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cg_consolecmds.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cg_draw.c
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Show true framerate with stereo separation enabled
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2008-05-03 12:58:14 +00:00 |
cg_drawtools.c
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Commit two patches from SmokingGuns's Tequila, fixing problems with very fast movers and a typo in the string drawing function. (#4329) and (#4330)
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2009-11-06 12:02:02 +00:00 |
cg_effects.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cg_ents.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cg_event.c
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Zakk wisheth - Thilo answereth (#4070)
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2009-11-09 12:23:03 +00:00 |
cg_info.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cg_local.h
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By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var.
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2011-02-08 18:38:29 +00:00 |
cg_localents.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cg_main.c
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By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var.
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2011-02-08 18:38:29 +00:00 |
cg_marks.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cg_newdraw.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
cg_particles.c
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* Tidy-up of q_platform.h
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2005-11-06 00:29:59 +00:00 |
cg_players.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
cg_playerstate.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cg_predict.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cg_public.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cg_scoreboard.c
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Fix tourney score board. Thanks Zack Middleton for the patch and report
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2011-02-06 17:33:51 +00:00 |
cg_servercmds.c
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- A few code cleanups in gamecode
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2011-02-08 18:06:39 +00:00 |
cg_snapshot.c
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add a missing \n from a cgame print
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2011-01-27 07:22:25 +00:00 |
cg_syscalls.asm
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remove svn:executable property
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2005-08-28 17:54:51 +00:00 |
cg_syscalls.c
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Enable -fvisibility=hidden on Linux.
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2009-09-15 02:48:17 +00:00 |
cg_view.c
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Code cleanup patch by devhc
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2011-02-08 18:19:31 +00:00 |
cg_weapons.c
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Zakk wisheth - Thilo answereth (#4070)
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2009-11-09 12:23:03 +00:00 |