mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-12-11 21:21:32 +00:00
b7d89ff02b
- Weapon alignment values courtesy of SkillFur (thanks!) - Lightning gun now renders lightning in the correct direction - Many cvar changes - Rail Gun and Rocket Launcher use newer implementation - Changed projection so that UI elements draw clearer - Made scoreboards easier to read but HUD slightly closer
45 lines
No EOL
1.2 KiB
C
45 lines
No EOL
1.2 KiB
C
#if !defined(vr_clientinfo_h)
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#define vr_clientinfo_h
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#include "vr_base.h"
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#define NUM_WEAPON_SAMPLES 10
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typedef struct {
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qboolean weapon_stabilised;
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qboolean right_handed;
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qboolean virtual_screen;
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vec3_t hmdposition;
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vec3_t hmdposition_last; // Don't use this, it is just for calculating delta!
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vec3_t hmdposition_delta;
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vec3_t hmdorientation;
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vec3_t hmdorientation_last; // Don't use this, it is just for calculating delta!
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vec3_t hmdorientation_delta;
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vec3_t weaponangles;
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vec3_t weaponangles_last; // Don't use this, it is just for calculating delta!
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vec3_t weaponangles_delta;
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vec3_t current_weaponoffset;
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vec3_t calculated_weaponoffset;
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float current_weaponoffset_timestamp;
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vec3_t weaponoffset_history[NUM_WEAPON_SAMPLES];
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float weaponoffset_history_timestamp[NUM_WEAPON_SAMPLES];
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vec3_t offhandangles;
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vec3_t offhandoffset;
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//////////////////////////////////////
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// Test stuff for weapon alignment
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//////////////////////////////////////
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char test_name[256];
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float test_scale;
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vec3_t test_angles;
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vec3_t test_offset;
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} vr_clientinfo_t;
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#endif //vr_clientinfo_h
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