mirror of
https://github.com/DrBeef/ioq3quest.git
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1016 lines
30 KiB
C
1016 lines
30 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=============================================================================
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SINGLE PLAYER LEVEL SELECT MENU
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=============================================================================
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*/
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#include "ui_local.h"
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#define ART_LEVELFRAME_FOCUS "menu/art/maps_select"
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#define ART_LEVELFRAME_SELECTED "menu/art/maps_selected"
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#define ART_ARROW "menu/art/narrow_0"
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#define ART_ARROW_FOCUS "menu/art/narrow_1"
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#define ART_MAP_UNKNOWN "menu/art/unknownmap"
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#define ART_MAP_COMPLETE1 "menu/art/level_complete1"
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#define ART_MAP_COMPLETE2 "menu/art/level_complete2"
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#define ART_MAP_COMPLETE3 "menu/art/level_complete3"
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#define ART_MAP_COMPLETE4 "menu/art/level_complete4"
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#define ART_MAP_COMPLETE5 "menu/art/level_complete5"
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define ART_FIGHT0 "menu/art/fight_0"
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#define ART_FIGHT1 "menu/art/fight_1"
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#define ART_RESET0 "menu/art/reset_0"
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#define ART_RESET1 "menu/art/reset_1"
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#define ART_CUSTOM0 "menu/art/skirmish_0"
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#define ART_CUSTOM1 "menu/art/skirmish_1"
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#define ID_LEFTARROW 10
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#define ID_PICTURE0 11
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#define ID_PICTURE1 12
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#define ID_PICTURE2 13
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#define ID_PICTURE3 14
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#define ID_RIGHTARROW 15
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#define ID_PLAYERPIC 16
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#define ID_AWARD1 17
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#define ID_AWARD2 18
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#define ID_AWARD3 19
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#define ID_AWARD4 20
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#define ID_AWARD5 21
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#define ID_AWARD6 22
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#define ID_BACK 23
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#define ID_RESET 24
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#define ID_CUSTOM 25
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#define ID_NEXT 26
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#define PLAYER_Y 314
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#define AWARDS_Y (PLAYER_Y + 26)
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typedef struct {
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menuframework_s menu;
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menutext_s item_banner;
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menubitmap_s item_leftarrow;
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menubitmap_s item_maps[4];
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menubitmap_s item_rightarrow;
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menubitmap_s item_player;
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menubitmap_s item_awards[6];
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menubitmap_s item_back;
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menubitmap_s item_reset;
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menubitmap_s item_custom;
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menubitmap_s item_next;
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menubitmap_s item_null;
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qboolean reinit;
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const char * selectedArenaInfo;
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int numMaps;
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char levelPicNames[4][MAX_QPATH];
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char levelNames[4][16];
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int levelScores[4];
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int levelScoresSkill[4];
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qhandle_t levelSelectedPic;
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qhandle_t levelFocusPic;
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qhandle_t levelCompletePic[5];
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char playerModel[MAX_QPATH];
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char playerPicName[MAX_QPATH];
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int awardLevels[6];
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sfxHandle_t awardSounds[6];
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int numBots;
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qhandle_t botPics[7];
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char botNames[7][10];
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} levelMenuInfo_t;
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static levelMenuInfo_t levelMenuInfo;
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static int selectedArenaSet;
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static int selectedArena;
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static int currentSet;
