ioq3quest/code/client
2009-11-10 00:25:48 +00:00
..
cl_avi.c * Fix typo in cl_avi.c (Ben Millwood/bubu^) 2009-09-08 21:47:18 +00:00
cl_cgame.c Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
cl_cin.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
cl_console.c move location of version string in console a bit 2008-11-02 17:39:25 +00:00
cl_curl.c Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074) 2009-10-19 22:36:17 +00:00
cl_curl.h Angst and zinx cajoled me into removing trying to load libcurl.so again. 2008-02-17 13:46:34 +00:00
cl_input.c Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
cl_keys.c Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
cl_main.c Remove leftover stub 2009-11-10 00:25:48 +00:00
cl_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_parse.c Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074) 2009-10-19 22:36:17 +00:00
cl_scrn.c Show color codes in full length, patch by Amanieu (#4318) 2009-10-25 19:51:32 +00:00
cl_ui.c Minor fix for server infostring. Thanks to slacker 2009-05-22 00:34:37 +00:00
client.h Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
keycodes.h * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than 2008-08-28 22:05:34 +00:00
keys.h * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
libmumblelink.c mumble link support 2008-05-30 17:19:31 +00:00
libmumblelink.h mumble link support 2008-05-30 17:19:31 +00:00
qal.c fix openal dlopen 2008-06-02 15:54:36 +00:00
qal.h Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
snd_adpcm.c First diff from Andreas Schneider: 2005-08-31 18:00:00 +00:00
snd_codec.c * Fix to bug in S_FileExtension (Tr3B) 2008-01-19 19:06:25 +00:00
snd_codec.h * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_codec_ogg.c * (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich) 2008-03-11 21:43:25 +00:00
snd_codec_wav.c * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_dma.c Make s_volume cvar affect volume of S_Base_RawSamples, thanks to Jay Weisskopf for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3474 2009-10-08 22:26:10 +00:00
snd_local.h * Rename voip cvar to cl_voip 2008-07-07 22:31:39 +00:00
snd_main.c Added s_muteWhenUnfocused cvar (thanks, Chris!). 2009-09-14 16:25:29 +00:00
snd_mem.c Don't byteswap when resampling audio...we byteswapped it previously in the 2005-11-20 15:35:45 +00:00
snd_mix.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_openal.c New batch of fixes for the OpenAL part: 2009-10-27 11:13:33 +00:00
snd_public.h * Rename voip cvar to cl_voip 2008-07-07 22:31:39 +00:00
snd_wavelet.c * Added STATUS 2005-10-29 01:53:09 +00:00