mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-12-11 21:21:32 +00:00
308 lines
13 KiB
C
308 lines
13 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#define ITEM_TYPE_TEXT 0 // simple text
|
|
#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
|
|
#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
|
|
#define ITEM_TYPE_CHECKBOX 3 // check box
|
|
#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
|
|
#define ITEM_TYPE_COMBO 5 // drop down list
|
|
#define ITEM_TYPE_LISTBOX 6 // scrollable list
|
|
#define ITEM_TYPE_MODEL 7 // model
|
|
#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
|
|
#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
|
|
#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
|
|
#define ITEM_TYPE_YESNO 11 // yes no cvar setting
|
|
#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
|
|
#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
|
|
|
|
#define ITEM_ALIGN_LEFT 0 // left alignment
|
|
#define ITEM_ALIGN_CENTER 1 // center alignment
|
|
#define ITEM_ALIGN_RIGHT 2 // right alignment
|
|
|
|
#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
|
|
#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
|
|
#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
|
|
#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
|
|
#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
|
|
#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
|
|
#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
|
|
|
|
#define WINDOW_BORDER_NONE 0 // no border
|
|
#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
|
|
#define WINDOW_BORDER_HORZ 2 // horizontal borders only
|
|
#define WINDOW_BORDER_VERT 3 // vertical borders only
|
|
#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
|
|
|
|
#define WINDOW_STYLE_EMPTY 0 // no background
|
|
#define WINDOW_STYLE_FILLED 1 // filled with background color
|
|
#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
|
|
#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
|
|
#define WINDOW_STYLE_TEAMCOLOR 4 // team color
|
|
#define WINDOW_STYLE_CINEMATIC 5 // cinematic
|
|
|
|
#define MENU_TRUE 1 // uh.. true
|
|
#define MENU_FALSE 0 // and false
|
|
|
|
#define HUD_VERTICAL 0x00
|
|
#define HUD_HORIZONTAL 0x01
|
|
|
|
// list box element types
|
|
#define LISTBOX_TEXT 0x00
|
|
#define LISTBOX_IMAGE 0x01
|
|
|
|
// list feeders
|
|
#define FEEDER_HEADS 0x00 // model heads
|
|
#define FEEDER_MAPS 0x01 // text maps based on game type
|
|
#define FEEDER_SERVERS 0x02 // servers
|
|
#define FEEDER_CLANS 0x03 // clan names
|
|
#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
|
|
#define FEEDER_REDTEAM_LIST 0x05 // red team members
|
|
#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
|
|
#define FEEDER_PLAYER_LIST 0x07 // players
|
|
#define FEEDER_TEAM_LIST 0x08 // team members for team voting
|
|
#define FEEDER_MODS 0x09 // team members for team voting
|
|
#define FEEDER_DEMOS 0x0a // team members for team voting
|
|
#define FEEDER_SCOREBOARD 0x0b // team members for team voting
|
|
#define FEEDER_Q3HEADS 0x0c // model heads
|
|
#define FEEDER_SERVERSTATUS 0x0d // server status
|
|
#define FEEDER_FINDPLAYER 0x0e // find player
|
|
#define FEEDER_CINEMATICS 0x0f // cinematics
|
|
|
|
// display flags
|
|
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
|
|
#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
|
|
#define CG_SHOW_ANYTEAMGAME 0x00000004
|
|
#define CG_SHOW_HARVESTER 0x00000008
|
|
#define CG_SHOW_ONEFLAG 0x00000010
|
|
#define CG_SHOW_CTF 0x00000020
|
|
#define CG_SHOW_OBELISK 0x00000040
|
|
#define CG_SHOW_HEALTHCRITICAL 0x00000080
|
|
#define CG_SHOW_SINGLEPLAYER 0x00000100
|
|
#define CG_SHOW_TOURNAMENT 0x00000200
|
|
#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
|
|
#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