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static int currentGame;
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static int trainingTier;
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static int finalTier;
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static int minTier;
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static int maxTier;
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/*
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=================
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PlayerIcon
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=================
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*/
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static void PlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) {
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char *skin;
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char model[MAX_QPATH];
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Q_strncpyz( model, modelAndSkin, sizeof(model));
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skin = strrchr( model, '/' );
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if ( skin ) {
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*skin++ = '\0';
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}
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else {
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skin = "default";
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}
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Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin );
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if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) {
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Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model );
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}
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}
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/*
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=================
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PlayerIconhandle
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=================
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*/
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static qhandle_t PlayerIconHandle( const char *modelAndSkin ) {
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char iconName[MAX_QPATH];
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PlayerIcon( modelAndSkin, iconName, sizeof(iconName) );
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return trap_R_RegisterShaderNoMip( iconName );
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}
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/*
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=================
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UI_SPLevelMenu_SetBots
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=================
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*/
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static void UI_SPLevelMenu_SetBots( void ) {
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char *p;
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char *bot;
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char *botInfo;
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char bots[MAX_INFO_STRING];
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levelMenuInfo.numBots = 0;
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if ( selectedArenaSet > currentSet ) {
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return;
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}
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Q_strncpyz( bots, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "bots" ), sizeof(bots) );
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p = &bots[0];
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while( *p && levelMenuInfo.numBots < 7 ) {
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//skip spaces
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while( *p && *p == ' ' ) {
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p++;
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}
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if( !*p ) {
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break;
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}
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// mark start of bot name
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bot = p;
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// skip until space of null
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while( *p && *p != ' ' ) {
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p++;
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}
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if( *p ) {
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*p++ = 0;
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}
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botInfo = UI_GetBotInfoByName( bot );
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if(!botInfo)
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{
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botInfo = UI_GetBotInfoByNumber( levelMenuInfo.numBots );
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}
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if( botInfo ) {
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levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) );
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Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], Info_ValueForKey( botInfo, "name" ), 10 );
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}
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else {
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levelMenuInfo.botPics[levelMenuInfo.numBots] = 0;
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Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], bot, 10 );
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}
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Q_CleanStr( levelMenuInfo.botNames[levelMenuInfo.numBots] );
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levelMenuInfo.numBots++;
