeam[n].generic.y = y;
|
|
s_serveroptions.playerTeam[n].itemnames = playerTeam_list;
|
|
|
|
y += ( SMALLCHAR_HEIGHT + 4 );
|
|
}
|
|
|
|
s_serveroptions.back.generic.type = MTYPE_BITMAP;
|
|
s_serveroptions.back.generic.name = GAMESERVER_BACK0;
|
|
s_serveroptions.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_serveroptions.back.generic.callback = ServerOptions_Event;
|
|
s_serveroptions.back.generic.id = ID_BACK;
|
|
s_serveroptions.back.generic.x = 0;
|
|
s_serveroptions.back.generic.y = 480-64;
|
|
s_serveroptions.back.width = 128;
|
|
s_serveroptions.back.height = 64;
|
|
s_serveroptions.back.focuspic = GAMESERVER_BACK1;
|
|
|
|
s_serveroptions.next.generic.type = MTYPE_BITMAP;
|
|
s_serveroptions.next.generic.name = GAMESERVER_NEXT0;
|
|
s_serveroptions.next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_INACTIVE|QMF_GRAYED|QMF_HIDDEN;
|
|
s_serveroptions.next.generic.callback = ServerOptions_Event;
|
|
s_serveroptions.next.generic.id = ID_STARTSERVERNEXT;
|
|
s_serveroptions.next.generic.x = 640;
|
|
s_serveroptions.next.generic.y = 480-64-72;
|
|
s_serveroptions.next.generic.statusbar = ServerOptions_StatusBar;
|
|
s_serveroptions.next.width = 128;
|
|
s_serveroptions.next.height = 64;
|
|
s_serveroptions.next.focuspic = GAMESERVER_NEXT1;
|
|
|
|
s_serveroptions.go.generic.type = MTYPE_BITMAP;
|
|
s_serveroptions.go.generic.name = GAMESERVER_FIGHT0;
|
|
s_serveroptions.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_serveroptions.go.generic.callback = ServerOptions_Event;
|
|
s_serveroptions.go.generic.id = ID_GO;
|
|
s_serveroptions.go.generic.x = 640;
|
|
s_serveroptions.go.generic.y = 480-64;
|
|
s_serveroptions.go.width = 128;
|
|
s_serveroptions.go.height = 64;
|
|
s_serveroptions.go.focuspic = GAMESERVER_FIGHT1;
|
|
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.banner );
|
|
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.mappic );
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.picframe );
|
|
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.botSkill );
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.player0 );
|
|
for( n = 0; n < PLAYER_SLOTS; n++ ) {
|
|
if( n != 0 ) {
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerType[n] );
|
|
}
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerName[n] );
|
|
if( s_serveroptions.gametype >= GT_TEAM ) {
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerTeam[n] );
|
|
}
|
|
}
|
|
|
|
if( s_serveroptions.gametype != GT_CTF ) {
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.fraglimit );
|
|
}
|
|
else {
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.flaglimit );
|
|
}
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.timelimit );
|
|
if( s_serveroptions.gametype >= GT_TEAM ) {
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.friendlyfire );
|
|
}
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.pure );
|
|
if( s_serveroptions.multiplayer ) {
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.dedicated );
|
|
}
|
|
if( s_serveroptions.multiplayer ) {
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostname );
|
|
}
|
|
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.back );
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.next );
|
|
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.go );
|
|
|
|
Menu_AddItem( &s_serveroptions.menu, (void*) &s_serveroptions.punkbuster );
|
|
|
|
ServerOptions_SetMenuItems();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ServerOptions_Cache
|
|
=================
|
|
*/
|
|
void ServerOptions_Cache( void ) {
