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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
62 lines
2.3 KiB
C
62 lines
2.3 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_debug.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_debug.h $
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*
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*****************************************************************************/
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//clear the shown debug lines
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void AAS_ClearShownDebugLines(void);
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//
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void AAS_ClearShownPolygons(void);
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//show a debug line
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void AAS_DebugLine(vec3_t start, vec3_t end, int color);
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//show a permenent line
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void AAS_PermanentLine(vec3_t start, vec3_t end, int color);
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//show a permanent cross
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void AAS_DrawPermanentCross(vec3_t origin, float size, int color);
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//draw a cross in the plane
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void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color);
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//show a bounding box
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void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs);
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//show a face
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void AAS_ShowFace(int facenum);
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//show an area
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void AAS_ShowArea(int areanum, int groundfacesonly);
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//
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void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly);
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//draw a cros
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void AAS_DrawCross(vec3_t origin, float size, int color);
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//print the travel type
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void AAS_PrintTravelType(int traveltype);
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//draw an arrow
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void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor);
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//visualize the given reachability
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void AAS_ShowReachability(struct aas_reachability_s *reach);
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//show the reachable areas from the given area
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void AAS_ShowReachableAreas(int areanum);
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