mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 12:32:09 +00:00
cabc32362c
Don't add the same bot to multiple teams until there are as many bots on the server as there are bot types. Previously each team would have unique bots until all bot types were added to the team but other teams may have the same bot. Now there will not be any duplicate bots until there are more bots than bot types. Now Quake 3 (32 bot types) in 16 vs 16 bot CTF will not contain duplicate bot types. (You have to increase memory in code/game/ g_mem.c in order to add 32 bots though.) I had to change G_AddRandomBot() to use 'addbot random' or else the same bot could be added to red and blue teams. The bot was selected and stored in console command buffer so game doesn't know not to select the bot again.
1059 lines
23 KiB
C
1059 lines
23 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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// g_bot.c
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#include "g_local.h"
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static int g_numBots;
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static char *g_botInfos[MAX_BOTS];
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int g_numArenas;
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static char *g_arenaInfos[MAX_ARENAS];
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#define BOT_BEGIN_DELAY_BASE 2000
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#define BOT_BEGIN_DELAY_INCREMENT 1500
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#define BOT_SPAWN_QUEUE_DEPTH 16
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typedef struct {
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int clientNum;
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int spawnTime;
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} botSpawnQueue_t;
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static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
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vmCvar_t bot_minplayers;
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extern gentity_t *podium1;
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extern gentity_t *podium2;
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extern gentity_t *podium3;
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float trap_Cvar_VariableValue( const char *var_name ) {
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char buf[128];
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trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
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return atof(buf);
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}
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/*
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===============
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G_ParseInfos
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===============
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*/
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int G_ParseInfos( char *buf, int max, char *infos[] ) {
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char *token;
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int count;
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char key[MAX_TOKEN_CHARS];
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char info[MAX_INFO_STRING];
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count = 0;
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while ( 1 ) {
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token = COM_Parse( &buf );
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if ( !token[0] ) {
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break;
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}
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if ( strcmp( token, "{" ) ) {
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Com_Printf( "Missing { in info file\n" );
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break;
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}
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if ( count == max ) {
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Com_Printf( "Max infos exceeded\n" );
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break;
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}
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info[0] = '\0';
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while ( 1 ) {
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token = COM_ParseExt( &buf, qtrue );
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if ( !token[0] ) {
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Com_Printf( "Unexpected end of info file\n" );
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break;
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}
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if ( !strcmp( token, "}" ) ) {
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break;
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}
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Q_strncpyz( key, token, sizeof( key ) );
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token = COM_ParseExt( &buf, qfalse );
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if ( !token[0] ) {
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strcpy( token, "<NULL>" );
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}
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Info_SetValueForKey( info, key, token );
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}
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//NOTE: extra space for arena number
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infos[count] = G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
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if (infos[count]) {
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strcpy(infos[count], info);
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count++;
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}
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}
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return count;
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}
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/*
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===============
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G_LoadArenasFromFile
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===============
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*/
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static void G_LoadArenasFromFile( char *filename ) {
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int len;
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fileHandle_t f;
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char buf[MAX_ARENAS_TEXT];
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len = trap_FS_FOpenFile( filename, &f, FS_READ );
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if ( !f ) {
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trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
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return;
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}
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if ( len >= MAX_ARENAS_TEXT ) {
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trap_FS_FCloseFile( f );
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trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_ARENAS_TEXT ) );
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return;
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}
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trap_FS_Read( buf, len, f );
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buf[len] = 0;
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trap_FS_FCloseFile( f );
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g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] );
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}
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/*
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===============
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G_LoadArenas
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===============
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*/
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static void G_LoadArenas( void ) {
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int numdirs;
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vmCvar_t arenasFile;
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char filename[128];
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char dirlist[1024];
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char* dirptr;
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int i, n;
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int dirlen;
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g_numArenas = 0;
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trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
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if( *arenasFile.string ) {
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G_LoadArenasFromFile(arenasFile.string);
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}
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else {
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G_LoadArenasFromFile("scripts/arenas.txt");
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}
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// get all arenas from .arena files
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numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
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dirlen = strlen(dirptr);
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strcpy(filename, "scripts/");
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strcat(filename, dirptr);
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G_LoadArenasFromFile(filename);
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}
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trap_Print( va( "%i arenas parsed\n", g_numArenas ) );
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for( n = 0; n < g_numArenas; n++ ) {
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Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
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}
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}
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/*
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===============
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G_GetArenaInfoByNumber
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===============
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*/
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const char *G_GetArenaInfoByMap( const char *map ) {
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int n;
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for( n = 0; n < g_numArenas; n++ ) {
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if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) {
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return g_arenaInfos[n];
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}
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}
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return NULL;
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}
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/*
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=================
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PlayerIntroSound
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=================
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*/
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static void PlayerIntroSound( const char *modelAndSkin ) {
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char model[MAX_QPATH];
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char *skin;
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Q_strncpyz( model, modelAndSkin, sizeof(model) );
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skin = strrchr( model, '/' );
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if ( skin ) {
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*skin++ = '\0';
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}
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else {
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skin = model;
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}
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if( Q_stricmp( skin, "default" ) == 0 ) {
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skin = model;
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}
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trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
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}
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/*
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===============
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G_CountBotPlayersByName
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Check connected and connecting (delay join) bots.