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT0 );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT1 );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );
|
|
trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_ServerOptionsMenu
|
|
=================
|
|
*/
|
|
static void UI_ServerOptionsMenu( qboolean multiplayer ) {
|
|
ServerOptions_MenuInit( multiplayer );
|
|
UI_PushMenu( &s_serveroptions.menu );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
BOT SELECT MENU *****
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
|
|
#define BOTSELECT_BACK0 "menu/art/back_0"
|
|
#define BOTSELECT_BACK1 "menu/art/back_1"
|
|
#define BOTSELECT_ACCEPT0 "menu/art/accept_0"
|
|
#define BOTSELECT_ACCEPT1 "menu/art/accept_1"
|
|
#define BOTSELECT_SELECT "menu/art/opponents_select"
|
|
#define BOTSELECT_SELECTED "menu/art/opponents_selected"
|
|
#define BOTSELECT_ARROWS "menu/art/gs_arrows_0"
|
|
#define BOTSELECT_ARROWSL "menu/art/gs_arrows_l"
|
|
#define BOTSELECT_ARROWSR "menu/art/gs_arrows_r"
|
|
|
|
#define PLAYERGRID_COLS 4
|
|
#define PLAYERGRID_ROWS 4
|
|
#define MAX_MODELSPERPAGE (PLAYERGRID_ROWS * PLAYERGRID_COLS)
|
|
|
|
|
|
typedef struct {
|
|
menuframework_s menu;
|
|
|
|
menutext_s banner;
|
|
|
|
menubitmap_s pics[MAX_MODELSPERPAGE];
|
|
menubitmap_s picbuttons[MAX_MODELSPERPAGE];
|
|
menutext_s picnames[MAX_MODELSPERPAGE];
|
|
|
|
menubitmap_s arrows;
|
|
menubitmap_s left;
|
|
menubitmap_s right;
|
|
|
|
menubitmap_s go;
|
|
menubitmap_s back;
|
|
|
|
int numBots;
|
|
int modelpage;
|
|
int numpages;
|
|
int selectedmodel;
|
|
int sortedBotNums[MAX_BOTS];
|
|
char boticons[MAX_MODELSPERPAGE][MAX_QPATH];
|
|
char botnames[MAX_MODELSPERPAGE][16];
|
|
} botSelectInfo_t;
|
|
|
|
static botSelectInfo_t botSelectInfo;
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_SortCompare
|
|
=================
|
|
*/
|
|
static int QDECL UI_BotSelectMenu_SortCompare( const void *arg1, const void *arg2 ) {
|
|
int num1, num2;
|
|
const char *info1, *info2;
|
|
const char *name1, *name2;
|
|
|
|
num1 = *(int *)arg1;
|
|
num2 = *(int *)arg2;
|
|
|
|
info1 = UI_GetBotInfoByNumber( num1 );
|
|
info2 = UI_GetBotInfoByNumber( num2 );
|
|
|
|
name1 = Info_ValueForKey( info1, "name" );
|
|
name2 = Info_ValueForKey( info2, "name" );
|
|
|
|
return Q_stricmp( name1, name2 );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_BuildList
|
|
=================
|
|
*/
|
|
static void UI_BotSelectMenu_BuildList( void ) {
|
|
int n;
|
|
|
|
botSelectInfo.modelpage = 0;
|
|
botSelectInfo.numBots = UI_GetNumBots();
|
|
botSelectInfo.numpages = botSelectInfo.numBots / MAX_MODELSPERPAGE;
|
|
if( botSelectInfo.numBots % MAX_MODELSPERPAGE ) {
|
|
botSelectInfo.numpages++;
|
|
}
|
|
|
|
// initialize the array
|
|
for( n = 0; n < botSelectInfo.numBots; n++ ) {
|
|
botSelectInfo.sortedBotNums[n] = n;
|
|
}
|
|
|
|
// now sort it
|
|
qsort( botSelectInfo.sortedBotNums, botSelectInfo.numBots, sizeof(botSelectInfo.sortedBotNums[0]), UI_BotSelectMenu_SortCompare );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ServerPlayerIcon
|
|
=================
|
|
*/
|
|
static void ServerPlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) {
|
|
char *skin;
|
|
char model[MAX_QPATH];
|
|
|
|
Q_strncpyz( model, modelAndSkin, sizeof(model));
|
|
skin = Q_strrchr( model, '/' );
|
|
if ( skin ) {
|
|
*skin++ = '\0';
|
|
}
|
|
else {
|
|
skin = "default";
|
|
}
|
|
|
|
Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin );
|
|
|
|
if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) {
|
|
Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_UpdateGrid
|
|
=================
|
|
*/
|
|
static void UI_BotSelectMenu_UpdateGrid( void ) {
|
|
const char *info;
|
|
