mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 12:32:09 +00:00
3273df14af
Add EV_USE_ITEM15 to cg_event.c and ai_dmq3.c for consistency.
1277 lines
33 KiB
C
1277 lines
33 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
// cg_event.c -- handle entity events at snapshot or playerstate transitions
|
|
|
|
#include "cg_local.h"
|
|
|
|
// for the voice chats
|
|
#ifdef MISSIONPACK
|
|
#include "../../ui/menudef.h"
|
|
#endif
|
|
//==========================================================================
|
|
|
|
/*
|
|
===================
|
|
CG_PlaceString
|
|
|
|
Also called by scoreboard drawing
|
|
===================
|
|
*/
|
|
const char *CG_PlaceString( int rank ) {
|
|
static char str[64];
|
|
char *s, *t;
|
|
|
|
if ( rank & RANK_TIED_FLAG ) {
|
|
rank &= ~RANK_TIED_FLAG;
|
|
t = "Tied for ";
|
|
} else {
|
|
t = "";
|
|
}
|
|
|
|
if ( rank == 1 ) {
|
|
s = S_COLOR_BLUE "1st" S_COLOR_WHITE; // draw in blue
|
|
} else if ( rank == 2 ) {
|
|
s = S_COLOR_RED "2nd" S_COLOR_WHITE; // draw in red
|
|
} else if ( rank == 3 ) {
|
|
s = S_COLOR_YELLOW "3rd" S_COLOR_WHITE; // draw in yellow
|
|
} else if ( rank == 11 ) {
|
|
s = "11th";
|
|
} else if ( rank == 12 ) {
|
|
s = "12th";
|
|
} else if ( rank == 13 ) {
|
|
s = "13th";
|
|
} else if ( rank % 10 == 1 ) {
|
|
s = va("%ist", rank);
|
|
} else if ( rank % 10 == 2 ) {
|
|
s = va("%ind", rank);
|
|
} else if ( rank % 10 == 3 ) {
|
|
s = va("%ird", rank);
|
|
} else {
|
|
s = va("%ith", rank);
|
|
}
|
|
|
|
Com_sprintf( str, sizeof( str ), "%s%s", t, s );
|
|
return str;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CG_Obituary
|
|
=============
|
|
*/
|
|
static void CG_Obituary( entityState_t *ent ) {
|
|
int mod;
|
|
int target, attacker;
|
|
char *message;
|
|
char *message2;
|
|
const char *targetInfo;
|
|
const char *attackerInfo;
|
|
char targetName[32];
|
|
char attackerName[32];
|
|
gender_t gender;
|
|
clientInfo_t *ci;
|
|
|
|
target = ent->otherEntityNum;
|
|
attacker = ent->otherEntityNum2;
|
|
mod = ent->eventParm;
|
|
|
|
if ( target < 0 || target >= MAX_CLIENTS ) {
|
|
CG_Error( "CG_Obituary: target out of range" );
|
|
}
|
|
ci = &cgs.clientinfo[target];
|
|
|
|
if ( attacker < 0 || attacker >= MAX_CLIENTS ) {
|
|
attacker = ENTITYNUM_WORLD;
|
|
attackerInfo = NULL;
|
|
} else {
|
|
attackerInfo = CG_ConfigString( CS_PLAYERS + attacker );
|
|
}
|
|
|
|
targetInfo = CG_ConfigString( CS_PLAYERS + target );
|
|
if ( !targetInfo ) {
|
|
return;
|
|
}
|
|
Q_strncpyz( targetName, Info_ValueForKey( targetInfo, "n" ), sizeof(targetName) - 2);
|
|
strcat( targetName, S_COLOR_WHITE );
|
|
|
|
message2 = "";
|
|
|
|
// check for single client messages
|
|
|
|
switch( mod ) {
|
|
case MOD_SUICIDE:
|
|
message = "suicides";
|
|
break;
|
|
case MOD_FALLING:
|
|
message = "cratered";
|
|
break;
|
|
case MOD_CRUSH:
|
|
message = "was squished";
|
|
break;
|
|
case MOD_WATER:
|
|
message = "sank like a rock";
|
|
break;
|
|
case MOD_SLIME:
|
|
message = "melted";
|
|
break;
|
|
case MOD_LAVA:
|
|
message = "does a back flip into the lava";
|
|
break;
|
|
case MOD_TARGET_LASER:
|
|
message = "saw the light";
|
|
break;
|
|
case MOD_TRIGGER_HURT:
|
|
message = "was in the wrong place";
|
|
break;
|
|
default:
|
|
message = NULL;
|
|
break;
|
|
}
|
|
|
|
if (attacker == target) {
|
|
gender = ci->gender;
|
|
switch (mod) {
|
|
#ifdef MISSIONPACK
|
|
case MOD_KAMIKAZE:
|
|
message = "goes out with a bang";
|
|
break;
|
|
#endif
|
|
case MOD_GRENADE_SPLASH:
|
|
if ( gender == GENDER_FEMALE )
|
|
message = "tripped on her own grenade";
|
|
else if ( gender == GENDER_NEUTER )
|
|
message = "tripped on its own grenade";
|
|
else
|
|
message = "tripped on his own grenade";
|
|
break;
|
|
case MOD_ROCKET_SPLASH:
|
|
if ( gender == GENDER_FEMALE )
|
|
message = "blew herself up";
|
|
else if ( gender == GENDER_NEUTER )
|
|
message = "blew itself up";
|
|
else
|
|
message = "blew himself up";
|
|
break;
|
|
case MOD_PLASMA_SPLASH:
|
|
if ( gender == GENDER_FEMALE )
|
|
message = "melted herself";
|
|
else if ( gender == GENDER_NEUTER )
|
|
message = "melted itself";
|
|
else
|
|
message = "melted himself";
|
|
break;
|
|
case MOD_BFG_SPLASH:
|
|
message = "should have used a smaller gun";
|
|
break;
|
|
#ifdef MISSIONPACK
|
|
case MOD_PROXIMITY_MINE:
|
|
if( gender == GENDER_FEMALE ) {
|
|
message = "found her prox mine";