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}
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}
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/*
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=================
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UI_SPLevelMenu_SetMenuItems
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=================
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*/
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static void UI_SPLevelMenu_SetMenuArena( int n, int level, const char *arenaInfo ) {
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char map[MAX_QPATH];
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Q_strncpyz( map, Info_ValueForKey( arenaInfo, "map" ), sizeof(map) );
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Q_strncpyz( levelMenuInfo.levelNames[n], map, sizeof(levelMenuInfo.levelNames[n]) );
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Q_strupr( levelMenuInfo.levelNames[n] );
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UI_GetBestScore( level, &levelMenuInfo.levelScores[n], &levelMenuInfo.levelScoresSkill[n] );
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if( levelMenuInfo.levelScores[n] > 8 ) {
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levelMenuInfo.levelScores[n] = 8;
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}
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Com_sprintf( levelMenuInfo.levelPicNames[n], sizeof(levelMenuInfo.levelPicNames[n]), "levelshots/%s.tga", map );
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if( !trap_R_RegisterShaderNoMip( levelMenuInfo.levelPicNames[n] ) ) {
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strcpy( levelMenuInfo.levelPicNames[n], ART_MAP_UNKNOWN );
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}
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levelMenuInfo.item_maps[n].shader = 0;
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if ( selectedArenaSet > currentSet ) {
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levelMenuInfo.item_maps[n].generic.flags |= QMF_GRAYED;
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}
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else {
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levelMenuInfo.item_maps[n].generic.flags &= ~QMF_GRAYED;
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}
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levelMenuInfo.item_maps[n].generic.flags &= ~QMF_INACTIVE;
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}
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static void UI_SPLevelMenu_SetMenuItems( void ) {
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int n;
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int level;
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const char *arenaInfo;
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if ( selectedArenaSet > currentSet ) {
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selectedArena = -1;
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}
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else if ( selectedArena == -1 ) {
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selectedArena = 0;
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}
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if( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) {
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selectedArena = 0;
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}
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if( selectedArena != -1 ) {
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trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena );
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}
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if( selectedArenaSet == trainingTier ) {
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arenaInfo = UI_GetSpecialArenaInfo( "training" );
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level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
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UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
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levelMenuInfo.selectedArenaInfo = arenaInfo;
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levelMenuInfo.item_maps[0].generic.x = 256;
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Bitmap_Init( &levelMenuInfo.item_maps[0] );
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levelMenuInfo.item_maps[0].generic.bottom += 32;
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levelMenuInfo.numMaps = 1;
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levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
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levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
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levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
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levelMenuInfo.levelPicNames[1][0] = 0;
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levelMenuInfo.levelPicNames[2][0] = 0;
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levelMenuInfo.levelPicNames[3][0] = 0;
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levelMenuInfo.item_maps[1].shader = 0;
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levelMenuInfo.item_maps[2].shader = 0;
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levelMenuInfo.item_maps[3].shader = 0;
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}
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else if( selectedArenaSet == finalTier ) {
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arenaInfo = UI_GetSpecialArenaInfo( "final" );
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level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
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UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
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levelMenuInfo.selectedArenaInfo = arenaInfo;
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levelMenuInfo.item_maps[0].generic.x = 256;
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Bitmap_Init( &levelMenuInfo.item_maps[0] );