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Returns number of bots with name on specified team or whole server if team is -1.
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===============
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*/
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int G_CountBotPlayersByName( const char *name, int team ) {
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int i, num;
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gclient_t *cl;
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num = 0;
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for ( i=0 ; i< g_maxclients.integer ; i++ ) {
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cl = level.clients + i;
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if ( cl->pers.connected == CON_DISCONNECTED ) {
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continue;
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}
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if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
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continue;
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}
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if ( team >= 0 && cl->sess.sessionTeam != team ) {
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continue;
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}
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if ( name && Q_stricmp( name, cl->pers.netname ) ) {
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continue;
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}
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num++;
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}
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return num;
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}
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/*
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===============
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G_SelectRandomBotInfo
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Get random least used bot info on team or whole server if team is -1.
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===============
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*/
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int G_SelectRandomBotInfo( int team ) {
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int selection[MAX_BOTS];
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int n, num;
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int count, bestCount;
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char *value;
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// don't add duplicate bots to the server if there are less bots than bot types
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if ( team != -1 && G_CountBotPlayersByName( NULL, -1 ) < g_numBots ) {
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team = -1;
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}
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num = 0;
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bestCount = MAX_CLIENTS;
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for ( n = 0; n < g_numBots ; n++ ) {
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value = Info_ValueForKey( g_botInfos[n], "funname" );
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if ( !value[0] ) {
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value = Info_ValueForKey( g_botInfos[n], "name" );
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}
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//
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count = G_CountBotPlayersByName( value, team );
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if ( count < bestCount ) {
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bestCount = count;
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num = 0;
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}
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if ( count == bestCount ) {
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selection[num++] = n;
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if ( num == MAX_BOTS ) {
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break;
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}
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}
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}
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if ( num > 0 ) {
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num = random() * ( num - 1 );
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return selection[num];
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}
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return -1;
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}
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/*
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===============
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G_AddRandomBot
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===============
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*/
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void G_AddRandomBot( int team ) {
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char *teamstr;
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float skill;
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skill = trap_Cvar_VariableValue( "g_spSkill" );
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if (team == TEAM_RED) teamstr = "red";
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else if (team == TEAM_BLUE) teamstr = "blue";
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else teamstr = "free";
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trap_SendConsoleCommand( EXEC_INSERT, va("addbot random %f %s %i\n", skill, teamstr, 0) );
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}
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/*
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===============
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G_RemoveRandomBot
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===============
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*/
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int G_RemoveRandomBot( int team ) {
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int i;
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gclient_t *cl;
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for ( i=0 ; i< g_maxclients.integer ; i++ ) {
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cl = level.clients + i;
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if ( cl->pers.connected != CON_CONNECTED ) {
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continue;
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}
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if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
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continue;
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}
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if ( team >= 0 && cl->sess.sessionTeam != team ) {
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continue;
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}
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trap_SendConsoleCommand( EXEC_INSERT, va("clientkick %d\n", i) );
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return qtrue;
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}
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return qfalse;
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}
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/*
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===============
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G_CountHumanPlayers
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===============
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*/
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int G_CountHumanPlayers( int team ) {
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int i, num;
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gclient_t *cl;
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num = 0;
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for ( i=0 ; i< g_maxclients.integer ; i++ ) {
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cl = level.clients + i;
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if ( cl->pers.connected != CON_CONNECTED ) {
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continue;
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}
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if ( g_entities[i].r.svFlags & SVF_BOT ) {
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continue;
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}
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if ( team >= 0 && cl->sess.sessionTeam != team ) {
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continue;
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}
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num++;
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}
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return num;
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}
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/*
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===============
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G_CountBotPlayers
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Check connected and connecting (delay join) bots.
