mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-12-11 21:21:32 +00:00
05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
297 lines
7.7 KiB
C
297 lines
7.7 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
// cg_info.c -- display information while data is being loading
|
|
|
|
#include "cg_local.h"
|
|
|
|
#define MAX_LOADING_PLAYER_ICONS 16
|
|
#define MAX_LOADING_ITEM_ICONS 26
|
|
|
|
static int loadingPlayerIconCount;
|
|
static int loadingItemIconCount;
|
|
static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
|
|
static qhandle_t loadingItemIcons[MAX_LOADING_ITEM_ICONS];
|
|
|
|
|
|
/*
|
|
===================
|
|
CG_DrawLoadingIcons
|
|
===================
|
|
*/
|
|
static void CG_DrawLoadingIcons( void ) {
|
|
int n;
|
|
int x, y;
|
|
|
|
for( n = 0; n < loadingPlayerIconCount; n++ ) {
|
|
x = 16 + n * 78;
|
|
y = 324-40;
|
|
CG_DrawPic( x, y, 64, 64, loadingPlayerIcons[n] );
|
|
}
|
|
|
|
for( n = 0; n < loadingItemIconCount; n++ ) {
|
|
y = 400-40;
|
|
if( n >= 13 ) {
|
|
y += 40;
|
|
}
|
|
x = 16 + n % 13 * 48;
|
|
CG_DrawPic( x, y, 32, 32, loadingItemIcons[n] );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
======================
|
|
CG_LoadingString
|
|
|
|
======================
|
|
*/
|
|
void CG_LoadingString( const char *s ) {
|
|
Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
|
|
|
|
trap_UpdateScreen();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CG_LoadingItem
|
|
===================
|
|
*/
|
|
void CG_LoadingItem( int itemNum ) {
|
|
gitem_t *item;
|
|
|
|
item = &bg_itemlist[itemNum];
|
|
|
|
if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
|
|
loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon );
|
|
}
|
|
|
|
CG_LoadingString( item->pickup_name );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CG_LoadingClient
|
|
===================
|
|
*/
|
|
void CG_LoadingClient( int clientNum ) {
|
|
const char *info;
|
|
char *skin;
|
|
char personality[MAX_QPATH];
|
|
char model[MAX_QPATH];
|
|
char iconName[MAX_QPATH];
|
|
|
|
info = CG_ConfigString( CS_PLAYERS + clientNum );
|
|
|
|
if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
|
|
Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
|
|
skin = Q_strrchr( model, '/' );
|
|
if ( skin ) {
|
|
*skin++ = '\0';
|
|
} else {
|
|
skin = "default";
|
|
}
|
|
|
|
Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin );
|
|
|
|
loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
|
|
if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
|
|
Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin );
|
|
loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
|
|
}
|
|
if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
|
|
Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
|
|
loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
|
|
}
|
|
if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
|
|
loadingPlayerIconCount++;
|
|
}
|
|
}
|
|
|
|
Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
|
|
Q_CleanStr( personality );
|
|
|
|
if( cgs.gametype == GT_SINGLE_PLAYER ) {
|
|
trap_S_RegisterSound( va( "sound/player/announce/%s.wav", personality ), qtrue );
|
|
}
|
|
|
|
CG_LoadingString( personality );
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CG_DrawInformation
|
|
|
|
Draw all the status / pacifier stuff during level loading
|
|
====================
|
|
*/
|
|
void CG_DrawInformation( void ) {
|
|
const char *s;
|
|
const char *info;
|
|
const char *sysInfo;
|
|
int y;
|
|
int value;
|
|
qhandle_t levelshot;
|
|
qhandle_t detail;
|
|
char buf[1024];
|
|
|
|
info = CG_ConfigString( CS_SERVERINFO );
|
|
sysInfo = CG_ConfigString( CS_SYSTEMINFO );
|
|
|
|
s = Info_ValueForKey( info, "mapname" );
|
|
levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