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levelMenuInfo.item_maps[0].generic.bottom += 32;
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levelMenuInfo.numMaps = 1;
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levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
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levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
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levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
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levelMenuInfo.levelPicNames[1][0] = 0;
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levelMenuInfo.levelPicNames[2][0] = 0;
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levelMenuInfo.levelPicNames[3][0] = 0;
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levelMenuInfo.item_maps[1].shader = 0;
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levelMenuInfo.item_maps[2].shader = 0;
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levelMenuInfo.item_maps[3].shader = 0;
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}
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else {
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levelMenuInfo.item_maps[0].generic.x = 46;
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Bitmap_Init( &levelMenuInfo.item_maps[0] );
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levelMenuInfo.item_maps[0].generic.bottom += 18;
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levelMenuInfo.numMaps = 4;
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for ( n = 0; n < 4; n++ ) {
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level = selectedArenaSet * ARENAS_PER_TIER + n;
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arenaInfo = UI_GetArenaInfoByNumber( level );
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UI_SPLevelMenu_SetMenuArena( n, level, arenaInfo );
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}
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if( selectedArena != -1 ) {
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levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena );
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}
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}
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// enable/disable arrows when they are valid/invalid
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if ( selectedArenaSet == minTier ) {
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levelMenuInfo.item_leftarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN );
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}
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else {
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levelMenuInfo.item_leftarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN );
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}
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if ( selectedArenaSet == maxTier ) {
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levelMenuInfo.item_rightarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN );
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}
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else {
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levelMenuInfo.item_rightarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN );
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}
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UI_SPLevelMenu_SetBots();
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}
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/*
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=================
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UI_SPLevelMenu_ResetEvent
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=================
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*/
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static void UI_SPLevelMenu_ResetDraw( void ) {
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UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow );
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UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow );
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UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow );
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UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow );
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}
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static void UI_SPLevelMenu_ResetAction( qboolean result ) {
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if( !result ) {
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return;
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}
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// clear game variables
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UI_NewGame();
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if ( UI_GetSpecialArenaInfo( "training" ) ) {
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trap_Cvar_SetValue( "ui_spSelection", -4 );
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} else {
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trap_Cvar_SetValue( "ui_spSelection", 0 );
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}
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// make the level select menu re-initialize
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UI_PopMenu();
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UI_SPLevelMenu();
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}
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static void UI_SPLevelMenu_ResetEvent( void* ptr, int event )
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{
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if (event != QM_ACTIVATED) {
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return;
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}
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UI_ConfirmMenu( "RESET GAME?", UI_SPLevelMenu_ResetDraw, UI_SPLevelMenu_ResetAction );
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}
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/*
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=================