|
|
} else if ( gender == GENDER_NEUTER ) {
|
|
message = "found its prox mine";
|
|
} else {
|
|
message = "found his prox mine";
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
if ( gender == GENDER_FEMALE )
|
|
message = "killed herself";
|
|
else if ( gender == GENDER_NEUTER )
|
|
message = "killed itself";
|
|
else
|
|
message = "killed himself";
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (message) {
|
|
CG_Printf( "%s %s.\n", targetName, message);
|
|
return;
|
|
}
|
|
|
|
// check for kill messages from the current clientNum
|
|
if ( attacker == cg.snap->ps.clientNum ) {
|
|
char *s;
|
|
|
|
if ( cgs.gametype < GT_TEAM ) {
|
|
s = va("You fragged %s\n%s place with %i", targetName,
|
|
CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),
|
|
cg.snap->ps.persistant[PERS_SCORE] );
|
|
} else {
|
|
s = va("You fragged %s", targetName );
|
|
}
|
|
#ifdef MISSIONPACK
|
|
if (!(cg_singlePlayerActive.integer && cg_cameraOrbit.integer)) {
|
|
CG_CenterPrint( s, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
|
|
}
|
|
#else
|
|
CG_CenterPrint( s, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
|
|
#endif
|
|
|
|
// print the text message as well
|
|
}
|
|
|
|
// check for double client messages
|
|
if ( !attackerInfo ) {
|
|
attacker = ENTITYNUM_WORLD;
|
|
strcpy( attackerName, "noname" );
|
|
} else {
|
|
Q_strncpyz( attackerName, Info_ValueForKey( attackerInfo, "n" ), sizeof(attackerName) - 2);
|
|
strcat( attackerName, S_COLOR_WHITE );
|
|
// check for kill messages about the current clientNum
|
|
if ( target == cg.snap->ps.clientNum ) {
|
|
Q_strncpyz( cg.killerName, attackerName, sizeof( cg.killerName ) );
|
|
}
|
|
}
|
|
|
|
if ( attacker != ENTITYNUM_WORLD ) {
|
|
switch (mod) {
|
|
case MOD_GRAPPLE:
|
|
message = "was caught by";
|
|
break;
|
|
case MOD_GAUNTLET:
|
|
message = "was pummeled by";
|
|
break;
|
|
case MOD_MACHINEGUN:
|
|
message = "was machinegunned by";
|
|
break;
|
|
case MOD_SHOTGUN:
|
|
message = "was gunned down by";
|
|
break;
|
|
case MOD_GRENADE:
|
|
message = "ate";
|
|
message2 = "'s grenade";
|
|
break;
|
|
case MOD_GRENADE_SPLASH:
|
|
message = "was shredded by";
|
|
message2 = "'s shrapnel";
|
|
break;
|
|
case MOD_ROCKET:
|
|
message = "ate";
|
|
message2 = "'s rocket";
|
|
break;
|
|
case MOD_ROCKET_SPLASH:
|
|
message = "almost dodged";
|
|
message2 = "'s rocket";
|
|
break;
|
|
case MOD_PLASMA:
|
|
message = "was melted by";
|
|
message2 = "'s plasmagun";
|
|
break;
|
|
case MOD_PLASMA_SPLASH:
|
|
message = "was melted by";
|
|
message2 = "'s plasmagun";
|
|
break;
|
|
case MOD_RAILGUN:
|
|
message = "was railed by";
|
|
break;
|
|
case MOD_LIGHTNING:
|
|
message = "was electrocuted by";
|
|
break;
|
|
case MOD_BFG:
|
|
case MOD_BFG_SPLASH:
|
|
message = "was blasted by";
|
|
message2 = "'s BFG";
|
|
break;
|
|
#ifdef MISSIONPACK
|
|
case MOD_NAIL:
|
|
message = "was nailed by";
|
|
break;
|
|
case MOD_CHAINGUN:
|
|
message = "got lead poisoning from";
|
|
message2 = "'s Chaingun";
|
|
break;
|
|
case MOD_PROXIMITY_MINE:
|
|
message = "was too close to";
|
|
message2 = "'s Prox Mine";
|
|
break;
|
|
case MOD_KAMIKAZE:
|
|
message = "falls to";
|
|
message2 = "'s Kamikaze blast";
|
|
break;
|
|
case MOD_JUICED:
|
|
message = "was juiced by";
|
|
break;
|
|
#endif
|
|
case MOD_TELEFRAG:
|
|
message = "tried to invade";
|
|
message2 = "'s personal space";
|
|
break;
|
|
default:
|
|
message = "was killed by";
|
|
break;
|
|
}
|
|
|
|
if (message) {
|
|
CG_Printf( "%s %s %s%s\n",
|
|
targetName, message, attackerName, message2);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// we don't know what it was
|
|
CG_Printf( "%s died.\n", targetName );
|
|
}
|
|
|
|
//==========================================================================
|
|
|
|
/*
|
|
===============
|
|
CG_UseItem
|
|
===============
|
|
*/
|
|
static void CG_UseItem( centity_t *cent ) {
|
|
clientInfo_t *ci;
|
|
int itemNum, clientNum;
|
|
gitem_t *item;
|
|
entityState_t *es;
|
|
|
|
es = ¢->currentState;
|
|
|
|
itemNum = (es->event & ~EV_EVENT_BITS) - EV_USE_ITEM0;
|
|
if ( itemNum < 0 || itemNum > HI_NUM_HOLDABLE ) {
|
|
itemNum = 0;
|
|
}
|
|
|
|
// print a message if the local player
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
if ( !itemNum ) {
|
|
CG_CenterPrint( "No item to use", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
