mirror of
https://github.com/DrBeef/ioq3quest.git
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849 lines
25 KiB
C
849 lines
25 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qbsp.h"
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#include "l_mem.h"
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#include "../botlib/aasfile.h" //aas_bbox_t
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#include "aas_store.h" //AAS_MAX_BBOXES
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#include "aas_cfg.h"
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#include "../game/surfaceflags.h"
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#define SPAWNFLAG_NOT_EASY 0x00000100
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#define SPAWNFLAG_NOT_MEDIUM 0x00000200
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#define SPAWNFLAG_NOT_HARD 0x00000400
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#define SPAWNFLAG_NOT_DEATHMATCH 0x00000800
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#define SPAWNFLAG_NOT_COOP 0x00001000
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#define STATE_TOP 0
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#define STATE_BOTTOM 1
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#define STATE_UP 2
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#define STATE_DOWN 3
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#define DOOR_START_OPEN 1
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#define DOOR_REVERSE 2
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#define DOOR_CRUSHER 4
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#define DOOR_NOMONSTER 8
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#define DOOR_TOGGLE 32
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#define DOOR_X_AXIS 64
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#define DOOR_Y_AXIS 128
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#define BBOX_NORMAL_EPSILON 0.0001
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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vec_t BoxOriginDistanceFromPlane(vec3_t normal, vec3_t mins, vec3_t maxs, int side)
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{
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vec3_t v1, v2;
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int i;
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if (side)
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{
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for (i = 0; i < 3; i++)
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{
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if (normal[i] > BBOX_NORMAL_EPSILON) v1[i] = maxs[i];
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else if (normal[i] < -BBOX_NORMAL_EPSILON) v1[i] = mins[i];
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else v1[i] = 0;
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} //end for
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} //end if
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else
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{
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for (i = 0; i < 3; i++)
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{
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if (normal[i] > BBOX_NORMAL_EPSILON) v1[i] = mins[i];
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else if (normal[i] < -BBOX_NORMAL_EPSILON) v1[i] = maxs[i];
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else v1[i] = 0;
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} //end for
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} //end else
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VectorCopy(normal, v2);
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VectorInverse(v2);
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return DotProduct(v1, v2);
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} //end of the function BoxOriginDistanceFromPlane
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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vec_t CapsuleOriginDistanceFromPlane(vec3_t normal, vec3_t mins, vec3_t maxs)
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{
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float offset_up, offset_down, width, radius;
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width = maxs[0] - mins[0];
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// if the box is less high then it is wide
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if (maxs[2] - mins[2] < width) {
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width = maxs[2] - mins[2];
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}
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radius = width * 0.5;
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// offset to upper and lower sphere
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offset_up = maxs[2] - radius;
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offset_down = -mins[2] - radius;
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// if normal points upward
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if ( normal[2] > 0 ) {
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// touches lower sphere first
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return normal[2] * offset_down + radius;
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}
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else {
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// touched upper sphere first
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return -normal[2] * offset_up + radius;
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}
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}
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_ExpandMapBrush(mapbrush_t *brush, vec3_t mins, vec3_t maxs)
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{
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int sn;
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float dist;
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side_t *s;
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plane_t *plane;
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for (sn = 0; sn < brush->numsides; sn++)
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{
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s = brush->original_sides + sn;
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plane = &mapplanes[s->planenum];
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dist = plane->dist;
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if (capsule_collision) {
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dist += CapsuleOriginDistanceFromPlane(plane->normal, mins, maxs);
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}
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else {
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dist += BoxOriginDistanceFromPlane(plane->normal, mins, maxs, 0);
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}
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s->planenum = FindFloatPlane(plane->normal, dist);
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//the side isn't a bevel after expanding
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s->flags &= ~SFL_BEVEL;
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//don't skip the surface
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s->surf &= ~SURF_SKIP;
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//make sure the texinfo is not TEXINFO_NODE
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//when player clip contents brushes are read from the bsp tree
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//they have the texinfo field set to TEXINFO_NODE
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//s->texinfo = 0;
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} //end for
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} //end of the function AAS_ExpandMapBrush
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_SetTexinfo(mapbrush_t *brush)
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{
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int n;
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side_t *side;
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if (brush->contents & (CONTENTS_LADDER
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| CONTENTS_AREAPORTAL
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| CONTENTS_CLUSTERPORTAL
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| CONTENTS_TELEPORTER