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UI_SPLevelMenu_LevelEvent
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=================
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*/
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static void UI_SPLevelMenu_LevelEvent( void* ptr, int notification ) {
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if (notification != QM_ACTIVATED) {
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return;
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}
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if ( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) {
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return;
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}
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selectedArena = ((menucommon_s*)ptr)->id - ID_PICTURE0;
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levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena );
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UI_SPLevelMenu_SetBots();
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trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena );
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}
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/*
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=================
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UI_SPLevelMenu_LeftArrowEvent
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=================
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*/
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static void UI_SPLevelMenu_LeftArrowEvent( void* ptr, int notification ) {
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if (notification != QM_ACTIVATED) {
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return;
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}
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if ( selectedArenaSet == minTier ) {
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return;
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}
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selectedArenaSet--;
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UI_SPLevelMenu_SetMenuItems();
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}
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/*
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=================
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UI_SPLevelMenu_RightArrowEvent
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=================
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*/
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static void UI_SPLevelMenu_RightArrowEvent( void* ptr, int notification ) {
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if (notification != QM_ACTIVATED) {
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return;
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}
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if ( selectedArenaSet == maxTier ) {
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return;
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}
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selectedArenaSet++;
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UI_SPLevelMenu_SetMenuItems();
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}
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/*
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=================
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UI_SPLevelMenu_PlayerEvent
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=================
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*/
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static void UI_SPLevelMenu_PlayerEvent( void* ptr, int notification ) {
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if (notification != QM_ACTIVATED) {
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return;
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}
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UI_PlayerSettingsMenu();
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}
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/*
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=================
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UI_SPLevelMenu_AwardEvent
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=================
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*/
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static void UI_SPLevelMenu_AwardEvent( void* ptr, int notification ) {
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int n;
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if (notification != QM_ACTIVATED) {
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return;
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}
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n = ((menucommon_s*)ptr)->id - ID_AWARD1;
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trap_S_StartLocalSound( levelMenuInfo.awardSounds[n], CHAN_ANNOUNCER );
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}
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/*
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=================
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UI_SPLevelMenu_NextEvent
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=================
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*/
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static void UI_SPLevelMenu_NextEvent( void* ptr, int notification ) {
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if (notification != QM_ACTIVATED) {
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return;
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}
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if ( selectedArenaSet > currentSet ) {
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return;
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}
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if ( selectedArena == -1 ) {
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selectedArena = 0;
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}
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UI_SPSkillMenu( levelMenuInfo.selectedArenaInfo );