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===============
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*/
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int G_CountBotPlayers( int team ) {
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int i, num;
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gclient_t *cl;
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num = 0;
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for ( i=0 ; i< g_maxclients.integer ; i++ ) {
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cl = level.clients + i;
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if ( cl->pers.connected == CON_DISCONNECTED ) {
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continue;
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}
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if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
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continue;
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}
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if ( team >= 0 && cl->sess.sessionTeam != team ) {
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continue;
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}
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num++;
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}
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return num;
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}
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/*
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===============
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G_CheckMinimumPlayers
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===============
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*/
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void G_CheckMinimumPlayers( void ) {
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int minplayers;
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int humanplayers, botplayers;
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static int checkminimumplayers_time;
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if (level.intermissiontime) return;
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//only check once each 10 seconds
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if (checkminimumplayers_time > level.time - 10000) {
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return;
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}
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checkminimumplayers_time = level.time;
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trap_Cvar_Update(&bot_minplayers);
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minplayers = bot_minplayers.integer;
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if (minplayers <= 0) return;
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if (g_gametype.integer >= GT_TEAM) {
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if (minplayers >= g_maxclients.integer / 2) {
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minplayers = (g_maxclients.integer / 2) -1;
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}
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humanplayers = G_CountHumanPlayers( TEAM_RED );
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botplayers = G_CountBotPlayers( TEAM_RED );
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//
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if (humanplayers + botplayers < minplayers) {
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G_AddRandomBot( TEAM_RED );
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} else if (humanplayers + botplayers > minplayers && botplayers) {
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G_RemoveRandomBot( TEAM_RED );
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}
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//
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humanplayers = G_CountHumanPlayers( TEAM_BLUE );
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botplayers = G_CountBotPlayers( TEAM_BLUE );
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//
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if (humanplayers + botplayers < minplayers) {
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G_AddRandomBot( TEAM_BLUE );
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} else if (humanplayers + botplayers > minplayers && botplayers) {
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G_RemoveRandomBot( TEAM_BLUE );
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}
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}
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else if (g_gametype.integer == GT_TOURNAMENT ) {
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if (minplayers >= g_maxclients.integer) {
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minplayers = g_maxclients.integer-1;
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}
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humanplayers = G_CountHumanPlayers( -1 );
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botplayers = G_CountBotPlayers( -1 );
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//
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if (humanplayers + botplayers < minplayers) {
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G_AddRandomBot( TEAM_FREE );
