mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 12:32:09 +00:00
672cfbf16f
* Bump Q3_VERSION to 1.35
1821 lines
52 KiB
C
1821 lines
52 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_ai_goal.c
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*
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* desc: goal AI
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*
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* $Archive: /MissionPack/code/botlib/be_ai_goal.c $
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*
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*****************************************************************************/
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#include "../qcommon/q_shared.h"
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#include "l_utils.h"
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#include "l_libvar.h"
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#include "l_memory.h"
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#include "l_log.h"
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#include "l_script.h"
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#include "l_precomp.h"
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#include "l_struct.h"
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#include "aasfile.h"
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#include "botlib.h"
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#include "be_aas.h"
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#include "be_aas_funcs.h"
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#include "be_interface.h"
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#include "be_ai_weight.h"
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#include "be_ai_goal.h"
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#include "be_ai_move.h"
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//#define DEBUG_AI_GOAL
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#ifdef RANDOMIZE
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#define UNDECIDEDFUZZY
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#endif //RANDOMIZE
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#define DROPPEDWEIGHT
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//minimum avoid goal time
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#define AVOID_MINIMUM_TIME 10
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//default avoid goal time
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#define AVOID_DEFAULT_TIME 30
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//avoid dropped goal time
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#define AVOID_DROPPED_TIME 10
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//
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#define TRAVELTIME_SCALE 0.01
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//item flags
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#define IFL_NOTFREE 1 //not in free for all
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#define IFL_NOTTEAM 2 //not in team play
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#define IFL_NOTSINGLE 4 //not in single player
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#define IFL_NOTBOT 8 //bot should never go for this
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#define IFL_ROAM 16 //bot roam goal
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//location in the map "target_location"
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typedef struct maplocation_s
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{
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vec3_t origin;
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int areanum;
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char name[MAX_EPAIRKEY];
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struct maplocation_s *next;
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} maplocation_t;
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//camp spots "info_camp"
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typedef struct campspot_s
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{
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vec3_t origin;
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int areanum;
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char name[MAX_EPAIRKEY];
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float range;
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float weight;
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float wait;
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float random;
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struct campspot_s *next;
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} campspot_t;
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//FIXME: these are game specific
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typedef enum {
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GT_FFA, // free for all
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GT_TOURNAMENT, // one on one tournament
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GT_SINGLE_PLAYER, // single player tournament
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//-- team games go after this --
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GT_TEAM, // team deathmatch
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GT_CTF, // capture the flag
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#ifdef MISSIONPACK
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GT_1FCTF,
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GT_OBELISK,
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GT_HARVESTER,
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#endif
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GT_MAX_GAME_TYPE
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} gametype_t;
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typedef struct levelitem_s
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{
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int number; //number of the level item
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int iteminfo; //index into the item info
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int flags; //item flags
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float weight; //fixed roam weight
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vec3_t origin; //origin of the item
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int goalareanum; //area the item is in
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vec3_t goalorigin; //goal origin within the area
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int entitynum; //entity number
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float timeout; //item is removed after this time
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struct levelitem_s *prev, *next;
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} levelitem_t;
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typedef struct iteminfo_s
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{
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char classname[32]; //classname of the item
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char name[MAX_STRINGFIELD]; //name of the item
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char model[MAX_STRINGFIELD]; //model of the item
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int modelindex; //model index
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int type; //item type
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int index; //index in the inventory
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float respawntime; //respawn time
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vec3_t mins; //mins of the item
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vec3_t maxs; //maxs of the item
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int number; //number of the item info
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} iteminfo_t;
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#define ITEMINFO_OFS(x) (size_t)&(((iteminfo_t *)0)->x)
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fielddef_t iteminfo_fields[] =
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{
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{"name", ITEMINFO_OFS(name), FT_STRING},
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{"model", ITEMINFO_OFS(model), FT_STRING},
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{"modelindex", ITEMINFO_OFS(modelindex), FT_INT},
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{"type", ITEMINFO_OFS(type), FT_INT},
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{"index", ITEMINFO_OFS(index), FT_INT},
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{"respawntime", ITEMINFO_OFS(respawntime), FT_FLOAT},
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{"mins", ITEMINFO_OFS(mins), FT_FLOAT|FT_ARRAY, 3},
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{"maxs", ITEMINFO_OFS(maxs), FT_FLOAT|FT_ARRAY, 3},
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{NULL, 0, 0}
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};
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structdef_t iteminfo_struct =
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{
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sizeof(iteminfo_t), iteminfo_fields
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};
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typedef struct itemconfig_s
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{
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int numiteminfo;
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iteminfo_t *iteminfo;
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} itemconfig_t;
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//goal state
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typedef struct bot_goalstate_s
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{
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struct weightconfig_s *itemweightconfig; //weight config
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int *itemweightindex; //index from item to weight
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//
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int client; //client using this goal state
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int lastreachabilityarea; //last area with reachabilities the bot was in
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//
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bot_goal_t goalstack[MAX_GOALSTACK]; //goal stack
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int goalstacktop; //the top of the goal stack
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//
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int avoidgoals[MAX_AVOIDGOALS]; //goals to avoid
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float avoidgoaltimes[MAX_AVOIDGOALS]; //times to avoid the goals
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} bot_goalstate_t;
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bot_goalstate_t *botgoalstates[MAX_CLIENTS + 1]; // FIXME: init?