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}
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/*
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=================
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UI_SPLevelMenu_BackEvent
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=================
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*/
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static void UI_SPLevelMenu_BackEvent( void* ptr, int notification ) {
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if (notification != QM_ACTIVATED) {
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return;
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}
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if ( selectedArena == -1 ) {
|
|
selectedArena = 0;
|
|
}
|
|
|
|
UI_PopMenu();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_SPLevelMenu_CustomEvent
|
|
=================
|
|
*/
|
|
static void UI_SPLevelMenu_CustomEvent( void* ptr, int notification ) {
|
|
if (notification != QM_ACTIVATED) {
|
|
return;
|
|
}
|
|
|
|
UI_StartServerMenu( qfalse );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_SPLevelMenu_MenuDraw
|
|
=================
|
|
*/
|
|
#define LEVEL_DESC_LEFT_MARGIN 332
|
|
|
|
static void UI_SPLevelMenu_MenuDraw( void ) {
|
|
int n, i;
|
|
int x, y;
|
|
vec4_t color;
|
|
int level;
|
|
// int fraglimit;
|
|
int pad;
|
|
char buf[MAX_INFO_VALUE];
|
|
char string[64];
|
|
|
|
if( levelMenuInfo.reinit ) {
|
|
UI_PopMenu();
|
|
UI_SPLevelMenu();
|
|
return;
|
|
}
|
|
|
|
// draw player name
|
|
trap_Cvar_VariableStringBuffer( "name", string, 32 );
|
|
Q_CleanStr( string );
|
|
UI_DrawProportionalString( 320, PLAYER_Y, string, UI_CENTER|UI_SMALLFONT, color_orange );
|
|
|
|
// check for model changes
|
|
trap_Cvar_VariableStringBuffer( "model", buf, sizeof(buf) );
|
|
if( Q_stricmp( buf, levelMenuInfo.playerModel ) != 0 ) {
|
|
Q_strncpyz( levelMenuInfo.playerModel, buf, sizeof(levelMenuInfo.playerModel) );
|
|
PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) );
|
|
levelMenuInfo.item_player.shader = 0;
|
|
}
|
|
|
|
// standard menu drawing
|
|
Menu_Draw( &levelMenuInfo.menu );
|
|
|
|
// draw player award levels
|
|
y = AWARDS_Y;
|
|
i = 0;
|
|
for( n = 0; n < 6; n++ ) {
|
|
level = levelMenuInfo.awardLevels[n];
|
|
if( level > 0 ) {
|
|
if( i & 1 ) {
|
|
x = 224 - (i - 1 ) / 2 * (48 + 16);
|
|
}
|
|
else {
|
|
x = 368 + i / 2 * (48 + 16);
|
|
}
|
|
i++;
|
|
|
|
if( level == 1 ) {
|
|
continue;
|
|
}
|
|
|
|
if( level >= 1000000 ) {
|
|
Com_sprintf( string, sizeof(string), "%im", level / 1000000 );
|
|
}
|
|
else if( level >= 1000 ) {
|
|
Com_sprintf( string, sizeof(string), "%ik", level / 1000 );
|
|
}
|
|
else {
|
|
Com_sprintf( string, sizeof(string), "%i", level );
|
|
}
|
|
|
|
UI_DrawString( x + 24, y + 48, string, UI_CENTER, color_yellow );
|
|
}
|
|
}
|
|
|
|
UI_DrawProportionalString( 18, 38, va( "Tier %i", selectedArenaSet + 1 ), UI_LEFT|UI_SMALLFONT, color_orange );
|
|
|
|
for ( n = 0; n < levelMenuInfo.numMaps; n++ ) {
|
|
x = levelMenuInfo.item_maps[n].generic.x;
|
|
y = levelMenuInfo.item_maps[n].generic.y;
|
|
UI_FillRect( x, y + 96, 128, 18, color_black );
|
|
}
|
|
|
|
if ( selectedArenaSet > currentSet ) {
|
|
UI_DrawProportionalString( 320, 216, "ACCESS DENIED", UI_CENTER|UI_BIGFONT, color_red );
|
|
return;
|
|
}
|
|
|
|
// show levelshots for levels of current tier
|
|
Vector4Copy( color_white, color );
|
|
color[3] = 0.5+0.5*sin(uis.realtime/PULSE_DIVISOR);
|
|
for ( n = 0; n < levelMenuInfo.numMaps; n++ ) {
|
|
x = levelMenuInfo.item_maps[n].generic.x;
|
|
y = levelMenuInfo.item_maps[n].generic.y;
|
|
|
|
UI_DrawString( x + 64, y + 96, levelMenuInfo.levelNames[n], UI_CENTER|UI_SMALLFONT, color_orange );
|
|
|
|
if( levelMenuInfo.levelScores[n] == 1 ) {
|
|
UI_DrawHandlePic( x, y, 128, 96, levelMenuInfo.levelCompletePic[levelMenuInfo.levelScoresSkill[n] - 1] );
|
|
}
|
|
|
|
if ( n == selectedArena ) {
|
|
if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) {
|
|
trap_R_SetColor( color );
|
|
}
|
|
UI_DrawHandlePic( x-1, y-1, 130, 130 - 14, levelMenuInfo.levelSelectedPic );
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
else if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) {
|
|
trap_R_SetColor( color );
|
|
UI_DrawHandlePic( x-31, y-30, 256, 256-27, levelMenuInfo.levelFocusPic);
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
}
|
|
|
|
// show map name and long name of selected level
|
|
y = 192;
|
|
Q_strncpyz( buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "map" ), 20 );
|
|
Q_strupr( buf );
|
|
Com_sprintf( string, sizeof(string), "%s: %s", buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "longname" ) );
|
|
UI_DrawProportionalString( 320, y, string, UI_CENTER|UI_SMALLFONT, color_orange );
|
|
|
|
// fraglimit = atoi( Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "fraglimit" ) );
|
|
// UI_DrawString( 18, 212, va("Frags %i", fraglimit) , UI_LEFT|UI_SMALLFONT, color_orange );
|
|
|
|
// draw bot opponents
|
|
y += 24;
|
|
pad = (7 - levelMenuInfo.numBots) * (64 + 26) / 2;
|
|
for( n = 0; n < levelMenuInfo.numBots; n++ ) {
|
|
x = 18 + pad + (64 + 26) * n;
|
|
if( levelMenuInfo.botPics[n] ) {
|
|
UI_DrawHandlePic( x, y, 64, 64, levelMenuInfo.botPics[n]);
|
|
}
|
|
else {
|
|
UI_FillRect( x, y, 64, 64, color_black );
|
|
UI_DrawProportionalString( x+22, y+18, "?", UI_BIGFONT, color_orange );
|
|
}
|
|
UI_DrawString( x, y + 64, levelMenuInfo.botNames[n], UI_SMALLFONT|UI_LEFT, color_orange );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_SPLevelMenu_Cache
|
|
=================
|
|
*/
|
|
void UI_SPLevelMenu_Cache( void ) {
|
|
int n;
|
|
|
|
trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS );
|
|
trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED );
|
|
trap_R_RegisterShaderNoMip( ART_ARROW );
|
|
trap_R_RegisterShaderNoMip( ART_ARROW_FOCUS );
|
|
trap_R_RegisterShaderNoMip( ART_MAP_UNKNOWN );
|
|
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 );
|
|
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 );
|
|
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 );
|
|
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 );
|
|
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 );
|
|
trap_R_RegisterShaderNoMip( ART_BACK0 );
|
|