int i;
|
|
int j;
|
|
|
|
j = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
|
|
for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++, j++) {
|
|
if( j < botSelectInfo.numBots ) {
|
|
info = UI_GetBotInfoByNumber( botSelectInfo.sortedBotNums[j] );
|
|
ServerPlayerIcon( Info_ValueForKey( info, "model" ), botSelectInfo.boticons[i], MAX_QPATH );
|
|
Q_strncpyz( botSelectInfo.botnames[i], Info_ValueForKey( info, "name" ), 16 );
|
|
Q_CleanStr( botSelectInfo.botnames[i] );
|
|
botSelectInfo.pics[i].generic.name = botSelectInfo.boticons[i];
|
|
if( BotAlreadySelected( botSelectInfo.botnames[i] ) ) {
|
|
botSelectInfo.picnames[i].color = color_red;
|
|
}
|
|
else {
|
|
botSelectInfo.picnames[i].color = color_orange;
|
|
}
|
|
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_INACTIVE;
|
|
}
|
|
else {
|
|
// dead slot
|
|
botSelectInfo.pics[i].generic.name = NULL;
|
|
botSelectInfo.picbuttons[i].generic.flags |= QMF_INACTIVE;
|
|
botSelectInfo.botnames[i][0] = 0;
|
|
}
|
|
|
|
botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
|
|
botSelectInfo.pics[i].shader = 0;
|
|
botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
|
|
}
|
|
|
|
// set selected model
|
|
i = botSelectInfo.selectedmodel % MAX_MODELSPERPAGE;
|
|
botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
|
|
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
|
|
|
|
if( botSelectInfo.numpages > 1 ) {
|
|
if( botSelectInfo.modelpage > 0 ) {
|
|
botSelectInfo.left.generic.flags &= ~QMF_INACTIVE;
|
|
}
|
|
else {
|
|
botSelectInfo.left.generic.flags |= QMF_INACTIVE;
|
|
}
|
|
|
|
if( botSelectInfo.modelpage < (botSelectInfo.numpages - 1) ) {
|
|
botSelectInfo.right.generic.flags &= ~QMF_INACTIVE;
|
|
}
|
|
else {
|
|
botSelectInfo.right.generic.flags |= QMF_INACTIVE;
|
|
}
|
|
}
|
|
else {
|
|
// hide left/right markers
|
|
botSelectInfo.left.generic.flags |= QMF_INACTIVE;
|
|
botSelectInfo.right.generic.flags |= QMF_INACTIVE;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_Default
|
|
=================
|
|
*/
|
|
static void UI_BotSelectMenu_Default( char *bot ) {
|
|
const char *botInfo;
|
|
const char *test;
|
|
int n;
|
|
int i;
|
|
|
|
for( n = 0; n < botSelectInfo.numBots; n++ ) {
|
|
botInfo = UI_GetBotInfoByNumber( n );
|
|
test = Info_ValueForKey( botInfo, "name" );
|
|
if( Q_stricmp( bot, test ) == 0 ) {
|
|
break;
|
|
}
|
|
}
|
|
if( n == botSelectInfo.numBots ) {
|
|
botSelectInfo.selectedmodel = 0;
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < botSelectInfo.numBots; i++ ) {
|
|
if( botSelectInfo.sortedBotNums[i] == n ) {
|
|
break;
|
|
}
|
|
}
|
|
if( i == botSelectInfo.numBots ) {
|
|
botSelectInfo.selectedmodel = 0;
|
|
return;
|
|
}
|
|
|
|
botSelectInfo.selectedmodel = i;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_LeftEvent
|
|
=================
|
|
*/
|
|
static void UI_BotSelectMenu_LeftEvent( void* ptr, int event ) {
|
|
if( event != QM_ACTIVATED ) {
|
|
return;
|
|
}
|
|
if( botSelectInfo.modelpage > 0 ) {
|
|
botSelectInfo.modelpage--;
|
|
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
|
|
UI_BotSelectMenu_UpdateGrid();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_RightEvent
|
|
=================
|
|
*/
|
|
static void UI_BotSelectMenu_RightEvent( void* ptr, int event ) {
|
|
if( event != QM_ACTIVATED ) {
|
|
return;
|
|
}
|
|
if( botSelectInfo.modelpage < botSelectInfo.numpages - 1 ) {
|
|
botSelectInfo.modelpage++;
|
|
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
|
|
UI_BotSelectMenu_UpdateGrid();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_BotEvent
|
|
=================
|
|
*/
|
|
static void UI_BotSelectMenu_BotEvent( void* ptr, int event ) {