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//item configuration
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itemconfig_t *itemconfig = NULL;
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//level items
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levelitem_t *levelitemheap = NULL;
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levelitem_t *freelevelitems = NULL;
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levelitem_t *levelitems = NULL;
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int numlevelitems = 0;
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//map locations
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maplocation_t *maplocations = NULL;
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//camp spots
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campspot_t *campspots = NULL;
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//the game type
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int g_gametype = 0;
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//additional dropped item weight
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libvar_t *droppedweight = NULL;
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//========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//========================================================================
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bot_goalstate_t *BotGoalStateFromHandle(int handle)
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{
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if (handle <= 0 || handle > MAX_CLIENTS)
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{
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botimport.Print(PRT_FATAL, "goal state handle %d out of range\n", handle);
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return NULL;
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} //end if
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if (!botgoalstates[handle])
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{
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botimport.Print(PRT_FATAL, "invalid goal state %d\n", handle);
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return NULL;
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} //end if
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return botgoalstates[handle];
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} //end of the function BotGoalStateFromHandle
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child)
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{
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bot_goalstate_t *p1, *p2, *c;
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p1 = BotGoalStateFromHandle(parent1);
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p2 = BotGoalStateFromHandle(parent2);
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c = BotGoalStateFromHandle(child);
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InterbreedWeightConfigs(p1->itemweightconfig, p2->itemweightconfig,
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c->itemweightconfig);
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} //end of the function BotInterbreedingGoalFuzzyLogic
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void BotSaveGoalFuzzyLogic(int goalstate, char *filename)
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{
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bot_goalstate_t *gs;
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gs = BotGoalStateFromHandle(goalstate);
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//WriteWeightConfig(filename, gs->itemweightconfig);
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} //end of the function BotSaveGoalFuzzyLogic
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void BotMutateGoalFuzzyLogic(int goalstate, float range)
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{
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bot_goalstate_t *gs;
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gs = BotGoalStateFromHandle(goalstate);
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EvolveWeightConfig(gs->itemweightconfig);
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} //end of the function BotMutateGoalFuzzyLogic
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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itemconfig_t *LoadItemConfig(char *filename)
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{
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int max_iteminfo;
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token_t token;
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char path[MAX_PATH];
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source_t *source;
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itemconfig_t *ic;
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iteminfo_t *ii;
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max_iteminfo = (int) LibVarValue("max_iteminfo", "256");
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if (max_iteminfo < 0)
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{
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botimport.Print(PRT_ERROR, "max_iteminfo = %d\n", max_iteminfo);
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max_iteminfo = 256;
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LibVarSet( "max_iteminfo", "256" );
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}
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strncpy( path, filename, MAX_PATH );
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PC_SetBaseFolder(BOTFILESBASEFOLDER);
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source = LoadSourceFile( path );
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if( !source ) {
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botimport.Print( PRT_ERROR, "counldn't load %s\n", path );
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return NULL;
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} //end if
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//initialize item config
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ic = (itemconfig_t *) GetClearedHunkMemory(sizeof(itemconfig_t) +
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max_iteminfo * sizeof(iteminfo_t));
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ic->iteminfo = (iteminfo_t *) ((char *) ic + sizeof(itemconfig_t));
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ic->numiteminfo = 0;
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//parse the item config file
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while(PC_ReadToken(source, &token))
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{
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if (!strcmp(token.string, "iteminfo"))
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{
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if (ic->numiteminfo >= max_iteminfo)
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{
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SourceError(source, "more than %d item info defined\n", max_iteminfo);
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FreeMemory(ic);
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FreeSource(source);
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return NULL;
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} //end if
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ii = &ic->iteminfo[ic->numiteminfo];
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Com_Memset(ii, 0, sizeof(iteminfo_t));
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if (!PC_ExpectTokenType(source, TT_STRING, 0, &token))