trap_R_RegisterShaderNoMip( ART_BACK1 );
|
|
trap_R_RegisterShaderNoMip( ART_FIGHT0 );
|
|
trap_R_RegisterShaderNoMip( ART_FIGHT1 );
|
|
trap_R_RegisterShaderNoMip( ART_RESET0 );
|
|
trap_R_RegisterShaderNoMip( ART_RESET1 );
|
|
trap_R_RegisterShaderNoMip( ART_CUSTOM0 );
|
|
trap_R_RegisterShaderNoMip( ART_CUSTOM1 );
|
|
|
|
for( n = 0; n < 6; n++ ) {
|
|
trap_R_RegisterShaderNoMip( ui_medalPicNames[n] );
|
|
levelMenuInfo.awardSounds[n] = trap_S_RegisterSound( ui_medalSounds[n], qfalse );
|
|
}
|
|
|
|
levelMenuInfo.levelSelectedPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED );
|
|
levelMenuInfo.levelFocusPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS );
|
|
levelMenuInfo.levelCompletePic[0] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 );
|
|
levelMenuInfo.levelCompletePic[1] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 );
|
|
levelMenuInfo.levelCompletePic[2] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 );
|
|
levelMenuInfo.levelCompletePic[3] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 );
|
|
levelMenuInfo.levelCompletePic[4] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_SPLevelMenu_Init
|
|
=================
|
|
*/
|
|
static void UI_SPLevelMenu_Init( void ) {
|
|
int skill;
|
|
int n;
|
|
int x, y;
|
|
int count;
|
|
char buf[MAX_QPATH];
|
|
|
|
skill = (int)trap_Cvar_VariableValue( "g_spSkill" );
|
|
if( skill < 1 || skill > 5 ) {
|
|
trap_Cvar_Set( "g_spSkill", "2" );
|
|
}
|
|
|
|
memset( &levelMenuInfo, 0, sizeof(levelMenuInfo) );
|
|
levelMenuInfo.menu.fullscreen = qtrue;
|
|
levelMenuInfo.menu.wrapAround = qtrue;
|
|
levelMenuInfo.menu.draw = UI_SPLevelMenu_MenuDraw;
|
|
|
|
UI_SPLevelMenu_Cache();
|
|
|
|
levelMenuInfo.item_banner.generic.type = MTYPE_BTEXT;
|
|
levelMenuInfo.item_banner.generic.x = 320;
|
|
levelMenuInfo.item_banner.generic.y = 16;
|
|
levelMenuInfo.item_banner.string = "CHOOSE LEVEL";
|
|
levelMenuInfo.item_banner.color = color_red;
|
|
levelMenuInfo.item_banner.style = UI_CENTER;
|
|
|
|
levelMenuInfo.item_leftarrow.generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_leftarrow.generic.name = ART_ARROW;
|
|
levelMenuInfo.item_leftarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
levelMenuInfo.item_leftarrow.generic.x = 18;
|
|
levelMenuInfo.item_leftarrow.generic.y = 64;
|
|
levelMenuInfo.item_leftarrow.generic.callback = UI_SPLevelMenu_LeftArrowEvent;
|
|
levelMenuInfo.item_leftarrow.generic.id = ID_LEFTARROW;
|
|
levelMenuInfo.item_leftarrow.width = 16;
|
|
levelMenuInfo.item_leftarrow.height = 114;
|
|
levelMenuInfo.item_leftarrow.focuspic = ART_ARROW_FOCUS;
|
|
|
|
levelMenuInfo.item_maps[0].generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_maps[0].generic.name = levelMenuInfo.levelPicNames[0];
|
|
levelMenuInfo.item_maps[0].generic.flags = QMF_LEFT_JUSTIFY;
|
|
levelMenuInfo.item_maps[0].generic.x = 46;
|
|
levelMenuInfo.item_maps[0].generic.y = 64;
|
|
levelMenuInfo.item_maps[0].generic.id = ID_PICTURE0;
|
|
levelMenuInfo.item_maps[0].generic.callback = UI_SPLevelMenu_LevelEvent;
|
|
levelMenuInfo.item_maps[0].width = 128;
|
|
levelMenuInfo.item_maps[0].height = 96;
|
|
|
|
levelMenuInfo.item_maps[1].generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_maps[1].generic.name = levelMenuInfo.levelPicNames[1];
|
|
levelMenuInfo.item_maps[1].generic.flags = QMF_LEFT_JUSTIFY;
|
|
levelMenuInfo.item_maps[1].generic.x = 186;
|
|
levelMenuInfo.item_maps[1].generic.y = 64;
|
|
levelMenuInfo.item_maps[1].generic.id = ID_PICTURE1;
|
|
levelMenuInfo.item_maps[1].generic.callback = UI_SPLevelMenu_LevelEvent;
|
|
levelMenuInfo.item_maps[1].width = 128;
|
|
levelMenuInfo.item_maps[1].height = 96;
|
|
|
|
levelMenuInfo.item_maps[2].generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_maps[2].generic.name = levelMenuInfo.levelPicNames[2];
|
|
levelMenuInfo.item_maps[2].generic.flags = QMF_LEFT_JUSTIFY;
|
|
levelMenuInfo.item_maps[2].generic.x = 326;
|
|
levelMenuInfo.item_maps[2].generic.y = 64;
|
|
levelMenuInfo.item_maps[2].generic.id = ID_PICTURE2;
|
|
levelMenuInfo.item_maps[2].generic.callback = UI_SPLevelMenu_LevelEvent;
|
|
levelMenuInfo.item_maps[2].width = 128;
|
|
levelMenuInfo.item_maps[2].height = 96;
|
|
|
|
levelMenuInfo.item_maps[3].generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_maps[3].generic.name = levelMenuInfo.levelPicNames[3];
|
|
levelMenuInfo.item_maps[3].generic.flags = QMF_LEFT_JUSTIFY;
|
|
levelMenuInfo.item_maps[3].generic.x = 466;
|
|
levelMenuInfo.item_maps[3].generic.y = 64;
|
|
levelMenuInfo.item_maps[3].generic.id = ID_PICTURE3;
|
|
levelMenuInfo.item_maps[3].generic.callback = UI_SPLevelMenu_LevelEvent;
|
|
levelMenuInfo.item_maps[3].width = 128;
|
|
levelMenuInfo.item_maps[3].height = 96;
|
|
|
|
levelMenuInfo.item_rightarrow.generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_rightarrow.generic.name = ART_ARROW;
|
|
levelMenuInfo.item_rightarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
levelMenuInfo.item_rightarrow.generic.x = 606;
|
|
levelMenuInfo.item_rightarrow.generic.y = 64;
|
|
levelMenuInfo.item_rightarrow.generic.callback = UI_SPLevelMenu_RightArrowEvent;
|
|
levelMenuInfo.item_rightarrow.generic.id = ID_RIGHTARROW;
|
|
levelMenuInfo.item_rightarrow.width = -16;
|
|
levelMenuInfo.item_rightarrow.height = 114;
|
|
levelMenuInfo.item_rightarrow.focuspic = ART_ARROW_FOCUS;
|
|
|
|
trap_Cvar_VariableStringBuffer( "model", levelMenuInfo.playerModel, sizeof(levelMenuInfo.playerModel) );
|
|
PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) );
|
|
levelMenuInfo.item_player.generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_player.generic.name = levelMenuInfo.playerPicName;
|
|
levelMenuInfo.item_player.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY;
|
|
levelMenuInfo.item_player.generic.x = 288;
|
|
levelMenuInfo.item_player.generic.y = AWARDS_Y;
|
|
levelMenuInfo.item_player.generic.id = ID_PLAYERPIC;
|
|
levelMenuInfo.item_player.generic.callback = UI_SPLevelMenu_PlayerEvent;
|
|
levelMenuInfo.item_player.width = 64;
|
|
levelMenuInfo.item_player.height = 64;
|
|
|
|
for( n = 0; n < 6; n++ ) {
|
|
levelMenuInfo.awardLevels[n] = UI_GetAwardLevel( n );
|
|
}
|
|
levelMenuInfo.awardLevels[AWARD_FRAGS] = 100 * (levelMenuInfo.awardLevels[AWARD_FRAGS] / 100);
|
|
|
|
y = AWARDS_Y;
|
|
count = 0;
|
|
for( n = 0; n < 6; n++ ) {
|
|
if( levelMenuInfo.awardLevels[n] ) {
|
|