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} else if (humanplayers + botplayers > minplayers && botplayers) {
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// try to remove spectators first
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if (!G_RemoveRandomBot( TEAM_SPECTATOR )) {
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// just remove the bot that is playing
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G_RemoveRandomBot( -1 );
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}
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}
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}
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else if (g_gametype.integer == GT_FFA) {
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if (minplayers >= g_maxclients.integer) {
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minplayers = g_maxclients.integer-1;
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}
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humanplayers = G_CountHumanPlayers( TEAM_FREE );
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botplayers = G_CountBotPlayers( TEAM_FREE );
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//
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if (humanplayers + botplayers < minplayers) {
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G_AddRandomBot( TEAM_FREE );
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} else if (humanplayers + botplayers > minplayers && botplayers) {
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G_RemoveRandomBot( TEAM_FREE );
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}
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}
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}
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/*
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===============
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G_CheckBotSpawn
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===============
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*/
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void G_CheckBotSpawn( void ) {
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int n;
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char userinfo[MAX_INFO_VALUE];
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G_CheckMinimumPlayers();
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for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
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if( !botSpawnQueue[n].spawnTime ) {
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continue;
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}
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if ( botSpawnQueue[n].spawnTime > level.time ) {
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continue;
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}
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ClientBegin( botSpawnQueue[n].clientNum );
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botSpawnQueue[n].spawnTime = 0;
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if( g_gametype.integer == GT_SINGLE_PLAYER ) {
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trap_GetUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) );
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PlayerIntroSound( Info_ValueForKey (userinfo, "model") );
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}
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}
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}
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|
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/*
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===============
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AddBotToSpawnQueue
|
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===============
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|
*/
|
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static void AddBotToSpawnQueue( int clientNum, int delay ) {
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int n;
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for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
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if( !botSpawnQueue[n].spawnTime ) {
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botSpawnQueue[n].spawnTime = level.time + delay;
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botSpawnQueue[n].clientNum = clientNum;
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return;
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}
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}
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G_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" );
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ClientBegin( clientNum );
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}
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|
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|
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/*
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|
===============
|
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G_RemoveQueuedBotBegin
|
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|
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Called on client disconnect to make sure the delayed spawn
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doesn't happen on a freed index
|
|
===============
