ioq3quest/code/renderergl2
2016-10-12 23:17:19 -07:00
..
glsl OpenGL2: Remove per fragment tangent space calculation code. 2016-09-14 03:57:51 -07:00
tr_animation.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_backend.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_bsp.c OpenGL2: Fix fog color. 2016-10-12 23:17:19 -07:00
tr_cmds.c Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
tr_curve.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_dsa.c OpenGL2: Fix GL_EXT_direct_state_access function names. 2016-07-28 20:04:25 -07:00
tr_dsa.h OpenGL2: Fix GL_EXT_direct_state_access function names. 2016-07-28 20:04:25 -07:00
tr_extensions.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c OpenGL2: Fix GL_EXT_direct_state_access function names. 2016-07-28 20:04:25 -07:00
tr_fbo.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_flares.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_glsl.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_image.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_init.c OpenGL2: Remove map color scaling and r_forceSunMapLightScale. 2016-09-14 02:59:54 -07:00
tr_light.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_local.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_main.c OpenGL2: Remove per fragment tangent space calculation code. 2016-09-14 03:57:51 -07:00
tr_marks.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_mesh.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_model.c OpenGL2: Remove per fragment tangent space calculation code. 2016-09-14 03:57:51 -07:00
tr_model_iqm.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_postprocess.c OpenGL2: Require OpenGL 2.0. 2016-07-24 21:29:13 -07:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c OpenGL2: Remove map color scaling and r_forceSunMapLightScale. 2016-09-14 02:59:54 -07:00
tr_shade.c OpenGL2: Remove per fragment tangent space calculation code. 2016-09-14 03:57:51 -07:00
tr_shade_calc.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_shader.c OpenGL2: Remove per fragment tangent space calculation code. 2016-09-14 03:57:51 -07:00
tr_shadows.c OpenGL2: Direct state access, part 1: Texture binds 2016-01-18 04:46:01 -08:00
tr_sky.c OpenGL2: Remove map color scaling and r_forceSunMapLightScale. 2016-09-14 02:59:54 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Workaround for multiple deforms on MD3 mesh. 2016-10-11 04:18:41 -07:00
tr_vbo.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_world.c Fix undefined behavior when shifting left by 32. 2016-09-07 16:56:23 -07:00