|
|
} else {
|
|
item = BG_FindItemForHoldable( itemNum );
|
|
CG_CenterPrint( va("Use %s", item->pickup_name), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
|
|
}
|
|
}
|
|
|
|
switch ( itemNum ) {
|
|
default:
|
|
case HI_NONE:
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY, cgs.media.useNothingSound );
|
|
break;
|
|
|
|
case HI_TELEPORTER:
|
|
break;
|
|
|
|
case HI_MEDKIT:
|
|
clientNum = cent->currentState.clientNum;
|
|
if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) {
|
|
ci = &cgs.clientinfo[ clientNum ];
|
|
ci->medkitUsageTime = cg.time;
|
|
}
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY, cgs.media.medkitSound );
|
|
break;
|
|
|
|
#ifdef MISSIONPACK
|
|
case HI_KAMIKAZE:
|
|
break;
|
|
|
|
case HI_PORTAL:
|
|
break;
|
|
case HI_INVULNERABILITY:
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY, cgs.media.useInvulnerabilitySound );
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_ItemPickup
|
|
|
|
A new item was picked up this frame
|
|
================
|
|
*/
|
|
static void CG_ItemPickup( int itemNum ) {
|
|
cg.itemPickup = itemNum;
|
|
cg.itemPickupTime = cg.time;
|
|
cg.itemPickupBlendTime = cg.time;
|
|
// see if it should be the grabbed weapon
|
|
if ( bg_itemlist[itemNum].giType == IT_WEAPON ) {
|
|
// select it immediately
|
|
if ( cg_autoswitch.integer && bg_itemlist[itemNum].giTag != WP_MACHINEGUN ) {
|
|
cg.weaponSelectTime = cg.time;
|
|
cg.weaponSelect = bg_itemlist[itemNum].giTag;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_WaterLevel
|
|
|
|
Returns waterlevel for entity origin
|
|
================
|
|
*/
|
|
int CG_WaterLevel(centity_t *cent) {
|
|
vec3_t point;
|
|
int contents, sample1, sample2, anim, waterlevel;
|
|
|
|
// get waterlevel, accounting for ducking
|
|
waterlevel = 0;
|
|
VectorCopy(cent->lerpOrigin, point);
|
|
point[2] += MINS_Z + 1;
|
|
anim = cent->currentState.legsAnim & ~ANIM_TOGGLEBIT;
|
|
|
|
if (anim == LEGS_WALKCR || anim == LEGS_IDLECR) {
|
|
point[2] += CROUCH_VIEWHEIGHT;
|
|
} else {
|
|
point[2] += DEFAULT_VIEWHEIGHT;
|
|
}
|
|
|
|
contents = CG_PointContents(point, -1);
|
|
|
|
if (contents & MASK_WATER) {
|
|
sample2 = point[2] - MINS_Z;
|
|
sample1 = sample2 / 2;
|
|
waterlevel = 1;
|
|
point[2] = cent->lerpOrigin[2] + MINS_Z + sample1;
|
|
contents = CG_PointContents(point, -1);
|
|
|
|
if (contents & MASK_WATER) {
|
|
waterlevel = 2;
|
|
point[2] = cent->lerpOrigin[2] + MINS_Z + sample2;
|
|
contents = CG_PointContents(point, -1);
|
|
|
|
if (contents & MASK_WATER) {
|
|
waterlevel = 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
return waterlevel;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_PainEvent
|
|
|
|
Also called by playerstate transition
|
|
================
|
|
*/
|
|
void CG_PainEvent( centity_t *cent, int health ) {
|
|
char *snd;
|
|
|
|
// don't do more than two pain sounds a second
|
|
if ( cg.time - cent->pe.painTime < 500 ) {
|
|
return;
|
|
}
|
|
|
|
if ( health < 25 ) {
|
|
snd = "*pain25_1.wav";
|
|
} else if ( health < 50 ) {
|
|
snd = "*pain50_1.wav";
|
|
} else if ( health < 75 ) {
|
|
snd = "*pain75_1.wav";
|
|
} else {
|
|
snd = "*pain100_1.wav";
|
|
}
|
|
// play a gurp sound instead of a normal pain sound
|
|
if (CG_WaterLevel(cent) >= 1) {
|
|
if (rand()&1) {
|
|
trap_S_StartSound(NULL, cent->currentState.number, CHAN_VOICE, CG_CustomSound(cent->currentState.number, "sound/player/gurp1.wav"));
|
|
} else {
|
|
trap_S_StartSound(NULL, cent->currentState.number, CHAN_VOICE, CG_CustomSound(cent->currentState.number, "sound/player/gurp2.wav"));
|
|
}
|
|
} else {
|
|
trap_S_StartSound(NULL, cent->currentState.number, CHAN_VOICE, CG_CustomSound(cent->currentState.number, snd));
|
|
}
|
|
// save pain time for programitic twitch animation
|
|
cent->pe.painTime = cg.time;
|
|
cent->pe.painDirection ^= 1;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
CG_EntityEvent
|
|
|
|
An entity has an event value
|
|
also called by CG_CheckPlayerstateEvents
|
|
==============
|
|
*/
|
|
#define DEBUGNAME(x) if(cg_debugEvents.integer){CG_Printf(x"\n");}
|
|
void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|
entityState_t *es;
|
|
int event;
|
|
vec3_t dir;
|
|
const char *s;
|
|
int clientNum;
|
|
clientInfo_t *ci;
|
|
|
|
es = ¢->currentState;
|
|
event = es->event & ~EV_EVENT_BITS;
|
|
|
|
if ( cg_debugEvents.integer ) {