|
|
if ( !levelshot ) {
|
|
levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" );
|
|
}
|
|
trap_R_SetColor( NULL );
|
|
CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
|
|
|
|
// blend a detail texture over it
|
|
detail = trap_R_RegisterShader( "levelShotDetail" );
|
|
trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail );
|
|
|
|
// draw the icons of things as they are loaded
|
|
CG_DrawLoadingIcons();
|
|
|
|
// the first 150 rows are reserved for the client connection
|
|
// screen to write into
|
|
if ( cg.infoScreenText[0] ) {
|
|
UI_DrawProportionalString( 320, 128-32, va("Loading... %s", cg.infoScreenText),
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
} else {
|
|
UI_DrawProportionalString( 320, 128-32, "Awaiting snapshot...",
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
}
|
|
|
|
// draw info string information
|
|
|
|
y = 180-32;
|
|
|
|
// don't print server lines if playing a local game
|
|
trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
|
|
if ( !atoi( buf ) ) {
|
|
// server hostname
|
|
Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
|
|
Q_CleanStr(buf);
|
|
UI_DrawProportionalString( 320, y, buf,
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
y += PROP_HEIGHT;
|
|
|
|
// pure server
|
|
s = Info_ValueForKey( sysInfo, "sv_pure" );
|
|
if ( s[0] == '1' ) {
|
|
UI_DrawProportionalString( 320, y, "Pure Server",
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
y += PROP_HEIGHT;
|
|
}
|
|
|
|
// server-specific message of the day
|
|
s = CG_ConfigString( CS_MOTD );
|
|
if ( s[0] ) {
|
|
UI_DrawProportionalString( 320, y, s,
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
y += PROP_HEIGHT;
|
|
}
|
|
|
|
// some extra space after hostname and motd
|
|
y += 10;
|
|
}
|
|
|
|
// map-specific message (long map name)
|
|
s = CG_ConfigString( CS_MESSAGE );
|
|
if ( s[0] ) {
|
|
UI_DrawProportionalString( 320, y, s,
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
y += PROP_HEIGHT;
|
|
}
|
|
|
|
// cheats warning
|
|
s = Info_ValueForKey( sysInfo, "sv_cheats" );
|
|
if ( s[0] == '1' ) {
|
|
UI_DrawProportionalString( 320, y, "CHEATS ARE ENABLED",
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
y += PROP_HEIGHT;
|
|
}
|
|
|
|
// game type
|
|
switch ( cgs.gametype ) {
|
|
case GT_FFA:
|
|
s = "Free For All";
|
|
break;
|
|
case GT_SINGLE_PLAYER:
|
|
s = "Single Player";
|
|
break;
|
|
case GT_TOURNAMENT:
|
|
s = "Tournament";
|
|
break;
|
|
case GT_TEAM:
|
|
s = "Team Deathmatch";
|
|
break;
|
|
case GT_CTF:
|
|
s = "Capture The Flag";
|
|
break;
|
|
#ifdef MISSIONPACK
|
|
case GT_1FCTF:
|
|
s = "One Flag CTF";
|
|
break;
|
|
case GT_OBELISK:
|
|
s = "Overload";
|
|
break;
|
|
case GT_HARVESTER:
|
|
s = "Harvester";
|
|
break;
|
|
#endif
|
|
default:
|
|
s = "Unknown Gametype";
|
|
break;
|
|
}
|
|
UI_DrawProportionalString( 320, y, s,
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
y += PROP_HEIGHT;
|
|
|
|
value = atoi( Info_ValueForKey( info, "timelimit" ) );
|
|
if ( value ) {
|
|
UI_DrawProportionalString( 320, y, va( "timelimit %i", value ),
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
y += PROP_HEIGHT;
|
|
}
|
|
|
|
if (cgs.gametype < GT_CTF ) {
|
|
value = atoi( Info_ValueForKey( info, "fraglimit" ) );
|
|
if ( value ) {
|
|
UI_DrawProportionalString( 320, y, va( "fraglimit %i", value ),
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
y += PROP_HEIGHT;
|
|
}
|
|
}
|
|
|
|
if (cgs.gametype >= GT_CTF) {
|
|
value = atoi( Info_ValueForKey( info, "capturelimit" ) );
|
|
if ( value ) {
|
|
UI_DrawProportionalString( 320, y, va( "capturelimit %i", value ),
|
|
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
|
|
y += PROP_HEIGHT;
|
|
}
|
|
}
|
|
}
|
|
|