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{
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FreeMemory(ic);
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FreeMemory(source);
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return NULL;
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} //end if
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StripDoubleQuotes(token.string);
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strncpy(ii->classname, token.string, sizeof(ii->classname)-1);
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if (!ReadStructure(source, &iteminfo_struct, (char *) ii))
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{
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FreeMemory(ic);
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FreeSource(source);
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return NULL;
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} //end if
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ii->number = ic->numiteminfo;
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ic->numiteminfo++;
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} //end if
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else
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{
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SourceError(source, "unknown definition %s\n", token.string);
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FreeMemory(ic);
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FreeSource(source);
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return NULL;
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} //end else
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} //end while
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FreeSource(source);
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//
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if (!ic->numiteminfo) botimport.Print(PRT_WARNING, "no item info loaded\n");
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botimport.Print(PRT_MESSAGE, "loaded %s\n", path);
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return ic;
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} //end of the function LoadItemConfig
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//===========================================================================
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// index to find the weight function of an iteminfo
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int *ItemWeightIndex(weightconfig_t *iwc, itemconfig_t *ic)
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{
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int *index, i;
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//initialize item weight index
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index = (int *) GetClearedMemory(sizeof(int) * ic->numiteminfo);
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for (i = 0; i < ic->numiteminfo; i++)
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{
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index[i] = FindFuzzyWeight(iwc, ic->iteminfo[i].classname);
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if (index[i] < 0)
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{
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Log_Write("item info %d \"%s\" has no fuzzy weight\r\n", i, ic->iteminfo[i].classname);
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} //end if
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} //end for
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return index;
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} //end of the function ItemWeightIndex
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void InitLevelItemHeap(void)
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{
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int i, max_levelitems;
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if (levelitemheap) FreeMemory(levelitemheap);
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max_levelitems = (int) LibVarValue("max_levelitems", "256");
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levelitemheap = (levelitem_t *) GetClearedMemory(max_levelitems * sizeof(levelitem_t));
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for (i = 0; i < max_levelitems-1; i++)
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{
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levelitemheap[i].next = &levelitemheap[i + 1];
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} //end for
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levelitemheap[max_levelitems-1].next = NULL;
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//
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freelevelitems = levelitemheap;
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} //end of the function InitLevelItemHeap
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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levelitem_t *AllocLevelItem(void)
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{
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levelitem_t *li;
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li = freelevelitems;
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if (!li)
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{
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botimport.Print(PRT_FATAL, "out of level items\n");
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return NULL;
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} //end if
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//
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freelevelitems = freelevelitems->next;
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Com_Memset(li, 0, sizeof(levelitem_t));
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return li;
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} //end of the function AllocLevelItem
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void FreeLevelItem(levelitem_t *li)
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{
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li->next = freelevelitems;
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freelevelitems = li;
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} //end of the function FreeLevelItem
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AddLevelItemToList(levelitem_t *li)
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{
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if (levelitems) levelitems->prev = li;
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li->prev = NULL;
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li->next = levelitems;
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levelitems = li;
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} //end of the function AddLevelItemToList
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void RemoveLevelItemFromList(levelitem_t *li)
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{
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if (li->prev) li->prev->next = li->next;
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else levelitems = li->next;
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if (li->next) li->next->prev = li->prev;
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} //end of the function RemoveLevelItemFromList
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void BotFreeInfoEntities(void)
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{
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maplocation_t *ml, *nextml;
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campspot_t *cs, *nextcs;