|
|
CG_Printf( "ent:%3i event:%3i ", es->number, event );
|
|
}
|
|
|
|
if ( !event ) {
|
|
DEBUGNAME("ZEROEVENT");
|
|
return;
|
|
}
|
|
|
|
clientNum = es->clientNum;
|
|
if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
|
|
clientNum = 0;
|
|
}
|
|
ci = &cgs.clientinfo[ clientNum ];
|
|
|
|
switch ( event ) {
|
|
//
|
|
// movement generated events
|
|
//
|
|
case EV_FOOTSTEP:
|
|
DEBUGNAME("EV_FOOTSTEP");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ ci->footsteps ][rand()&3] );
|
|
}
|
|
break;
|
|
case EV_FOOTSTEP_METAL:
|
|
DEBUGNAME("EV_FOOTSTEP_METAL");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ FOOTSTEP_METAL ][rand()&3] );
|
|
}
|
|
break;
|
|
case EV_FOOTSPLASH:
|
|
DEBUGNAME("EV_FOOTSPLASH");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ FOOTSTEP_SPLASH ][rand()&3] );
|
|
}
|
|
break;
|
|
case EV_FOOTWADE:
|
|
DEBUGNAME("EV_FOOTWADE");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ FOOTSTEP_SPLASH ][rand()&3] );
|
|
}
|
|
break;
|
|
case EV_SWIM:
|
|
DEBUGNAME("EV_SWIM");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ FOOTSTEP_SPLASH ][rand()&3] );
|
|
}
|
|
break;
|
|
|
|
|
|
case EV_FALL_SHORT:
|
|
DEBUGNAME("EV_FALL_SHORT");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound );
|
|
if ( clientNum == cg.predictedPlayerState.clientNum ) {
|
|
// smooth landing z changes
|
|
cg.landChange = -8;
|
|
cg.landTime = cg.time;
|
|
}
|
|
break;
|
|
case EV_FALL_MEDIUM:
|
|
DEBUGNAME("EV_FALL_MEDIUM");
|
|
// use normal pain sound
|
|
trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*pain100_1.wav" ) );
|
|
if ( clientNum == cg.predictedPlayerState.clientNum ) {
|
|
// smooth landing z changes
|
|
cg.landChange = -16;
|
|
cg.landTime = cg.time;
|
|
}
|
|
break;
|
|
case EV_FALL_FAR:
|
|
DEBUGNAME("EV_FALL_FAR");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*fall1.wav" ) );
|
|
cent->pe.painTime = cg.time; // don't play a pain sound right after this
|
|
if ( clientNum == cg.predictedPlayerState.clientNum ) {
|
|
// smooth landing z changes
|
|
cg.landChange = -24;
|
|
cg.landTime = cg.time;
|
|
}
|
|
break;
|
|
|
|
case EV_STEP_4:
|
|
case EV_STEP_8:
|
|
case EV_STEP_12:
|
|
case EV_STEP_16: // smooth out step up transitions
|
|
DEBUGNAME("EV_STEP");
|
|
{
|
|
float oldStep;
|
|
int delta;
|
|
int step;
|
|
|
|
if ( clientNum != cg.predictedPlayerState.clientNum ) {
|
|
break;
|
|
}
|
|
// if we are interpolating, we don't need to smooth steps
|
|
if ( cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_FOLLOW) ||
|
|
cg_nopredict.integer || cg_synchronousClients.integer ) {
|
|
break;
|
|
}
|
|
// check for stepping up before a previous step is completed
|
|
delta = cg.time - cg.stepTime;
|
|
if (delta < STEP_TIME) {
|
|
oldStep = cg.stepChange * (STEP_TIME - delta) / STEP_TIME;
|
|
} else {
|
|
oldStep = 0;
|
|
}
|
|
|
|
// add this amount
|
|
step = 4 * (event - EV_STEP_4 + 1 );
|
|
cg.stepChange = oldStep + step;
|
|
if ( cg.stepChange > MAX_STEP_CHANGE ) {
|
|
cg.stepChange = MAX_STEP_CHANGE;
|
|
}
|
|
cg.stepTime = cg.time;
|
|
break;
|
|
}
|
|
|
|
case EV_JUMP_PAD:
|
|
DEBUGNAME("EV_JUMP_PAD");
|
|
// CG_Printf( "EV_JUMP_PAD w/effect #%i\n", es->eventParm );
|
|
{
|
|
vec3_t up = {0, 0, 1};
|
|
|
|
|
|
CG_SmokePuff( cent->lerpOrigin, up,
|
|
32,
|
|
1, 1, 1, 0.33f,
|
|
1000,
|
|
cg.time, 0,
|
|
LEF_PUFF_DONT_SCALE,
|
|
cgs.media.smokePuffShader );
|
|
}
|
|
|
|
// boing sound at origin, jump sound on player
|
|
trap_S_StartSound ( cent->lerpOrigin, -1, CHAN_VOICE, cgs.media.jumpPadSound );
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
|
|
break;
|
|
|
|
case EV_JUMP:
|
|
DEBUGNAME("EV_JUMP");
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
|
|
break;
|
|
case EV_TAUNT:
|
|
DEBUGNAME("EV_TAUNT");
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*taunt.wav" ) );
|
|
break;
|
|
#ifdef MISSIONPACK
|
|
case EV_TAUNT_YES:
|
|
DEBUGNAME("EV_TAUNT_YES");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_YES);
|
|
break;
|
|
case EV_TAUNT_NO:
|
|
DEBUGNAME("EV_TAUNT_NO");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_NO);
|
|
break;
|
|
case EV_TAUNT_FOLLOWME:
|
|
DEBUGNAME("EV_TAUNT_FOLLOWME");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_FOLLOWME);
|
|
break;
|
|
case EV_TAUNT_GETFLAG:
|
|
DEBUGNAME("EV_TAUNT_GETFLAG");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONGETFLAG);