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*/
|
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void G_RemoveQueuedBotBegin( int clientNum ) {
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int n;
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|
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for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
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if( botSpawnQueue[n].clientNum == clientNum ) {
|
|
botSpawnQueue[n].spawnTime = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_BotConnect
|
|
===============
|
|
*/
|
|
qboolean G_BotConnect( int clientNum, qboolean restart ) {
|
|
bot_settings_t settings;
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
|
|
|
Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
|
|
settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
|
|
|
|
if (!BotAISetupClient( clientNum, &settings, restart )) {
|
|
trap_DropClient( clientNum, "BotAISetupClient failed" );
|
|
return qfalse;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_AddBot
|
|
===============
|
|
*/
|
|
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
|
|
int clientNum;
|
|
int teamNum;
|
|
int botinfoNum;
|
|
char *botinfo;
|
|
char *key;
|
|
char *s;
|
|
char *botname;
|
|
char *model;
|
|
char *headmodel;
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
// have the server allocate a client slot
|
|
clientNum = trap_BotAllocateClient();
|
|
if ( clientNum == -1 ) {
|
|
G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
|
|
G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
|
|
return;
|
|
}
|
|
|
|
// set default team
|
|
if( !team || !*team ) {
|
|
if( g_gametype.integer >= GT_TEAM ) {
|
|
if( PickTeam(clientNum) == TEAM_RED) {
|
|
team = "red";
|
|
}
|
|
else {
|
|
team = "blue";
|
|
}
|
|
}
|
|
else {
|
|
team = "free";
|
|
}
|
|
}
|
|
|
|
// get the botinfo from bots.txt
|
|
if ( Q_stricmp( name, "random" ) == 0 ) {
|
|
if ( Q_stricmp( team, "red" ) == 0 || Q_stricmp( team, "r" ) == 0 ) {
|
|
teamNum = TEAM_RED;
|
|
}
|
|
else if ( Q_stricmp( team, "blue" ) == 0 || Q_stricmp( team, "b" ) == 0 ) {
|
|
teamNum = TEAM_BLUE;
|
|
}
|
|
else if ( !Q_stricmp( team, "spectator" ) || !Q_stricmp( team, "s" ) ) {
|
|
teamNum = TEAM_SPECTATOR;
|
|
}
|
|
else {
|
|
teamNum = TEAM_FREE;
|
|
}
|
|
|
|
botinfoNum = G_SelectRandomBotInfo( teamNum );
|
|
|
|
if ( botinfoNum < 0 ) {
|
|
G_Printf( S_COLOR_RED "Error: Cannot add random bot, no bot info available.\n" );
|
|
trap_BotFreeClient( clientNum );
|
|
return;
|
|
}
|
|
|
|
botinfo = G_GetBotInfoByNumber( botinfoNum );
|
|
}
|
|
else {
|
|
botinfo = G_GetBotInfoByName( name );
|
|
}
|
|
|
|
if ( !botinfo ) {
|
|
G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
|
|
trap_BotFreeClient( clientNum );
|
|
return;
|
|
}
|
|
|
|
// create the bot's userinfo
|
|
userinfo[0] = '\0';
|
|
|
|
botname = Info_ValueForKey( botinfo, "funname" );
|
|
if( !botname[0] ) {
|
|
botname = Info_ValueForKey( botinfo, "name" );
|
|
}
|
|
// check for an alternative name
|
|
if (altname && altname[0]) {
|
|
botname = altname;
|
|
}
|
|
Info_SetValueForKey( userinfo, "name", botname );
|
|
Info_SetValueForKey( userinfo, "rate", "25000" );
|
|
Info_SetValueForKey( userinfo, "snaps", "20" );
|
|
Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) );
|
|
Info_SetValueForKey( userinfo, "teampref", team );
|
|
|
|
if ( skill >= 1 && skill < 2 ) {
|
|
Info_SetValueForKey( userinfo, "handicap", "50" );
|
|
}
|
|
else if ( skill >= 2 && skill < 3 ) {
|
|
Info_SetValueForKey( userinfo, "handicap", "70" );
|
|
}
|
|
else if ( skill >= 3 && skill < 4 ) {
|
|
Info_SetValueForKey( userinfo, "handicap", "90" );
|
|
}
|
|
|
|
key = "model";
|
|
model = Info_ValueForKey( botinfo, key );
|
|
if ( !*model ) {
|
|
model = "visor/default";
|
|
}
|
|
Info_SetValueForKey( userinfo, key, model );
|
|
key = "team_model";
|
|
Info_SetValueForKey( userinfo, key, model );
|
|
|
|
key = "headmodel";
|
|
headmodel = Info_ValueForKey( botinfo, key );
|
|
if ( !*headmodel ) {
|
|
headmodel = model;
|
|
}
|
|
Info_SetValueForKey( userinfo, key, headmodel );
|
|
key = "team_headmodel";
|
|
Info_SetValueForKey( userinfo, key, headmodel );
|
|
|
|
key = "gender";
|
|
s = Info_ValueForKey( botinfo, key );
|
|
if ( !*s ) {
|
|
s = "male";
|
|
}
|
|
Info_SetValueForKey( userinfo, "sex", s );
|
|
|
|
key = "color1";
|
|
s = Info_ValueForKey( botinfo, key );
|
|
if ( !*s ) {
|
|
s = "4";
|
|
}
|
|
Info_SetValueForKey( userinfo, key, s );
|
|
|
|
key = "color2";
|
|
s = Info_ValueForKey( botinfo, key );
|
|
if ( !*s ) {
|
|
s = "5";
|
|
}
|
|
Info_SetValueForKey( userinfo, key, s );
|
|
|
|
s = Info_ValueForKey(botinfo, "aifile");
|
|
if (!*s ) {
|
|
trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" );
|
|
trap_BotFreeClient( clientNum );
|
|
return;
|
|
}
|
|
Info_SetValueForKey( userinfo, "characterfile", s );
|
|
|
|
// register the userinfo
|
|
trap_SetUserinfo( clientNum, userinfo );
|
|
|
|
// have it connect to the game as a normal client
|
|
if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
|
|
return;
|
|
}
|
|
|
|
if( delay == 0 ) {
|
|
ClientBegin( clientNum );
|
|
return;
|
|
}
|
|
|
|
AddBotToSpawnQueue( clientNum, delay );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Svcmd_AddBot_f
|
|
===============
|
|
*/
|
|
void Svcmd_AddBot_f( void ) {
|
|
float skill;
|
|
int delay;
|
|
char name[MAX_TOKEN_CHARS];
|
|
char altname[MAX_TOKEN_CHARS];
|
|
char string[MAX_TOKEN_CHARS];
|
|
char team[MAX_TOKEN_CHARS];
|
|
|
|
// are bots enabled?
