ioq3quest/code
Tim Angus d13269c5bb * Restrict OpenAL capture support test hack to OS X, where it is required; this
fixes a crash on exit with Windows when using OpenAL
2008-08-03 19:31:42 +00:00
..
AL Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
SDL12/include * updated the included libSDL header files and Mac OS X lib to SDL 1.2.11 2007-05-22 03:46:11 +00:00
asm Don't define ELF, use __ELF__ instead 2007-11-06 16:41:57 +00:00
botlib * remove COM_Compress() call on script buffer loaded into memory. I assume 2008-03-28 03:26:59 +00:00
cgame Show true framerate with stereo separation enabled 2008-05-03 12:58:14 +00:00
client * Restrict OpenAL capture support test hack to OS X, where it is required; this 2008-08-03 19:31:42 +00:00
game pass the correct size to Q_vsnprintf (Ian Lindsay) 2008-06-20 07:08:42 +00:00
jpeg-6 don't read more memory than available in jpg decode 2008-02-14 11:13:42 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
libspeex * Fix to speex compile warning 2008-07-06 00:28:42 +00:00
null * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
q3_ui minor spelling fix. 2008-06-25 06:20:23 +00:00
qcommon * Sign check com_maxfps* variables 2008-07-21 22:16:57 +00:00
renderer * Fix confusion of cgame and renderer entity array bounds (Tr3B) 2008-07-16 18:07:36 +00:00
sdl * Use Sys_Sleep to limit FPS, which will save CPU 2008-07-21 22:02:54 +00:00
server * Fix server info string voip setting 2008-07-08 16:23:06 +00:00
sys * Use Sys_Sleep to limit FPS, which will save CPU 2008-07-21 22:02:54 +00:00
tools * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend 2008-07-05 23:50:38 +00:00
ui * Fix some recently introduced warnings 2008-04-12 18:58:06 +00:00