..
cg_consolecmds.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_draw.c
Show true framerate with stereo separation enabled
2008-05-03 12:58:14 +00:00
cg_drawtools.c
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
cg_effects.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_ents.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_event.c
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
cg_info.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_local.h
- replace a few constant values with GL macros in tr_cmds.c
2008-05-01 14:56:57 +00:00
cg_localents.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_main.c
Enable -fvisibility=hidden on Linux.
2009-09-15 02:48:17 +00:00
cg_marks.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_newdraw.c
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
cg_particles.c
* Tidy-up of q_platform.h
2005-11-06 00:29:59 +00:00
cg_players.c
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
cg_playerstate.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_predict.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_public.h
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_scoreboard.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_servercmds.c
fix overflow in CG_ParseTeamInfo
2009-01-13 07:57:03 +00:00
cg_snapshot.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_syscalls.asm
cg_syscalls.c
Enable -fvisibility=hidden on Linux.
2009-09-15 02:48:17 +00:00
cg_view.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cg_weapons.c
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
2006-05-06 01:56:24 +00:00