|
|
break;
|
|
case EV_TAUNT_GUARDBASE:
|
|
DEBUGNAME("EV_TAUNT_GUARDBASE");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONDEFENSE);
|
|
break;
|
|
case EV_TAUNT_PATROL:
|
|
DEBUGNAME("EV_TAUNT_PATROL");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONPATROL);
|
|
break;
|
|
#endif
|
|
case EV_WATER_TOUCH:
|
|
DEBUGNAME("EV_WATER_TOUCH");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound );
|
|
break;
|
|
case EV_WATER_LEAVE:
|
|
DEBUGNAME("EV_WATER_LEAVE");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound );
|
|
break;
|
|
case EV_WATER_UNDER:
|
|
DEBUGNAME("EV_WATER_UNDER");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound );
|
|
break;
|
|
case EV_WATER_CLEAR:
|
|
DEBUGNAME("EV_WATER_CLEAR");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*gasp.wav" ) );
|
|
break;
|
|
|
|
case EV_ITEM_PICKUP:
|
|
DEBUGNAME("EV_ITEM_PICKUP");
|
|
{
|
|
gitem_t *item;
|
|
int index;
|
|
|
|
index = es->eventParm; // player predicted
|
|
|
|
if ( index < 1 || index >= bg_numItems ) {
|
|
break;
|
|
}
|
|
item = &bg_itemlist[ index ];
|
|
|
|
// powerups and team items will have a separate global sound, this one
|
|
// will be played at prediction time
|
|
if ( item->giType == IT_POWERUP || item->giType == IT_TEAM) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.n_healthSound );
|
|
} else if (item->giType == IT_PERSISTANT_POWERUP) {
|
|
#ifdef MISSIONPACK
|
|
switch (item->giTag ) {
|
|
case PW_SCOUT:
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.scoutSound );
|
|
break;
|
|
case PW_GUARD:
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.guardSound );
|
|
break;
|
|
case PW_DOUBLER:
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.doublerSound );
|
|
break;
|
|
case PW_AMMOREGEN:
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.ammoregenSound );
|
|
break;
|
|
}
|
|
#endif
|
|
} else {
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, trap_S_RegisterSound( item->pickup_sound, qfalse ) );
|
|
}
|
|
|
|
// show icon and name on status bar
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
CG_ItemPickup( index );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EV_GLOBAL_ITEM_PICKUP:
|
|
DEBUGNAME("EV_GLOBAL_ITEM_PICKUP");
|
|
{
|
|
gitem_t *item;
|
|
int index;
|
|
|
|
index = es->eventParm; // player predicted
|
|
|
|
if ( index < 1 || index >= bg_numItems ) {
|
|
break;
|
|
}
|
|
item = &bg_itemlist[ index ];
|
|
// powerup pickups are global
|
|
if( item->pickup_sound ) {
|
|
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( item->pickup_sound, qfalse ) );
|
|
}
|
|
|
|
// show icon and name on status bar
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
CG_ItemPickup( index );
|
|
}
|
|
}
|
|
break;
|
|
|
|
//
|
|
// weapon events
|
|
//
|
|
case EV_NOAMMO:
|
|
DEBUGNAME("EV_NOAMMO");
|
|
// trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.noAmmoSound );
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
CG_OutOfAmmoChange();
|
|
}
|
|
break;
|
|
case EV_CHANGE_WEAPON:
|
|
DEBUGNAME("EV_CHANGE_WEAPON");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound );
|
|
break;
|
|
case EV_FIRE_WEAPON:
|
|
DEBUGNAME("EV_FIRE_WEAPON");
|
|
CG_FireWeapon( cent );
|
|
break;
|
|
|
|
case EV_USE_ITEM0:
|
|
DEBUGNAME("EV_USE_ITEM0");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM1:
|
|
DEBUGNAME("EV_USE_ITEM1");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM2:
|
|
DEBUGNAME("EV_USE_ITEM2");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM3:
|
|
DEBUGNAME("EV_USE_ITEM3");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM4:
|
|
DEBUGNAME("EV_USE_ITEM4");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM5:
|
|
DEBUGNAME("EV_USE_ITEM5");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM6:
|
|
DEBUGNAME("EV_USE_ITEM6");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM7:
|
|
DEBUGNAME("EV_USE_ITEM7");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM8:
|
|
DEBUGNAME("EV_USE_ITEM8");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM9:
|
|
DEBUGNAME("EV_USE_ITEM9");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM10:
|
|
DEBUGNAME("EV_USE_ITEM10");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM11:
|
|
DEBUGNAME("EV_USE_ITEM11");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM12:
|
|
DEBUGNAME("EV_USE_ITEM12");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM13:
|
|
DEBUGNAME("EV_USE_ITEM13");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM14:
|
|
DEBUGNAME("EV_USE_ITEM14");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM15:
|
|
DEBUGNAME("EV_USE_ITEM15");
|
|
CG_UseItem( cent );
|
|
break;
|
|
|
|
//=================================================================
|
|
|
|
//
|
|
// other events
|
|
//
|
|
case EV_PLAYER_TELEPORT_IN:
|
|
DEBUGNAME("EV_PLAYER_TELEPORT_IN");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound );
|
|
CG_SpawnEffect( position);
|
|
break;
|
|
|
|
case EV_PLAYER_TELEPORT_OUT:
|
|
DEBUGNAME("EV_PLAYER_TELEPORT_OUT");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound );
|
|
CG_SpawnEffect( position);
|
|
break;
|
|
|
|
case EV_ITEM_POP:
|
|
DEBUGNAME("EV_ITEM_POP");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound );
|
|
break;
|
|
case EV_ITEM_RESPAWN:
|
|
DEBUGNAME("EV_ITEM_RESPAWN");
|
|
cent->miscTime = cg.time; // scale up from this
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound );
|
|
break;
|
|
|
|
case EV_GRENADE_BOUNCE:
|
|
DEBUGNAME("EV_GRENADE_BOUNCE");
|
|
if ( rand() & 1 ) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.hgrenb1aSound );
|
|
} else {
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.hgrenb2aSound );
|
|
}
|
|
break;
|
|
|
|
#ifdef MISSIONPACK
|
|
case EV_PROXIMITY_MINE_STICK:
|
|
DEBUGNAME("EV_PROXIMITY_MINE_STICK");
|
|
if( es->eventParm & SURF_FLESH ) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.wstbimplSound );
|
|
} else if( es->eventParm & SURF_METALSTEPS ) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.wstbimpmSound );
|
|
} else {
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.wstbimpdSound );
|
|
}
|
|
break;
|
|
|
|
case EV_PROXIMITY_MINE_TRIGGER:
|
|
DEBUGNAME("EV_PROXIMITY_MINE_TRIGGER");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.wstbactvSound );
|
|
break;
|
|
case EV_KAMIKAZE:
|
|
DEBUGNAME("EV_KAMIKAZE");
|
|
CG_KamikazeEffect( cent->lerpOrigin );
|
|
break;
|
|
case EV_OBELISKEXPLODE:
|
|
DEBUGNAME("EV_OBELISKEXPLODE");
|
|
CG_ObeliskExplode( cent->lerpOrigin, es->eventParm );
|
|
break;
|
|
case EV_OBELISKPAIN:
|
|
DEBUGNAME("EV_OBELISKPAIN");
|
|
CG_ObeliskPain( cent->lerpOrigin );
|
|
break;
|
|
case EV_INVUL_IMPACT:
|
|
DEBUGNAME("EV_INVUL_IMPACT");
|
|
CG_InvulnerabilityImpact( cent->lerpOrigin, cent->currentState.angles );
|
|
break;
|
|
case EV_JUICED:
|
|
DEBUGNAME("EV_JUICED");
|
|
CG_InvulnerabilityJuiced( cent->lerpOrigin );
|
|
break;
|
|
case EV_LIGHTNINGBOLT:
|
|
DEBUGNAME("EV_LIGHTNINGBOLT");
|
|
CG_LightningBoltBeam(es->origin2, es->pos.trBase);
|
|
break;
|
|
#endif
|
|
case EV_SCOREPLUM:
|
|
DEBUGNAME("EV_SCOREPLUM");
|
|
CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time );
|
|
break;
|
|
|
|
//
|
|
// missile impacts
|
|
//
|
|
case EV_MISSILE_HIT:
|
|
DEBUGNAME("EV_MISSILE_HIT");
|
|
ByteToDir( es->eventParm, dir );
|
|
CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum );
|
|
break;
|
|
|
|
case EV_MISSILE_MISS:
|
|
DEBUGNAME("EV_MISSILE_MISS");
|
|
ByteToDir( es->eventParm, dir );
|
|
CG_MissileHitWall( es->weapon, 0, position, dir, IMPACTSOUND_DEFAULT );
|
|
break;
|
|
|
|
case EV_MISSILE_MISS_METAL:
|
|
DEBUGNAME("EV_MISSILE_MISS_METAL");
|
|
ByteToDir( es->eventParm, dir );
|
|
CG_MissileHitWall( es->weapon, 0, position, dir, IMPACTSOUND_METAL );
|
|
break;
|
|
|
|
case EV_RAILTRAIL:
|
|
DEBUGNAME("EV_RAILTRAIL");
|
|
cent->currentState.weapon = WP_RAILGUN;
|
|
|
|
if(es->clientNum == cg.snap->ps.clientNum && !cg.renderingThirdPerson)
|
|
{
|
|
if(cg_drawGun.integer == 2)
|
|
VectorMA(es->origin2, 8, cg.refdef.viewaxis[1], es->origin2);
|
|
else if(cg_drawGun.integer == 3)
|
|
VectorMA(es->origin2, 4, cg.refdef.viewaxis[1], es->origin2);
|
|
}
|
|
|
|
CG_RailTrail(ci, es->origin2, es->pos.trBase);
|
|
|
|
// if the end was on a nomark surface, don't make an explosion
|
|
if ( es->eventParm != 255 ) {
|
|
ByteToDir( es->eventParm, dir );
|
|
CG_MissileHitWall( es->weapon, es->clientNum, position, dir, IMPACTSOUND_DEFAULT );
|
|
}
|
|
break;
|
|
|
|
case EV_BULLET_HIT_WALL:
|
|
DEBUGNAME("EV_BULLET_HIT_WALL");
|
|
ByteToDir( es->eventParm, dir );
|
|
CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD );
|
|
break;
|
|
|
|
case EV_BULLET_HIT_FLESH:
|
|
DEBUGNAME("EV_BULLET_HIT_FLESH");
|
|
CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm );
|
|
break;
|
|
|
|
case EV_SHOTGUN:
|
|
DEBUGNAME("EV_SHOTGUN");
|
|
CG_ShotgunFire( es );
|
|
break;
|
|
|
|
case EV_GENERAL_SOUND:
|
|
DEBUGNAME("EV_GENERAL_SOUND");
|
|
if ( cgs.gameSounds[ es->eventParm ] ) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, cgs.gameSounds[ es->eventParm ] );
|
|
} else {
|
|
s = CG_ConfigString( CS_SOUNDS + es->eventParm );
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, s ) );
|
|
}
|
|
break;
|
|
|
|
case EV_GLOBAL_SOUND: // play from the player's head so it never diminishes
|
|
DEBUGNAME("EV_GLOBAL_SOUND");
|
|
if ( cgs.gameSounds[ es->eventParm ] ) {
|
|
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.gameSounds[ es->eventParm ] );
|
|
} else {
|
|
s = CG_ConfigString( CS_SOUNDS + es->eventParm );
|
|
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, CG_CustomSound( es->number, s ) );
|
|
}
|
|
break;
|
|
|
|
case EV_GLOBAL_TEAM_SOUND: // play from the player's head so it never diminishes
|
|
{
|
|
DEBUGNAME("EV_GLOBAL_TEAM_SOUND");
|
|
switch( es->eventParm ) {
|
|
case GTS_RED_CAPTURE: // CTF: red team captured the blue flag, 1FCTF: red team captured the neutral flag
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED )
|
|
CG_AddBufferedSound( cgs.media.captureYourTeamSound );
|
|
else
|
|
CG_AddBufferedSound( cgs.media.captureOpponentSound );
|
|
break;
|
|
case GTS_BLUE_CAPTURE: // CTF: blue team captured the red flag, 1FCTF: blue team captured the neutral flag
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
|
|
CG_AddBufferedSound( cgs.media.captureYourTeamSound );
|
|
else
|
|
CG_AddBufferedSound( cgs.media.captureOpponentSound );
|
|
break;
|
|
case GTS_RED_RETURN: // CTF: blue flag returned, 1FCTF: never used
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED )
|
|
CG_AddBufferedSound( cgs.media.returnYourTeamSound );
|
|
else
|
|
CG_AddBufferedSound( cgs.media.returnOpponentSound );
|
|
//
|
|
CG_AddBufferedSound( cgs.media.blueFlagReturnedSound );
|
|
break;
|
|
case GTS_BLUE_RETURN: // CTF red flag returned, 1FCTF: neutral flag returned
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
|
|
CG_AddBufferedSound( cgs.media.returnYourTeamSound );
|
|
else
|
|
CG_AddBufferedSound( cgs.media.returnOpponentSound );
|
|
//
|
|
CG_AddBufferedSound( cgs.media.redFlagReturnedSound );
|
|
break;
|
|
|
|
case GTS_RED_TAKEN: // CTF: red team took blue flag, 1FCTF: blue team took the neutral flag
|
|
// if this player picked up the flag then a sound is played in CG_CheckLocalSounds
|
|
if (cg.snap->ps.powerups[PW_BLUEFLAG] || cg.snap->ps.powerups[PW_NEUTRALFLAG]) {
|
|
}
|
|
else {
|
|
if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE) {
|
|
#ifdef MISSIONPACK
|
|
if (cgs.gametype == GT_1FCTF)
|
|
CG_AddBufferedSound( cgs.media.yourTeamTookTheFlagSound );
|
|
else
|
|
#endif
|
|
CG_AddBufferedSound( cgs.media.enemyTookYourFlagSound );
|
|
}
|
|
else if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED) {
|
|
#ifdef MISSIONPACK
|
|
if (cgs.gametype == GT_1FCTF)
|
|
CG_AddBufferedSound( cgs.media.enemyTookTheFlagSound );
|
|
else
|
|
#endif
|
|
CG_AddBufferedSound( cgs.media.yourTeamTookEnemyFlagSound );
|
|
}
|
|
}
|
|
break;
|
|
case GTS_BLUE_TAKEN: // CTF: blue team took the red flag, 1FCTF red team took the neutral flag
|
|
// if this player picked up the flag then a sound is played in CG_CheckLocalSounds
|
|
if (cg.snap->ps.powerups[PW_REDFLAG] || cg.snap->ps.powerups[PW_NEUTRALFLAG]) {
|
|
}
|
|
else {
|
|
if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED) {
|
|
#ifdef MISSIONPACK
|
|
if (cgs.gametype == GT_1FCTF)
|
|
CG_AddBufferedSound( cgs.media.yourTeamTookTheFlagSound );
|
|
else
|
|
#endif
|
|
CG_AddBufferedSound( cgs.media.enemyTookYourFlagSound );
|
|
}
|
|
else if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE) {
|
|
#ifdef MISSIONPACK
|
|
if (cgs.gametype == GT_1FCTF)
|
|
CG_AddBufferedSound( cgs.media.enemyTookTheFlagSound );
|
|
else
|
|
#endif
|
|
CG_AddBufferedSound( cgs.media.yourTeamTookEnemyFlagSound );
|
|
}
|
|
}
|
|
break;
|
|
#ifdef MISSIONPACK
|
|
case GTS_REDOBELISK_ATTACKED: // Overload: red obelisk is being attacked
|
|
if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED) {
|
|
CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
|
|
}
|
|
break;
|
|
