mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 12:32:09 +00:00
4ceb51e6ba
make-macosx-ub.sh error aborting and directory changing Thanks to Ben Millwood.
238 lines
8.1 KiB
Bash
Executable file
238 lines
8.1 KiB
Bash
Executable file
#!/bin/sh
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APPBUNDLE=ioquake3.app
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BINARY=ioquake3.ub
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DEDBIN=ioq3ded.ub
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PKGINFO=APPLIOQ3
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ICNS=misc/quake3.icns
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DESTDIR=build/release-darwin-ub
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BASEDIR=baseq3
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MPACKDIR=missionpack
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BIN_OBJ="
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build/release-darwin-ppc/ioquake3-smp.ppc
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build/release-darwin-i386/ioquake3-smp.i386
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"
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BIN_DEDOBJ="
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build/release-darwin-ub/ioq3ded.ppc
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build/release-darwin-i386/ioq3ded.i386
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"
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BASE_OBJ="
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build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
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build/release-darwin-i386/$BASEDIR/cgamei386.dylib
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build/release-darwin-ppc/$BASEDIR/uippc.dylib
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build/release-darwin-i386/$BASEDIR/uii386.dylib
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build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
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build/release-darwin-i386/$BASEDIR/qagamei386.dylib
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"
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MPACK_OBJ="
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build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
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build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
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build/release-darwin-ppc/$MPACKDIR/uippc.dylib
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build/release-darwin-i386/$MPACKDIR/uii386.dylib
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build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
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build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
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"
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cd `dirname $0`
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if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory"
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exit 1
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fi
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Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
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# We only care if we're >= 10.4, not if we're specifically Tiger.
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# "8" is the Darwin major kernel version.
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#TIGERHOST=`uname -r | grep ^8.`
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TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
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# we want to use the oldest available SDK for max compatiblity
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unset PPC_CLIENT_SDK
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PPC_CLIENT_CC=gcc
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unset PPC_CLIENT_CFLAGS
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unset PPC_CLIENT_LDFLAGS
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unset PPC_SERVER_SDK
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unset PPC_SERVER_CFLAGS
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unset PPC_SERVER_LDFLAGS
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unset X86_SDK
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unset X86_CFLAGS
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unset X86_LDFLAGS
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if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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PPC_CLIENT_SDK=/Developer/SDKs/MacOSX10.5.sdk
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PPC_CLIENT_CC=gcc-4.0
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PPC_CLIENT_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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PPC_CLIENT_LDFLAGS="-arch ppc \
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-isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-mmacosx-version-min=10.5"
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PPC_SERVER_SDK=/Developer/SDKs/MacOSX10.5.sdk
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PPC_SERVER_CFLAGS=$PPC_CLIENT_CFLAGS
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PPC_SERVER_LDFLAGS=$PPC_CLIENT_LDFLAGS
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X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
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X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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X86_LDFLAGS="-arch i386 \
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-isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-mmacosx-version-min=10.5"
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X86_ENV="CFLAGS=$CFLAGS LDFLAGS=$LDFLAGS"
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fi
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if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then
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PPC_CLIENT_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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PPC_CLIENT_CC=gcc-4.0
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PPC_CLIENT_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
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PPC_CLIENT_LDFLAGS="-arch ppc \
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-isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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-mmacosx-version-min=10.4"
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PPC_SERVER_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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PPC_SERVER_CFLAGS=$PPC_CLIENT_CFLAGS
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PPC_SERVER_LDFLAGS=$PPC_CLIENT_LDFLAGS
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X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
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X86_LDFLAGS="-arch i386 \
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-isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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-mmacosx-version-min=10.4"
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X86_ENV="CFLAGS=$CFLAGS LDFLAGS=$LDFLAGS"
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fi
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if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then
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PPC_CLIENT_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
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PPC_CLIENT_CC=gcc-4.0
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PPC_CLIENT_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1030"
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PPC_CLIENT_LDFLAGS="-arch ppc \
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-isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
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-mmacosx-version-min=10.3"
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PPC_SERVER_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
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PPC_SERVER_CFLAGS=$PPC_CLIENT_CFLAGS
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PPC_SERVER_LDFLAGS=$PPC_CLIENT_LDFLAGS
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fi
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if [ -d /Developer/SDKs/MacOSX10.2.8.sdk ] && [ -x /usr/bin/gcc-3.3 ] && [ $TIGERHOST ]; then
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PPC_CLIENT_SDK=/Developer/SDKs/MacOSX10.2.8.sdk
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PPC_CLIENT_CC=gcc-3.3
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PPC_CLIENT_CFLAGS="-arch ppc \
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-nostdinc \
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-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
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-I/Developer/SDKs/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \
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-isystem /Developer/SDKs/MacOSX10.2.8.sdk/usr/include \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1020"
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PPC_CLIENT_LDFLAGS="-arch ppc \
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-L/Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \
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-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
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-Wl,-syslibroot,/Developer/SDKs/MacOSX10.2.8.sdk,-m"
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fi
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if [ -z $PPC_CLIENT_SDK ] || [ -z $PPC_SERVER_SDK ] || [ -z $X86_SDK ]; then
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echo "\
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ERROR: This script is for building a Universal Binary. You cannot build
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for a different architecture unless you have the proper Mac OS X SDKs
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installed. If you just want to to compile for your own system run
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'make' instead of this script."