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| CONTENTS_JUMPPAD
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| CONTENTS_DONOTENTER
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| CONTENTS_WATER
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| CONTENTS_LAVA
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| CONTENTS_SLIME
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| CONTENTS_WINDOW
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| CONTENTS_PLAYERCLIP))
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{
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//we just set texinfo to 0 because these brush sides MUST be used as
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//bsp splitters textured or not textured
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for (n = 0; n < brush->numsides; n++)
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{
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side = brush->original_sides + n;
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//side->flags |= SFL_TEXTURED|SFL_VISIBLE;
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side->texinfo = 0;
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} //end for
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} //end if
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else
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{
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//only use brush sides as splitters if they are textured
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//texinfo of non-textured sides will be set to TEXINFO_NODE
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for (n = 0; n < brush->numsides; n++)
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{
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side = brush->original_sides + n;
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//don't use side as splitter (set texinfo to TEXINFO_NODE) if not textured
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if (side->flags & (SFL_TEXTURED|SFL_BEVEL)) side->texinfo = 0;
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else side->texinfo = TEXINFO_NODE;
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} //end for
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} //end else
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} //end of the function AAS_SetTexinfo
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void FreeBrushWindings(mapbrush_t *brush)
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{
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int n;
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side_t *side;
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//
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for (n = 0; n < brush->numsides; n++)
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{
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side = brush->original_sides + n;
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//
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if (side->winding) FreeWinding(side->winding);
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} //end for
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} //end of the function FreeBrushWindings
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_AddMapBrushSide(mapbrush_t *brush, int planenum)
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{
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side_t *side;
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//
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if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
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Error ("MAX_MAPFILE_BRUSHSIDES");
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//
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side = brush->original_sides + brush->numsides;
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side->original = NULL;
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side->winding = NULL;
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side->contents = brush->contents;
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side->flags &= ~(SFL_BEVEL|SFL_VISIBLE);
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side->surf = 0;
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side->planenum = planenum;
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side->texinfo = 0;
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//
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nummapbrushsides++;
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brush->numsides++;
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} //end of the function AAS_AddMapBrushSide
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_FixMapBrush(mapbrush_t *brush)
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{
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int i, j, planenum;
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float dist;
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winding_t *w;
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plane_t *plane, *plane1, *plane2;
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side_t *side;
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vec3_t normal;
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//calculate the brush bounds
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ClearBounds(brush->mins, brush->maxs);
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for (i = 0; i < brush->numsides; i++)
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{
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plane = &mapplanes[brush->original_sides[i].planenum];
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w = BaseWindingForPlane(plane->normal, plane->dist);
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for (j = 0; j < brush->numsides && w; j++)
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{
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if (i == j) continue;
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//there are no brush bevels marked but who cares :)
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if (brush->original_sides[j].flags & SFL_BEVEL) continue;
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plane = &mapplanes[brush->original_sides[j].planenum^1];
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ChopWindingInPlace(&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);
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} //end for
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side = &brush->original_sides[i];
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side->winding = w;
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if (w)
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{
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for (j = 0; j < w->numpoints; j++)
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{
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AddPointToBounds(w->p[j], brush->mins, brush->maxs);
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} //end for
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} //end if
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} //end for
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//
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for (i = 0; i < brush->numsides; i++)
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{
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for (j = 0; j < brush->numsides; j++)
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{
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if (i == j) continue;
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plane1 = &mapplanes[brush->original_sides[i].planenum];
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plane2 = &mapplanes[brush->original_sides[j].planenum];
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if (WindingsNonConvex(brush->original_sides[i].winding,
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brush->original_sides[j].winding,
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plane1->normal, plane2->normal,
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plane1->dist, plane2->dist))
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{
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Log_Print("non convex brush");
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} //end if
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} //end for
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} //end for
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//NOW close the fucking brush!!