|
|
#define CG_SHOW_LANPLAYONLY 0x00001000
|
|
#define CG_SHOW_MINED 0x00002000
|
|
#define CG_SHOW_HEALTHOK 0x00004000
|
|
#define CG_SHOW_TEAMINFO 0x00008000
|
|
#define CG_SHOW_NOTEAMINFO 0x00010000
|
|
#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
|
|
#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
|
|
#define CG_SHOW_ANYNONTEAMGAME 0x00080000
|
|
#define CG_SHOW_2DONLY 0x10000000
|
|
|
|
|
|
#define UI_SHOW_LEADER 0x00000001
|
|
#define UI_SHOW_NOTLEADER 0x00000002
|
|
#define UI_SHOW_FAVORITESERVERS 0x00000004
|
|
#define UI_SHOW_ANYNONTEAMGAME 0x00000008
|
|
#define UI_SHOW_ANYTEAMGAME 0x00000010
|
|
#define UI_SHOW_NEWHIGHSCORE 0x00000020
|
|
#define UI_SHOW_DEMOAVAILABLE 0x00000040
|
|
#define UI_SHOW_NEWBESTTIME 0x00000080
|
|
#define UI_SHOW_FFA 0x00000100
|
|
#define UI_SHOW_NOTFFA 0x00000200
|
|
#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
|
|
#define UI_SHOW_NETANYTEAMGAME 0x00000800
|
|
#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
|
|
|
|
|
|
|
|
|
|
// owner draw types
|
|
// ideally these should be done outside of this file but
|
|
// this makes it much easier for the macro expansion to
|
|
// convert them for the designers ( from the .menu files )
|
|
#define CG_OWNERDRAW_BASE 1
|
|
#define CG_PLAYER_ARMOR_ICON 1
|
|
#define CG_PLAYER_ARMOR_VALUE 2
|
|
#define CG_PLAYER_HEAD 3
|
|
#define CG_PLAYER_HEALTH 4
|
|
#define CG_PLAYER_AMMO_ICON 5
|
|
#define CG_PLAYER_AMMO_VALUE 6
|
|
#define CG_SELECTEDPLAYER_HEAD 7
|
|
#define CG_SELECTEDPLAYER_NAME 8
|
|
#define CG_SELECTEDPLAYER_LOCATION 9
|
|
#define CG_SELECTEDPLAYER_STATUS 10
|
|
#define CG_SELECTEDPLAYER_WEAPON 11
|
|
#define CG_SELECTEDPLAYER_POWERUP 12
|
|
|
|
#define CG_FLAGCARRIER_HEAD 13
|
|
#define CG_FLAGCARRIER_NAME 14
|
|
#define CG_FLAGCARRIER_LOCATION 15
|
|
#define CG_FLAGCARRIER_STATUS 16
|
|
#define CG_FLAGCARRIER_WEAPON 17
|
|
#define CG_FLAGCARRIER_POWERUP 18
|
|
|
|
#define CG_PLAYER_ITEM 19
|
|
#define CG_PLAYER_SCORE 20
|
|
|
|
#define CG_BLUE_FLAGHEAD 21
|
|
#define CG_BLUE_FLAGSTATUS 22
|
|
#define CG_BLUE_FLAGNAME 23
|
|
#define CG_RED_FLAGHEAD 24
|
|
#define CG_RED_FLAGSTATUS 25
|
|
#define CG_RED_FLAGNAME 26
|
|
|
|
#define CG_BLUE_SCORE 27
|
|
#define CG_RED_SCORE 28
|
|
#define CG_RED_NAME 29
|
|
#define CG_BLUE_NAME 30
|
|
#define CG_HARVESTER_SKULLS 31 // only shows in harvester
|
|
#define CG_ONEFLAG_STATUS 32 // only shows in one flag
|
|
#define CG_PLAYER_LOCATION 33
|
|
#define CG_TEAM_COLOR 34
|
|
#define CG_CTF_POWERUP 35
|
|
|
|
#define CG_AREA_POWERUP 36
|
|
#define CG_AREA_LAGOMETER 37 // painted with old system
|
|
#define CG_PLAYER_HASFLAG 38
|
|
#define CG_GAME_TYPE 39 // not done
|
|
|
|
#define CG_SELECTEDPLAYER_ARMOR 40
|
|
#define CG_SELECTEDPLAYER_HEALTH 41
|
|
#define CG_PLAYER_STATUS 42
|
|
#define CG_FRAGGED_MSG 43 // painted with old system
|
|
#define CG_PROXMINED_MSG 44 // painted with old system
|
|
#define CG_AREA_FPSINFO 45 // painted with old system
|
|
#define CG_AREA_SYSTEMCHAT 46 // painted with old system
|
|
#define CG_AREA_TEAMCHAT 47 // painted with old system
|
|
#define CG_AREA_CHAT 48 // painted with old system
|
|
#define CG_GAME_STATUS 49
|
|
#define CG_KILLER 50
|
|
#define CG_PLAYER_ARMOR_ICON2D 51
|
|
#define CG_PLAYER_AMMO_ICON2D 52
|
|
#define CG_ACCURACY 53
|
|
#define CG_ASSISTS 54
|
|
#define CG_DEFEND 55
|
|
#define CG_EXCELLENT 56
|
|
#define CG_IMPRESSIVE 57
|
|
#define CG_PERFECT 58
|
|
#define CG_GAUNTLET 59
|
|
#define CG_SPECTATORS 60
|
|
#define CG_TEAMINFO 61
|
|
#define CG_VOICE_HEAD 62
|
|
#define CG_VOICE_NAME 63
|
|
#define CG_PLAYER_HASFLAG2D 64
|
|
#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
|
|
#define CG_CAPFRAGLIMIT 66
|
|
#define CG_1STPLACE 67
|
|
#define CG_2NDPLACE 68
|
|
#define CG_CAPTURES 69
|
|
|
|
|
|
|
|
|