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exit 1
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fi
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echo "Building PPC Dedicated Server against \"$PPC_SERVER_SDK\""
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echo "Building PPC Client against \"$PPC_CLIENT_SDK\""
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echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
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if [ "$PPC_CLIENT_SDK" != "/Developer/SDKs/MacOSX10.2.8.sdk" ] || \
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[ "$PPC_SERVER_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \
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[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then
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echo "\
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WARNING: in order to build a binary with maximum compatibility you must
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build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the
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MacOSX10.2.8, MacOSX10.3.9, and MacOSX10.4u SDKs installed
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from the Xcode install disk Packages folder."
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fi
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sleep 3
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if [ ! -d $DESTDIR ]; then
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mkdir -p $DESTDIR
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fi
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# For parallel make on multicore boxes...
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NCPU=`sysctl -n hw.ncpu`
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# ppc dedicated server
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echo "Building Dedicated Server using $PPC_SERVER_SDK"
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sleep 2
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if [ -d build/release-darwin-ppc ]; then
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rm -r build/release-darwin-ppc
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fi
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(ARCH=ppc BUILD_CLIENT_SMP=0 BUILD_CLIENT=0 BUILD_GAME_VM=0 BUILD_GAME_SO=0 \
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CFLAGS=$PPC_SERVER_CFLAGS LDFLAGS=$PPC_SERVER_LDFLAGS make -j$NCPU) || exit 1;
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cp build/release-darwin-ppc/ioq3ded.ppc $DESTDIR
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# ppc client
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if [ -d build/release-darwin-ppc ]; then
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rm -r build/release-darwin-ppc
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fi
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(ARCH=ppc USE_OPENAL_DLOPEN=1 BUILD_SERVER=0 CC=$PPC_CLIENT_CC \
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CFLAGS=$PPC_CLIENT_CFLAGS LDFLAGS=$PPC_CLIENT_LDFLAGS make -j$NCPU) || exit 1;
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# intel client and server
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if [ -d build/release-darwin-i386 ]; then
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rm -r build/release-darwin-i386
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fi
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(ARCH=i386 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1;
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echo "Creating .app bundle $DESTDIR/$APPBUNDLE"
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1;
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fi
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1;
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fi
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources
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fi
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cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/ioquake3.icns || exit 1;
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echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo
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echo "
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<?xml version=\"1.0\" encoding=\"UTF-8\"?>
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<!DOCTYPE plist
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PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\"
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\"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
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<plist version=\"1.0\">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>$BINARY</string>
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<key>CFBundleGetInfoString</key>
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<string>ioquake3 $Q3_VERSION</string>
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<key>CFBundleIconFile</key>
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<string>ioquake3.icns</string>
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<key>CFBundleIdentifier</key>
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<string>org.icculus.quake3</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>ioquake3</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>$Q3_VERSION</string>
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<key>CFBundleSignature</key>
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<string>$PKGINFO</string>
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<key>CFBundleVersion</key>
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<string>$Q3_VERSION</string>
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<key>NSExtensions</key>
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<dict/>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>
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" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
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rm $DESTDIR/ioq3ded.ppc
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cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
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cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
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cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/
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