|
|
int i;
|
|
|
|
if( event != QM_ACTIVATED ) {
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++ ) {
|
|
botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
|
|
botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
|
|
}
|
|
|
|
// set selected
|
|
i = ((menucommon_s*)ptr)->id;
|
|
botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
|
|
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
|
|
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE + i;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_BackEvent
|
|
=================
|
|
*/
|
|
static void UI_BotSelectMenu_BackEvent( void* ptr, int event ) {
|
|
if( event != QM_ACTIVATED ) {
|
|
return;
|
|
}
|
|
UI_PopMenu();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_SelectEvent
|
|
=================
|
|
*/
|
|
static void UI_BotSelectMenu_SelectEvent( void* ptr, int event ) {
|
|
if( event != QM_ACTIVATED ) {
|
|
return;
|
|
}
|
|
UI_PopMenu();
|
|
|
|
s_serveroptions.newBot = qtrue;
|
|
Q_strncpyz( s_serveroptions.newBotName, botSelectInfo.botnames[botSelectInfo.selectedmodel % MAX_MODELSPERPAGE], 16 );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu_Cache
|
|
=================
|
|
*/
|
|
void UI_BotSelectMenu_Cache( void ) {
|
|
trap_R_RegisterShaderNoMip( BOTSELECT_BACK0 );
|
|
trap_R_RegisterShaderNoMip( BOTSELECT_BACK1 );
|
|
trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT0 );
|
|
trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT1 );
|
|
trap_R_RegisterShaderNoMip( BOTSELECT_SELECT );
|
|
trap_R_RegisterShaderNoMip( BOTSELECT_SELECTED );
|
|
trap_R_RegisterShaderNoMip( BOTSELECT_ARROWS );
|
|
trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSL );
|
|
trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSR );
|
|
}
|
|
|
|
|
|
static void UI_BotSelectMenu_Init( char *bot ) {
|
|
int i, j, k;
|
|
int x, y;
|
|
|
|
memset( &botSelectInfo, 0 ,sizeof(botSelectInfo) );
|
|
botSelectInfo.menu.wrapAround = qtrue;
|
|
botSelectInfo.menu.fullscreen = qtrue;
|
|
|
|
UI_BotSelectMenu_Cache();
|
|
|
|
botSelectInfo.banner.generic.type = MTYPE_BTEXT;
|
|
botSelectInfo.banner.generic.x = 320;
|
|
botSelectInfo.banner.generic.y = 16;
|
|
botSelectInfo.banner.string = "SELECT BOT";
|
|
botSelectInfo.banner.color = color_white;
|
|
botSelectInfo.banner.style = UI_CENTER;
|
|
|
|
y = 80;
|
|
for( i = 0, k = 0; i < PLAYERGRID_ROWS; i++) {
|
|
x = 180;
|
|
for( j = 0; j < PLAYERGRID_COLS; j++, k++ ) {
|
|
botSelectInfo.pics[k].generic.type = MTYPE_BITMAP;
|
|
botSelectInfo.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
|
|
botSelectInfo.pics[k].generic.x = x;
|
|
botSelectInfo.pics[k].generic.y = y;
|
|
botSelectInfo.pics[k].generic.name = botSelectInfo.boticons[k];
|
|
botSelectInfo.pics[k].width = 64;
|
|
botSelectInfo.pics[k].height = 64;
|
|
botSelectInfo.pics[k].focuspic = BOTSELECT_SELECTED;
|
|
botSelectInfo.pics[k].focuscolor = colorRed;
|
|
|
|
botSelectInfo.picbuttons[k].generic.type = MTYPE_BITMAP;
|
|
botSelectInfo.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
|
|
botSelectInfo.picbuttons[k].generic.callback = UI_BotSelectMenu_BotEvent;
|
|
botSelectInfo.picbuttons[k].generic.id = k;
|
|
botSelectInfo.picbuttons[k].generic.x = x - 16;
|
|
botSelectInfo.picbuttons[k].generic.y = y - 16;
|
|
botSelectInfo.picbuttons[k].generic.left = x;
|
|
botSelectInfo.picbuttons[k].generic.top = y;
|
|
botSelectInfo.picbuttons[k].generic.right = x + 64;
|
|
botSelectInfo.picbuttons[k].generic.bottom = y + 64;
|
|
botSelectInfo.picbuttons[k].width = 128;
|
|
botSelectInfo.picbuttons[k].height = 128;
|
|
botSelectInfo.picbuttons[k].focuspic = BOTSELECT_SELECT;