case GTS_BLUEOBELISK_ATTACKED: // Overload: blue obelisk is being attacked
|
|
if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE) {
|
|
CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case GTS_REDTEAM_SCORED:
|
|
CG_AddBufferedSound(cgs.media.redScoredSound);
|
|
break;
|
|
case GTS_BLUETEAM_SCORED:
|
|
CG_AddBufferedSound(cgs.media.blueScoredSound);
|
|
break;
|
|
case GTS_REDTEAM_TOOK_LEAD:
|
|
CG_AddBufferedSound(cgs.media.redLeadsSound);
|
|
break;
|
|
case GTS_BLUETEAM_TOOK_LEAD:
|
|
CG_AddBufferedSound(cgs.media.blueLeadsSound);
|
|
break;
|
|
case GTS_TEAMS_ARE_TIED:
|
|
CG_AddBufferedSound( cgs.media.teamsTiedSound );
|
|
break;
|
|
#ifdef MISSIONPACK
|
|
case GTS_KAMIKAZE:
|
|
trap_S_StartLocalSound(cgs.media.kamikazeFarSound, CHAN_ANNOUNCER);
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EV_PAIN:
|
|
// local player sounds are triggered in CG_CheckLocalSounds,
|
|
// so ignore events on the player
|
|
DEBUGNAME("EV_PAIN");
|
|
if ( cent->currentState.number != cg.snap->ps.clientNum ) {
|
|
CG_PainEvent( cent, es->eventParm );
|
|
}
|
|
break;
|
|
|
|
case EV_DEATH1:
|
|
case EV_DEATH2:
|
|
case EV_DEATH3:
|
|
DEBUGNAME("EV_DEATHx");
|
|
|
|
if (CG_WaterLevel(cent) >= 1) {
|
|
trap_S_StartSound(NULL, es->number, CHAN_VOICE, CG_CustomSound(es->number, "*drown.wav"));
|
|
} else {
|
|
trap_S_StartSound(NULL, es->number, CHAN_VOICE, CG_CustomSound(es->number, va("*death%i.wav", event - EV_DEATH1 + 1)));
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
case EV_OBITUARY:
|
|
DEBUGNAME("EV_OBITUARY");
|
|
CG_Obituary( es );
|
|
break;
|
|
|
|
//
|
|
// powerup events
|
|
//
|
|
case EV_POWERUP_QUAD:
|
|
DEBUGNAME("EV_POWERUP_QUAD");
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
cg.powerupActive = PW_QUAD;
|
|
cg.powerupTime = cg.time;
|
|
}
|
|
trap_S_StartSound (NULL, es->number, CHAN_ITEM, cgs.media.quadSound );
|
|
break;
|
|
case EV_POWERUP_BATTLESUIT:
|
|
DEBUGNAME("EV_POWERUP_BATTLESUIT");
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
cg.powerupActive = PW_BATTLESUIT;
|
|
cg.powerupTime = cg.time;
|
|
}
|
|
trap_S_StartSound (NULL, es->number, CHAN_ITEM, cgs.media.protectSound );
|
|
break;
|
|
case EV_POWERUP_REGEN:
|
|
DEBUGNAME("EV_POWERUP_REGEN");
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
cg.powerupActive = PW_REGEN;
|
|
cg.powerupTime = cg.time;
|
|
}
|
|
trap_S_StartSound (NULL, es->number, CHAN_ITEM, cgs.media.regenSound );
|
|
break;
|
|
|
|
case EV_GIB_PLAYER:
|
|
DEBUGNAME("EV_GIB_PLAYER");
|
|
// don't play gib sound when using the kamikaze because it interferes
|
|
// with the kamikaze sound, downside is that the gib sound will also
|
|
// not be played when someone is gibbed while just carrying the kamikaze
|
|
if ( !(es->eFlags & EF_KAMIKAZE) ) {
|
|
trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.gibSound );
|
|
}
|
|
CG_GibPlayer( cent->lerpOrigin );
|
|
break;
|
|
|
|
case EV_STOPLOOPINGSOUND:
|
|
DEBUGNAME("EV_STOPLOOPINGSOUND");
|
|
trap_S_StopLoopingSound( es->number );
|
|
es->loopSound = 0;
|
|
break;
|
|
|
|
case EV_DEBUG_LINE:
|
|
DEBUGNAME("EV_DEBUG_LINE");
|
|
CG_Beam( cent );
|
|
break;
|
|
|
|
default:
|
|
DEBUGNAME("UNKNOWN");
|
|
CG_Error( "Unknown event: %i", event );
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
CG_CheckEvents
|
|
|
|
==============
|
|
*/
|
|
void CG_CheckEvents( centity_t *cent ) {
|
|
// check for event-only entities
|
|
if ( cent->currentState.eType > ET_EVENTS ) {
|
|
if ( cent->previousEvent ) {
|
|
return; // already fired
|
|
}
|
|
// if this is a player event set the entity number of the client entity number
|
|
if ( cent->currentState.eFlags & EF_PLAYER_EVENT ) {
|
|
cent->currentState.number = cent->currentState.otherEntityNum;
|
|
}
|
|
|
|
cent->previousEvent = 1;
|
|
|
|
cent->currentState.event = cent->currentState.eType - ET_EVENTS;
|
|
} else {
|
|
// check for events riding with another entity
|
|
if ( cent->currentState.event == cent->previousEvent ) {
|
|
return;
|
|
}
|
|
cent->previousEvent = cent->currentState.event;
|
|
if ( ( cent->currentState.event & ~EV_EVENT_BITS ) == 0 ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// calculate the position at exactly the frame time
|
|
BG_EvaluateTrajectory( ¢->currentState.pos, cg.snap->serverTime, cent->lerpOrigin );
|
|
CG_SetEntitySoundPosition( cent );
|
|
|
|
CG_EntityEvent( cent, cent->lerpOrigin );
|
|
}
|
|
|