|
|
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
return;
|
|
}
|
|
|
|
// name
|
|
trap_Argv( 1, name, sizeof( name ) );
|
|
if ( !name[0] ) {
|
|
trap_Print( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
|
|
return;
|
|
}
|
|
|
|
// skill
|
|
trap_Argv( 2, string, sizeof( string ) );
|
|
if ( !string[0] ) {
|
|
skill = 4;
|
|
}
|
|
else {
|
|
skill = atof( string );
|
|
}
|
|
|
|
// team
|
|
trap_Argv( 3, team, sizeof( team ) );
|
|
|
|
// delay
|
|
trap_Argv( 4, string, sizeof( string ) );
|
|
if ( !string[0] ) {
|
|
delay = 0;
|
|
}
|
|
else {
|
|
delay = atoi( string );
|
|
}
|
|
|
|
// alternative name
|
|
trap_Argv( 5, altname, sizeof( altname ) );
|
|
|
|
G_AddBot( name, skill, team, delay, altname );
|
|
|
|
// if this was issued during gameplay and we are playing locally,
|
|
// go ahead and load the bot's media immediately
|
|
if ( level.time - level.startTime > 1000 &&
|
|
trap_Cvar_VariableIntegerValue( "cl_running" ) ) {
|
|
trap_SendServerCommand( -1, "loaddefered\n" ); // FIXME: spelled wrong, but not changing for demo
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Svcmd_BotList_f
|
|
===============
|
|
*/
|
|
void Svcmd_BotList_f( void ) {
|
|
int i;
|
|
char name[MAX_TOKEN_CHARS];
|
|
char funname[MAX_TOKEN_CHARS];
|
|
char model[MAX_TOKEN_CHARS];
|
|
char aifile[MAX_TOKEN_CHARS];
|
|
|
|
trap_Print("^1name model aifile funname\n");
|
|
for (i = 0; i < g_numBots; i++) {
|
|
strcpy(name, Info_ValueForKey( g_botInfos[i], "name" ));
|
|
if ( !*name ) {
|
|
strcpy(name, "UnnamedPlayer");
|
|
}
|
|
strcpy(funname, Info_ValueForKey( g_botInfos[i], "funname" ));
|
|
if ( !*funname ) {
|
|
strcpy(funname, "");
|
|
}
|
|
strcpy(model, Info_ValueForKey( g_botInfos[i], "model" ));
|
|
if ( !*model ) {
|
|
strcpy(model, "visor/default");
|
|
}
|
|
strcpy(aifile, Info_ValueForKey( g_botInfos[i], "aifile"));
|
|
if (!*aifile ) {
|
|
strcpy(aifile, "bots/default_c.c");
|
|
}
|
|
trap_Print(va("%-16s %-16s %-20s %-20s\n", name, model, aifile, funname));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_SpawnBots
|
|
===============
|
|
*/
|
|
static void G_SpawnBots( char *botList, int baseDelay ) {
|
|
char *bot;
|
|
char *p;
|
|
float skill;
|
|
int delay;
|
|
char bots[MAX_INFO_VALUE];
|
|
|
|
podium1 = NULL;
|
|
podium2 = NULL;
|
|
podium3 = NULL;
|
|
|
|
skill = trap_Cvar_VariableValue( "g_spSkill" );
|
|
if( skill < 1 ) {
|
|
trap_Cvar_Set( "g_spSkill", "1" );
|
|
skill = 1;
|
|
}
|
|
else if ( skill > 5 ) {
|
|
trap_Cvar_Set( "g_spSkill", "5" );
|
|
skill = 5;
|
|
}
|
|
|
|
Q_strncpyz( bots, botList, sizeof(bots) );
|
|
p = &bots[0];
|
|
delay = baseDelay;
|
|
while( *p ) {
|
|
//skip spaces
|
|
while( *p && *p == ' ' ) {
|
|
p++;
|
|
}
|
|
if( !*p ) {
|
|
break;
|
|
}
|
|
|
|
// mark start of bot name
|
|
bot = p;
|
|
|
|
// skip until space of null
|
|
while( *p && *p != ' ' ) {
|
|
p++;
|
|
}
|
|
if( *p ) {
|
|
*p++ = 0;
|
|
}
|
|
|
|
// we must add the bot this way, calling G_AddBot directly at this stage
|
|
// does "Bad Things"
|
|
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) );
|
|
|
|
delay += BOT_BEGIN_DELAY_INCREMENT;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_LoadBotsFromFile
|
|
===============
|
|
*/
|
|
static void G_LoadBotsFromFile( char *filename ) {
|
|
int len;
|
|
fileHandle_t f;
|
|
char buf[MAX_BOTS_TEXT];
|
|
|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
|
if ( !f ) {
|
|