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for (i = 0; i < 3; i++)
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{
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if (brush->mins[i] < -MAX_MAP_BOUNDS)
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{
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VectorClear(normal);
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normal[i] = -1;
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dist = MAX_MAP_BOUNDS - 10;
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planenum = FindFloatPlane(normal, dist);
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//
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Log_Print("mins out of range: added extra brush side\n");
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AAS_AddMapBrushSide(brush, planenum);
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} //end if
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if (brush->maxs[i] > MAX_MAP_BOUNDS)
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{
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VectorClear(normal);
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normal[i] = 1;
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dist = MAX_MAP_BOUNDS - 10;
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planenum = FindFloatPlane(normal, dist);
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//
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Log_Print("maxs out of range: added extra brush side\n");
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AAS_AddMapBrushSide(brush, planenum);
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} //end if
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if (brush->mins[i] > MAX_MAP_BOUNDS || brush->maxs[i] < -MAX_MAP_BOUNDS)
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{
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Log_Print("entity %i, brush %i: no visible sides on brush\n", brush->entitynum, brush->brushnum);
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} //end if
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} //end for
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//free all the windings
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FreeBrushWindings(brush);
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} //end of the function AAS_FixMapBrush
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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qboolean AAS_MakeBrushWindings(mapbrush_t *ob)
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{
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int i, j;
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winding_t *w;
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side_t *side;
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plane_t *plane, *plane1, *plane2;
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ClearBounds (ob->mins, ob->maxs);
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for (i = 0; i < ob->numsides; i++)
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{
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plane = &mapplanes[ob->original_sides[i].planenum];
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w = BaseWindingForPlane(plane->normal, plane->dist);
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for (j = 0; j <ob->numsides && w; j++)
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{
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if (i == j) continue;
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if (ob->original_sides[j].flags & SFL_BEVEL) continue;
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plane = &mapplanes[ob->original_sides[j].planenum^1];
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ChopWindingInPlace(&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);
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}
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side = &ob->original_sides[i];
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side->winding = w;
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if (w)
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{
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side->flags |= SFL_VISIBLE;
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for (j = 0; j < w->numpoints; j++)
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AddPointToBounds (w->p[j], ob->mins, ob->maxs);
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}
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}
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//check if the brush is convex
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for (i = 0; i < ob->numsides; i++)
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{
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for (j = 0; j < ob->numsides; j++)
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{
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if (i == j) continue;
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plane1 = &mapplanes[ob->original_sides[i].planenum];
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plane2 = &mapplanes[ob->original_sides[j].planenum];
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if (WindingsNonConvex(ob->original_sides[i].winding,
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ob->original_sides[j].winding,
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plane1->normal, plane2->normal,
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plane1->dist, plane2->dist))
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{
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Log_Print("non convex brush");
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} //end if
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} //end for
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} //end for
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//check for out of bound brushes
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for (i = 0; i < 3; i++)
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{
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//IDBUG: all the indexes into the mins and maxs were zero (not using i)
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if (ob->mins[i] < -MAX_MAP_BOUNDS || ob->maxs[i] > MAX_MAP_BOUNDS)
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{
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Log_Print("entity %i, brush %i: bounds out of range\n", ob->entitynum, ob->brushnum);
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Log_Print("ob->mins[%d] = %f, ob->maxs[%d] = %f\n", i, ob->mins[i], i, ob->maxs[i]);
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ob->numsides = 0; //remove the brush
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break;
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} //end if
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if (ob->mins[i] > MAX_MAP_BOUNDS || ob->maxs[i] < -MAX_MAP_BOUNDS)
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{
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Log_Print("entity %i, brush %i: no visible sides on brush\n", ob->entitynum, ob->brushnum);
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Log_Print("ob->mins[%d] = %f, ob->maxs[%d] = %f\n", i, ob->mins[i], i, ob->maxs[i]);
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ob->numsides = 0; //remove the brush
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break;
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} //end if
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} //end for
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return true;
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} //end of the function AAS_MakeBrushWindings
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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mapbrush_t *AAS_CopyMapBrush(mapbrush_t *brush, entity_t *mapent)