|
|
botSelectInfo.picbuttons[k].focuscolor = colorRed;
|
|
|
|
botSelectInfo.picnames[k].generic.type = MTYPE_TEXT;
|
|
botSelectInfo.picnames[k].generic.flags = QMF_SMALLFONT;
|
|
botSelectInfo.picnames[k].generic.x = x + 32;
|
|
botSelectInfo.picnames[k].generic.y = y + 64;
|
|
botSelectInfo.picnames[k].string = botSelectInfo.botnames[k];
|
|
botSelectInfo.picnames[k].color = color_orange;
|
|
botSelectInfo.picnames[k].style = UI_CENTER|UI_SMALLFONT;
|
|
|
|
x += (64 + 6);
|
|
}
|
|
y += (64 + SMALLCHAR_HEIGHT + 6);
|
|
}
|
|
|
|
botSelectInfo.arrows.generic.type = MTYPE_BITMAP;
|
|
botSelectInfo.arrows.generic.name = BOTSELECT_ARROWS;
|
|
botSelectInfo.arrows.generic.flags = QMF_INACTIVE;
|
|
botSelectInfo.arrows.generic.x = 260;
|
|
botSelectInfo.arrows.generic.y = 440;
|
|
botSelectInfo.arrows.width = 128;
|
|
botSelectInfo.arrows.height = 32;
|
|
|
|
botSelectInfo.left.generic.type = MTYPE_BITMAP;
|
|
botSelectInfo.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
botSelectInfo.left.generic.callback = UI_BotSelectMenu_LeftEvent;
|
|
botSelectInfo.left.generic.x = 260;
|
|
botSelectInfo.left.generic.y = 440;
|
|
botSelectInfo.left.width = 64;
|
|
botSelectInfo.left.height = 32;
|
|
botSelectInfo.left.focuspic = BOTSELECT_ARROWSL;
|
|
|
|
botSelectInfo.right.generic.type = MTYPE_BITMAP;
|
|
botSelectInfo.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
botSelectInfo.right.generic.callback = UI_BotSelectMenu_RightEvent;
|
|
botSelectInfo.right.generic.x = 321;
|
|
botSelectInfo.right.generic.y = 440;
|
|
botSelectInfo.right.width = 64;
|
|
botSelectInfo.right.height = 32;
|
|
botSelectInfo.right.focuspic = BOTSELECT_ARROWSR;
|
|
|
|
botSelectInfo.back.generic.type = MTYPE_BITMAP;
|
|
botSelectInfo.back.generic.name = BOTSELECT_BACK0;
|
|
botSelectInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
botSelectInfo.back.generic.callback = UI_BotSelectMenu_BackEvent;
|
|
botSelectInfo.back.generic.x = 0;
|
|
botSelectInfo.back.generic.y = 480-64;
|
|
botSelectInfo.back.width = 128;
|
|
botSelectInfo.back.height = 64;
|
|
botSelectInfo.back.focuspic = BOTSELECT_BACK1;
|
|
|
|
botSelectInfo.go.generic.type = MTYPE_BITMAP;
|
|
botSelectInfo.go.generic.name = BOTSELECT_ACCEPT0;
|
|
botSelectInfo.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
botSelectInfo.go.generic.callback = UI_BotSelectMenu_SelectEvent;
|
|
botSelectInfo.go.generic.x = 640;
|
|
botSelectInfo.go.generic.y = 480-64;
|
|
botSelectInfo.go.width = 128;
|
|
botSelectInfo.go.height = 64;
|
|
botSelectInfo.go.focuspic = BOTSELECT_ACCEPT1;
|
|
|
|
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.banner );
|
|
for( i = 0; i < MAX_MODELSPERPAGE; i++ ) {
|
|
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.pics[i] );
|
|
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picbuttons[i] );
|
|
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picnames[i] );
|
|
}
|
|
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.arrows );
|
|
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.left );
|
|
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.right );
|
|
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.back );
|
|
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.go );
|
|
|
|
UI_BotSelectMenu_BuildList();
|
|
UI_BotSelectMenu_Default( bot );
|
|
botSelectInfo.modelpage = botSelectInfo.selectedmodel / MAX_MODELSPERPAGE;
|
|
UI_BotSelectMenu_UpdateGrid();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_BotSelectMenu
|
|
=================
|
|
*/
|
|
void UI_BotSelectMenu( char *bot ) {
|
|
UI_BotSelectMenu_Init( bot );
|
|
UI_PushMenu( &botSelectInfo.menu );
|
|
}
|