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for (ml = maplocations; ml; ml = nextml)
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{
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nextml = ml->next;
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FreeMemory(ml);
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} //end for
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maplocations = NULL;
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for (cs = campspots; cs; cs = nextcs)
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{
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nextcs = cs->next;
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FreeMemory(cs);
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} //end for
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campspots = NULL;
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} //end of the function BotFreeInfoEntities
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void BotInitInfoEntities(void)
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{
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char classname[MAX_EPAIRKEY];
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maplocation_t *ml;
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campspot_t *cs;
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int ent, numlocations, numcampspots;
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BotFreeInfoEntities();
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//
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numlocations = 0;
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numcampspots = 0;
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for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent))
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{
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if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue;
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//map locations
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if (!strcmp(classname, "target_location"))
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{
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ml = (maplocation_t *) GetClearedMemory(sizeof(maplocation_t));
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AAS_VectorForBSPEpairKey(ent, "origin", ml->origin);
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AAS_ValueForBSPEpairKey(ent, "message", ml->name, sizeof(ml->name));
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ml->areanum = AAS_PointAreaNum(ml->origin);
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ml->next = maplocations;
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maplocations = ml;
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numlocations++;
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} //end if
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//camp spots
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else if (!strcmp(classname, "info_camp"))
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{
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cs = (campspot_t *) GetClearedMemory(sizeof(campspot_t));
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AAS_VectorForBSPEpairKey(ent, "origin", cs->origin);
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//cs->origin[2] += 16;
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AAS_ValueForBSPEpairKey(ent, "message", cs->name, sizeof(cs->name));
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AAS_FloatForBSPEpairKey(ent, "range", &cs->range);
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AAS_FloatForBSPEpairKey(ent, "weight", &cs->weight);
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AAS_FloatForBSPEpairKey(ent, "wait", &cs->wait);
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AAS_FloatForBSPEpairKey(ent, "random", &cs->random);
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cs->areanum = AAS_PointAreaNum(cs->origin);
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if (!cs->areanum)
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{
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botimport.Print(PRT_MESSAGE, "camp spot at %1.1f %1.1f %1.1f in solid\n", cs->origin[0], cs->origin[1], cs->origin[2]);
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FreeMemory(cs);
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continue;
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} //end if
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cs->next = campspots;
|
|
campspots = cs;
|
|
//AAS_DrawPermanentCross(cs->origin, 4, LINECOLOR_YELLOW);
|
|
numcampspots++;
|
|
} //end else if
|
|
} //end for
|
|
if (bot_developer)
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "%d map locations\n", numlocations);
|
|
botimport.Print(PRT_MESSAGE, "%d camp spots\n", numcampspots);
|
|
} //end if
|
|
} //end of the function BotInitInfoEntities
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotInitLevelItems(void)
|
|
{
|
|
int i, spawnflags, value;
|
|
char classname[MAX_EPAIRKEY];
|
|
vec3_t origin, end;
|
|
int ent, goalareanum;
|
|
itemconfig_t *ic;
|
|
levelitem_t *li;
|
|
bsp_trace_t trace;
|
|
|
|
//initialize the map locations and camp spots
|
|
BotInitInfoEntities();
|
|
|
|
//initialize the level item heap
|
|
InitLevelItemHeap();
|
|
levelitems = NULL;
|
|
numlevelitems = 0;
|
|
//
|
|
ic = itemconfig;
|
|
if (!ic) return;
|
|
|
|
//if there's no AAS file loaded
|
|
if (!AAS_Loaded()) return;
|
|
|
|
//update the modelindexes of the item info
|
|
for (i = 0; i < ic->numiteminfo; i++)
|
|
{
|
|
//ic->iteminfo[i].modelindex = AAS_IndexFromModel(ic->iteminfo[i].model);
|
|
if (!ic->iteminfo[i].modelindex)
|
|
{
|
|
Log_Write("item %s has modelindex 0", ic->iteminfo[i].classname);
|
|
} //end if
|
|
} //end for
|
|
|
|
for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent))
|
|
{
|
|
if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue;
|
|
//
|
|
spawnflags = 0;
|
|
AAS_IntForBSPEpairKey(ent, "spawnflags", &spawnflags);
|
|
//
|
|
for (i = 0; i < ic->numiteminfo; i++)
|
|
{
|
|
if (!strcmp(classname, ic->iteminfo[i].classname)) break;
|
|
} //end for
|
|
if (i >= ic->numiteminfo)
|
|
{
|
|
Log_Write("entity %s unknown item\r\n", classname);
|
|
continue;
|
|
} //end if
|
|
//get the origin of the item
|
|
if (!AAS_VectorForBSPEpairKey(ent, "origin", origin))
|
|
{
|
|
botimport.Print(PRT_ERROR, "item %s without origin\n", classname);
|
|
continue;
|
|
} //end else
|
|
//
|
|
goalareanum = 0;
|
|
//if it is a floating item
|
|
if (spawnflags & 1)
|
|
{
|
|
//if the item is not floating in water
|
|
if (!(AAS_PointContents(origin) & CONTENTS_WATER))
|
|
{
|
|
VectorCopy(origin, end);
|
|
end[2] -= 32;
|
|
trace = AAS_Trace(origin, ic->iteminfo[i].mins, ic->iteminfo[i].maxs, end, -1, CONTENTS_SOLID|CONTENTS_PLAYERCLIP);
|
|
//if the item not near the ground
|
|
if (trace.fraction >= 1)
|
|
{
|
|
//if the item is not reachable from a jumppad
|
|
goalareanum = AAS_BestReachableFromJumpPadArea(origin, ic->iteminfo[i].mins, ic->iteminfo[i].maxs);
|
|
Log_Write("item %s reachable from jumppad area %d\r\n", ic->iteminfo[i].classname, goalareanum);
|
|
//botimport.Print(PRT_MESSAGE, "item %s reachable from jumppad area %d\r\n", ic->iteminfo[i].classname, goalareanum);
|
|
if (!goalareanum) continue;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
|
|
li = AllocLevelItem();
|
|
if (!li) return;
|
|
//
|
|
li->number = ++numlevelitems;
|
|
li->timeout = 0;
|
|
li->entitynum = 0;
|
|
//
|
|
li->flags = 0;
|
|
AAS_IntForBSPEpairKey(ent, "notfree", &value);
|
|
if (value) li->flags |= IFL_NOTFREE;
|
|
AAS_IntForBSPEpairKey(ent, "notteam", &value);