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{
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int n;
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mapbrush_t *newbrush;
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side_t *side, *newside;
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if (nummapbrushes >= MAX_MAPFILE_BRUSHES)
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Error ("MAX_MAPFILE_BRUSHES");
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newbrush = &mapbrushes[nummapbrushes];
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newbrush->original_sides = &brushsides[nummapbrushsides];
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newbrush->entitynum = brush->entitynum;
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newbrush->brushnum = nummapbrushes - mapent->firstbrush;
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newbrush->numsides = brush->numsides;
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newbrush->contents = brush->contents;
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//copy the sides
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for (n = 0; n < brush->numsides; n++)
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{
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if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
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Error ("MAX_MAPFILE_BRUSHSIDES");
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side = brush->original_sides + n;
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newside = newbrush->original_sides + n;
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newside->original = NULL;
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newside->winding = NULL;
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newside->contents = side->contents;
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newside->flags = side->flags;
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newside->surf = side->surf;
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newside->planenum = side->planenum;
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newside->texinfo = side->texinfo;
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nummapbrushsides++;
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} //end for
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//
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nummapbrushes++;
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mapent->numbrushes++;
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return newbrush;
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} //end of the function AAS_CopyMapBrush
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int mark_entities[MAX_MAP_ENTITIES];
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int AAS_AlwaysTriggered_r(char *targetname)
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{
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int i;
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if (!strlen(targetname)) {
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return false;
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}
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//
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for (i = 0; i < num_entities; i++) {
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// if the entity will activate the given targetname
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if ( !strcmp(targetname, ValueForKey(&entities[i], "target")) ) {
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// if this activator is present in deathmatch
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if (!(atoi(ValueForKey(&entities[i], "spawnflags")) & SPAWNFLAG_NOT_DEATHMATCH)) {
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// if it is a trigger_always entity
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if (!strcmp("trigger_always", ValueForKey(&entities[i], "classname"))) {
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return true;
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}
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// check for possible trigger_always entities activating this entity
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if ( mark_entities[i] ) {
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Warning( "entity %d, classname %s has recursive targetname %s\n", i,
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ValueForKey(&entities[i], "classname"), targetname );
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return false;
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}
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mark_entities[i] = true;
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if ( AAS_AlwaysTriggered_r(ValueForKey(&entities[i], "targetname")) ) {
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return true;
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}
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}
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}
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}
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return false;
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}
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|
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int AAS_AlwaysTriggered(char *targetname) {
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memset( mark_entities, 0, sizeof(mark_entities) );
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return AAS_AlwaysTriggered_r( targetname );
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}
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//===========================================================================
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//
|
|
// Parameter: -
|
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// Returns: -
|
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// Changes Globals: -
|
|
//===========================================================================
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int AAS_ValidEntity(entity_t *mapent)
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{
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int i;
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char target[1024];
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//all world brushes are used for AAS
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if (mapent == &entities[0])
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{
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return true;
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} //end if
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//some of the func_wall brushes are also used for AAS
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else if (!strcmp("func_wall", ValueForKey(mapent, "classname")))
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{
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//Log_Print("found func_wall entity %d\n", mapent - entities);
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//if the func wall is used in deathmatch
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if (!(atoi(ValueForKey(mapent, "spawnflags")) & SPAWNFLAG_NOT_DEATHMATCH))
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{
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//Log_Print("func_wall USED in deathmatch mode %d\n", atoi(ValueForKey(mapent, "spawnflags")));
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return true;
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} //end if
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} //end else if
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else if (!strcmp("func_door_rotating", ValueForKey(mapent, "classname")))
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{