|
#define UI_OWNERDRAW_BASE 200
|
|
#define UI_HANDICAP 200
|
|
#define UI_EFFECTS 201
|
|
#define UI_PLAYERMODEL 202
|
|
#define UI_CLANNAME 203
|
|
#define UI_CLANLOGO 204
|
|
#define UI_GAMETYPE 205
|
|
#define UI_MAPPREVIEW 206
|
|
#define UI_SKILL 207
|
|
#define UI_BLUETEAMNAME 208
|
|
#define UI_REDTEAMNAME 209
|
|
#define UI_BLUETEAM1 210
|
|
#define UI_BLUETEAM2 211
|
|
#define UI_BLUETEAM3 212
|
|
#define UI_BLUETEAM4 213
|
|
#define UI_BLUETEAM5 214
|
|
#define UI_REDTEAM1 215
|
|
#define UI_REDTEAM2 216
|
|
#define UI_REDTEAM3 217
|
|
#define UI_REDTEAM4 218
|
|
#define UI_REDTEAM5 219
|
|
#define UI_NETSOURCE 220
|
|
#define UI_NETMAPPREVIEW 221
|
|
#define UI_NETFILTER 222
|
|
#define UI_TIER 223
|
|
#define UI_OPPONENTMODEL 224
|
|
#define UI_TIERMAP1 225
|
|
#define UI_TIERMAP2 226
|
|
#define UI_TIERMAP3 227
|
|
#define UI_PLAYERLOGO 228
|
|
#define UI_OPPONENTLOGO 229
|
|
#define UI_PLAYERLOGO_METAL 230
|
|
#define UI_OPPONENTLOGO_METAL 231
|
|
#define UI_PLAYERLOGO_NAME 232
|
|
#define UI_OPPONENTLOGO_NAME 233
|
|
#define UI_TIER_MAPNAME 234
|
|
#define UI_TIER_GAMETYPE 235
|
|
#define UI_ALLMAPS_SELECTION 236
|
|
#define UI_OPPONENT_NAME 237
|
|
#define UI_VOTE_KICK 238
|
|
#define UI_BOTNAME 239
|
|
#define UI_BOTSKILL 240
|
|
#define UI_REDBLUE 241
|
|
#define UI_CROSSHAIR 242
|
|
#define UI_SELECTEDPLAYER 243
|
|
#define UI_MAPCINEMATIC 244
|
|
#define UI_NETGAMETYPE 245
|
|
#define UI_NETMAPCINEMATIC 246
|
|
#define UI_SERVERREFRESHDATE 247
|
|
#define UI_SERVERMOTD 248
|
|
#define UI_GLINFO 249
|
|
#define UI_KEYBINDSTATUS 250
|
|
#define UI_CLANCINEMATIC 251
|
|
#define UI_MAP_TIMETOBEAT 252
|
|
#define UI_JOINGAMETYPE 253
|
|
#define UI_PREVIEWCINEMATIC 254
|
|
#define UI_STARTMAPCINEMATIC 255
|
|
#define UI_MAPS_SELECTION 256
|
|
|
|
#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
|
|
#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
|
|
#define VOICECHAT_DEFEND "defend" // command someone to go on defense
|
|
#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
|
|
#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
|
|
#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
|
|
#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
|
|
#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
|
|
#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
|
|
#define VOICECHAT_YES "yes" // yes, affirmative, etc.
|
|
#define VOICECHAT_NO "no" // no, negative, etc.
|
|
#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
|
|
#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
|
|
#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
|
|
#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
|
|
#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
|
|
#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
|
|
#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
|
|
#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
|
|
#define VOICECHAT_INPOSITION "inposition" // I'm in position
|
|
#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
|
|
#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
|
|
#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
|
|
#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
|
|
#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
|
|
#define VOICECHAT_TRASH "trash" // lots of trash talk
|
|
#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
|
|
#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
|
|
#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
|
|
#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
|
|
#define VOICECHAT_TAUNT "taunt" // I want to taunt you
|
|
#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
|
|
#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
|
|
#define VOICECHAT_PRAISE "praise" // you did something good
|