|
|
if (value) li->flags |= IFL_NOTTEAM;
|
|
AAS_IntForBSPEpairKey(ent, "notsingle", &value);
|
|
if (value) li->flags |= IFL_NOTSINGLE;
|
|
AAS_IntForBSPEpairKey(ent, "notbot", &value);
|
|
if (value) li->flags |= IFL_NOTBOT;
|
|
if (!strcmp(classname, "item_botroam"))
|
|
{
|
|
li->flags |= IFL_ROAM;
|
|
AAS_FloatForBSPEpairKey(ent, "weight", &li->weight);
|
|
} //end if
|
|
//if not a stationary item
|
|
if (!(spawnflags & 1))
|
|
{
|
|
if (!AAS_DropToFloor(origin, ic->iteminfo[i].mins, ic->iteminfo[i].maxs))
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "%s in solid at (%1.1f %1.1f %1.1f)\n",
|
|
classname, origin[0], origin[1], origin[2]);
|
|
} //end if
|
|
} //end if
|
|
//item info of the level item
|
|
li->iteminfo = i;
|
|
//origin of the item
|
|
VectorCopy(origin, li->origin);
|
|
//
|
|
if (goalareanum)
|
|
{
|
|
li->goalareanum = goalareanum;
|
|
VectorCopy(origin, li->goalorigin);
|
|
} //end if
|
|
else
|
|
{
|
|
//get the item goal area and goal origin
|
|
li->goalareanum = AAS_BestReachableArea(origin,
|
|
ic->iteminfo[i].mins, ic->iteminfo[i].maxs,
|
|
li->goalorigin);
|
|
if (!li->goalareanum)
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "%s not reachable for bots at (%1.1f %1.1f %1.1f)\n",
|
|
classname, origin[0], origin[1], origin[2]);
|
|
} //end if
|
|
} //end else
|
|
//
|
|
AddLevelItemToList(li);
|
|
} //end for
|
|
botimport.Print(PRT_MESSAGE, "found %d level items\n", numlevelitems);
|
|
} //end of the function BotInitLevelItems
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotGoalName(int number, char *name, int size)
|
|
{
|
|
levelitem_t *li;
|
|
|
|
if (!itemconfig) return;
|
|
//
|
|
for (li = levelitems; li; li = li->next)
|
|
{
|
|
if (li->number == number)
|
|
{
|
|
strncpy(name, itemconfig->iteminfo[li->iteminfo].name, size-1);
|
|
name[size-1] = '\0';
|
|
return;
|
|
} //end for
|
|
} //end for
|
|
strcpy(name, "");
|
|
return;
|
|
} //end of the function BotGoalName
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotResetAvoidGoals(int goalstate)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return;
|
|
Com_Memset(gs->avoidgoals, 0, MAX_AVOIDGOALS * sizeof(int));
|
|
Com_Memset(gs->avoidgoaltimes, 0, MAX_AVOIDGOALS * sizeof(float));
|
|
} //end of the function BotResetAvoidGoals
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotDumpAvoidGoals(int goalstate)
|
|
{
|
|
int i;
|
|
bot_goalstate_t *gs;
|
|
char name[32];
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return;
|
|
for (i = 0; i < MAX_AVOIDGOALS; i++)
|
|
{
|
|
if (gs->avoidgoaltimes[i] >= AAS_Time())
|
|
{
|
|
BotGoalName(gs->avoidgoals[i], name, 32);
|
|
Log_Write("avoid goal %s, number %d for %f seconds", name,
|
|
gs->avoidgoals[i], gs->avoidgoaltimes[i] - AAS_Time());
|
|
} //end if
|
|
} //end for
|
|
} //end of the function BotDumpAvoidGoals
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotAddToAvoidGoals(bot_goalstate_t *gs, int number, float avoidtime)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_AVOIDGOALS; i++)
|
|
{
|
|
//if the avoid goal is already stored
|
|
if (gs->avoidgoals[i] == number)
|
|
{
|
|
gs->avoidgoals[i] = number;
|
|
gs->avoidgoaltimes[i] = AAS_Time() + avoidtime;
|
|
return;
|
|
} //end if
|
|
} //end for
|
|
|
|
for (i = 0; i < MAX_AVOIDGOALS; i++)
|
|
{
|
|
//if this avoid goal has expired
|
|
if (gs->avoidgoaltimes[i] < AAS_Time())
|
|
{
|
|
gs->avoidgoals[i] = number;
|
|
gs->avoidgoaltimes[i] = AAS_Time() + avoidtime;
|
|
return;
|
|
} //end if
|
|
} //end for
|
|
} //end of the function BotAddToAvoidGoals
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotRemoveFromAvoidGoals(int goalstate, int number)
|
|
{
|
|
int i;
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return;
|
|
//don't use the goals the bot wants to avoid
|
|
for (i = 0; i < MAX_AVOIDGOALS; i++)
|
|
{
|
|
if (gs->avoidgoals[i] == number && gs->avoidgoaltimes[i] >= AAS_Time())
|
|
{
|
|
gs->avoidgoaltimes[i] = 0;
|
|
return;
|
|
} //end if
|
|
} //end for
|
|
} //end of the function BotRemoveFromAvoidGoals
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
float BotAvoidGoalTime(int goalstate, int number)
|
|
{
|
|
int i;
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return 0;
|
|
//don't use the goals the bot wants to avoid
|
|
for (i = 0; i < MAX_AVOIDGOALS; i++)
|
|
{
|
|
if (gs->avoidgoals[i] == number && gs->avoidgoaltimes[i] >= AAS_Time())
|
|
{
|
|
return gs->avoidgoaltimes[i] - AAS_Time();
|
|
} //end if
|
|
} //end for
|
|
return 0;
|
|
} //end of the function BotAvoidGoalTime
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotSetAvoidGoalTime(int goalstate, int number, float avoidtime)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
levelitem_t *li;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs)
|
|
return;
|
|
if (avoidtime < 0)
|
|
{
|
|
if (!itemconfig)
|
|
return;
|
|
//
|
|
for (li = levelitems; li; li = li->next)
|
|
{
|
|
if (li->number == number)
|
|
{
|
|
avoidtime = itemconfig->iteminfo[li->iteminfo].respawntime;
|
|
if (!avoidtime)
|
|
avoidtime = AVOID_DEFAULT_TIME;
|
|
if (avoidtime < AVOID_MINIMUM_TIME)
|
|
avoidtime = AVOID_MINIMUM_TIME;
|
|
BotAddToAvoidGoals(gs, number, avoidtime);
|
|
return;
|
|
} //end for
|
|
} //end for
|
|
return;
|
|
} //end if
|
|
else
|
|
{
|
|
BotAddToAvoidGoals(gs, number, avoidtime);
|
|
} //end else
|
|
} //end of the function BotSetAvoidGoalTime
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotGetLevelItemGoal(int index, char *name, bot_goal_t *goal)
|
|
{
|
|
levelitem_t *li;
|
|
|
|
if (!itemconfig) return -1;
|
|
li = levelitems;
|
|
if (index >= 0)
|
|
{
|
|
for (; li; li = li->next)
|
|
{
|
|
if (li->number == index)
|
|
{
|
|
li = li->next;
|
|
break;
|
|
} //end if
|
|
} //end for
|
|
} //end for
|
|
for (; li; li = li->next)
|
|
{
|
|
//
|
|
if (g_gametype == GT_SINGLE_PLAYER) {
|
|
if (li->flags & IFL_NOTSINGLE) continue;
|
|
}
|
|
else if (g_gametype >= GT_TEAM) {
|
|
if (li->flags & IFL_NOTTEAM) continue;
|
|
}
|
|
else {
|
|
if (li->flags & IFL_NOTFREE) continue;
|
|
}
|
|
if (li->flags & IFL_NOTBOT) continue;
|
|
//
|
|
if (!Q_stricmp(name, itemconfig->iteminfo[li->iteminfo].name))
|
|
{
|
|
goal->areanum = li->goalareanum;
|
|
VectorCopy(li->goalorigin, goal->origin);
|
|
goal->entitynum = li->entitynum;
|
|
VectorCopy(itemconfig->iteminfo[li->iteminfo].mins, goal->mins);
|
|
VectorCopy(itemconfig->iteminfo[li->iteminfo].maxs, goal->maxs);
|
|
goal->number = li->number;
|
|
goal->flags = GFL_ITEM;
|
|
if (li->timeout) goal->flags |= GFL_DROPPED;
|
|
//botimport.Print(PRT_MESSAGE, "found li %s\n", itemconfig->iteminfo[li->iteminfo].name);
|
|
return li->number;
|
|
} //end if
|
|
} //end for
|
|
return -1;
|
|
} //end of the function BotGetLevelItemGoal
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotGetMapLocationGoal(char *name, bot_goal_t *goal)
|
|
{
|
|
maplocation_t *ml;
|
|
vec3_t mins = {-8, -8, -8}, maxs = {8, 8, 8};
|
|
|
|
for (ml = maplocations; ml; ml = ml->next)
|
|
{
|
|
if (!Q_stricmp(ml->name, name))
|
|
{
|
|
goal->areanum = ml->areanum;
|
|
VectorCopy(ml->origin, goal->origin);
|
|
goal->entitynum = 0;
|
|
VectorCopy(mins, goal->mins);
|
|
VectorCopy(maxs, goal->maxs);
|
|
return qtrue;
|
|
} //end if
|
|
} //end for
|
|
return qfalse;
|
|
} //end of the function BotGetMapLocationGoal
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotGetNextCampSpotGoal(int num, bot_goal_t *goal)
|
|
{
|
|
int i;
|
|
campspot_t *cs;
|
|
vec3_t mins = {-8, -8, -8}, maxs = {8, 8, 8};
|
|
|
|
if (num < 0) num = 0;
|
|
i = num;
|
|
for (cs = campspots; cs; cs = cs->next)
|
|
{
|
|
if (--i < 0)
|
|
{
|
|
goal->areanum = cs->areanum;
|
|
VectorCopy(cs->origin, goal->origin);
|
|
goal->entitynum = 0;
|
|
VectorCopy(mins, goal->mins);
|
|
VectorCopy(maxs, goal->maxs);
|