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//if the func_door_rotating is present in deathmatch
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if (!(atoi(ValueForKey(mapent, "spawnflags")) & SPAWNFLAG_NOT_DEATHMATCH))
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{
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//if the func_door_rotating is always activated in deathmatch
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if (AAS_AlwaysTriggered(ValueForKey(mapent, "targetname")))
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{
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//Log_Print("found func_door_rotating in deathmatch\ntargetname %s\n", ValueForKey(mapent, "targetname"));
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return true;
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} //end if
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} //end if
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} //end else if
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else if (!strcmp("trigger_hurt", ValueForKey(mapent, "classname")))
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{
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//"dmg" is the damage, for instance: "dmg" "666"
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return true;
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} //end else if
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else if (!strcmp("trigger_push", ValueForKey(mapent, "classname")))
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{
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return true;
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} //end else if
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else if (!strcmp("trigger_multiple", ValueForKey(mapent, "classname")))
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{
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//find out if the trigger_multiple is pointing to a target_teleporter
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strcpy(target, ValueForKey(mapent, "target"));
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for (i = 0; i < num_entities; i++)
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{
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//if the entity will activate the given targetname
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if (!strcmp(target, ValueForKey(&entities[i], "targetname")))
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{
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if (!strcmp("target_teleporter", ValueForKey(&entities[i], "classname")))
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{
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return true;
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} //end if
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} //end if
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} //end for
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} //end else if
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else if (!strcmp("trigger_teleport", ValueForKey(mapent, "classname")))
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{
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return true;
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} //end else if
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else if (!strcmp("func_static", ValueForKey(mapent, "classname")))
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{
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//FIXME: easy/medium/hard/deathmatch specific?
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return true;
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} //end else if
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else if (!strcmp("func_door", ValueForKey(mapent, "classname")))
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{
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return true;
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} //end else if
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return false;
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} //end of the function AAS_ValidEntity
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_TransformPlane(int planenum, vec3_t origin, vec3_t angles)
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{
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float newdist, matrix[3][3];
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vec3_t normal;
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//rotate the node plane
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VectorCopy(mapplanes[planenum].normal, normal);
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CreateRotationMatrix(angles, matrix);
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RotatePoint(normal, matrix);
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newdist = mapplanes[planenum].dist + DotProduct(normal, origin);
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return FindFloatPlane(normal, newdist);
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} //end of the function AAS_TransformPlane
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//===========================================================================
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// this function sets the func_rotating_door in it's final position
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_PositionFuncRotatingBrush(entity_t *mapent, mapbrush_t *brush)
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{
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int spawnflags, i;
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float distance;
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vec3_t movedir, angles, pos1, pos2;
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side_t *s;
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spawnflags = FloatForKey(mapent, "spawnflags");
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VectorClear(movedir);
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if (spawnflags & DOOR_X_AXIS)
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movedir[2] = 1.0; //roll
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else if (spawnflags & DOOR_Y_AXIS)
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movedir[0] = 1.0; //pitch
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else // Z_AXIS
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movedir[1] = 1.0; //yaw
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// check for reverse rotation
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if (spawnflags & DOOR_REVERSE)
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VectorInverse(movedir);
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distance = FloatForKey(mapent, "distance");
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if (!distance) distance = 90;
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GetVectorForKey(mapent, "angles", angles);
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VectorCopy(angles, pos1);
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VectorMA(angles, -distance, movedir, pos2);
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// if it starts open, switch the positions
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if (spawnflags & DOOR_START_OPEN)
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{
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VectorCopy(pos2, angles);
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VectorCopy(pos1, pos2);
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VectorCopy(angles, pos1);
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VectorInverse(movedir);
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} //end if
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//
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for (i = 0; i < brush->numsides; i++)
