This is a port of the quake 3 engine to Oculus Quest.
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Tim Angus 84c4f21082 * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats
  + Changes versus BlackAura's patch:
    o Consolidated the OpenAL parts into one file
    o Changed the function naming scheme to more closely resemble Q3
    o Changed the interface to fall back on the "base" sound system
      if loading OpenAL fails
  + This is enabled on Linux and MinGW for now, but should work on the
    other *nixs with appropriate additions to the Makefile
  + NOT enabled on OS X or MSVC Windows builds
  + Probably breaks the Windows build again
* Retabulated sdl_snd.c and made the messages less verbose since
  there do not seem to be many having problems with SDL sound now
2005-11-13 18:58:14 +00:00
code * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com> 2005-11-13 18:58:14 +00:00
ui remove svn:executable property 2005-08-28 17:54:51 +00:00
BUGS list known bugs here 2005-11-13 18:02:05 +00:00
ChangeLog * Added STATUS 2005-10-29 01:53:09 +00:00
COPYING.txt remove svn:executable property 2005-08-28 17:54:51 +00:00
i_o-q3-readme * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com> 2005-11-13 18:58:14 +00:00
id-readme.txt renamed to help prevent confusion 2005-09-01 06:32:34 +00:00
Makefile * Make copyfiles target work from top-level Makefile 2005-11-03 06:48:44 +00:00
TODO * Added STATUS 2005-10-29 01:53:09 +00:00