|
return num+1;
|
|
} //end if
|
|
} //end for
|
|
return 0;
|
|
} //end of the function BotGetNextCampSpotGoal
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotFindEntityForLevelItem(levelitem_t *li)
|
|
{
|
|
int ent, modelindex;
|
|
itemconfig_t *ic;
|
|
aas_entityinfo_t entinfo;
|
|
vec3_t dir;
|
|
|
|
ic = itemconfig;
|
|
if (!itemconfig) return;
|
|
for (ent = AAS_NextEntity(0); ent; ent = AAS_NextEntity(ent))
|
|
{
|
|
//get the model index of the entity
|
|
modelindex = AAS_EntityModelindex(ent);
|
|
//
|
|
if (!modelindex) continue;
|
|
//get info about the entity
|
|
AAS_EntityInfo(ent, &entinfo);
|
|
//if the entity is still moving
|
|
if (entinfo.origin[0] != entinfo.lastvisorigin[0] ||
|
|
entinfo.origin[1] != entinfo.lastvisorigin[1] ||
|
|
entinfo.origin[2] != entinfo.lastvisorigin[2]) continue;
|
|
//
|
|
if (ic->iteminfo[li->iteminfo].modelindex == modelindex)
|
|
{
|
|
//check if the entity is very close
|
|
VectorSubtract(li->origin, entinfo.origin, dir);
|
|
if (VectorLength(dir) < 30)
|
|
{
|
|
//found an entity for this level item
|
|
li->entitynum = ent;
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
} //end of the function BotFindEntityForLevelItem
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
|
|
//NOTE: enum entityType_t in bg_public.h
|
|
#define ET_ITEM 2
|
|
|
|
void BotUpdateEntityItems(void)
|
|
{
|
|
int ent, i, modelindex;
|
|
vec3_t dir;
|
|
levelitem_t *li, *nextli;
|
|
aas_entityinfo_t entinfo;
|
|
itemconfig_t *ic;
|
|
|
|
//timeout current entity items if necessary
|
|
for (li = levelitems; li; li = nextli)
|
|
{
|
|
nextli = li->next;
|
|
//if it is a item that will time out
|
|
if (li->timeout)
|
|
{
|
|
//timeout the item
|
|
if (li->timeout < AAS_Time())
|
|
{
|
|
RemoveLevelItemFromList(li);
|
|
FreeLevelItem(li);
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
//find new entity items
|
|
ic = itemconfig;
|
|
if (!itemconfig) return;
|
|
//
|
|
for (ent = AAS_NextEntity(0); ent; ent = AAS_NextEntity(ent))
|
|
{
|
|
if (AAS_EntityType(ent) != ET_ITEM) continue;
|
|
//get the model index of the entity
|
|
modelindex = AAS_EntityModelindex(ent);
|
|
//
|
|
if (!modelindex) continue;
|
|
//get info about the entity
|
|
AAS_EntityInfo(ent, &entinfo);
|
|
//FIXME: don't do this
|
|
//skip all floating items for now
|
|
//if (entinfo.groundent != ENTITYNUM_WORLD) continue;
|
|
//if the entity is still moving
|
|
if (entinfo.origin[0] != entinfo.lastvisorigin[0] ||
|
|
entinfo.origin[1] != entinfo.lastvisorigin[1] ||
|
|
entinfo.origin[2] != entinfo.lastvisorigin[2]) continue;
|
|
//check if the entity is already stored as a level item
|
|
for (li = levelitems; li; li = li->next)
|
|
{
|
|
//if the level item is linked to an entity
|
|
if (li->entitynum && li->entitynum == ent)
|
|
{
|
|
//the entity is re-used if the models are different
|
|
if (ic->iteminfo[li->iteminfo].modelindex != modelindex)
|
|
{
|
|
//remove this level item
|
|
RemoveLevelItemFromList(li);
|
|
FreeLevelItem(li);
|
|
li = NULL;
|
|
break;
|
|
} //end if
|
|
else
|
|
{
|
|
if (entinfo.origin[0] != li->origin[0] ||
|
|
entinfo.origin[1] != li->origin[1] ||
|
|
entinfo.origin[2] != li->origin[2])
|
|
{
|
|
VectorCopy(entinfo.origin, li->origin);
|
|
//also update the goal area number
|
|
li->goalareanum = AAS_BestReachableArea(li->origin,
|
|
ic->iteminfo[li->iteminfo].mins, ic->iteminfo[li->iteminfo].maxs,
|
|
li->goalorigin);
|
|
} //end if
|
|
break;
|
|
} //end else
|
|
} //end if
|
|
} //end for
|
|
if (li) continue;
|
|
//try to link the entity to a level item
|
|
for (li = levelitems; li; li = li->next)
|
|
{
|
|
//if this level item is already linked
|
|
if (li->entitynum) continue;
|
|
//
|
|
if (g_gametype == GT_SINGLE_PLAYER) {
|
|
if (li->flags & IFL_NOTSINGLE) continue;
|
|
}
|
|
else if (g_gametype >= GT_TEAM) {
|
|
if (li->flags & IFL_NOTTEAM) continue;
|
|
}
|
|
else {
|
|
if (li->flags & IFL_NOTFREE) continue;
|
|
}
|
|
//if the model of the level item and the entity are the same
|
|
if (ic->iteminfo[li->iteminfo].modelindex == modelindex)
|
|
{
|
|
//check if the entity is very close
|
|
VectorSubtract(li->origin, entinfo.origin, dir);
|
|
if (VectorLength(dir) < 30)
|
|
{
|
|
//found an entity for this level item
|
|
li->entitynum = ent;
|
|
//if the origin is different
|
|
if (entinfo.origin[0] != li->origin[0] ||
|
|
entinfo.origin[1] != li->origin[1] ||
|
|
entinfo.origin[2] != li->origin[2])
|
|
{
|
|
//update the level item origin
|
|
VectorCopy(entinfo.origin, li->origin);
|
|
//also update the goal area number
|
|
li->goalareanum = AAS_BestReachableArea(li->origin,
|
|
ic->iteminfo[li->iteminfo].mins, ic->iteminfo[li->iteminfo].maxs,
|
|
li->goalorigin);
|
|
} //end if
|
|
#ifdef DEBUG
|
|
Log_Write("linked item %s to an entity", ic->iteminfo[li->iteminfo].classname);
|
|
#endif //DEBUG
|
|
break;
|
|
} //end if
|
|
} //end else
|
|
} //end for
|
|
if (li) continue;
|
|
//check if the model is from a known item
|
|
for (i = 0; i < ic->numiteminfo; i++)
|
|
{
|
|
if (ic->iteminfo[i].modelindex == modelindex)
|
|
{
|
|
break;
|
|
} //end if
|
|
} //end for
|
|
//if the model is not from a known item
|
|
if (i >= ic->numiteminfo) continue;
|
|
//allocate a new level item
|
|
li = AllocLevelItem();
|
|
//
|
|
if (!li) continue;
|
|
//entity number of the level item
|
|
li->entitynum = ent;
|
|
//number for the level item
|
|
li->number = numlevelitems + ent;
|
|
//set the item info index for the level item
|
|
li->iteminfo = i;
|
|
//origin of the item
|
|
VectorCopy(entinfo.origin, li->origin);
|
|
//get the item goal area and goal origin
|
|
li->goalareanum = AAS_BestReachableArea(li->origin,
|
|
ic->iteminfo[i].mins, ic->iteminfo[i].maxs,
|
|
li->goalorigin);
|
|
//never go for items dropped into jumppads
|
|
if (AAS_AreaJumpPad(li->goalareanum))
|
|
{
|
|
FreeLevelItem(li);
|
|
continue;
|
|
} //end if
|
|
//time this item out after 30 seconds
|
|
//dropped items disappear after 30 seconds
|
|
li->timeout = AAS_Time() + 30;
|
|
//add the level item to the list
|
|
AddLevelItemToList(li);
|
|
//botimport.Print(PRT_MESSAGE, "found new level item %s\n", ic->iteminfo[i].classname);
|
|
} //end for
|
|
/*
|
|
for (li = levelitems; li; li = li->next)
|
|
{
|
|
if (!li->entitynum)
|
|
{
|
|
BotFindEntityForLevelItem(li);
|
|
} //end if
|
|
} //end for*/
|
|
} //end of the function BotUpdateEntityItems
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotDumpGoalStack(int goalstate)
|
|
{
|
|
int i;
|
|
bot_goalstate_t *gs;
|
|
char name[32];
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return;
|
|
for (i = 1; i <= gs->goalstacktop; i++)
|
|
{
|
|
BotGoalName(gs->goalstack[i].number, name, 32);
|
|
Log_Write("%d: %s", i, name);
|
|
} //end for
|
|
} //end of the function BotDumpGoalStack
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotPushGoal(int goalstate, bot_goal_t *goal)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return;
|
|
if (gs->goalstacktop >= MAX_GOALSTACK-1)
|
|
{
|
|
botimport.Print(PRT_ERROR, "goal heap overflow\n");
|
|
BotDumpGoalStack(goalstate);
|
|
return;
|
|
} //end if
|
|
gs->goalstacktop++;
|
|
Com_Memcpy(&gs->goalstack[gs->goalstacktop], goal, sizeof(bot_goal_t));
|
|
} //end of the function BotPushGoal
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotPopGoal(int goalstate)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return;
|
|
if (gs->goalstacktop > 0) gs->goalstacktop--;
|
|
} //end of the function BotPopGoal
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotEmptyGoalStack(int goalstate)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return;
|
|
gs->goalstacktop = 0;
|
|
} //end of the function BotEmptyGoalStack
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotGetTopGoal(int goalstate, bot_goal_t *goal)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return qfalse;
