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b61e2998f3
If client sends wrong serverId but is already active in the world (CS_ACTIVE) don't resend initial gamestate for the map. This isn't a valid situation. The player should be CS_CONNECTED or CS_PRIMED. Resending gamestate to an active player will cause them to respawn without dying or disconnecting. If the player had a CTF flag it gets lost until the map is changed or restarted. Reported by Ensiform at: https://bugzilla.icculus.org/show_bug.cgi?id=6324 |
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.. | ||
server.h | ||
sv_bot.c | ||
sv_ccmds.c | ||
sv_client.c | ||
sv_game.c | ||
sv_init.c | ||
sv_main.c | ||
sv_net_chan.c | ||
sv_rankings.c | ||
sv_snapshot.c | ||
sv_world.c |