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{
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s = &brush->original_sides[i];
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s->planenum = AAS_TransformPlane(s->planenum, mapent->origin, pos2);
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} //end for
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//
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FreeBrushWindings(brush);
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AAS_MakeBrushWindings(brush);
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AddBrushBevels(brush);
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FreeBrushWindings(brush);
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} //end of the function AAS_PositionFuncRotatingBrush
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_PositionBrush(entity_t *mapent, mapbrush_t *brush)
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{
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side_t *s;
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float newdist;
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int i, notteam;
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char *model;
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if (!strcmp(ValueForKey(mapent, "classname"), "func_door_rotating"))
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{
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AAS_PositionFuncRotatingBrush(mapent, brush);
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} //end if
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else
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{
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if (mapent->origin[0] || mapent->origin[1] || mapent->origin[2])
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{
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for (i = 0; i < brush->numsides; i++)
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{
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s = &brush->original_sides[i];
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newdist = mapplanes[s->planenum].dist +
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DotProduct(mapplanes[s->planenum].normal, mapent->origin);
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s->planenum = FindFloatPlane(mapplanes[s->planenum].normal, newdist);
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} //end for
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} //end if
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//if it's a trigger hurt
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if (!strcmp("trigger_hurt", ValueForKey(mapent, "classname")))
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{
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notteam = FloatForKey(mapent, "bot_notteam");
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if ( notteam == 1 ) {
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brush->contents |= CONTENTS_NOTTEAM1;
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}
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else if ( notteam == 2 ) {
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brush->contents |= CONTENTS_NOTTEAM2;
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}
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else {
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// always avoid so set lava contents
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brush->contents |= CONTENTS_LAVA;
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}
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} //end if
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//
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else if (!strcmp("trigger_push", ValueForKey(mapent, "classname")))
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{
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//set the jumppad contents
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brush->contents = CONTENTS_JUMPPAD;
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//Log_Print("found trigger_push brush\n");
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} //end if
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//
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else if (!strcmp("trigger_multiple", ValueForKey(mapent, "classname")))
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{
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//set teleporter contents
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brush->contents = CONTENTS_TELEPORTER;
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//Log_Print("found trigger_multiple teleporter brush\n");
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} //end if
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//
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else if (!strcmp("trigger_teleport", ValueForKey(mapent, "classname")))
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{
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//set teleporter contents
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brush->contents = CONTENTS_TELEPORTER;
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//Log_Print("found trigger_teleport teleporter brush\n");
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} //end if
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else if (!strcmp("func_door", ValueForKey(mapent, "classname")))
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{
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//set mover contents
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brush->contents = CONTENTS_MOVER;
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//get the model number
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model = ValueForKey(mapent, "model");
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brush->modelnum = atoi(model+1);
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} //end if
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} //end else
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} //end of the function AAS_PositionBrush
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//===========================================================================
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// uses the global cfg_t cfg
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_CreateMapBrushes(mapbrush_t *brush, entity_t *mapent, int addbevels)
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{
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int i;
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//side_t *s;
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mapbrush_t *bboxbrushes[16];
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//if the brushes are not from an entity used for AAS
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if (!AAS_ValidEntity(mapent))
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{
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nummapbrushsides -= brush->numsides;
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brush->numsides = 0;
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return;
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} //end if
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//
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AAS_PositionBrush(mapent, brush);
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//from all normal solid brushes only the textured brush sides will
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//be used as bsp splitters, so set the right texinfo reference here
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AAS_SetTexinfo(brush);
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//remove contents detail flag, otherwise player clip contents won't be
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//bsped correctly for AAS!