|
|
if (!gs->goalstacktop) return qfalse;
|
|
Com_Memcpy(goal, &gs->goalstack[gs->goalstacktop], sizeof(bot_goal_t));
|
|
return qtrue;
|
|
} //end of the function BotGetTopGoal
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotGetSecondGoal(int goalstate, bot_goal_t *goal)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return qfalse;
|
|
if (gs->goalstacktop <= 1) return qfalse;
|
|
Com_Memcpy(goal, &gs->goalstack[gs->goalstacktop-1], sizeof(bot_goal_t));
|
|
return qtrue;
|
|
} //end of the function BotGetSecondGoal
|
|
//===========================================================================
|
|
// pops a new long term goal on the goal stack in the goalstate
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags)
|
|
{
|
|
int areanum, t, weightnum;
|
|
float weight, bestweight, avoidtime;
|
|
iteminfo_t *iteminfo;
|
|
itemconfig_t *ic;
|
|
levelitem_t *li, *bestitem;
|
|
bot_goal_t goal;
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs)
|
|
return qfalse;
|
|
if (!gs->itemweightconfig)
|
|
return qfalse;
|
|
//get the area the bot is in
|
|
areanum = BotReachabilityArea(origin, gs->client);
|
|
//if the bot is in solid or if the area the bot is in has no reachability links
|
|
if (!areanum || !AAS_AreaReachability(areanum))
|
|
{
|
|
//use the last valid area the bot was in
|
|
areanum = gs->lastreachabilityarea;
|
|
} //end if
|
|
//remember the last area with reachabilities the bot was in
|
|
gs->lastreachabilityarea = areanum;
|
|
//if still in solid
|
|
if (!areanum)
|
|
return qfalse;
|
|
//the item configuration
|
|
ic = itemconfig;
|
|
if (!itemconfig)
|
|
return qfalse;
|
|
//best weight and item so far
|
|
bestweight = 0;
|
|
bestitem = NULL;
|
|
Com_Memset(&goal, 0, sizeof(bot_goal_t));
|
|
//go through the items in the level
|
|
for (li = levelitems; li; li = li->next)
|
|
{
|
|
if (g_gametype == GT_SINGLE_PLAYER) {
|
|
if (li->flags & IFL_NOTSINGLE)
|
|
continue;
|
|
}
|
|
else if (g_gametype >= GT_TEAM) {
|
|
if (li->flags & IFL_NOTTEAM)
|
|
continue;
|
|
}
|
|
else {
|
|
if (li->flags & IFL_NOTFREE)
|
|
continue;
|
|
}
|
|
if (li->flags & IFL_NOTBOT)
|
|
continue;
|
|
//if the item is not in a possible goal area
|
|
if (!li->goalareanum)
|
|
continue;
|
|
//FIXME: is this a good thing? added this for items that never spawned into the game (f.i. CTF flags in obelisk)
|
|
if (!li->entitynum && !(li->flags & IFL_ROAM))
|
|
continue;
|
|
//get the fuzzy weight function for this item
|
|
iteminfo = &ic->iteminfo[li->iteminfo];
|
|
weightnum = gs->itemweightindex[iteminfo->number];
|
|
if (weightnum < 0)
|
|
continue;
|
|
|
|
#ifdef UNDECIDEDFUZZY
|
|
weight = FuzzyWeightUndecided(inventory, gs->itemweightconfig, weightnum);
|
|
#else
|
|
weight = FuzzyWeight(inventory, gs->itemweightconfig, weightnum);
|
|
#endif //UNDECIDEDFUZZY
|
|
#ifdef DROPPEDWEIGHT
|
|
//HACK: to make dropped items more attractive
|
|
if (li->timeout)
|
|
weight += droppedweight->value;
|
|
#endif //DROPPEDWEIGHT
|
|
//use weight scale for item_botroam
|
|
if (li->flags & IFL_ROAM) weight *= li->weight;
|
|
//
|
|
if (weight > 0)
|
|
{
|
|
//get the travel time towards the goal area
|
|
t = AAS_AreaTravelTimeToGoalArea(areanum, origin, li->goalareanum, travelflags);
|
|
//if the goal is reachable
|
|
if (t > 0)
|
|
{
|
|
//if this item won't respawn before we get there
|
|
avoidtime = BotAvoidGoalTime(goalstate, li->number);
|
|
if (avoidtime - t * 0.009 > 0)
|
|
continue;
|
|
//
|
|
weight /= (float) t * TRAVELTIME_SCALE;
|
|
//
|
|
if (weight > bestweight)
|
|
{
|
|
bestweight = weight;
|
|
bestitem = li;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
//if no goal item found
|
|
if (!bestitem)
|
|
{
|
|
/*
|
|
//if not in lava or slime
|
|
if (!AAS_AreaLava(areanum) && !AAS_AreaSlime(areanum))
|
|
{
|
|
if (AAS_RandomGoalArea(areanum, travelflags, &goal.areanum, goal.origin))
|
|
{
|
|
VectorSet(goal.mins, -15, -15, -15);
|
|
VectorSet(goal.maxs, 15, 15, 15);
|
|
goal.entitynum = 0;
|
|
goal.number = 0;
|
|
goal.flags = GFL_ROAM;
|
|
goal.iteminfo = 0;
|
|
//push the goal on the stack
|
|
BotPushGoal(goalstate, &goal);
|
|
//
|
|
#ifdef DEBUG
|
|
botimport.Print(PRT_MESSAGE, "chosen roam goal area %d\n", goal.areanum);
|
|
#endif //DEBUG
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
*/
|
|
return qfalse;
|
|
} //end if
|
|
//create a bot goal for this item
|
|
iteminfo = &ic->iteminfo[bestitem->iteminfo];
|
|
VectorCopy(bestitem->goalorigin, goal.origin);
|
|
VectorCopy(iteminfo->mins, goal.mins);
|
|
VectorCopy(iteminfo->maxs, goal.maxs);
|
|
goal.areanum = bestitem->goalareanum;
|
|
goal.entitynum = bestitem->entitynum;
|
|
goal.number = bestitem->number;
|
|
goal.flags = GFL_ITEM;
|
|
if (bestitem->timeout)
|
|
goal.flags |= GFL_DROPPED;
|
|
if (bestitem->flags & IFL_ROAM)
|
|
goal.flags |= GFL_ROAM;
|
|
goal.iteminfo = bestitem->iteminfo;
|
|
//if it's a dropped item
|
|
if (bestitem->timeout)
|
|
{
|
|
avoidtime = AVOID_DROPPED_TIME;
|
|
} //end if
|
|
else
|
|
{
|
|
avoidtime = iteminfo->respawntime;
|
|
if (!avoidtime)
|
|
avoidtime = AVOID_DEFAULT_TIME;
|
|
if (avoidtime < AVOID_MINIMUM_TIME)
|
|
avoidtime = AVOID_MINIMUM_TIME;
|
|
} //end else
|
|
//add the chosen goal to the goals to avoid for a while
|
|
BotAddToAvoidGoals(gs, bestitem->number, avoidtime);
|
|
//push the goal on the stack
|
|
BotPushGoal(goalstate, &goal);
|
|
//
|
|
return qtrue;
|
|
} //end of the function BotChooseLTGItem
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags,
|
|
bot_goal_t *ltg, float maxtime)
|
|
{
|
|
int areanum, t, weightnum, ltg_time;
|
|
float weight, bestweight, avoidtime;
|
|
iteminfo_t *iteminfo;
|
|
itemconfig_t *ic;
|
|
levelitem_t *li, *bestitem;
|
|
bot_goal_t goal;
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs)
|
|
return qfalse;
|
|
if (!gs->itemweightconfig)
|
|
return qfalse;
|
|
//get the area the bot is in
|
|
areanum = BotReachabilityArea(origin, gs->client);
|
|
//if the bot is in solid or if the area the bot is in has no reachability links
|
|
if (!areanum || !AAS_AreaReachability(areanum))
|
|
{
|
|
//use the last valid area the bot was in
|
|
areanum = gs->lastreachabilityarea;
|
|
} //end if
|
|
//remember the last area with reachabilities the bot was in
|
|
gs->lastreachabilityarea = areanum;
|
|
//if still in solid
|
|
if (!areanum)
|
|
return qfalse;
|
|
//
|
|
if (ltg) ltg_time = AAS_AreaTravelTimeToGoalArea(areanum, origin, ltg->areanum, travelflags);
|
|
else ltg_time = 99999;
|
|
//the item configuration
|
|
ic = itemconfig;
|
|
if (!itemconfig)
|
|
return qfalse;
|
|
//best weight and item so far
|
|
bestweight = 0;
|
|
bestitem = NULL;
|
|
Com_Memset(&goal, 0, sizeof(bot_goal_t));
|
|
//go through the items in the level
|
|
for (li = levelitems; li; li = li->next)
|
|
{
|
|
if (g_gametype == GT_SINGLE_PLAYER) {
|
|
if (li->flags & IFL_NOTSINGLE)
|
|
continue;
|
|
}
|
|
else if (g_gametype >= GT_TEAM) {
|
|
if (li->flags & IFL_NOTTEAM)
|
|
continue;
|
|
}
|
|
else {
|
|
if (li->flags & IFL_NOTFREE)
|
|
continue;
|
|
}
|
|
if (li->flags & IFL_NOTBOT)
|
|
continue;
|
|
//if the item is in a possible goal area
|
|
if (!li->goalareanum)
|
|
continue;
|
|
//FIXME: is this a good thing? added this for items that never spawned into the game (f.i. CTF flags in obelisk)
|
|
if (!li->entitynum && !(li->flags & IFL_ROAM))
|
|
continue;
|
|
//get the fuzzy weight function for this item
|
|
iteminfo = &ic->iteminfo[li->iteminfo];
|
|
weightnum = gs->itemweightindex[iteminfo->number];
|
|
if (weightnum < 0)
|
|
continue;
|
|
//
|
|
#ifdef UNDECIDEDFUZZY
|
|
weight = FuzzyWeightUndecided(inventory, gs->itemweightconfig, weightnum);
|
|
#else
|
|
weight = FuzzyWeight(inventory, gs->itemweightconfig, weightnum);
|
|
#endif //UNDECIDEDFUZZY
|
|
#ifdef DROPPEDWEIGHT
