ioq3quest/code/rend2
2013-01-07 20:30:49 -08:00
..
glsl Only declare var_SampleToView in lightall shader when it is actually used. 2012-12-15 00:39:17 +00:00
qgl.h
tr_animation.c
tr_backend.c Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. 2012-12-18 06:15:38 +00:00
tr_bsp.c Missed a file in the previous commit. 2012-12-18 06:21:47 +00:00
tr_cmds.c Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able. 2012-11-20 03:34:16 +00:00
tr_curve.c
tr_extensions.c Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. 2012-12-18 06:15:38 +00:00
tr_extramath.c
tr_extramath.h
tr_extratypes.h Fix a couple files not ending with a newline. 2012-12-15 00:40:08 +00:00
tr_fbo.c Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able. 2012-11-20 03:34:16 +00:00
tr_fbo.h
tr_flares.c
tr_font.c
tr_glsl.c #5808 - Include and use .glsl in source (rend2) 2012-12-04 01:56:52 +00:00
tr_image.c Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. 2012-12-18 06:15:38 +00:00
tr_image_bmp.c
tr_image_jpg.c
tr_image_pcx.c
tr_image_png.c
tr_image_tga.c
tr_init.c #5818 - Modular renderer and Rend2 support for MSVC. 2013-01-07 20:30:49 -08:00
tr_light.c Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813. 2012-12-10 22:35:57 +00:00
tr_local.h Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. 2012-12-18 06:15:38 +00:00
tr_main.c
tr_marks.c
tr_mesh.c
tr_model.c When calling qglDrawRangeElementsEXT(), use proper start and end parameters. 2012-11-07 00:06:51 +00:00
tr_model_iqm.c
tr_noise.c
tr_postprocess.c Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able. 2012-11-20 03:34:16 +00:00
tr_postprocess.h Fix a couple files not ending with a newline. 2012-12-15 00:40:08 +00:00
tr_scene.c
tr_shade.c From /dev/humancontroller: Typo. 2012-12-06 21:53:52 +00:00
tr_shade_calc.c
tr_shader.c Various shader fixes and optimizations. 2012-11-14 10:56:31 +00:00
tr_shadows.c
tr_sky.c Various shader fixes and optimizations. 2012-11-14 10:56:31 +00:00
tr_subs.c
tr_surface.c When calling qglDrawRangeElementsEXT(), use proper start and end parameters. 2012-11-07 00:06:51 +00:00
tr_vbo.c
tr_world.c