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
|
return;
|
|
}
|
|
if ( len >= MAX_BOTS_TEXT ) {
|
|
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_BOTS_TEXT ) );
|
|
trap_FS_FCloseFile( f );
|
|
return;
|
|
}
|
|
|
|
trap_FS_Read( buf, len, f );
|
|
buf[len] = 0;
|
|
trap_FS_FCloseFile( f );
|
|
|
|
g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_LoadBots
|
|
===============
|
|
*/
|
|
static void G_LoadBots( void ) {
|
|
vmCvar_t botsFile;
|
|
int numdirs;
|
|
char filename[128];
|
|
char dirlist[1024];
|
|
char* dirptr;
|
|
int i;
|
|
int dirlen;
|
|
|
|
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
return;
|
|
}
|
|
|
|
g_numBots = 0;
|
|
|
|
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
|
|
if( *botsFile.string ) {
|
|
G_LoadBotsFromFile(botsFile.string);
|
|
}
|
|
else {
|
|
G_LoadBotsFromFile("scripts/bots.txt");
|
|
}
|
|
|
|
// get all bots from .bot files
|
|
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
|
dirptr = dirlist;
|
|
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
|
dirlen = strlen(dirptr);
|
|
strcpy(filename, "scripts/");
|
|
strcat(filename, dirptr);
|
|
G_LoadBotsFromFile(filename);
|
|
}
|
|
trap_Print( va( "%i bots parsed\n", g_numBots ) );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
G_GetBotInfoByNumber
|
|
===============
|
|
*/
|
|
char *G_GetBotInfoByNumber( int num ) {
|
|
if( num < 0 || num >= g_numBots ) {
|
|
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
|
|
return NULL;
|
|
}
|
|
return g_botInfos[num];
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_GetBotInfoByName
|
|
===============
|
|
*/
|
|
char *G_GetBotInfoByName( const char *name ) {
|
|
int n;
|
|
char *value;
|
|
|
|
for ( n = 0; n < g_numBots ; n++ ) {
|
|
value = Info_ValueForKey( g_botInfos[n], "name" );
|
|
if ( !Q_stricmp( value, name ) ) {
|
|
return g_botInfos[n];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_InitBots
|
|
===============
|
|
*/
|
|
void G_InitBots( qboolean restart ) {
|
|
int fragLimit;
|
|
int timeLimit;
|
|
const char *arenainfo;
|
|
char *strValue;
|
|
int basedelay;
|
|
char map[MAX_QPATH];
|
|
char serverinfo[MAX_INFO_STRING];
|
|
|
|
G_LoadBots();
|
|
G_LoadArenas();
|
|
|
|
trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );
|
|
|
|
if( g_gametype.integer == GT_SINGLE_PLAYER ) {
|
|
trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
|
|
Q_strncpyz( map, Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) );
|
|
arenainfo = G_GetArenaInfoByMap( map );
|
|
if ( !arenainfo ) {
|
|
return;
|
|
}
|
|
|
|
strValue = Info_ValueForKey( arenainfo, "fraglimit" );
|
|
fragLimit = atoi( strValue );
|
|
if ( fragLimit ) {
|
|
trap_Cvar_Set( "fraglimit", strValue );
|
|
}
|
|
else {
|
|
trap_Cvar_Set( "fraglimit", "0" );
|
|
}
|
|
|
|
strValue = Info_ValueForKey( arenainfo, "timelimit" );
|
|
timeLimit = atoi( strValue );
|
|
if ( timeLimit ) {
|
|
trap_Cvar_Set( "timelimit", strValue );
|
|
}
|
|
else {
|
|
trap_Cvar_Set( "timelimit", "0" );
|
|
}
|
|
|
|
if ( !fragLimit && !timeLimit ) {
|
|
trap_Cvar_Set( "fraglimit", "10" );
|
|
trap_Cvar_Set( "timelimit", "0" );
|
|
}
|
|
|
|
basedelay = BOT_BEGIN_DELAY_BASE;
|
|
strValue = Info_ValueForKey( arenainfo, "special" );
|
|
if( Q_stricmp( strValue, "training" ) == 0 ) {
|
|
basedelay += 10000;
|
|
}
|
|
|
|
if( !restart ) {
|
|
G_SpawnBots( Info_ValueForKey( arenainfo, "bots" ), basedelay );
|
|
}
|
|
}
|
|
}
|