if( count & 1 ) {
|
|
x = 224 - (count - 1 ) / 2 * (48 + 16);
|
|
}
|
|
else {
|
|
x = 368 + count / 2 * (48 + 16);
|
|
}
|
|
|
|
levelMenuInfo.item_awards[count].generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_awards[count].generic.name = ui_medalPicNames[n];
|
|
levelMenuInfo.item_awards[count].generic.flags = QMF_LEFT_JUSTIFY|QMF_SILENT|QMF_MOUSEONLY;
|
|
levelMenuInfo.item_awards[count].generic.x = x;
|
|
levelMenuInfo.item_awards[count].generic.y = y;
|
|
levelMenuInfo.item_awards[count].generic.id = ID_AWARD1 + n;
|
|
levelMenuInfo.item_awards[count].generic.callback = UI_SPLevelMenu_AwardEvent;
|
|
levelMenuInfo.item_awards[count].width = 48;
|
|
levelMenuInfo.item_awards[count].height = 48;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
levelMenuInfo.item_back.generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_back.generic.name = ART_BACK0;
|
|
levelMenuInfo.item_back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
levelMenuInfo.item_back.generic.x = 0;
|
|
levelMenuInfo.item_back.generic.y = 480-64;
|
|
levelMenuInfo.item_back.generic.callback = UI_SPLevelMenu_BackEvent;
|
|
levelMenuInfo.item_back.generic.id = ID_BACK;
|
|
levelMenuInfo.item_back.width = 128;
|
|
levelMenuInfo.item_back.height = 64;
|
|
levelMenuInfo.item_back.focuspic = ART_BACK1;
|
|
|
|
levelMenuInfo.item_reset.generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_reset.generic.name = ART_RESET0;
|
|
levelMenuInfo.item_reset.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
levelMenuInfo.item_reset.generic.x = 170;
|
|
levelMenuInfo.item_reset.generic.y = 480-64;
|
|
levelMenuInfo.item_reset.generic.callback = UI_SPLevelMenu_ResetEvent;
|
|
levelMenuInfo.item_reset.generic.id = ID_RESET;
|
|
levelMenuInfo.item_reset.width = 128;
|
|
levelMenuInfo.item_reset.height = 64;
|
|
levelMenuInfo.item_reset.focuspic = ART_RESET1;
|
|
|
|
levelMenuInfo.item_custom.generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_custom.generic.name = ART_CUSTOM0;
|
|
levelMenuInfo.item_custom.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
levelMenuInfo.item_custom.generic.x = 342;
|
|
levelMenuInfo.item_custom.generic.y = 480-64;
|
|
levelMenuInfo.item_custom.generic.callback = UI_SPLevelMenu_CustomEvent;
|
|
levelMenuInfo.item_custom.generic.id = ID_CUSTOM;
|
|
levelMenuInfo.item_custom.width = 128;
|
|
levelMenuInfo.item_custom.height = 64;
|
|
levelMenuInfo.item_custom.focuspic = ART_CUSTOM1;
|
|
|
|
levelMenuInfo.item_next.generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_next.generic.name = ART_FIGHT0;
|
|
levelMenuInfo.item_next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
levelMenuInfo.item_next.generic.x = 640;
|
|
levelMenuInfo.item_next.generic.y = 480-64;
|
|
levelMenuInfo.item_next.generic.callback = UI_SPLevelMenu_NextEvent;
|
|
levelMenuInfo.item_next.generic.id = ID_NEXT;
|
|
levelMenuInfo.item_next.width = 128;
|
|
levelMenuInfo.item_next.height = 64;
|
|
levelMenuInfo.item_next.focuspic = ART_FIGHT1;
|
|
|
|
levelMenuInfo.item_null.generic.type = MTYPE_BITMAP;
|
|
levelMenuInfo.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
|
|
levelMenuInfo.item_null.generic.x = 0;
|
|
levelMenuInfo.item_null.generic.y = 0;
|
|
levelMenuInfo.item_null.width = 640;
|
|
levelMenuInfo.item_null.height = 480;
|
|
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_banner );
|
|
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_leftarrow );
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[0] );
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[1] );
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[2] );
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[3] );
|
|
levelMenuInfo.item_maps[0].generic.bottom += 18;
|
|
levelMenuInfo.item_maps[1].generic.bottom += 18;
|
|
levelMenuInfo.item_maps[2].generic.bottom += 18;
|
|
levelMenuInfo.item_maps[3].generic.bottom += 18;
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_rightarrow );
|
|
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_player );
|
|
|
|
for( n = 0; n < count; n++ ) {
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_awards[n] );
|
|
}
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_back );
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_reset );
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_custom );
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_next );
|
|
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_null );
|
|
|
|
trap_Cvar_VariableStringBuffer( "ui_spSelection", buf, sizeof(buf) );
|
|
if( *buf ) {
|
|
n = atoi( buf );
|
|
selectedArenaSet = n / ARENAS_PER_TIER;
|
|
selectedArena = n % ARENAS_PER_TIER;
|
|
}
|
|
else {
|
|
selectedArenaSet = currentSet;
|
|
selectedArena = currentGame;
|
|
}
|
|
|
|
UI_SPLevelMenu_SetMenuItems();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_SPLevelMenu
|
|
=================
|
|
*/
|
|
void UI_SPLevelMenu( void ) {
|
|
int level;
|
|
int trainingLevel;
|
|
const char *arenaInfo;
|
|
|
|
trainingTier = -1;
|
|
arenaInfo = UI_GetSpecialArenaInfo( "training" );
|
|
if( arenaInfo ) {
|
|
minTier = trainingTier;
|
|
trainingLevel = atoi( Info_ValueForKey( arenaInfo, "num" ) );
|
|
}
|
|
else {
|
|
minTier = 0;
|
|
trainingLevel = -2;
|
|
}
|
|
|
|
finalTier = UI_GetNumSPTiers();
|
|
arenaInfo = UI_GetSpecialArenaInfo( "final" );
|
|
if( arenaInfo ) {
|
|
maxTier = finalTier;
|
|
}
|
|
else {
|
|
maxTier = finalTier - 1;
|
|
if( maxTier < minTier ) {
|
|
maxTier = minTier;
|
|
}
|
|
}
|
|
|
|
level = UI_GetCurrentGame();
|
|
if ( level == -1 ) {
|
|
level = UI_GetNumSPArenas() - 1;
|
|
if( maxTier == finalTier ) {
|
|
level++;
|
|
}
|
|
}
|
|
|
|
if( level == trainingLevel ) {
|
|
currentSet = -1;
|
|
currentGame = 0;
|
|
}
|
|
else {
|
|
currentSet = level / ARENAS_PER_TIER;
|
|
currentGame = level % ARENAS_PER_TIER;
|
|
}
|
|
|
|
UI_SPLevelMenu_Init();
|
|
UI_PushMenu( &levelMenuInfo.menu );
|
|
Menu_SetCursorToItem( &levelMenuInfo.menu, &levelMenuInfo.item_next );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_SPLevelMenu_f
|
|
=================
|
|
*/
|
|
void UI_SPLevelMenu_f( void ) {
|
|
trap_Key_SetCatcher( KEYCATCH_UI );
|
|
uis.menusp = 0;
|
|
UI_SPLevelMenu();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_SPLevelMenu_ReInit
|
|
=================
|
|
*/
|
|
void UI_SPLevelMenu_ReInit( void ) {
|
|
levelMenuInfo.reinit = qtrue;
|
|
}
|