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brush->contents &= ~CONTENTS_DETAIL;
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//if the brush has contents area portal it should be the only contents
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if (brush->contents & (CONTENTS_AREAPORTAL|CONTENTS_CLUSTERPORTAL))
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{
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brush->contents = CONTENTS_CLUSTERPORTAL;
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brush->leafnum = -1;
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} //end if
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//window and playerclip are used for player clipping, make them solid
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if (brush->contents & (CONTENTS_WINDOW | CONTENTS_PLAYERCLIP))
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{
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//
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brush->contents &= ~(CONTENTS_WINDOW | CONTENTS_PLAYERCLIP);
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brush->contents |= CONTENTS_SOLID;
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brush->leafnum = -1;
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} //end if
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//
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if (brush->contents & CONTENTS_BOTCLIP)
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{
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brush->contents = CONTENTS_SOLID;
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brush->leafnum = -1;
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} //end if
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//
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//Log_Write("brush %d contents = ", brush->brushnum);
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//PrintContents(brush->contents);
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//Log_Write("\r\n");
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//if not one of the following brushes then the brush is NOT used for AAS
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if (!(brush->contents & (CONTENTS_SOLID
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| CONTENTS_LADDER
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| CONTENTS_CLUSTERPORTAL
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| CONTENTS_DONOTENTER
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| CONTENTS_TELEPORTER
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| CONTENTS_JUMPPAD
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| CONTENTS_WATER
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| CONTENTS_LAVA
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| CONTENTS_SLIME
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| CONTENTS_MOVER
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)))
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{
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nummapbrushsides -= brush->numsides;
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brush->numsides = 0;
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return;
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} //end if
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//fix the map brush
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//AAS_FixMapBrush(brush);
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//if brush bevels should be added (for real map brushes, not bsp map brushes)
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if (addbevels)
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{
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//NOTE: we first have to get the mins and maxs of the brush before
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// creating the brush bevels... the mins and maxs are used to
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// create them. so we call MakeBrushWindings to get the mins
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// and maxs and then after creating the bevels we free the
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// windings because they are created for all sides (including
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// bevels) a little later
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AAS_MakeBrushWindings(brush);
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AddBrushBevels(brush);
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FreeBrushWindings(brush);
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} //end if
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//NOTE: add the brush to the WORLD entity!!!
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mapent = &entities[0];
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//there's at least one new brush for now
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nummapbrushes++;
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mapent->numbrushes++;
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//liquid brushes are expanded for the maximum possible bounding box
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if (brush->contents & (CONTENTS_WATER
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| CONTENTS_LAVA
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| CONTENTS_SLIME
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| CONTENTS_TELEPORTER
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| CONTENTS_JUMPPAD
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| CONTENTS_DONOTENTER
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| CONTENTS_MOVER
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))
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{
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brush->expansionbbox = 0;
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//NOTE: the first bounding box is the max
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//FIXME: use max bounding box created from all bboxes
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AAS_ExpandMapBrush(brush, cfg.bboxes[0].mins, cfg.bboxes[0].maxs);
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AAS_MakeBrushWindings(brush);
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} //end if
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//area portal brushes are NOT expanded
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else if (brush->contents & CONTENTS_CLUSTERPORTAL)
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{
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brush->expansionbbox = 0;
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//NOTE: the first bounding box is the max
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//FIXME: use max bounding box created from all bboxes
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AAS_ExpandMapBrush(brush, cfg.bboxes[0].mins, cfg.bboxes[0].maxs);
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AAS_MakeBrushWindings(brush);
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} //end if
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//all solid brushes are expanded for all bounding boxes
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else if (brush->contents & (CONTENTS_SOLID
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| CONTENTS_LADDER
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))
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{
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//brush for the first bounding box
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bboxbrushes[0] = brush;
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//make a copy for the other bounding boxes
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for (i = 1; i < cfg.numbboxes; i++)
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{
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bboxbrushes[i] = AAS_CopyMapBrush(brush, mapent);
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} //end for
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//expand every brush for it's bounding box and create windings
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for (i = 0; i < cfg.numbboxes; i++)
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{
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AAS_ExpandMapBrush(bboxbrushes[i], cfg.bboxes[i].mins, cfg.bboxes[i].maxs);
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bboxbrushes[i]->expansionbbox = cfg.bboxes[i].presencetype;
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AAS_MakeBrushWindings(bboxbrushes[i]);
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} //end for
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} //end else
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} //end of the function AAS_CreateMapBrushes
|