|
|
//HACK: to make dropped items more attractive
|
|
if (li->timeout)
|
|
weight += droppedweight->value;
|
|
#endif //DROPPEDWEIGHT
|
|
//use weight scale for item_botroam
|
|
if (li->flags & IFL_ROAM) weight *= li->weight;
|
|
//
|
|
if (weight > 0)
|
|
{
|
|
//get the travel time towards the goal area
|
|
t = AAS_AreaTravelTimeToGoalArea(areanum, origin, li->goalareanum, travelflags);
|
|
//if the goal is reachable
|
|
if (t > 0 && t < maxtime)
|
|
{
|
|
//if this item won't respawn before we get there
|
|
avoidtime = BotAvoidGoalTime(goalstate, li->number);
|
|
if (avoidtime - t * 0.009 > 0)
|
|
continue;
|
|
//
|
|
weight /= (float) t * TRAVELTIME_SCALE;
|
|
//
|
|
if (weight > bestweight)
|
|
{
|
|
t = 0;
|
|
if (ltg && !li->timeout)
|
|
{
|
|
//get the travel time from the goal to the long term goal
|
|
t = AAS_AreaTravelTimeToGoalArea(li->goalareanum, li->goalorigin, ltg->areanum, travelflags);
|
|
} //end if
|
|
//if the travel back is possible and doesn't take too long
|
|
if (t <= ltg_time)
|
|
{
|
|
bestweight = weight;
|
|
bestitem = li;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
//if no goal item found
|
|
if (!bestitem)
|
|
return qfalse;
|
|
//create a bot goal for this item
|
|
iteminfo = &ic->iteminfo[bestitem->iteminfo];
|
|
VectorCopy(bestitem->goalorigin, goal.origin);
|
|
VectorCopy(iteminfo->mins, goal.mins);
|
|
VectorCopy(iteminfo->maxs, goal.maxs);
|
|
goal.areanum = bestitem->goalareanum;
|
|
goal.entitynum = bestitem->entitynum;
|
|
goal.number = bestitem->number;
|
|
goal.flags = GFL_ITEM;
|
|
if (bestitem->timeout)
|
|
goal.flags |= GFL_DROPPED;
|
|
if (bestitem->flags & IFL_ROAM)
|
|
goal.flags |= GFL_ROAM;
|
|
goal.iteminfo = bestitem->iteminfo;
|
|
//if it's a dropped item
|
|
if (bestitem->timeout)
|
|
{
|
|
avoidtime = AVOID_DROPPED_TIME;
|
|
} //end if
|
|
else
|
|
{
|
|
avoidtime = iteminfo->respawntime;
|
|
if (!avoidtime)
|
|
avoidtime = AVOID_DEFAULT_TIME;
|
|
if (avoidtime < AVOID_MINIMUM_TIME)
|
|
avoidtime = AVOID_MINIMUM_TIME;
|
|
} //end else
|
|
//add the chosen goal to the goals to avoid for a while
|
|
BotAddToAvoidGoals(gs, bestitem->number, avoidtime);
|
|
//push the goal on the stack
|
|
BotPushGoal(goalstate, &goal);
|
|
//
|
|
return qtrue;
|
|
} //end of the function BotChooseNBGItem
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotTouchingGoal(vec3_t origin, bot_goal_t *goal)
|
|
{
|
|
int i;
|
|
vec3_t boxmins, boxmaxs;
|
|
vec3_t absmins, absmaxs;
|
|
vec3_t safety_maxs = {0, 0, 0}; //{4, 4, 10};
|
|
vec3_t safety_mins = {0, 0, 0}; //{-4, -4, 0};
|
|
|
|
AAS_PresenceTypeBoundingBox(PRESENCE_NORMAL, boxmins, boxmaxs);
|
|
VectorSubtract(goal->mins, boxmaxs, absmins);
|
|
VectorSubtract(goal->maxs, boxmins, absmaxs);
|
|
VectorAdd(absmins, goal->origin, absmins);
|
|
VectorAdd(absmaxs, goal->origin, absmaxs);
|
|
//make the box a little smaller for safety
|
|
VectorSubtract(absmaxs, safety_maxs, absmaxs);
|
|
VectorSubtract(absmins, safety_mins, absmins);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (origin[i] < absmins[i] || origin[i] > absmaxs[i]) return qfalse;
|
|
} //end for
|
|
return qtrue;
|
|
} //end of the function BotTouchingGoal
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, bot_goal_t *goal)
|
|
{
|
|
aas_entityinfo_t entinfo;
|
|
bsp_trace_t trace;
|
|
vec3_t middle;
|
|
|
|
if (!(goal->flags & GFL_ITEM)) return qfalse;
|
|
//
|
|
VectorAdd(goal->mins, goal->mins, middle);
|
|
VectorScale(middle, 0.5, middle);
|
|
VectorAdd(goal->origin, middle, middle);
|
|
//
|
|
trace = AAS_Trace(eye, NULL, NULL, middle, viewer, CONTENTS_SOLID);
|
|
//if the goal middle point is visible
|
|
if (trace.fraction >= 1)
|
|
{
|
|
//the goal entity number doesn't have to be valid
|
|
//just assume it's valid
|
|
if (goal->entitynum <= 0)
|
|
return qfalse;
|
|
//
|
|
//if the entity data isn't valid
|
|
AAS_EntityInfo(goal->entitynum, &entinfo);
|
|
//NOTE: for some wacko reason entities are sometimes
|
|
// not updated
|
|
//if (!entinfo.valid) return qtrue;
|
|
if (entinfo.ltime < AAS_Time() - 0.5)
|
|
return qtrue;
|
|
} //end if
|
|
return qfalse;
|
|
} //end of the function BotItemGoalInVisButNotVisible
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotResetGoalState(int goalstate)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return;
|
|
Com_Memset(gs->goalstack, 0, MAX_GOALSTACK * sizeof(bot_goal_t));
|
|
gs->goalstacktop = 0;
|
|
BotResetAvoidGoals(goalstate);
|
|
} //end of the function BotResetGoalState
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotLoadItemWeights(int goalstate, char *filename)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return BLERR_CANNOTLOADITEMWEIGHTS;
|
|
//load the weight configuration
|
|
gs->itemweightconfig = ReadWeightConfig(filename);
|
|
if (!gs->itemweightconfig)
|
|
{
|
|
botimport.Print(PRT_FATAL, "couldn't load weights\n");
|
|
return BLERR_CANNOTLOADITEMWEIGHTS;
|
|
} //end if
|
|
//if there's no item configuration
|
|
if (!itemconfig) return BLERR_CANNOTLOADITEMWEIGHTS;
|
|
//create the item weight index
|
|
gs->itemweightindex = ItemWeightIndex(gs->itemweightconfig, itemconfig);
|
|
//everything went ok
|
|
return BLERR_NOERROR;
|
|
} //end of the function BotLoadItemWeights
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotFreeItemWeights(int goalstate)
|
|
{
|
|
bot_goalstate_t *gs;
|
|
|
|
gs = BotGoalStateFromHandle(goalstate);
|
|
if (!gs) return;
|
|
if (gs->itemweightconfig) FreeWeightConfig(gs->itemweightconfig);
|
|
if (gs->itemweightindex) FreeMemory(gs->itemweightindex);
|
|
} //end of the function BotFreeItemWeights
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotAllocGoalState(int client)
|
|
{
|
|
int i;
|
|
|
|
for (i = 1; i <= MAX_CLIENTS; i++)
|
|
{
|
|
if (!botgoalstates[i])
|
|
{
|
|
botgoalstates[i] = GetClearedMemory(sizeof(bot_goalstate_t));
|
|
botgoalstates[i]->client = client;
|
|
return i;
|
|
} //end if
|
|
} //end for
|
|
return 0;
|
|
} //end of the function BotAllocGoalState
|
|
//========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//========================================================================
|
|
void BotFreeGoalState(int handle)
|
|
{
|
|
if (handle <= 0 || handle > MAX_CLIENTS)
|
|
{
|
|
botimport.Print(PRT_FATAL, "goal state handle %d out of range\n", handle);
|
|
return;
|
|
} //end if
|
|
if (!botgoalstates[handle])
|
|
{
|
|
botimport.Print(PRT_FATAL, "invalid goal state handle %d\n", handle);
|
|
return;
|
|
} //end if
|
|
BotFreeItemWeights(handle);
|
|
FreeMemory(botgoalstates[handle]);
|
|
botgoalstates[handle] = NULL;
|
|
} //end of the function BotFreeGoalState
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int BotSetupGoalAI(void)
|
|
{
|
|
char *filename;
|
|
|
|
//check if teamplay is on
|
|
g_gametype = LibVarValue("g_gametype", "0");
|
|
//item configuration file
|
|
filename = LibVarString("itemconfig", "items.c");
|
|
//load the item configuration
|
|
itemconfig = LoadItemConfig(filename);
|
|
if (!itemconfig)
|
|
{
|
|
botimport.Print(PRT_FATAL, "couldn't load item config\n");
|
|
return BLERR_CANNOTLOADITEMCONFIG;
|
|
} //end if
|
|
//
|
|
droppedweight = LibVar("droppedweight", "1000");
|
|
//everything went ok
|
|
return BLERR_NOERROR;
|
|
} //end of the function BotSetupGoalAI
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void BotShutdownGoalAI(void)
|
|
{
|
|
int i;
|
|
|
|
if (itemconfig) FreeMemory(itemconfig);
|
|
itemconfig = NULL;
|
|
if (levelitemheap) FreeMemory(levelitemheap);
|
|
levelitemheap = NULL;
|
|
freelevelitems = NULL;
|
|
levelitems = NULL;
|
|
numlevelitems = 0;
|
|
|
|
BotFreeInfoEntities();
|
|
|
|
for (i = 1; i <= MAX_CLIENTS; i++)
|
|
{
|
|
if (botgoalstates[i])
|
|
{
|
|
BotFreeGoalState(i);
|
|
} //end if
|
|
} //end for
|
|
} //end of the function BotShutdownGoalAI
|